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Telanir

Administrator
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Everything posted by Telanir

  1. Everyone, We’re adding a new section to our Player Conduct Policy. Here it is. It is our duty to protect young folk from malicious behavior on this server. In parallel, we recognize that adult content is not inherently harmful. Adults engaging with mature content in their own spaces is a natural facet of life and we aren’t looking to police what you do in your spare time. With that said, underage members must not be guided/coerced into this content. We find that advertising or otherwise distributing sexually-explicit content in the LotC space falls dangerously close to that territory, and that neither we nor our community are comfortable with this activity. If your LotC-related space has a sexually-explicit section gated behind thin barriers like “roles”—please take this opportunity now to eliminate these areas. Then, please do your part—ensure minors don’t find their way into sexually-explicit servers.
  2. Hi everyone, @The60th is parting ways with the Administration. This weekend we reviewed a substantial amount of evidence regarding a particular case and his involvement—and we found the roots are far deeper than we anticipated. We're sorry it came to this. We don't see an alternative, and I believe it is the right path to heal and restore community trust. Thank you, Telanir & the Admin Team
  3. Going to miss you, Alex. :') Welcome to the team @The60th!
  4. I've read a lot of posts in this thread and much of it is genuine, high-caliber feedback. Thank you for that. I made the mistake not to to point this out but please focus on the state of the server and not individuals, for example "your idea made me ill" is not a valid reply lol There is no need to defend your opinion, a well thought out reply will do that more than hitting reply on someone else's musings. Thanks for reading through my obligatory janny insert, I hid a bunch of posts, if yours was hidden it will be discussed anyway, admins can still see them.
  5. How do we balance this with red-tape? Giving notice…is that RP-friendly, or dynamic…or even interesting? And, suppose we do remove ladders, then the problem of perma-locked settlements returns—gates down, 24/7. (my problem here is not that players behind gates are safe, it is that it's that community interaction is (literally) gated, and new players be sad for sure). I liked the beginning of this map a lot, gates were wide open come-on-in—but flat turning off conflict would be worse. What else can we try?
  6. Yeah, I waited a whole week to make the thread before I realized there won't be a "good time to post" 🤔
  7. Hi, I've been hearing some chatter regarding server direction recently—I thought it might be helpful to get ahead of this. Does anybody smell smoke, or are we happy with our experience? Since there is a smattering of topics I figured I would keep this mostly unfocused. The question I would ask: are we doing enough to defend our position as the premier roleplay server? • Mission Statement
  8. at last fishing is back…anthos fishing memories :)
  9. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1; } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Hey, I want to say, this past week I have seen every administrator work diligently to talk to people in this community, seek the truth, and show real leadership. It took proper humility to not just reflect on events but also to take personal responsibility and affect change. Thank you for putting in this time to address real issues. When I think about what happened, I think that the question comes back to how we define administration. It should be synonymous with leadership, especially in matters of community safety. It should mean rigor and swiftness in administrative processes and nobody left behind. So we sat down and chatted. We reviewed our dusty admin protocol and rewrote it. And, finally, each of us committed to adopt the new one. If you are interested, you can find it here—and we've kept it publicly accessible, just like before. I believe these three updates will lead to significant changes at the top-level, and I want to thank everyone who made a statement and inspired us to think about building a better future proactively, and not reactively. Now, I'm going to put the rosy glasses aside and discuss precisely what we mean in our new policy. We will work retroactively. AKA, this policy does not begin today—it begins in 2011 at the dawn of LotC. This is not just a bold move, it is reckless—and necessary. We know that some parts of this policy we may have to roll back, amend, or place limits on. So, we have one request. Do you have something worth reporting? Please do it now. In my 12 year history on this server, I have yet to see a circumstance where holding onto evidence led to a better outcome for victims or for others. We review anonymous reports sent to [email protected] too. You can reach out to any admin as well to submit a report and, if you prefer, we can keep your identity a secret from the rest of the admin team. Please pick the option where you feel safe and we will accommodate you. One last point, there is one offence we are not prepared to judge retroactively and that is haphazard slur use or spam in private mediums. I am not pointing to outright discrimination or targeted use—but plain choice of words. Moving forward, this means we are free to be more rigorous and swift in our rulings, including evidence shared from private mediums. Until you can be proud to be a part of this community, we have work to do. -Max
  10. threats, doxxing, phone calls to homes and institutions, and worse. it's not the same community it was, and that is comforting. a lot can change in just four years.
  11. Telanir

    byebye

    enjoy. you're a nice face to have around, see you later I hope.
  12. nice, you should collect an FAQ as you go along and post a step-by-step thread. would love if this picks up steam, been thinking about mpm lately
  13. Lol that's weird, if it sent through it's not supposed to show that. Will fix that lmao
  14. Hey, I deleted your favorite message. Instead, you’re going to start seeing some lovely little asterisks. Don’t want them? Type this. This will only affect your account, others will still see asterisks in your messages if they haven’t toggled it. You, however, won’t see them on any message! The filter has been updated to be far less intrusive on roleplay and moderator privileges adjusted so they can't accidentally enable serverwide forced message filtering…lol. Happy roleplay!
  15. How do you feel lotc culture has changed in the five years you've been here? And a more boring question but more to your experience…what should we be doing (or not doing) to make friendships and connecting diverse communities easy and natural?
  16. A lot of people wouldn't put in the love and time into this server that you do, if they were paid $1k for it. It's just not the kind of passion that can come from hamfisted self-indulgence. Correct me if I misunderstood, but you're saying the reason for your motivation is ultimately rooted in meaningful connections you share in the community—especially the kind where you and your friends can nerd over initiatives/concepts and get excited together over doing something worthwhile (else why would you still be here). What in your mind should we be doing to encourage organic friendship and bonding on this server? Or at least, what can we move out of the way? By the way…I wanted to add I loved your triad of map related thoughts (map concept, region post, and discussion on map storylines), thanks for leaving nuggets like those around.
  17. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif+Caption&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1; margin-top:1.5em } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; margin-top: 2em; font-size: 24px; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } As is tradition, staff conduct is publicly available. Whether you are staff or not—thank you for your time. Staff Conduct Some basics & a warm welcome | Nov 22nd, 2022 Hi, welcome to staff. Thank you for putting others first. I hope these few words will help you. Success rests in the richness and fullness of the connections you make. Make no mistake—you are not here to push papers, fill forms, or cap quotas. Structures, roles, and policies don't exist. Only people exist—and so does what they do. Volunteer each minute responsibly. Guard your free moments, work on things you find meaningful, and reject those you don’t. Leave every player better than when you found them. Remember your roots in this community; you were and will always be part of it. Be there for people who need you; highlight the best in players, and let them bring out the best in you. Embrace new & young players (and their mistakes too)…you were there once. As part of the staff remember the most important fact: you aren’t the fun or the maker of the fun; rather, you facilitate a space for fun to manifest. The fun that is already there—the fun that each player has every day. So consider this: that the best staff experience is invisible. It's when people don't need you…but want you there. It bears repeating, 1) put your full heart in what you do and reject busywork, 2) make friends and stay grounded and 3) stay ambitious and in good health—IRL comes first. That’s all—welcome again & have fun! Cheers, Max & the Administration What We Stand For Our Mission Statement Our Community Guidelines Our Roleplay Standards Our Safety Policy Admin Protocol Ethics Please exercise caution when it comes to private matters. Confidentiality is your responsibility; especially when it comes to sensitive discussions and people's personal information. Please respect player privacy—if you don’t have a reason to be watching their RP then allow them their space. Same applies to reading player logs: if you aren’t investigating on an official matter, it should be off-limits. Please honor player effort. Your power is for you to guide and serve your community. Feel free to decorate the interior of your home with LC or warp to your friend—but don’t skip great efforts or attain an unfair advantage. For example, avoid warping others, don’t tp for purposes of villainy or PvP, or use WorldEdit or other powers to the benefit of yourself or another party. Conflicts of Interest Our staff members are leaders in the community, not only in their roles on staff, but often within the ranks of various community groups such as realms, lairs, and more. Although we broadly trust our staff to recognize and avoid conflicts of interest between their staff duties and personal ties, there are some areas where despite the best intentions, conflicts are unavoidable. To help avoid potentially adverse situations, we have the following policies on community leaders being on staff: Administration & Management Administrators and team managers (or equivalent positions) may not be the leader of a realm. Moderation Moderators may not be the leader of a realm. Technical Senior technicians and members of the implementation team may not be the leader of a realm. Story Story team members may not be the leader of a realm.
  18. Summer, I don't think he's your target here. You and Alex want the same thing. I understand from this that you feel hurt that you haven't been consulted on the Safety policy…but we really are happy to integrate your feedback, and do read your comments. I just want to thank you for sharing your voice and want to let you know that we hear you. Safety is a challenging space to work with not because there is a lack of motivation—but because it is grey and delicate. Despite that, I don't believe it is impossible—especially given how much progress we've made in the last few years. It gives me hope that we're not that far away from a bulletproof policy. @itdontmattathank you for taking feedback seriously and for making a commitment to improving the policy. The reality is that we take safety exceptionally seriously in this community, perhaps more than any community I've seen on Minecraft. That means we've got a very high bar to meet; this can't be the last revision. +1 on the thread, thanks for caring frill.
  19. @itdontmattaThanks for driving this initiative, and to everyone who helped pitch in feedback & shape this up. Transparency with this policy has been a long time coming.
  20. Wow, lovely work :) The babushka made me laugh, that's great
  21. I certainly laughed reading your post, nice style. Thanks for sharing your experience—and for bludgeoning your way through the barriers that we put to prevent new people from joining…how rude of you to stick through it. You'll have to put up with us now by the way, good luck !! P.S. it's very encouraging to see you have a pleasant experience with our old fart server, we just turned 11 this year :)
  22. Lol, you're not going to believe this. I was the first critic of WT idea when it first came to be…after two years turns out I was right. I only ever wanted four teams, less tape is better. edit: i'm curious is that a common opinion that I heralded WT? honestly taken aback…
  23. Much love and Happy Ramadan to you!
  24. @import url('https://fonts.googleapis.com/css2?family=Lora&display=swap'); @import url('https://fonts.googleapis.com/css2?family=PT+Serif&display=swap'); #custom h1 { font-family: 'PT Serif', serif; line-height: 1; } #custom h2 { font-family: 'PT Serif', serif; line-height: 1; font-size: 24px; color: #3586b5; } #custom h3 { font-family: 'PT Serif', serif; line-height: 1; margin-bottom: 0.5em; font-size:18px; color: #448db8; text-decoration-line: underline; text-decoration-style: dashed; } #custom p { font-family: 'Lora', serif; line-height: 1.6; margin-bottom: 1em; font-size:16px; } Howdy, Wow shit, a post from Telanir. Yes, just one then I’ll return into the background. :) Ten years makes us ancient by internet standards—positively crusty. Probably we have no right to have survived this long, if not by sheer will of the community. I say that because leadership for parts of our history has been ambiguous, or to put it another way, aimless. If every new admin roster pulls LotC every-which way the wind blows then we end up with the kind of stagnation we’ve grown accustomed to. Every decision should have a context behind it. This context should be consistent—something optimistic but not unrealistic. We thought last year (ahead of our ten year anniversary) that we should take advantage of our strengths and collect them into a vision. That way, when we come out and try to change things we can be coherent. Everything from removing Vortex, new Region rules, to the new War rules—these have been based in the new mission statement. I think we are ready today to share this vision and to take criticism—where it may grow. If you have time, please give this a read and check out the latest announcement on war changes. It is the why behind our what & how. Mission Statement How does this translate into practice? Each change/idea so far has applied the mission rating, a system that we have used for our newest war rules, plugin developments, and other initiatives. Mission Rating Thanks, Max & the Admins
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