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River

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Everything posted by River

  1. Oh... a post about it, huh. I think the statues need a better design as well, I don't really like them. We don't need it, but we don't not need it either, it doesn't hurt to have it.
  2. If donation plots are ever a thing again, the donator should have the right to establish, as a donator to the server, whether they want PvP turned on or off. Someone should be able to dictate how they want to play on the server without breaking rules and without getting in other peoples way. Locations will become RP hubs, and other locations currently on the server can remain war fortresses when it comes to PvP. For the people who see this as an assault towards their means of PvP on the server, don't worry. There is a large proportion of you on the server, and there will always be locations that can be raided, regardless of whether the rule is implemented or not, it just means your options are limited. Or in the very least, you can still bandit those plots, but you must do so in RP, still getting your minas and pixels. I'm all for it, and know a lot of people would be too.
  3. Oh... the PvP cooldown means turning off PvP, period, with a 48 hour cooldown on reversing that decision. Oh **** yes, change my vote to that too. I think I didn't quite understand some of the questions at the time for some reason, I thought the PvP thing was like a short duration because a part of my brain didn't even register the possibility of turning off PvP period. I retract any statement I made on that subject because I didn't know at the time.
  4. The thing is... sometimes the staff or teams know what's better for the server in general even if it might go against popular vote, and I might think this is an option. From the sounds of it there's nothing wrong with something potentially better than what we have. If it ever turns out that it's a massive disaster then I think Why would know and accept that, and remove it. Who knows, we might all like it and it might make regioning better, and no one can deny that there are weird things with worldguard that could be solved with a plugin. Also, I'd like to change my vote from persona to player after reading how it can be abused :/ Just with the same could be said for magic :*(
  5. Community meeting in 13 meeting. I think...

  6. Locked Magic On the topic of locked magics, it's none of the players fault whether or not they can cast spells that they won't have access to unless they were part of a guild. I'll agree I think the guild locked magics have gotten out of hand in terms of the types of magics and numbers of those groups, but it's still none of the other players business. At the moment no one on the server, who isn't a mage, complains that they can't cast magic, or can't cast the magic of a guild locked magic, that they would otherwise never have access to in the first place. So why are people complaining that if we get a mechanical magic plugin, everyone has to have access to every spell? Like I said, it's none of the players business whether or not they can cast a spell. The holders of said locked magic could give a rats ass because RP is RP. Plugin Suggestions? Stahp. And when it comes to the lore of magic, and people suggesting small, different plugins that do something with magic, there's no reason to suggest anything else when the devs have a completed product in front of them. A fireball staff? Why not implement a fire staff instead of rewarding the fire evocationist with an actual plugin they can use, if there's nothing wrong with it lore wise? (Sure the lore is meh to begin with, but for certain magics, within how magic works on lotc, aren't bad for the most part.) As I've said, the lore is funky, and probably won't be changed. Unless the developers decide to make plans on implementing the magics that don't make sense lorewise after they've received a pass from the MAT on rewriting their lore to be balanced, comprehensive, and work along with how the rest of the lore on the server works. At least this way a large number of the current mages get something. The server has literally nothing to lose when it comes to giving the mages a much deserved plugin, if anything they can retract the magic plugin from the server and that would be the end of it. But for the players to never even see the plugin, or try it if it's completed? Also, having a mechanical plugin does not limit the bounds of a magic simple because it's now represented in MC. A fire evocationist can still roleplay their magic exactly as they would have previously. The same goes any other magic, the magic should just be a representation of an existing magic sub-type. There isn't a one or the other choice, you can have both. -=- I want 501 and the devs to understand that I'm not trying to cause an issue, I'm just trying to see whether or not you've explored this option, whether or not what I'm thinking is flawed or not, because I'd rather not see the plugin go to waste when it doesn't have to go to waste. Am I wrong? Am I not understanding something? I'd like if someone informed me on if something I'm thinking is off because if scrapping a completed magic plugin can be avoided I'd rather take that option.
  7. After thinking about it, here's my proposal, and opinion of what should happen. Introduce the magics that aren't iffy when it comes to lore or it's rp interactions with other magics. For the magics that you didn't do anything for, or don't really fit in well with the way the lore is, or is just hard to make plugin representation, I recommend putting it on a list that either needs to be revisited, or have lore changed for them.For the magics that need to be revisited in terms of it's lore and how it doesn't play nice with other magics, make it a responsibility for the MAT to rewrite the lore's of those magics, and once they've been balanced, made clear in accordance with how magic should be operated, then that magic can either be developed and/or implemented on the server.Make it a goal to add new magics to the servers magic plugin list as the lore is rewritten. I know that there are magics that are fine, that you just have to have some kind of representation for. I think the first thing, that does no harm to the server, and is important to see how the playerbase reacts to magic in the first place, is to get it on the server to test the waters. Sure people might be sad if their magic isn't implemented, but that's what the future for adding the other magics are. I'll also throw in there, there are probably some magics that can't be done mc'ly, or probably don't need an MC representation.
  8. Also, does every magic on the server even have to have a magic plugin? There are already a lot, of common magics that can be done, and are most likely already, done, that can be implemented on the server without rewriting server lore. Does it really have to be an all or nothing situation? Can we not, at least test the magic plugin, see how it interacts with the playerbase, let it sink in a little before completely dismissing it before it's even given a chance? Sure the magic lore is a mess and there are a number of complexities and lore ignored by one magic to another, but that doesn't take away from the other, numerous magics that fall in pretty well with lore, that could be used by the playerbase.
  9. Isn't that how people view pvp'ers anyways? Besides that trolly remark, I think that the subtypes should be released if they fit with lore. Taking the most common magics and implementing a magic onto the server, and allowing people who know those magics to use them. You cannot go wrong if, for fire evocation all you have is fire spells and some utility spells, and you implement that onto the server. There's almost no reason to. For other magics, if the spells and mechanics you have fit with the current lore, why note implement them? The server hasn't had a magic plugin for the masses ever, and at the very least LotC can gain experience from knowing how the playerbase feels about magic, from feeling it first hand. I know it might be unfair to some players who wouldn't have their MC magic (assuming the magics you did have, that fit with lore was implemented) but at the very least the promise for future updates on the magic plugin exists, and for guild locked magics, well they can just be done last unless they're easy to do, already done and fit with the lore.
  10. A single thread in LM or MAT part of the forums where a player writes down name, origin, how it was made, and the description it would have. Then the LMs or MATs say yes or no. Then a player with the item makes a modreq IG and a GM only has to head to that thread and copy paste the name and description. All special forged items from special, RP oriented crafting techniques that are locked off from a majority of players, and considered the highest tier of rp crafting on the server. These items should be done in such a way as an application would. Mcname: RP name: Race: Item: Suggested Rename: Suggested Lore: Technique applied(s): Screenshots: and those who would then go on to make an application, could have it reviewed by a particular staff team. This would help give incentive's to players to join these groups, and perhaps aspire to be a better roleplay crafter if their RP is rewarded by some sort of incentive, and ingame benefit. This would also go to help give back to the roleplayers of the community, who have devoted their characters to advanced crafts and high tier RP knowledge, by giving them the ability to do something cosmetic with their advanced, RP items. At Aengelic a player should be able to rename an item. no colors, no lore, no nothing. A smith would only be able to rename items ascosiated with that craft, and would do so by shift-right clicking the anvil which would bring up an anvil UI instead of the crafting UI. Attempting to do so while not aengelic would just say 'You have to be an aengelic smith to do this'.
  11. I'll agree there is an issue with the raiding system, but as always, it's hard to tell whether raiding is an issue because of the direct rules of raiding, or other rules on the server on combination with raiding. The situation we're in is an accumulation of rules and the environment of lotc, the raiding system being one of them. I think there needs to be a change regarding the Raiding rules but I don't think your solution to the issue is near tolerable levels. A step in the right direction perhaps, but it needs to be discussed more.
  12. OOC MC Name: RIVERBIRDIl Skype Username: RIVƎRBIRDIl Do you have Teamspeak: Yes RP Name: Hrothlan' Irongut Age: 611 Race: Mountain Dwarf Warband: Kings Warband Prior Merits and Services: Ex-Head guard in Anthos, Ex-Grandmarshal at one point, participated in wars and battles for the last couple hundred years. Has come and gone throughout the ages.
  13. That moment when lefty knows all the words to high school musical.

  14. Regardless of how people react to this kind of thing, 1.9 will introduce improved mob collision, with what people think might also bring back player collision, which would lag the server incredibly. The players in general need to get used to not spamming 50 chickens in a 5x5 pen because the lag disparity between what it is now and what it would be in the future is much greater.
  15. whoever's ddos'ing me can stop, I have internet access

    1. Anderssn

      Anderssn

      What's your ip m8?

    2. Space

      Space

      i feel like people think ddosing is more common that it actually is

    3. Anderssn
  16. However, given how LotC is more about the community, I'm confident if the entirety of LotC decided to shut down, and basicly rebrand itself as a popular gaming community for one of the newer games, on launch date, it would be one of the largest groups for that game. Not to mention the explosion of people that could come into the LotC community, from the new game release. Again, the only issue is most of the amazing games in development don't have public hosting, and modding. The only game of epic proportions coming out is Star Citizen, since there will be full on modding by the community and public server hosting. But that's basicly the only option, and switching would mean getting rid of literally, EVERYTHING in this community, all the lore, stories, characters, tech, plugins exc. and move over to something nothing like Minecraft, a space sim lol. But I digress, I would totally support the LotC community switching over to a more fun, complete game that has roleplaying built into it, we might have to take over a public server, but even then, I feel like the moment we switch to a more platform, even for a day, no one will come back. Assuming more than half the entirety of the playerbase played on it for a while.
  17. Not to mention hosting said server would cost several thousands of dollars more than it already does, and if you wanted voxel technology that's very, very expensive on the servers, putting it up there in what would probably be tens of thousands if you wanted what minecraft can do. Also, in terms of LotC moving away from minecraft, there is no other alternative in the world, where we can move over to, and stay the way minecraft is. Even if there are amazing games in development that are amazing for roleplay, they don't have public hosting.
  18. So whose gonna update the staff list

    Several new ET, new admin exc,

    1. Kim
    2. Silent™

      Silent™

      While they're at it, they need to update the donation page.

  19. Which is what the ET needs :/ For quite some time I've heard the ET have been disorganized, have scraped through and are managing to make more events happen as of recently but making events happen isn't what the ET should be. As Kai put it, and was always my belief as well, the ET should be one of the most prominent teams on the server because they directly affect the players on a personal level, and have freedoms to create content for them. There is no one better suited in teaching these young new padawans the way of the rice fields. But sad most of the old ET is gone, I admired the collection of talented individuals Kai amassed. Also can the admins stop electing GM's leads of teams, who have no experience in said team whatsoever, or electing managers or higher tier members of teams just because they're GM's? That's what got you guys in that shat position to begin with. There were people far more qualified, or deserving of that leadership position than the random elected GM to supervise the ET. Also, the ET should be treated on equal par as the GM team when it comes to the ET's respective creative rights in their role in the server, when it comes to overlap the ET should have power over GM's when it comes to events, unless the event isn't boding well with server rules or going against any of the rules that need to be enforced by GM's. The ET ever since Kai left have been treated as less than they were.
  20. Aren't you cool? xddddd I've yet to see very many people do what I do/did. I just wish I knew who you were so I could know who I was talking to, but I don't. Unless you can pull an impressive resume out your arse please don't talk smack :/ Yes, I am most certainly still there, and quite active on LotC, even if I don't seem to be communicating in open channels much. Don't you worry a bit. (also pvp server?) btw didn't mean your name, but some other names, and last I heard is was more for the stability issues you told me about last time and hadn't heard anything since so figured you may or may not have bounced.
  21. Is this outdated? https://www.lordofthecraft.net/forums/topic/122275-lord-of-the-craft-staff-list/ I mean, telinir is still there, is he still helping Tythus make that pvp server they said they were gonna make and is he still on lotc? there are names I hope still aren't there.
  22. Lol are you seriously going to download another random shat map in hopes that it will fix how boring it is? I know how butt-hurt half the staff and how supportive the other half was of me but damn, at least get Arteh to derp around for a month on world painter and make something, I gave him all my brushes and unique layer packs. Then again I don't think anyone here could match my background inside or outside of mc.
  23. For people who are looking forward to Star Citizen, the Naysayers, and even the people who don't know much about it:
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