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Acornlad

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Everything posted by Acornlad

  1. I think this doesn't need accepted lore, considering it doesn't give an advantage to a player. But then again, who am I to question it?
  2. I am confused. You state that humans mana and form always shifts and changes constantly, if that's true then how can they be deconstructed? Or I am just getting confused with your term "living things".
  3. Maybe call it construction magic?
  4. [A question on the goal of the guild- The Dread Knights just want to kill and destroy all that is living?]
  5. Uhh, Sam, you forgot Tahjeet Mubdee. And to your Lore everblue, it looks good and fits well to the characteristics of the races, or at least my character.
  6. Guess who 's back, back again, Acorn's back, tell a friend.

    1. ΩMercenΩ

      ΩMercenΩ

      Ohhhh it's...so bad..

    2. ΩMercenΩ
    3. ◀ Doone ►

      ◀ Doone ►

      Totally told many friends.

  7. Leggo Ravens. All day baby.

    1. Lykos

      Lykos

      Lego mah eggo

  8. Yo guys, if you are looking to join the Mubdee family check this out: http://www.lordofthecraft.net/forum/index.php?/topic/77835-seeking-to-adopt/

  9. http://www.lordofthecraft.net/forum/index.php?/topic/74557-the-chosokabe-and-fukuhara/
  10. Roleplay horses exist. Also I feel that denying the lore is unfair. The lore is well written and unique which is what this server needs, also you can not say the lore will offend Native American culture whilst allowing Japanese based lore to be accepted.
  11. Night LOTC, I will be back. With weapons.

    1. Achilles

      Achilles

      Shall I wear a specific color so I won't get hurt?

  12. I like it, but their technology (math/folding ladder) seem a bit too advance for their nomadic culture, but I love everything else.
  13. Wasssssssssssuuuupppppp man!

  14. Do want, lots of benefits to roleplay.
  15. The company, if displeased with its distributors, may end all economic. The distributors, if displeased with the company, may end all economic ties.
  16. -Western Wind Trade Company- The Western Wind Trade Company works in the collection of raw materials, the processing of materials, and the shipping of goods. The Western Wind Trade Company is not a distributor of goods, but a supplier. The company gathers raw materials, processes the materials, builds the processed materials into goods and sells these goods to shops. The company not only supplies goods, but ships goods upon order. The Western Wind Trade Company is an independent company, separate of any political ties to any race or nation. Economically the company will try and create ties with all nations and races. The Western Trade Company employs all types of workers, this includes, lumberjacks, farmers, engineers, blacksmiths, guards and jewelers. -Outpost System- The Western Wind Trade Company operates under an outpost system; this system creates multiple small outposts all throughout the realm where specific raw goods are collected. The raw goods are then shipped to the company headquarters and are either stored in the warehouse or moved directly to processing plants such as lumber mills, forges, granaries, and gristmills. Outposts and their inhabitants are provided with food, water, housing and transportation in return for work. When and if an outpost grows to the size of a large town, the outpost will be permitted to form its own government. -Trade Process- Outposts collect raw materials --> --- Raw materials are packed and put aboard ships --> --- Ships deliver raw materials to Western Wind Trade Company Headquarters --> --- Raw materials are then either placed in storage or sent to processing plants --> --- Raw materials are processed --> --- Processed materials are built into goods --> --- Goods and other various raw materials and processed materials are packed and put aboard ships --> --- Ships deliver goods to various towns --> --- Goods are sold to distributors -Formation of the Company- The Western Wind Trade Company is owned by Abdul Mubdee and Theodore Larvendale. The idea of the company was dreamt by the ambitious Abdul Mubdee, the current Lord Treasurer of Salvus as well as a Bishop of Salvus. Abdul knew that he could not manage the company alone, so he searched for a business partner and found the hard-working man, Theodore Larvendale. From that point the two worked closely together to plan andorganize for the start of the company. -The Western Guard- The Western Guard is the guard force for the Western Wind Trade Company. The Western Guard are employees of the company and are paid at a set wage as well as provided with weapons, armor, and training. -Weaponry- Scimitar The scimitar is a curved blade that comes to a point, it has only one sharp edged and is primarily used for slashing and stabbing. The scimitar along with its unique blade has a unique, flared handle, giving the user a better control and handling of the sword. The standard blade is about 30 inches long and its handle is about 5 inches. The scimitar is capable of cutting into thicker armors as well as puncturing through chainmail, however, this depends on the size, weight, thickness and balance of the blade. Circle Shield The circle shield is crafted of bronze and a leather backing and usually has a unique pattern designed on the shield, it is approximately three feet in diameter. It is primarily used for defense, however, due to its size and maneuverability it can be used for bashing. Upon the shield are four semi-spheres, these spheres allow for better deflection of swords and arrows. The shield can deflect most arrows and handheld weapons. Western Spear The western spear is made of ash wood, measures 10 feet in length and is pointed on both sides. The spear front end uses a larger spearhead made for for dispatching enemies by causing fatal wounds and mass amounts of blood loss, on the back end of the spear is a butt-spike, the spike works as a counterweight, however, it functions as another weapons as well allowing the user to attack enemies that approach from behind. The benefits of the spear are that it can keep enemies at a distance and attack those enemies from a distance and if parts of the spear are broken it can still function as a weapon due to its two points. Tojo Bow The tojo bow is a recurve bow made of maple and horn accents, it measures about 36 inches in length, keeping it relatively small. The bow, due to its curvature, maple wood and horn accents is very powerful for its small size and generally light weight, however, the bow is fragile and if hit and exposed to large amounts of water can malfunction and break. Depending on the arrow used by the bow, the bow's arrows can pierce heavy iron armor and chainmail armor. -Armor- Basic Armor The basic armor of the hauberk. The hauberk was made of a thick leather that covered the chest and thighs as well as a bronze scaled tunic or rectangular scaled tunic worn on the chest and upper thighs. The hauberk due to its scaled structure and light weight allows for maximum movement and comfortability whilst giving protection from arrows and light handheld weaponry. The basic armor includes a helm as well called a Zischagge. The zischagge is a conical shape and tapered at the top, due to its conical shape the zischagge can deflect most arrows and handheld weaponry. The rest of the basic armor is made of cloth to cover the legs and torso and leather boots are given to the wearer to protect the feet. Heavy Armor The heavy armor uses a hauberk, expanding it across the body to cover the arms, the entire thigh, knees, calf and shin, while excluding the usage of leather. The wearer of the heavy armor is then covered with chainmail to protect all other parts of the body, whilst reinforcing armor on key parts of the body. The combination of the hauberk and chainmail keeps the wearer cool as well as allowing for nearly unrestricted movement. Upon the head of the wearer is a zischagge, but with improvements to cover the back of the neck and face. The heavy armor is capable of stopping light weaponry blows, lessen the damage of heavy weapon blows, and stop arrows as well as bolts. -Leadership- Dathaba A dathaba is a crew of the Western Guard, it is made of five men, enough to pilot a ship and move materials and is lead by a Dathapatis. The members of the dathaba are to listen and heed all orders of the dathapatis. The dathapatis must train his soldiers as well as teach them military formations and tactics as designed by him or herself. The Dathaba and the Dathapatis are expected to be prime soldiers capable of dispatching all threats. Land The dathaba and dathapatis are expected to work together and emotions and relations are to be left out of work. Without crucial teamwork the dathaba will fall apart and be unable to function. A dathaba will be sent across land as well to deliver goods, this requires pique physical form and constant awareness. Sea The Western Guard is trained to operate naval vessels, both in transport and in warfare, this requires knowledge of boats, tactics and weaponry on the water. A dathaba will spend most of its time on the sea as it is guard branch of a trading company and must deliver goods across water. -Flag and Trademark- Ships owned by the Western Wind Trade Company fly the Western Wind flag. Crates and Barrels are branded with the Western Wind Trademark. -Current State- The current state is a list of all current Western Wind Trade Company workers, guards and vessels. Current Workers [Name-Profession-Outpost] Current Guards [Name-Position-Ship] Current Vessels [Name-Type-State] -Work and Papers- Before working for the Western Wind Trade Company, work papers must be submitted and reviewed. Company Worker --- Name: --- --- Age: --- --- Race: --- --- Previous Work and Experience: --- --- Preferred Work: --- --------------------- --- Company Guard --- Name: --- --- Age: --- --- Race: --- --- Previous Work and Experience: --- --- Maritime Experience:
  17. *Abdul reads the flier, chuckling as he does* "That be tha' least threatenin' flag I 'ave ever seen!"
  18. -The guild is not innactive. It will be undergoing reforms soon-
  19. Changes MC Password-Gets a notice saying that the servers are working too hard-flips a table

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