-
Posts
267 -
Joined
-
Last visited
Reputation
142 Brilliant
About Tristanx7
- Birthday 05/07/1999
Contact Methods
-
Minecraft Username
tristanx7
-
Skype
lupus0507
Profile Information
-
Member Title
Deadpool
-
Gender
Other
Character Profile
-
Character Name
Egil Brinejaw
-
Character Race
Sea Dwarf
Recent Profile Visitors
15378 profile views
-
Hey everyone! I finally have some free time on my hands and am looking for a group to join for hopefully a change of pace. I haven't played anything other than an orc or a dwarf since like 2.0, and I would like to try and experience some of the other races and cultures on the server. Ideally I would prefer to avoid groups that are heavily reliant on Discordcraft but I understand that it's the way things are nowadays. I've been thinking that playing in a Human family would be cool since I genuinely have NEVER done it before. I have been away for a while so I am totally unfamiliar with what groups are active and the overall state of the server and the geopolitics of LotC ... I'd prefer to play with a group/location where I can focus more on roleplay rather than RP-PvP since I genuinely don't have the time to spend sitting in a combat roleplay for 5 hours. In terms of what I bring to the table, I've been a member of LotC since 2011 and have nearly 10 years (BLEGH) of RP experience under my belt. I am a decent builder, skinner, and writer for forum posts as well.
-
Bert the dirt farmer hammers another missive up without question. He's illiterate and was taught from a young age not to question his betters - even if they looked a little funny, just 'cause they're skin and bones and have no eyes doesn't mean they're not a lord after all.
-
faiz its tristanx7 habibi pls add on discord
-
Egil would be impressed by the DNN's ability to deliver news to him whilst sailing on his ship.
-
I've been actively playing the Brinejaw clan since 3.0, our original clan thread got deleted during some changes in the forums.
-
Sea Dwarves (Korhelon Khazad) The Korhelon Kazad, or Wandering Dwarves, are a small dwarven ethnic group. As many of their members are born and grow up at sea, they have a hardy mindset and body, as well as a tendency to adhere to the philosophy of “Survive at all costs”. They are the youngest of all dwarven cultures, though not different enough to be considered their own subrace. They share many parts of the Dwarven Language, however life at sea has caused their dialect to be slightly different, as well as have an expanded vocabulary to describe ships and the sights, sounds, and other aspects of the ocean. This accent has also bled over into their use of the Common tongue, which is very different from their dwarven brethren. Visually the Korhelon Khazad are extremely diverse, picking up various garments from all manner of lands and cultures as they travel and sail the waves. Most Sea Dwarves have two different sets of clothes, one for wearing in cold climates and one for in warm climates. They tend towards clothing suited for sea-faring use, and appreciate durability and versatility over aesthetics. Most males wear hats or some form of head-covering, and depending on which dwarf you ask these hats can have different social significance, with the general consensus being that only Clanfathers may wear tricorn hats. While there were once many Sea Dwarf clans, their numbers have since dwindled until as of the writing of this manuscript, only the Brinejaw clan is known to remain. Their vibrant culture carries on the seafaring traditions of their ancestors, and provides historians with a rare glimpse into the past lives of Dwarven sailors. History The Sea Dwarves began as a motley collection of all dwarves whose livelihoods revolved around the sailing and construction of ships. While these were originally Forest Dwarves, as Dwarven ships eventually became based upon steam-engines and clad in iron, Cave and Mountain Dwarves also entered the sailing and shipbuilding trades. As time progressed and these groups intermingled and interbred, and their children carried on their professions, they diverged culturally from their land-dwelling kin. Eventually, enough of a trend in their cultural differences arose that they began to form their own clans, taking on names of the seas such as the Brinejaws, Reefcutters, Helmguiders, and Anchorbrow clans. Many of these clans would form their own guilds and merchant groups, specializing in certain sea-based trades. This led to a practice of having numerous clans represented on a single ship, as almost all navigators were Helmguiders, all shipbuilders were Reefcutters, and so on. As the races fled from Aegis, a madness overtook the Sea Dwarf clans and, believing that those who had plotted the course to flee the islands was wrong and heading the wrong direction, chose to sail away from the main fleet. Believing that their Deep God would guide them safely to a new home, they wandered throughout the oceans for centuries, perfecting the arts of fishing and whaling in order survive undue hardships. Due to the lack of the ability to resupply, whenever a clan ship was lost, the survivors would simply be absorbed into another clan, until eventually entire clans disappeared. When the last ships miraculously arrived at Anthos, only the Brinejaws remained aboard, with harrowing tales of cannibalism and madness at sea. Language The Sea Dwarven dialect of dwarvish contains words unseen in standard dwarvish language, for example: Vadglim, lit. “Bad Water” - Salt Water Anbokk, lit. “Food Rock” - Salt Wugorix - Coral Ahrarok, lit. “Big Fish” - Whale Kavir Ahrarok - Whaling Ahraglim - Oil (specifically from whales) Wuhaefron - Kelp Wuindar - Plants that float on the surface of the ocean. Velfraed - Aft (towards the Stern) Wareeft - Starboard Wafraed - Stern Waneeft - Port Watrullak - Bow Veltrullak - Forward (on a ship specifically, towards the Bow) Sea Dwarves also have very colorful slang terms. Agnogaakin - Landlubber (literally, “One who mates with mountains”) Warithon - Matey Azoz - Ahoy Wailuk! - Avast, blast it, generic expletive. Hailim! - Shiver me timbers, what the F***, expletive for surprise. Wugum - Scurvy dog, generic insult. Sea dwarves also have a tendency to bleed ship-speak and such into their use of the common tongue. They have a very different accent from their dwarven kin. Provided are some example phrases in common, the standard dwarvish accent, and sea dwarvish. “Hello my friend, how is your wife?” “‘Lo m’ friend, ‘ow is yer wife?” “Ahoy matey, ‘ow be ye’ wife?” “Ah, work was hard today!” “Gailuk! Work was ‘ard todeh!” “Hailim! Work be ‘ard t’day!” Sea dwarves use ship directions while on land as well. Left and Right become port and starboard, and so on. Common Traits The Sea Dwarves of yore shared very little common traits outside of their clans, however due to the shared lineage of the current living Korhelon Khazad, they do have a general shared appearance. Most have tanned, olive skin which is very tough. They tend to have eyes that range in color from blue, grey, and green. Their hair and beards vary in color as they age, and one can usually tell the age of a sea dwarf from the color of their beards. This change in color is attributed to both their ethnic traits as well as the accumulation of salt and sun which bleaches the color away. Young sea dwarves have dark colored beards, usually similar in color to those of forest dwarves. As they age, this color is gradually sapped away, becoming greyish-green in color, until it eventually becomes stark white. Sea Dwarves whose beards lose all of their color are known as “Saltbeards”, and are regarded as elders and full adults within their society. Society Sea Dwarf society is not that different from the core Dwarven society. They are comprised of clans lead by a single Clan Father. A Clan Father is marked by an ornate tricorn hat, typically decorated with feathers and other embellishments to demonstrate his wealth and power. Sea Dwarves differ from Dwarven society in that they have a much less permanent view of things. While land-based Dwarf cultures have clan-holds and large, enduring constructions, Sea Dwarven clans will have a fleet of Clanships, which come and go as new ships are added to expand the fleet or replace broken-down ships. Sea Dwarves also tend to have even fewer female dwarves than other clans. When a male sea dwarf becomes of age, he will from time to time vanish for years at a time, only to return with beardlings in tow. If asked, male sea dwarves will claim that they are children of “mermaids”, however it is far more likely that they interbreed with other races such as elves and humans in order to avoid inbreeding, as all dwarves serving on Clanships are related in some way or another. Clothing Sea Dwarf clothing varies greatly depending on the location of the sailors. In colder weather, heavier furs and leathers are worn in order stay warm, while in warmer climates, dwarves shed their furs in favor of lighter cloth. One thing that remains constant is the use of headgear to denote rank, where the more powerful or influential the dwarf becomes, the more ornate and boisterous their hat becomes.
-
Brinejaws have a mixed lineage due to our history. Could you just put a "Brinejaw" tab similar to what the Irongrinders have? Members of the Brinejaw clan are Egil Brinejaw, Tarax Brinejaw, and Gralthran Brinejaw.
-
~(‘’,,)~)+(~(,,’’)~ The Brinejaw Clan ~(‘’,,)~)+(~(,,’’)~ ~(‘’,,)~) Clan History (~(,,’’)~ ~(‘’,,)~) Culture (~(,,’’)~ ~(‘’,,)~) Rules and Behavior (~(,,’’)~ ~(‘’,,)~) Clan Members (~(,,’’)~ Brinejaw Family Tree Clan Father: Egil Brinejaw (tristanx7) Saltbeards (Clan Elders): Tarax Brinejaw (Deckion) Members: Gralthran Brinejaw (Tharggus) Lost: Dead: ~()~) Clan Application (~()~
-
Mysterious as the dark side of the moon
-
Pius_Malta Appreciation and Unbanning Thread
Tristanx7 replied to colovian fur's topic in Axios OOC Archive
RIP Pius_Malta, holiest of holies. -
Administration AMA (This is Bill Gates' fault)
Tristanx7 replied to Thomas's topic in Axios OOC Archive
Can we add a chimichanga recipe to the server? -
So after I'm married and putting my kids through college, you'll let me have LC? Great!
-
Volunteer format MC Name: tristanx7 Nation(s)/Faction you belong to IC: Orcs, Dwarves Time Zone: CST (GMT-6) Skype (if applicable): lupus0507 Discord (if applicable): N/A Forum Account Link: https://www.lordofthecraft.net/profile/25557-la-piscina-de-muerta/ Preferred Method of Contact: Skype or in-game message How will you go about assisting new players?: Back in 3.0 I ran a tavern for a long time. It was maybe 400 blocks from spawn and on the way to the crossroads that led to most of the major nations and towns. I had many players who came through that were brand-new and gave them somewhere to stay, taught them the basics, roleplayed with them, and even made a few skins for people. Now I would try and teach them about the race's society, maybe get them a skin if they needed one, help them get into a clan or other social group.

