Xydinium
(pronounced Zie-din-ium)
A dusty old Journal seems to be set on a workbench upon the entrance of the cloud temple mine, the book looks old with tattered and ripped pages, seeming to make reading it a little difficult.
Miners Journal
I usually don’t make notes but as a challenge to myself while i am here i will write down my activities at the end of each week, just so i have something to do during the nights.
Creation
Xydinium if formed deep within the earth, rocks begin to cluster together until in a big enough chunk to where it would heat up to an intense heat, over centuries of being heated the rocks would shrink into a smaller chunk, over many years the heated rock would then rise through the rock, being able to do so with ease, melting through until it reaches a depth to where it would be able to cool. After cooling the ore would now be formed, gaining a dark blue colour to it, it takes many more years for the ore to rise and cool down enough to be at the point where it would be mineable and the chunk left would be smaller than the palm of a hand. It is unknown why the ore vibrates but after being revealed the vibrations stop now they are able to escape once the person mining the ore has made it visible and the vibrations have a place to escape to.
Description
Xydinium is usually found in small pockets deep within the earth, it is incredibly rare to come across because of the way it forms, taking hundreds of years to rise from the intense heat of the earth. Mining it can be incredibly difficult, the pickaxe needed needs to be crafted by an expert smith, with a strong material. Even with that hitting the mineral will cause the impact to shift into the rocks around it, almost as if it absorbs the vibration and sends it into the area around it, the risk of the tunnel collapsing can be high when mining, it is wise to be careful when doing so. It is usually cold to the touch and is rather light in its ore form. It takes an intensely hot forge to melt it down into its workable state and needs to be worked with quickly to even be able to craft it into what you wish of it to be, reheating it too much will cause it to become brittle and easily breakable.
In its ore form the mineral gives out a gentle vibration, sending it through the rock around it, this is what causes it so sound like a humming tune from a distance, but once free from the rock which covers it the humming disappears with the vibrations able to escape. In both its ore and metallic form the substance glows a slight blue hue in the light, both natural and artificial.
Smithing
As stated the forge being used would require an intense flame to melt the Xydinium down into a workable state and once done it wouldn't take long for it to cool down, it is recommended to try to smith it into the shape you need to to be with the first attempt as reheating it multiple times to work with will end up weakening the metal. Once it is forged the metal will retain a blue tint to it and will seem to glow within the light, it easily manages to bounce the light right off of it.
Xydinium, depending on how it is forged can be incredibly strong but it degrades with time and overuse, for example a sword crafted in the right manner would be able absorb the hits of another sword with ease, sending the shock of the impact away from itself.
Armor would be near impossible for a person to wear, having a full suit would protect you but if something was the strike you then the metal would attempt to send the shock of the hit away from itself, possibly sending it right through the armor in a never ending loop, getting stronger over a short time and more than likely crippling the person inside having such a strong vibration course through them.
Advantages
Light and easy to carry.
Absorbs the impact of a blow, letting the shock bounce back or around the initial shock. the wielder would hardly feel a thing
Valuable since it is extremely rare.
Easily meld-able once heated to a high level.
If crafted correctly, it can be extremely. Stronger than Carbarum even.
Disadvantages
Creating armor is possible, wearing it would be near impossible and any sort of shock inflicted upon it would more than likely cause serious damage the wearer due to the vibration looping through the rest of the armor, best to use as decoration.
Smaller object such as arrows would be easily manipulated by the wind, the user would almost miss every time if they could not compensate.
Can become brittle and easily damaged over time if used constantly, the vibrations it absorbs affects the molecular structure of the metal and with time, it will break.
There is a high possibility of failure when working with the substance if you do not know what you are doing, many attempts at trial and error would have to be done as failing would destroy the mineral.
The substance is incredibly rare, to the point of only being a few fragments around at any given time, so creating an object would take years and for larger objects, decades.
mining it is also incredibly difficult as the ore form still has the ability to absorb the hit, it would send the shock of the hit into the rocks around it, possibly even collapsing the tunnel if not careful.
OOC notes.
The ore and metal is in no way magical. it glows due to the light that bounces off of it.
Over decades or possibly centuries of work, armor may be possible to craft, wearing it however would be asking for trouble due to how the metal works.
Arrows, swords and daggers would take less time to craft, but would still take a long time to create.
without knowing how the metal needs to be smithed, many attempts at trial and error with multiple samples would be needed to fully understand how to melt it down into its metallic form and work with it correctly.
The metal is strong yes, absorbing the impact and sending it elsewhere but over time the molecular structure would begin to change to the point of the metal being extremely weak and would break under more force.
The ore would be introduced with a few small mini-events if accepted. after that a piece of ore would be available at long random intervals which i would distribute accordingly with permission from the lore team ((along with a few other possible ways to obtain them)), This would be done by searching for people who would be mining, i would notify them and if they manage to roll a 20, they would hear the hum of the ore. ((I would allow an 18 or 19 but the hum would be a lot quieter and barely noticeable)) if they fail to roll a 20 they would hear nothing. Mining the ore if one was found would require three rolls all would have to be over 15 to be able to mine it, they would also require a very strong pickaxe such as carbarum or a tough ferum pickaxe. if they fail to successfully roll the rolls required the tunnel they are in would begin to collapse and the ore would be lost.