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cmack1028

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Everything posted by cmack1028

  1. Agreed. I RP my troll as a strict carnivore, but in reality eats people 90% of the time. Anyway, I like it, it might add some cool RP.
  2. Nope, makes sense and I know what you mean. Are you going to pick the players who can RP ents, or will there (god forbid) be an application to play them, or are they going to be for Druids only..? I'm just curious on how more ents may be introduced to Anthos because I'm very interested and would love to play one.
  3. Well written and well formatted, good job Arik. How many Elder Trees are there in Anthos, at least that we know of IC? I know the Grove tree is one, but are there others that could produce ents?
  4. I'm actually glad you brought this up. I thought the same thing as I was writing it, but perhaps if we were to create a certain herb like I wrote with netherwart or something that did give a sort of advantage with also a negative long-term affect, it would require lore.
  5. I don't really think sugar can be smoked, I mean it is sort of powdery... if you inhaled it, wouldn't it just be like a straight shot to your throat and make you cough? I also thought of redstone and am still considering it, but since it RPly has the use for wiring, I'm unsure if it's still a good choice. If you were to combine two herbs, the user would just receive the affects of both, I'd think. Of course there would be some exceptions, for instance if you combined pipeweed and cactus green, you wouldn't necessarily become addicted to both, only the cactus green if you were to heavily use it.
  6. Throughout my time on LOTC, I have seen many people RP smoking, mostly 'pipeweed' and occasionally the infamous 'cactus green', but I have not ever really seen a list or lore for these types of things. So, I have decided that I would write up some short lore on them, some things that are already accepted in the community and some that I would make up. Pipeweed The most common of all smoked herbs, pipeweed gets its name from how it is most commonly smoked; in a pipe. Pipeweed is most similar to modern-day tobacco. It has no real affects on the brain and does not alter the mind of the smoker. Pipeweed is represented as the sugarcane block in Minecraft. Pipeweed is extremely versatile in terms of how it is grown and is very common because of this. The crop needs a steady supply of water at all times. Like reeds, pipeweed stalks grow upward and can be harvested by trimming them just above the base stalks. It can be grown on grass and dirt, but the crop thrives most when grown on sand. Pipeweed does not have many negative affects on the user besides shortness of breath when used frequently and will sometimes cause a strong cough. It is the most common of all smoked herbs and is not very addictive. Cactus Green Another commonly smoked herb, cactus green gets its name from the color of the plant and the plant itself that is harvested in order to get the herb. Cactus green is commonly smoked in rolled paper, however some users prefer to smoke it in a pipe. Cactus green is a mind-altering herb and is known to be addictive. It is most similar to modern-day marijuana. It is sometimes noted for its distinct smell. Cactus green is represented by the cactus green block in Minecraft. Cactus green is harvested from the cactus plant itself, which can only be grown in the harshest deserts. The hot weather, burning sun and lack of water cause the plant to grow slowly, however they are a necessity for the plant to grow correctly. After the cactus has been grown, it can be harvested by cutting the cactus just above its base, similar to pipeweed. After the cactus has been successfully harvested, it can be heated up in a furnace or fireplace to turn the cactus to a mushy, softer substance. This substance can then be rolled in paper or shoved in a pipe to be burned and inhaled, causing a sort of euphoria for the user after some time. Cactus green is most commonly smoked by Orcs, since their homelands are known to be a fitting climate to grow the plant. The herb is very addictive when commonly used, however it has no strong affect on those who use it time-to-time. The body can build up a resistance to the herb after strong use, forcing the user to smoke more to reach the desirable high. Leaves Leaves, smoked herbs by the young, lazy and poor, are most-commonly smoked in a pipe. Leaves are similar to modern-day leaves that grow on normal trees. They are represented by the leaves blocks in Minecraft. They are not a mind-altering herb. Leaves are, as you would expect, grown on trees in Minecraft. They are harvested from the tree itself. You can hardly call them an 'herb', but since they are so easily found and are able to be burnt, some people will smoke them. There are many different types of leaves, however the only two that are most-eligible for smoking are the leaves of oak and birch trees. Leaves cannot be smoked when wet and are not at all addicting. Grass Similar to that of leaves, grass is usually only smoked by the young and the poor. It is commonly smoked in a pipe. Grass is similar to modern-day grass and is represented by the tall grass block in Minecraft. It is not a mind-altering herb. Grass is naturally grown in woodlands and on grassy plains. It is harvested by being cut with shears, clippers or even just ripping it out by hand. Grass, like leaves, cannot be smoked when it is wet. It is not addicting. This thread will continue to be edited when I think of some more ideas. In the meantime, I'd appreciate it if you posted some feedback and your ideas for other herbs that you have come across being smoked in RP or would like to have added to the list. I'm currently thinking of making use of netherwarts, but since they are not currently obtainable in-game and neither is soulsand to grow it on, it may be an issue. However, it could have some weird affects on the body and make some unique RP. Post your ideas below!
  7. No, any form of flying, even as a ghost, isn't really acceptable sadly. It's far too easy to abuse. Also, I think we'd need a custom plugin for that.
  8. Maybe use PermissionsX (or PEX or whatever) to change everyone with an accepted MA/VA or whatever is required to allow them to use vanish, but if they're caught abusing it on another char or anything they'll get revoked?
  9. Awesome, you definitely have my +1. I have a quick question, though. If a Druid were to die while in shapeshifted form (see here: http://www.lordofthecraft.net/forum/index.php?/topic/81980-loredruid-magic-shapeshifting/?hl=shapeshifting), the Druid's body does not change back, they stay their animal form until the body decomposes. Would a Druid that died while in shapeshifted form be able to come back as a phantasm, and if so would they be in their humanoid form or animal form?
  10. Ah, alright. Try to work with Jistuma if you can, he's brilliant when it comes to this stuff.
  11. I'm super confused. Is it or is it not yet solved?
  12. This looks really good so far, definite +1 from me.
  13. (( It depends, usually around 5 PM Eastern Standard Time, but on weekends we are normally always around. ))
  14. (( You should have a totally unique Totem. If a Totem is currently being used by another Druid, for example my character Thudrin with the Totem 'Oak', it should never be used again. (We try to use synonyms for words so the same base word can be used several times, for example Oak instead of Tree, or Zephyr instead of Wind.) ))
  15. Thudrin and Tamara come across an odd moss formation near the attunement pool in the Druids' Grove. Thudrin leans over, staring at it. Tamara immediately begins working on deciphering it as she takes a seat on the bench. Thudrin sits down as well, deciding to help out. After countless hours of work and lots of pieces of parchment, they finally figure it out! The first mathic age. That which is He made many, for the void and the emptiness below the void were His to command. They were dust and He was as a sunbeam, defining at last their shape. As was before, that which is He made again, with the sorrow of sunlight remaining untreated and unwelcome to the deep currents of the sea. Such directionless is anathema to Him, who is linear. These are to be His triumphs and His failings, many times over. ((Jistuma and I finally decoded it! He did like 90% of the work, though... Well, yay! :D))
  16. I appreciate the feedback. The thing is though, druids don't use magic. Druid 'magic' is based on praying to the Aspects, or their god-like figures. Only strong druids (with the accepted MA or whatever the new system will be) can use magic after being taught IG. Also, we can monitor the 'gift' as we will call it. You HAVE to make a large positive impact on the server as a druid to learn it. You can't become a druid, make an app and yay, you can shapeshift. This will also allow us to make sure it doesn't end up in the hands of powergamers or people who are renowned for making bad RP experiences. We will have 100% control over it. Yes, obviously in games like World of Warcraft, druids can shapeshift. Why does that mean it won't fit lore for LotC? I based this on my original ideas and tried my best to make it lore-friendly. You should also know that we currently have four Hierophants in the Order right now, meaning only four people will know the gift until another is elected as a Hierophant which probably won't happen any time soon. I can also assure you that these four people are known for bringing wonderful roleplay experiences, two of which are currently GMs. As for weaknesses of shapeshifting, I may not have made it clear. If the druid becomes hostile while shifted (which they won't, druids are peaceful and only fight when defending themselves or the Order and they have complete control as an animal) then they are still just as kill-able as anybody else is. One swing of the sword can end them easily, it's not an excuse to go god-mode. Also, the druid can only shapeshift into one animal. Again, thank you for the feedback.
  17. Correct, if the Druid was missing a limb, he wouldn't have one while shapeshifted. If he lost a limb while shapeshifted, he would lose it as a humanoid as well.
  18. Done, thank you! :D Edit: (February 21, 2013) Added rabbits to the list of 'Recommended Transformations' for Halflings. Added rabbits to the 'Natural Instinct' list.
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