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Pandan

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  1. My original issues still remain to be frank. 1. It seems very.. well.. big. It can do a lot from buffing to warding to.. smoke clouds! Like its very good for a core magic system in which this exists primarily upon its own however instead it remains afloat across multiple pieces of already existent and prominent lore. I fail to see its place currently upon the server. 2. Mechanical representation. Unless you've directly read the lore and can enforce its literal removing of MC items I cant see it working, this concept seriously needs to be considered should it come to be implemented. Hope this helps.
  2. Although we can accept lore (put it through the review process eteetc) we cannot exactly guarantee mechanical representation.. Especially something that may be considered to undermine enchanting. For that sort of thing you'll need both permission and work from the GM/Tech/Admin teams!
  3. Looking at the lore given to us, it specifically states that the triumvirate are not deities nor aengudaemon's and instead something different. So to answer your question, apparently unspecified beings of power! ps: this isn't me stating that they're not aengudaemon's but its remained vague enough to not confirm such. etcetc.
  4. The LT is happy changes required have been met. This amendment to lore has been [Accepted] !
  5. This lore is [Accepted] !
  6. Its.. finally happened. I did it mom. [Accepted]. (Not this isn't self-approved for your conspiracy theorists out there.)
  7. Lore Master - General Post After a brief spark of thought I’ve decided to throw together this post in order to explain a few key principles of your lore team that have failed to be listed anywhere. Hopefully this should address any lacking information that you may be curious towards, in turn helping you within future projects! What are the rules on proposed lore? Frequently, players will have ideas for additions to the canon lore of LoTC, whether it be for magic, creatures, and even plants and the like. When writing this lore, there are some rules you should follow, which are the following: New races require both LM and Admin approval, getting them accepted is a difficult act. Do not mention the Creator in lore, unless it’s mentioned in some character's writing. The creator is not a confirmed lore-canon deity, as in, it does not interfere with any of the descendants. No copy-pasted lore from non-LoTC sources. Inspiration is acceptable, however ensure it fits with LOTC lore. Souls are a delicate thing to mention in lore. It is better to not mention it, or mention it very lightly. Any lore that states how a soul works/what it is will be denied, some things are to be left vague. When writing lore, consider whether it feature things that are already possible/existent in LoTC. I.E. when writing a magic, make sure there isn't any magic that can already do the things you want to do. ETs can play creatures that they want, but if you wish for a fantasy creature to be accepted to be played by ETs, then remember they will be subjected to evaluation of powergaming, lore breaking instances, and imagination. Do not create cultures which have beginnings in Athera before the rest of the people came from Anthos, or any other land that did follow the main story (Aegis-Asulon-Anthos-Athera). Lore Team suggests that you create the cultures IG, and not with a lore thread. Fully new languages require Lore Masters approval, yet bastardization of common (english) with accent and few other words, which have RP reasoning and RP name can be roleplayed without lore, such as adding the occasional odd word into common english from another language. I.E. Don't call a new language Greek, and don't write fully in Greek, because not only will very few people understand you on the server, but you also allude to the IRL location which is not canon within our world. You can roleplay IRL animals and plants without writing lore for them. This does not mean roleplaying as the animal, but roleplaying with an animal, be it in a hunt, as a pet, and so on. Slight changes to IRL animals and plants are also acceptable (don’t start making fire wolves, but you can make a wolf with red fur.) Unless you feel extremely confident in your writing don’t try to write lore for Aenguls and Daemons. They require a reason to exist, a goal to accomplish, good roleplay opportunities, and a reason to interact with the descendants. Pocket Aenguldaemons will be Denied (those that are made for a minor group or very few players). Please do not post WIP lore in the Lore section, do so instead in the Roleplay section. You can ask a LM or FM to then move it to the Lore section when complete. No single lore master can give approval for a piece of lore independently. Only a discussion and vote amongst the members of the LT shall affirm approval. If you are found Lore Master shopping (asking the same questions to different LMs to get the answer you want), you will get in trouble. How is lore reviewed? For starters we try to review lore with an unbiased and objective view, we have to have faith that when implemented (if implementation is even reasonable, sometimes lore may in fact be denied because bringing it into the world of LotC is too difficult.) it will in fact come to be useful and fitting to the world and pre-existent lore of LotC. To try and simplify this concept I’ll explain it through a few basic rules. 1) Ensure it fits within the already present lore. If you present something that does not make sense and interferes with pre-existent concepts we can hardly accept it. Do research before writing, ensure it fits. 2) Don’t have it cloning effects of an already present lore. We want something unique and not already done, even if it's an entirely other power source it may still produce the same effects. There shouldn’t be work arounds for anything! 3) Make it reasonable. This rule is sometimes much harder to see when you’ve wrote something, we’ve all experienced it myself including. Step back from your work and really look at what it's adding; is it overpowered? Is it needed? Is it going to enhance roleplay? 4) No ‘personal lore’. Now this requires some greater explanation, because minor concepts such as perhaps an enchanted sword with a ‘slightly’ unique effect may be perfectly acceptable. However don’t present something that turns you into a super empowered daemon who cannot be stopped! Now this isn’t me saying following these four rules will lead to insta-accept because quite frankly it won’t, many other factors are considered within the process that may restrict acceptance however following these key principles will definitely increase your chances. Now to answer the actual question; how is lore reviewed? Well, within the vote they’re five different options each LM can put in relation to the lore. Y - Yes! N - No! !!! - Needs improvement! U - Undecided A - Abstain Lore being denied is slightly more simple and usually occurs when a overwhelming (12 LM’s, 7 N’s) are placed upon a piece. This would mean it would unfortunately come to be denied. Acceptance can follow two routes; the simply idea of gathering a massive amount of Y’s and getting easily accepted! Also the option where there is only a narrow distance between Y & N and in turn we give you options to address, should you do so by the time granted your lore will be put in for second review. Can I be a Lore Master? Simple answer; maybe! Unlike other teams we do not have a basic application including name, age, etc. Because putting it bluntly we place very little care into those aspects. The LM role has many roles and requires a vast range of skills including; writing capability, ability to review lore and also communicate with people posing questions. If you believe you can attribute to all three of those categories then I suggest choosing one of the following three pieces of lore and working with it. Do what you feel needs to be done from re-writing it to giving it a solid review. Sword of dark light. Bubble Staff Plain of neutrality. You may submit it through a simple forum PM to myself or any other member of the lore team, remember if numbers are currently high amongst the team (10-12+) applications may sit without significant response due to us not currently recruiting. We assure you once people leave due to various purposes and places open, the application will be surfaced for review. However I will also note atop all these.. notes, if an application is beyond perfect you may be considered to be added atop the already present number. Such a conclusion is only met with the very best applications and writing standard. Who is upon the lore team? Lore Admin Tsuyose Team Leader Benboboy Lore Masters hellfiazz Ski_king3 Jistuma Swgrclan ilikefooddude Farryn Cracker Zarsies 501warhead Supremacy What do we do to contact you? If you have questions about anything involving the lore master’s from actual lore questions, perhaps you want to submit lore or even applying for the position itself then feel free to send a forum PM to myself or anybody upon the list. From there we’ll either continue it amongst the forums or for slightly more complicated issues perhaps bring it into skype!
  8. This lore is [under Review] Expect an answer within the week or just afterward.
  9. This lore is [under Review] for the changes made. Expect an answer within the week or just afterward.
  10. This lore is [under Review] Expect an answer within the week or just afterward. (lol)
  11. Had to reference the good ol' Elindor in there. Arguably a void node could act as the anchor I speak of, causing you to be pulled towards that.. However once 'entering the void' you've very little control over where you jump too and are usually pulled to the closest source. Nevertheless this would be lore for another time, lets get the basics down before continuing into the nitty gritty stuff!
  12. The small black mark where you're anchoring will remain black, however the 'flurry of mist' left behind should resemble your aura colour.
  13. Considering clothes transport with you; I'd believe shackles would be present with you. I've already said the situation regarding a jail cell and the unwillingness to pass through glass nor metallic bars, I believe the same can be applied to a crack. Teleportation is often versatile and some bizarre and confounding restrictions may need to be put in place to respect the already present rules of the server. Don't be an arse whilst using it, basically.
  14. You'll have to elaborate upon small spaces, unsure of what you're implying. Unsure of the use with alteration.. Most likely not considering the amount of input needed by the mage for its use. Forgot about vertical limitations; I'll include a small segment stating limitations among the Z axis for the purpose of 'jumping' atop walls and the likes.
  15. Note: That has been written and ‘published’ with the consent of our dearest BNK who wrote the original stuff over here. He deserved acknowledgment considering he sparked the idea and shall also be given it should this become accepted! Voidal Shifting For years have mages tried to replicate the capabilities held by the old, transporting yourself across the very essence of reality through methods lost within time. Most followed the methods of long dead mages, once powerful now nothing grander than frail bones and with it lost their methods. As these ancient practices revealed themselves to aspiring mages secrets became unlocked; evocation, alteration, conjuration. All exposing themselves within their magnificent beauty and yet others remaining shrouded with mystery, the ancient likes of Rasmot failing to scribe the delicate art of teleportation in turn leaving others to experiment. One of these would be the famed void translocationist Elindor, his eternal mission to cast his body across the rooms of the mages guild only ever resulting in mediocre success and near-death. Despite years of research he only ever came close to unlocking the potential that was locked beneath secrecy, brushing against its fragile bubble but unfortunately it continued to float aimlessly away. Passing time led an usual pairing to once again strive for this lost achievement; one a high elf with the purist nature and the other a curious human. Each had their goals and neither could achieve such alone, thus forming their contracted bond until research had exposed and popped the once floating bubble of knowledge that was teleportation. Months passed with bounding ideas as each experimented within their own means; transporting flesh, walking the void, gateways, portals.. It felt as if every possible method had its inevitable conclusion, failure. Hope dwindled between the pairing whilst their false-friendship fell to frustration as every technique continued its path to nowhere. Quite suddenly a single spark of an idea befell the two, no particular origin nor starting point and yet it acted as the key to the restraining lock placed upon them. You see they’d forgotten what they dared manipulate, for the void does not operate within such linear methods as our own realm but instead a confusing vortex of chaos and destruction. Traversing it is like attempting to find the end of an endless hedge maze, an impossibility with the only true direction and paths being its eternal connection to the plains of existence. The issue with entering the void was not its authority over reality nor the power it emits but the direction it lacks, traversing between realms stood a higher chance of bringing you merged with a wall over behind your attacking threat. Thus they had their final variable to the complex equation of teleportation; direction. Now another question dawdled upon them; how do we bring direction? After considering such a notion for many a day they determined that attempting to bring such to the twisting abyss of the void was a task not suitable for man. Instead they would use the linear realm they walked upon and use that to bring direction, a guiding point to drag their unknowing bodies across the once winding paths of the void. Experiment after experiment, day after day, month after month. Each time a single variable changed, manipulated and practiced as the foundation become formed.. Sculpting the perfect device for their purposes. Then the final experiment occurred as the unlocked door finally swung open after the many passed months, a single focal point of mana and voidal energies that held no significance to any other. However to them this small, isolated and black dot that stained existence meant absolutely everything for they had produced the final variable and with it the equation finally had its answer. The process You could consider voidal shifting to be a child of voidal translocation; for the methods resemble one another with near impeccable detail. However there is one variable that demands further learning as what translocation uses to summon forth an object; its details, quantity, mana is substituted for the immense focal point known as an anchor. When the anchor is formed upon the desired location you’d force your willing frame through similar means to that of void translocation; the anchor then acts as a guide. However it's less guide and more forced action, dragging your unknowing frame through the twisting confusion of the void and spitting you out upon the pre-determined location. The process does not operate the same upon foreign objects, the anchor only tugging upon the person and clothes/weapons that may adorn his frame. Although unknowing of this reason, the mages were pleased when not thrown across the room within the nude. Other points should include that like most forms of magic visual contact is needed; you must be capable of observing the location you wished to shift too otherwise you’re lost within the original conundrum. Further unknowing reasons spawned from the voids chaotic nature is the lacking ability to bring your anchor behind glass or metal bars, restricting yourself from passing through their commonly trapping embrace. Roleplay Examples Combat Non-Combat - More forgiving in nature due to not directly affecting another player. Progression of Learning For ease I’ll use tiers to describe the progression of learning; for they’re the most simple and easy to understand method. One thing you must keep in consideration is that there is two parts of this system, the summoning of the anchor and the transportation of the body itself. During the learning process it is possible for the teacher to initiate the secondary part of voidal shifting, bringing their students frame into the void and allowing their own anchor to pull them through to the narrowed distance. This gives experience without the need for initiating, thus saving the students mana and lowering risk. Tier 1- The apprentice has began his basic training, principles of the magic being explained in full following with practicing the motion of bringing forth the anchor. This tier would accomplish little in teleportation but instead getting the act of anchoring perfect, for if done incorrectly the body would become cast into the abyss of the void permanently. At this point the anchor could be summoned with a maximum distance of 2 meters (6-7 ft). Tier 2- As well as the distance becoming increased to around 4 meters (13-14 ft) the apprentice will now practice teleportation itself, throwing themselves into the void through the vague process in comparison to translocation and becoming reliant upon the anchor. One jump would be extremely draining, causing them to rest for many a hour before attempting once more. (4 meters per shift, 8 meters total) Tier 3- The distance increases reaching a total of 8 meters (26 - 27 ft) and so does the ease of jumping, during the early stages a single jump could be done with ease yet mana would be lacking for a second anchor to be formed. Yet as time passes and the process becomes easier, a total of three jumps can be made within a single hour each leaving the mage slightly more weakened than the last. (8 meters per shift, 40 meters total) Tier 4/5- Progression increases, with the final distance coming to a mighty 20 meters (65 - 66 ft) at the very ends of tier 5. Jumping would increase until you have the capability to bounce around six times before mana comes to fail. Outside of combat within situations of more less significant stress and complication jumping becomes marginally easier than before, you may find yourself hopping about your living quarters with little qualms. (20 meters per shift, 120 meters total) Red Lines - Visual aid is needed to summon forth the anchor, hence passing through solid objects is not a possibility and the anchor must be formed within air. - Glass and bars (either wooden or metal) seems to block the anchor from being formed, hence even with visual aid you're not allowed to pass through. - Teleporting is mostly restricted among the Z axis due to the massively confusing direction of the void, hence only small amendments in height are allowed and teleporting atop walls is impossible. This will not restrict shifting across distances one could traverse mechanically. - Only yourself, clothing and objects upon you seems to be transported by the effects hence why others nor stray objects can be transported using this means. Addition/Edits by Ski_King3
  16. Grr! Bad used-to-be-LM posting! However what was said is entirely correct, the LM's don't see necromancy as this tainted (heh) magic that needs to be removed however we do notice the massive amount of stuff it can already do. That's why when something else pops up regarding it we're often mixed about accepting it, even if its well written.
  17. Reminder; you've two days left to bring the changes to action. DEADLINE: 28/05/2015
  18. Unfortunately this lore has been [Denied] . I'd like to think this result was expected from the majority of you as I've spoken with some already, however nevertheless I shall list reasoning below as per usual. The first and most overwhelming issue is that.. It's just illusion! As I've said many a time before within these comments, we constantly look for something unique and different and not infringing upon already existing concepts. The idea of meddling with emotions is one regularly seen within sensory/light illusion, this just seems like a slightly twisted variation with a different source of power. Technically speaking you could always emote learning voidal based illusion and believing it to be a gift from Ikura and whatnot. I've also got certain complaints about the lacking detail of Ikura, there is a sufficient amount regarding the cult and his powers and yet the big-man only is really referenced. Why is he this greater spirit of fear? What is his aim? What is his thought processes? How does he relate to the powers given? Although he is arguable already 'implemented' I'd have like to have seen further clarification of his being. A personal suggestion would centre your powers around a more cultist and unique theme. Rituals, sacrificing, praying, alters.. These are just a few of the themes you could implement! It would also bring a lot greater roleplay to your group as you hunt down these potential sacrifices and the likes, before voodoo shouting some craziness into the air. You could argue that yes, overlaps may happen within blood magic however due to the wider variety of potential rituals I feel with some thought you could distinguish it enough. Thanks for submitting.
  19. Unfortunately this lore has been [Denied] . This is down to both RP and OOC reasoning that I'll list below. RP reasoning comes down to its strength, you've stated it to be literally as strong as diamond or 'carbarum' as its refereed to within the LotC 'world'. If anything the capability to 'vibrate' and the likes should inherit traits of a much weaker variation, in turn coming below that of iron.. Having greater strength than the strongest material of LotC just seems slightly off-putting to be frank. I've also a concern of my own from the very concept of this, back lashing the force of being hit is ludicrously powerful within a fight. Every swing at your would be a blow to them, very little they could do to combat such a devastating capability. So you might be saying to yourself now, 'well, its really rare so not many would have it anyways!' however this is where the OOC issues could to present themselves.. Implementation.. How? Who gets the find the rare ore? Who learns how to process and mine it? Sometimes lore can be cut down by these factors, unfortunately if they're is no feasible way to actually bring it into the world of LotC then accepting it can be concerned. We don't want the lore forum clogged with lore which unfortunately has struggled to both be implemented and remain actively maintained as a substance. Thanks for submitting.
  20. This lore has been placed upon [Pending] . I will start with the honest truth, this lore is not liked by the majority of the team and these conditions are primarily under the consideration its already an implemented concept. I thought you deserved the right to know that. 1 - Change the name, we don't want confusion in relation to the already existent ents. 2 - Magic; it would seem upon the surface that such possibilities and necromancy and voidal based forms would be an impossibility for bryophites. You've two options here, either remove the possibility of them using other variations of magic or add greater clarification into why such is possible. 3 - Druid communion is apart of the atonement acting as the centre of the magic as a whole. If they cannot commune with nature than they can not be a druid. Atop of this you cannot just hold a communion as a race, you must be a druid/specific event character to do such. 4 - Sort of relating to point 2, necromancy should be out of the bryophites reach in many peoples opinion due to it acting as a contrast of their very being in a way. If you dont understand some of the more druid related points then I recommend you talk with either Delmodan or Menarra. You've one week to bring these changes into the lore and if we cannot seen such being made after that time period this lore will be denied. Thanks. DEADLINE - 28/05/2015
  21. Unfortunately this lore has been [Denied] . As many have pointed out; we're not exactly looking for a new race no matter how minor the changes may be. Should such a time arise we'll either write it ourselves or announce it to the public. However I shall note some smaller points as to why was this denied; one of my own being.. feathers? Fathers are found upon birds due to whatever sciency reason probably relating to flight. These creatures exist within the bowels of the earth and would never have purpose to grow feathers, perhaps a fur coating that might actually provide adequate levels of heating. Another might be that although they're different, they're not majorly different. In reality they don't really bring much to the servers RP as a whole other than the few that could play them, even so it seems quite the restricting form of RP being confined the caves and struggling to communicate. Someone did bring up acceptance on the terms of ET restrictions, however we're then concerned it'll fall into the abyss of unused lore that merely bogs up the lore section. If you've any further questions feel free to communicate with either myself or another member of the lore team! Thanks for submitting.
  22. [under review] This lore is now being reviewed by the LT; please feel free to adapt and receive feedback for this post and expect a answer before 8-9 days! Thanks!
  23. [under review] This lore is now being reviewed by the LT; please feel free to adapt and receive feedback for this post and expect a answer before 8-9 days! Thanks!
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