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Cjmate

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About Cjmate

  • Rank
    Frott's Sandwich Maker
  • Birthday 04/05/1994

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  • Discord
    Cjmate #0630
  • Minecraft Username
    Cjmate

Profile Information

  • Gender
    Male
  • Location
    U.S. East coast

Character Profile

  • Character Name
    Kristofer Vuiller
  • Character Race
    Human

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  1. Balian Ladies' Tea Party 10th of Malin's Welcome- Year 21 of Balian "Let there be cake!" -Godric Vuiller The following missive is mailed out throughout Balian: ((6PM EST Sunday in the bee garden))
  2. No paste ins or creative. Everyone should build everything by hand. Naturally creates roleplay as people build and gather together.
  3. Balian Office of Civil Affairs 9th of Sun's Smile- Year 18 of Balian's Age "Civilization is built on community. It's our job to assess and start the building process." -Kristofer de Rosius A massive, brown Orc approaches you on the streets of Balian and says, "Ug, mi wub told for lat to fill dis out!" He hands you a census: ((Form for Survey: https://docs.google.com/forms/d/e/1FAIpQLSe2a35dArqvfTIziYzrU0LLedlHgv2hku6Zwj7UCB_RhR7Clw/viewform?usp=sf_link))
  4. "Some jackass will remake the Empire of Oren in a couple of years," remarks a former Orenian peasant, "And we'll do the whole thing again."
  5. "Mi'Popo wunt join, bub nub kin skribble!"
  6. I think a big map in itself is fine if you restricted the players to one part of it. The problem isn't that the map is big, the problem is that the players are too spread out.
  7. Yeah, this is specifically for my player events. Not trying to make it into something bigger than that.
  8. Roll-Play General Information Roll-Play is a roll-based combat system designed for Lord of the Craft loosely based off of DnD. I designed this system for my player events in order to create consistency in combat and give players meaningful character development. The rules are still being worked on, and I'm posting this here for feedback and suggestions. Player Stats Players use the following stats to modify their rolls. This allows players to customize their character to suit their playstyle. 10 is considered “average”. Strength- How often and hard you hit. Modifies melee and bow damage rolls: Add your strength to your damage rolls. Modifies melee hit rolls: Add your strength to your hit rolls. Assists in strength-related skill checks, such as moving heavy objects. Dexterity- How good you are at shooting, moving and avoiding. Modifies ranged hit rolls: add your dexterity to your hit rolls. Modifies movement: Add 1 movement for every 2 points above 10. Subtract 2 movement for every 2 points below 10. Mitigates physical damage: Add 2 armor for every 2 points above 10. Subtract 2 armor for every 2 points below 10. Assists in dexterity related skill checks, such as running. Toughness- How much damage you can take. Modifies health: Health = Toughness X player level. Toughness can never go below 1. Assists in toughness related skill checks, such as resisting diseases. Mana- How many spells you can cast before tiring. Modifies mana: Add 1 mana per level. Mana recharges after resting or consuming certain drugs. Assists in magical related skill checks, such as detecting magical devices or resisting magical effects. If mana is reduced to 0, the player becomes unconscious. Support- Life skills and diplomacy Modifies first aid: Add 1 to amount healed by field kills for every point above 10. Assists in support related skill checks, such as bargaining, gathering diplomacy. Combat Initiative: Whichever side engages first, goes first. Players choose when who gets to go in what order or their party. Movement: You can move 1 tile per 2 dexterity. After moving, you may attack if you moved half or less of your total movement and are within range to attack (2 tiles for melee, 20 tiles for ranged). Example- If you have 2 dexterity, you move 1 tile. If you have 20 dexterity, you move 10 tiles. Attacking: Attacking costs half of your movement. Roll a d20. If you’re using melee, add your strength; if you’re using magic or ranged, add your dexterity. 20+ is a hit. Wounding: Roll your weapon’s damage and add your strength to it. Subtract your opponent’s armor value from the roll and deal that much damage. Example- If you roll 12 on your weapon damage, and you’re strength is 10, your damage is 22. If your opponent’s armor is 10, 12 damage goes through. Magic: Magic ignores armor altogether, but players can only cast so many spells before they run out of mana. If your mana reaches 0, you pass out unconscious. First aid: First aid can be administered by anyone with a field kit. First aid can only be administered if the person applying first aid and the person receiving first aid are outside of combat. First aid takes both player’s attacking action if used in an encounter, but it can be used as much as needed outside of combat. Each player Movement: After attacking, you may move again if you have any movement left. If you move out of combat, your opponent may choose to follow you Starting Your Character New players start with the following stats: Strength: 5 Dexterity: 5 Toughness: 5 Mana: 5 Support: 5 You may distribute up 25 points between your stats. Adding any points after 12 costs double points. -10 is the average, and anything below that will impact your character negatively; however, certain stats, such as mana, may not be useful if your character doesn’t use magic. Choosing Your Race Bonuses for races. Stat increases are applied after you make your starting stats. Human Humans are the descendants of Horen. Although short-lived, their ability to work together and maneuver the battlefield is second to none. +2 support Racial bonus: Horen’s Legacy- +1 to rolls for every human within 1 tile of you. Elf Elves are the descendants of Malin. They aren’t used to the hardships of neverending warfare like the other races, but this allows them to focus on more important things. Their long lives and ancestry protects them from illness. +2 mana Racial bonus: Malin’s Wisdom- When you fail to hit, make an armor save or cast a spell, you may spend mana up to the difference to force the roll to suceed. -Example, if you roll a 19 and need a 20 to hit, you can spend 1 mana to succeed. Racial bonus: Boon of Longevity- +4 to saves against curses and illnesses. Orc Orcs are the descendants of Krug. No race is as adaptive to harsh conditions and warfare as an Orc is, but their harsh lifestyle often leads to short lives. +2 strength Racial Bonus: Krug’s Fury: After taking damage that would otherwise take your health to 0, your health is reduced to 1 and you can’t take anymore damage for the rest of the turn. You have first initiative for the rest of the encounter. One use per event. Dwarf Dwarves are the descendants of Urguan. They are a stout, hardy people who hold their ground: and a grudge. +2 toughness Racial Bonus: Urguan’s Greed: +2 to rolls against a target that has dealt damage to you before.
  9. The pedophile memes have been going on since December, and no one's really clamped down on it. People who supported or tried to sympathize with Erik (KP's heir) was also called a pedophile, or people against Nectorist IRPly. It really doesn't surprise me that it's started up again.
  10. I get that, but what's going on in my mind constantly is that we have a streak of Oren's nation leaders getting long bans, and I'm crossing my fingers hoping that you or Lion don't end up doing a bad that that sends the entire community spiraling into chaos again. People say "report what you see," but I'd rather as a community we be proactive about it before it gets so bad that someone ends up getting banned. Then, there's all the racist crap that got spewed during the Oren-Urguan warclaims and people shouting the "n-word" and the racist jokes about Indians, and the shot callers either laughed it off or jokingly said knock it off without actually doing anything about it. This stuff is happening over Discord, not the server, and the community has to call people out on it.
  11. Oren's OOC Hate War The last few days have, quite frankly, been hell for anyone roleplaying in Oren. People are heated over this civil war, more so than any other I have seen in my 10 years of playing in Oren. I was 18 when I joined this server, and I'm 28 now. OOCly, this is the worst I have ever seen Oren. When the Adrian Civil War happened years ago, the Adrians were mad that they lost, I was mad, but we accepted it OOCly and everyone was friendly with each other on an OOC level, if not a roleplay one. There wasn't OOC hate for individual people. In the past few days, I have heard: death threats, gaslighting, cussing out individuals, lying, friends leaving each other, people quitting the game altogether, Discord channels falling apart over choosing sides, and long friendships ending. The Oren Civil War is being waged on Discord and the forums as much as it is on the server, if not more so. People are stressed out, angry, sad and upset. This is not healthy. On the front page of this website it reads, "Our goal is to continue to be a place where players may learn to roleplay in a friendly and familiar environment, as well as be a place for more experienced roleplayers to enjoy for years to come." I have been on hiatus for a little over a month because Oren stresses me out. Exclusively Oren, because of all the other roleplay communities, while having their divisions, at least get along on an OOC level. I came back to this server three days ago, and I have had three friends quit the game in just as long. I am not writing this to say we stop fighting in-game. Conflict is necessary to drive narrative, but conflict should never, under any circumstances, spill into OOC drama. I think there are people on both sides of this conflict that have behaved incredibly irresponsibly, immaturely and have gone out of their way to fan the flames because they feed off the chaos. This is not a staff problem: it's a problem created by the players; however, at some point if this gets further out of hand, staff should intervene or the leaders of either party. Like it or not, Oren is the biggest roleplay group on this server, and it has been for more than ten years. The leader of Oren is, in my honest opinion, more important than any staff member, including administration. Our community was not created by the staff, it isn't maintained by the staff, and the staff didn't create this problem: our community is built by the people who play the game everyday, and it's the people that play the game everyday that have to fix it. I am calling on leaders of Oren to set aside their differences and have a civil conversation on how we can make things better for the players and stop the toxicity and vitriol. Not the characters, the players themselves. Because at this rate, if it keeps on, it's going to end in tragedy and ban reports. People are going to get salty, angry, or upset, and they're either going to quit Oren or quit the game. If you're going to be a leader in roleplay, you have an obligation to take care of your people and the people your people roleplay with; and if you can't do that, you don't have any business being a leader in roleplay. This isn't limited to nation leaders: leaders of military groups, noble houses, and settlements all have a responsibility to take care of and foster goodwill within the community. We have, clearly as evident, not being doing that. That's all I have to say.
  12. I'm happy removing minas entirely as a currency. I feel like it discourages roleplay more than it creates it. If minas were removed, nations would, by necessity, invent their own forms of currency, and I think that's fun. I also think it would encourage nations to do more of what Oren is doing, which is creating jobs and paying people. As for voting, what about just giving players tokens that can be spent at a mod shop for rare things you can't get anywhere else? I've always felt the voting system was lazy. Minas is a boring reward for voting.
  13. Kristofer Vuiller mentally pictures how frustrated Grand King Ulfric would be each time the Irehearts did anything ever:
  14. A Humble Request for an Apology from Administration Yesterday, I was quietly being a good Oren boy and removing the locks and items from tile_91, so that it would be nice and clean for the new region owners. Now, I did this, of course, under the warrant and promise of nation leaders and mods that a one-week halt of conflict was in place on tile_91, and also because there was a war raid cooldown that said, "Do not commit hostile action within this region." With the Sky God's protection, I carried on evicting my things. In the middle of one of my trips, and with an inventory of chest goodies, this happened: I got Dwarfed. Now me, being a good boy, kindly asked these fine gentlemen, and goodest of Urguan boys, to wait just a moment for a /modreq because I was under the impression of mah boi Nectorist that I was safe for the duration of the week's notice of eviction: Now, I had contacted the most buff of santas, Buffsanta, who had picked up my /modreq, but he had to eat chicken tendies or something so he passed it over to Snacko. After waiting for a good 15 minutes or so, Snacko informed me to carry on with the roleplay, and that conflict was allowed. Trusting Snacko, who is a good mod-boi, I thanked him and carried on with the roleplay with minimal ooc distractions, having accepted the just verdict of Snack-boi: And then this happened: However, despite this, Idontmatta told me that the roleplay should not be voided because it had already happened, despite the broadcasts, and to carry on with the roleplay. I tried to argue my position as best I could, as I felt it unfair since I was told by multiple people, and it was posted in the tile that there was a cooldown, but he ignored me and did not respond: Being a good Oren boi, and not wanting to waste the Dwarf's time, as they had already been waiting for quite a long time, I quietly submitted to my fate and continued with the roleplay that, at the time, I assumed would lead to my death and PK. Feeling I had been wronged, HaraldMarron from Oren came by with two mods to explain that there had indeed been a forced-mod peace on tile_91: Snacko and Buffsanta argued that there was a raid cooldown and that the roleplay should be voided (Snacko had been wrong), however at this point this had been drug out for an hour, and I didn't want to be unkind to the Dwarves by voiding the roleplay after two mods (Snacko and Itdontmatta) told them they were OK to continue, even though they went back on it. However, Itdontmatta superseded both mods and told them the roleplay was to continue, and not only was it to continue, but Haraldmarron, who had come over oocly to explain the situation, was now apart of the conflict roleplaywise because he mechanically walked over, which resulted in the Dwarves being teleported back to kill Haraldmarron irply by Itdontmatta, who then escaped because Haraldmarron is slippery ninja in PvP-default. I carried on with the roleplay, all the while being rammed with messages from multiple people from Oren telling me void the roleplay, because I am a good boi, and I followed the moderator's orders. All in all, I feel this was handled very poorly by the staff as a whole, and I would like a formal apology from the administration, as I feel like administration handled this situation incredibly poorly. I feel a simple, "We messed up," would go a long way into rebuilding trust between players and staff.
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