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As the news of the young Starbreaker's condition reached Brenna's ears, she muttered a prayer to the Brathmordakin for his swift recovery. She only hoped that the curative that she gave to her comrade and countrydwed served well to alleviate his pain, if not its root cause.
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Missive Posted upon the Board of Urguan
IvIorwenna replied to Riot's topic in Grand Kingdom of Urguan
Brenna Doomforged carried the leaflet home, examining it carefully under the candlelight of her desk, a brow piqued with her growing curiosity, "'ow bad could a woild beasteh be? Sounds loike a job f'deh swift stroike of a Doomforged 'ammeh t'me." At once, she set out with anticipation and the thrill of the hunt. -
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ Deep within the heart of the Grand Kingdom's valleys, far underneath the mountain, various notice boards across the city of Kal'Baraz were dotted with missives writ on vellum, penned in the traditional runes of Dwedmarrum. Devoid of any signature, the leaflets seemed to be some sort of anonymous words of encouragement. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ ᛟᛉ·ᛞᚨ·ᚨᚾᛟᚱᛟᛊ·ᚲᚨᛞᚨᚾ·ᛖᚱᛟᚾ·ᛒᛟᚲᚲ,·ᚦᚨᛗᚨᚱ·ᚦᚨᚱᚠᚨ·ᚢᚾ×·ᛞᚨ·ᚨᚱᚨᛜᚱ×ᚹᚢᚷᛚᛁᛗ·ᛈᚢᛚ·ᛟᛉ·ᛒᛁᚦᛃᚨ·ᚦᚨᛗᚨᚱ×ᛟᚲ·ᛖᚲᛟᛊ·ᛊᛁᚱᚲ·ᛞᚨ·ᛟᚦᚱ×ᚹᚢᚷᛚᛁᛗ·ᚺᚢᚾᚲ·ᚦᚨᛗᚨᚱ·ᚲᚨᚢ·ᚢᚾ×·ᚦᚨᚱᚠᚨ·ᛞᚨ·ᚹᚢᚱᛟᚲ·ᛟᛉ·ᛒᛁᚦᛃᚨ·ᚦᚨᛗᚨᚱ×ᛟᚲ·ᚦᚨᚱ×ᚾᛁᚱ·ᛞᚨ·ᛊᛃᛟᚱ×ᚠᚱᚨᛗ·ᚢᚨᚱᚨᚲ·ᚲᚨᛉᚨᚺᚨᚱ·ᛞᚨ·ᛊᚨᚢᚱᚱ·ᚦᚨᛗᚨᚱ·ᚦᚨᚱᚠᚨ·ᛚᚨᚱᛖ·ᚦᚱᚢᛗᛗᚨᛉ·ᛚᚨᚱᛖ·ᚲᚱᛟᚾᛟᚲ·ᛟᛉ·ᛒᛁᚦᛃᚨ·ᚦᚨᛗᚨᚱ×ᛟᚲ·ᛟᛉ·ᛖᚲᛟᚾ×·ᛁᛟᛚ×ᚦᚨᛗᚨᚱ·ᛒᚨᚱᚨᛉ×ᚨᚾᛟᚱ·ᛁᚾᛞ ᛚᚨᚱᛖ,·ᚦᚨᛗᚨᚱ·ᚨᚦ·ᚦᚱᛖᛁᚾ·ᚾᛁᚱᛚᚨᚲ·ᚨᚾᚨᚱᛏ×ᛟᚲ·ᚾᛁᚱᛚᚨᚲ·ᚨᚾᚨᚱᛏ·ᚨᚦ·ᚦᚨᛗᚨᚱ·ᚦᚱᛖᛁᚾ·ᚾᚢᚠ·ᛁᛟᛚ×ᚦᚨᛗᚨᚱ·ᛃᛟᚱᚦ×ᚾᛁᚱ·ᛗᛖᚱ·ᚠᚨᛁᚱ×ᚾᚨᚱ,·ᛟᛉ·ᚢᚨᚱᚨᚲ×ᚾᛟᚷᚨᚨᚲ·ᛁᛟᚦ·ᚦᚨᛗᚨᚱ·ᚨᚦ·ᚦᚱᛖᛁᚾ·ᚢᛇᛊᛁᚾᛞᛁ·ᛖᚲᛟᚾ×·ᚦᚨᛗᚨᚱ·ᚨᚦ·ᚢᛇᛊᛁᚾᛞᛁ·ᛖᚲᛟᚱ×ᛞᛟᚱ·ᚦᚨᛗᚨᚱ·ᚨᚦ·ᚦᚱᛖᛁᚾ·ᛖᚲ·ᛁᛟᛚ·ᛞᚨ·ᚢᚨᚱᚨᚲ·ᛖᚱᛟᚾ·ᛞᚨ·ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚲᚺᚱᚢᛗ·ᛖᚱᛟᚾ·ᚨᚾᛖᚲ·ᛁᛟᛚ·ᛟᛉ·ᛊᚨᛁ·ᚨᚾᛖᚲ·ᚾᚨᚱ·ᚨᚾᛖᚲ·ᛖᛁᚾ×ᛟᛊ ᛞᛟᚾ·ᛞᚨ·ᚱᚢᚲ·ᛖᚱᛟᚾ·ᚲᚨᚢᚷᚨᚱ·ᛊᛖᛏᛃᚨ·ᚲᚨᛉᚺᚢᚾᚲᛁ×ᛞᚱᚢᛜ·ᛟᛉ·ᛁᛟᛚ×ᚦᚨᛗᚨᚱ·ᛖᛞᚺᛖᚲᚨᛚ·ᛞᛟᚾ·ᛞᚨ·ᚢᚾ×ᚨᚾᚨᚱᛏ×ᛟᚲ·ᛖᚱᛟᚾ·ᛞᚨ·ᛟᚱᚨᛗᚨᚱ·ᚷᚱᚢᚾ×ᛟᚲ·ᛞᚨ·ᚷᚱᛟᛒ·ᛖᚱᛟᚾ·ᛁᛟᛚ×ᚦᚨᛗᚨᚱ·ᛞᚱᛟᚢᛖᚦ·ᛞᛟᚾ·ᛞᚨ·ᛗᛖᛜᛁ·ᛖᚱᛟᚾ·ᚲᚺᛟᚱᚢᚨᛞ·ᛊᛖᚷᛃᚨ·ᚲᚨᚨᛞ×ᛖᚲ·ᚾᛁᚱ·ᛞᚨ·ᚨᛁᚾᛞᚨᚱ·ᛖᚱᛟᚾ·ᚲᚱᚨᛉᛞᚱᚨᚾ ᚦᚨᛗᚨᚱ·ᚨᚦ·ᚲᚺᚨᛉᚨᛞᛗᚨᚱ·ᛖᚱᛟᚾ·ᚲᛁᚱᚲ×ᚢᚨᚱᚨᚲ·ᚾᚨᚱ·ᚲᛁᚱᚲ·ᚦᚨᛗᚨᚱ·ᚨᚦ·ᛞᚨ·ᛞᚢᛖᚱᚷᚨ·ᛖᚱᛟᚾ·ᛞᚨ·ᚲᚺᚱᚢᛗ·ᚦᚨᛗᚨᚱ·ᚢᚨᚱᚨᚲ·ᚨᚾᛁᛗ×ᛏᛁᚱᚨ·ᚲᛖᛉ×ᚠᚱᚨᛟᚲ·ᛞᚨ·ᚲᛖᛉ×ᛚᚨᚲᚺ·ᛖᚱᛟᚾ·ᚲᚺᚱᚢᛗ·ᛖᚲᛟᚾ×·ᛒᛃᛟᚦᚨ·ᚦᚨᛗᚨᚱ×ᛟᚲ·ᚲᛟᚱᚦᛟᚾ·ᚲᚨᛉᚾᛟᚲ ᚨᛏ·ᛞᚨ·ᛁᚱᚱᛟ·ᛖᚱᛟᚾ·ᚨᚾᛖᚲ·ᛒᛟᚲᚲ·ᛚᚨᚲᚺ×ᛗᛖᛜᛁ·ᛞᚨ·ᚲᚺᚱᛟ·ᚲᛟᚢᚾᚲᛁᛚ·ᛁᛟᛚ·ᛒᛃᛟᚦᚨ·ᛞᚨ·ᛗᛟᛊᛏ·ᚺᚨᛏᛏᚱ·ᛖᚱᛟᚾ·ᛞᚨ·ᚲᛖᛉ·ᛖᚱᛟᚾ·ᚦᚱᛁ·ᛚᚨᚱᛖ·ᛖᚠᚾᛁ×ᛟᚲ·ᛖᚲᛟᚱ·ᚲᚨᚢ×ᛁᚱᚱᛟ·ᛞᚨ·ᛊᛟᚾᛊ·ᛖᚱᛟᚾ·ᛞᚨ·ᛒᛟᚲᚲ·ᚦᚨᚱᚠᚨ·ᛊᛏᚨᚾᛞᚨ×ᚠᚱᚨ·ᛒᚨᚱᚨᛉ×ᚦᛟᚱᛟᚲ·ᛟᛉ·ᛞᚨ·ᚲᚨᚦᚨᛁᚲ·ᚦᚱᚢᛗᛗᚨᛉ×ᚨᚾᚲᛟᚱ·ᛖᚲ·ᛖᚠᚾᛁ×ᛟᚲ·ᚢᚾ×·ᛖᚲᛟᚾ×·ᛊᛖᛏᛃᚨ·ᚾᛁᚱ·ᛞᚨ·ᛒᚨᚲ×ᚲᚺᚨᛉ·ᚾᚨᚱ×ᚠᚱᚨ·ᛗᛖᛚᚲᚨᚾ·ᚾᚨᚱᛟᚲ·ᛞᚨ·ᛟᛗᚢᚱ·ᛞᚹᛖᛞ·ᛏᚨᛚ×·ᛞᚨ·ᛚᛁᚲᛁᛚᛚ·ᛟᛉ·ᚱᛁᛗ×ᚢᚨᚱ ᚾᚨᚱ×ᚠᚱᚨ·ᚦᚨ·ᛇᛊᛏᚨ·ᛟᚦᛟᚲ·ᛖᛁᚾ·ᛁᚱᚱᛟ·ᚲᚨᚱᚷᛟᛚ·ᚢᚨᚱᚨᚲ·ᛟᚦᛟᚲ·ᛊᛏᚨᚾᛞᚨ·ᚠᛁᚱᛁᚱ·ᛟᚦᛟᚲ×ᚲᛟᛊᛊ·ᛞᚨᛊᛖᚾ·ᛊᚲᚢᚠ·ᚢᛚᚱᛟ·ᚲᛁᚱᚲ·ᚾᚨᚱ·ᚲᛁᚱᚲ×ᚢᚨᚱᚨᚲ·ᛁᛟᚦ·ᚲᛟᛚᚢᚾ·ᛟᚦᛟᚲ·ᚲᚨᚢ·ᚦᚨᛗᚨᚱ·ᛊᚺᚨᛚᛚ·ᚺᛚᛁᚦᚨ·ᚢᛚᚱᛟ·ᚢᚾᚾᛁᚱ·ᛖᚱᛟᚾ·ᚨᚾᛖᚲ·ᛖᚲᚱᚨᚾ·ᛞᚺᚨᚱᚷ·ᚲᛖᛉ ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ ((for those fluent in Dwedmarrum, a translation:)) ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
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Brenna Doomforged looked to the missive with excitement, prosperity was ahead for Urguan and for her kin, she was certain.
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LOBSTERLARRY 2 YEAR AMA!!! (Definitely not 2 months late)
IvIorwenna replied to LobsterLarry's topic in Ask Me Anything
you're way too close to the real truth that larry doesn't want you to know. -
Though Brenna belonged not to an Elder Clan, she couldn't help but feel satisfied to see a return to form for the Goldhand clan. She smiled, certain that the winds of change carried a return to form for the Grand Kingdom. Her father and her father's father were smiling somewhere, she was sure of it. "One step 't'a time, we'll stoke deh fires 'at'll shine deh way from this dark age t'brighter days." She stowed the missive away into a collection of papers on current events.
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======================================= ᚢᛏ·ᚢᚨᚱ·ᚷᚨᛖᛏᚨ᛬ᛟᚲ·ᛟᛉ·ᛟᚲ·ᚲᚨᚱᚨᚨᛞ·ᚲᛟᚱᛏᚺ·ᛟᚢᚨᚱ·ᚨᛉ᛬ᚨᚲᛁᛏᚺ᛬ᛟᚲ·ᛟᚲ·ᚨᛊᚲᚨ᛬ᛗᚨᚱ ======================================= Kazamar Zakraadzhuld Clan Cinderfell ======================================= Documented in the interest of cultural preservation by Brenna Cinderfell, daughter of Bál, son of Brandr on the 4th of Grimdugan’s Shroud in the year 267 of the Silver Age. ======================================= ORIGINS The Clan Cinderfell is a seldom-known clan of bright-haired Dark Dwarves, founded by Brandr Cinderfell (presumed to formerly be Doomforged). The Clan traces its origins back to 1635 of the Age of Fire, in the midst of the War of the Beards. Seeing his kinsmen locked in a feud for the future of Dwedkind, Brandr fled for a better life for his wife Ísa, their two sons, Bál and Hálogi, and their daughter Eldri. Seeking independence and safety, the young parents fashioned for their children a hall in the side of a rocky hill. Spending most of their life in diaspora, little is known of the exact whereabouts of all of the members of the living bloodlines. When the Kingdom of Kaz’Ulrah emerged victorious, Brandr was weary of the instability that may follow the collapse of Urguan, and he kept his family sequestered from the fallout. While some may now return to Grand Kingdom of Urguan to stake their name, most are still scattered across the face of Eos. ======================================= DESCENDANTS Each branch of Brandr’s descendents share many traits in common, though they may manifest in different ways. The ways in which each line differs is outlined below. Bál’s Line Pale quartzite hair, middling ashen skin, stoic and open-minded. Bál came to learn the value of foreign exchange when he learned that his parents relied on trips to cities neighbouring their hall in order to keep food on the table, and as such he instilled his own children with a sense of distant respect for those who live and look differently to them. Hálogi’s Line Fiery ginger hair, pale grey skin, judgemental and temperamental. Hálogi was greatly touched by the stories of war that Brandr passed unto him. He internalized that the world is full of those who have little sense, those who are quick to draw blood where words would suffice. He taught his children that they are better than that, and that they need not suffer the company of dullards and barbarians. Eldri’s Line Ruby scarlet hair, vividly dark skin, almost obsidian or charcoal in tone, hospitable and friendly. Eldri took greatly after her mother, a patron of Anbella. She sees the home as an extension of the self, and a place to host friends and strangers alike. She passes unto her children a sense of warmth and welcoming otherwise uncommon amongst her kin. ======================================= VIRTUES AND VALUES Brandr’s heirs were instilled with a fierce loyalty to the mission they were given to carry out in their lives. 1. In every moment, live your life in service to protecting the dignity and sanctity of life. Slay the spawn of Khorvad whenever they may cross your path. 2. Live a life of independence. Provide for yourself. Trust only in that which has been wrought by your own hands, whether it be steel or fate. 3. Do not fool yourself into believing that you can carry the world on your shoulders. Make many friends and allies, and treat them as you would family. 4. How most dwed charish gold and jewels, cherish knowledge tenfold. One who knows the ways of many peoples knows few enemies. One who knows many crafts knows little wants. 5. Honour and revere the Brathmordakin, for regardless of your fate you will step into the halls of Khaz'A'Dentrumm at journey’s end. ======================================= LEADERSHIP As a Clan living in diaspora, Cinderfell does not have very centralized authority. Tradition follows that the eldest heir of each Line holds a right to call an assembly with the eldests of the others, and that together they may call an assembly of all who bear the name Cinderfell. With consent of both parties, the eldest of a line may pass their duties onto another heir. Who holds these positions is considered an internal affair, not to be discussed with outsiders. ======================================= ᚢᛏ·ᚢᚨᚱ·ᚷᚨᛖᛏᚨ᛬ᛟᚲ·ᛟᛉ·ᛟᚲ·ᚲᚨᚱᚨᚨᛞ·ᚲᛟᚱᛏᚺ·ᛟᚢᚨᚱ·ᚨᛉ᛬ᚨᚲᛁᛏᚺ᛬ᛟᚲ·ᛟᚲ·ᚨᛊᚲᚨ᛬ᛗᚨᚱ =======================================
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Sa'Caxhuarra lay weary of mind in the bed of the Protectorate's clinic, her eyes twitching under their lids as aid is rendered upon her by a foreign Shaman. His rumbling voice fell silent on her ears as he performed his arts. Though in time her body would recover, a scar may be left on her mind from the traumatic experience. Tick-tick-tick, she heard, and as soon as came the light, her mind swam with darkness.
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Ulla stood proud in her Legion uniform at the foot of the throne as the missive was sent forth, among the first to read it in those halls. Through the stoic gaze of her bearded helm, her frame was shattered but for a moment. She wept a single tear, a sigh of relief escaped her lips. "Narvok oz Urguan. We'll do what's right regardless o'the personal cost. We know that history'll smile on us, unlike that Mad King and 'is merry band of racists. The pogroms will stop." The dwarfess put the letter away, her stoic gaze returning forward onto the crowd stood before the Grand King.
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"Who'da thought Hadrian the Mad would've e'er abdicated that throne of 'is?" A dwarfess pondered, safely nestled within the cavern halls of Urguan's capital. "Reasonable demands met with childish tantrum. Sooner or later, the spoiled princeling 'll learn t'respect his elders. Anyhow." She tossed the missive into her fireplace, fine kindling for stirring the pot.
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The beady eyes of one silver-browed dwed would comb carefully over the language of the missive. Thinking aloud, Ulla did remark "Seems more'n generous ta me, given the circumstances. S'long as a madman's sittin' on 'at throne of Horen's, Mankind 'll know no friends." She'd carefully tuck away a copy of the letter, anticipating the response to come.
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THE HOBYDS OF BRENSWYTH Hobydau’r Brynnswydd PREFACE There is a curious population of halflings that calls themselves hobyds. They observe many of the same customs of the hobbits that you are surely familiar with. They live in holes in the ground, they have an aversion for footwear, and a great love they do have for the comforts of home. To outsiders, they do appear to be much the same as any other population of halfling, but to those who have the pleasure of knowing these weefolk, one could learn that there are some particular traditions and customs that are not known to be widespread among the broader population of halflings. The most glaring example is that their names seem to derive from a separate dialect or language from that of the folk descending from the historical villages of Dunshire and Reedsborough, for example. The Hobyds call this dialect “Brynneg”, and its many unique terms colour the vocabulary of its speakers, even though they primarily speak Common. Scholars have noted similarities between Low Adunic and Brynneg, leading many to question a possible connection buried somewhere in the histories of either group, possibly through mutual relationships with Highlanders in the annals of history. HISTORY There is little of the origins of the Hobyds that we can say with certainty, as their histories have been passed down primarily through oral tradition rather than being written into record. It is not as though history, archaeology, or museums are unheard of to the Hobyds, only that the histories they seem to have chosen to commit to record pertain to the winners of contests, the sale of properties, and marriages, rather than sweeping cultural events. This could perhaps speak to the lack of a dialectical view of history, given that like other halfling populations, the Hobyds have not seen a great deal of conflict or change in centuries. What we can say, however, is that in antiquity, the Hobyds hailed from what was either a nation, a county, or perhaps simply a neighbourhood by the name of Brynnswydd, often spelled ‘Brenswyth’ in Common, easily analogous to the name Hillshire. Plainly apparent by their language and some few of their customs, Brynnswydd must have had foreign relations with either Highlanders or Adunians, or both. CULTURE Few cultural practices and products exist among the Hobyds that are known to outsiders, but those that do paint the image of an agrarian and idyllic societal structure that is typically expected of halflings. Fine textiles are a point of pride for the Brenswyth Hobyds, and it is believed that the flannel pattering originated from their craft, with little doubt that there is either inspiration or shared origin with the plaids and tartans of the Highlanders. Wool is the vastly preferred fabric for the Hobyds, which tells us that they have a rich history of sheep husbandry that continues to this day. The Common word ‘bard’ is believed by some to be derived from the Brynneg word ‘bardd’ which is a title of great respect in Brenswyth society. Bardd are expected to pass down the oral traditions of the older generations to the next, and hand pick the next series of bardd to inherit their role. They are responsible for holding festivals where Hobyds gather to recite poetry and sing songs in their native tongue atop Maensedd stones, a sacred sort of amphitheatre. Another important role traditionally held in traditional Hobyd communities is the Swyddog, roughly equivalent to the role of sheriff. This office is tasked with keeping the peace in the community, resolving petty squabbles, and putting together militiae to defend their land should it become necessary. A more administrative role would be the Isiarlh, who is elected by the residents of a village, and who is responsible for appointing the Swyddog. This office also is responsible for managing who is permitted entry to the village, as well as officiating foreign policy including but not limited to trade. A peculiar tradition among Hobyds is the visiting of the enigmatic Merlen Lwyd, or the Grey Pony during the festive seasons. She takes the form of a skeletal pony clad in heavy robes, travelling door-to-door and engaging in bardic cant. The purpose of her rhymes are to convince those indoors that they should offer her their beverages up as tribute. It is encouraged that every Hobyd household have a renunciation ready to deliver upon her arrival, lest their pantries be raided. Every few years, Hobyds also take up the practice of spoon-carving, and are encouraged to deliver a wooden spoon with a special message to prospective partners. If two Hobyds find that they have delivered spoons to each other, it is highly recommended that they make a date of the situation, and get to know each other better. RELIGION There exist a few dieties of Hobyd concern, chief among them are Cnwch and Duw. It is believed that Duw is an interpretation of the Creator in Canonist tradition, passed unto the Hobyds by their neighbours. Duw is described as the architect of the universe, and the father of all mortals. Cnwch is considered to be an incarnation of Duw, given mortal life to deliver the inhabitants of the physical world from the curses of Cythraul, the Brynneg analogue of Iblees. Duw is personified as the Sun in the sky that grants warmth and comfort, light and purity. Cyhtraul is personified as a fire that burns beneath the earth, bringing pestilence and chaos in his wake. Curiously, Cnwch is personified as a humanoid spawned from the gardens of Brenswyth, a valorant defender of the innocent crowned with a gourd for a head, much like a scarecrow. While they lack any established scripture, the Hobyds have a very storied oral tradition concerning these three figures that claims to stretch back thousands of years. LANGUAGE Below is a rough guide to the alphabet of Brynneg as well as a list of common words that a Hobyd might employ in casual conversation, with rough translations into the Common tongue alongside. Brynneg alphabet: Consonants B b C c Ch ch D d Dd dd Th th Ff ff Fh fh G g Ng Ngh ngh H h J j L l Lh lh M m N n P p Ph ph R r Rh rh S s Si si T t Now let us explain the consonants that do not appear in Common in the order they appear, ‘Ch’ is a hard fricative sound formed at the back of the mouth, heard in Highlander words like loch. ‘Dd’ is a soft or unvoiced version of the sound that ‘Th’ makes in Common, for example think of the difference between ‘Th’ in ‘Think’ and ‘Th’ in ‘That’. ‘Dd’ is the latter. “Th” is the former, same as in Common. ‘Fh’ is equivalent to the Common letter ‘V’, and ‘Ff’ is Brynneg’s equivalent to Common’s ‘F’ ‘Ng’ is the sound that is heard in Common words like ‘angle’ isolated from the vowels they are thought of as attached to. “Ngh” is the same sound but unvoiced, this is difficult to explain to non-native speakers. ‘Lh’ is an unvoiced fricative sound made by pushing air through the sides of your mouth while your tongue rests where it normally would when pronouncing the letter ‘L’ ‘Ph’ is a curious letter, seeing as it makes the same sound as Brynneg’s ‘Ff’. It is used only in the feature of mutation which is difficult for Hobyds to explain to foreigners, but the general idea is that a word’s role in a sentence can cause the initial sound to be softened or made nasal depending on its relation to other words in the sentence. ‘Rh’ is similar to ‘Lh’ in that it is unvoiced and made by pushing air through the mouth while your tongue rests in the same position it would to pronounce a trilled or tapped ‘R’. ‘Si’ is employed similarly to the letter combination ‘Sh’ in Common. Worth noting is that ‘Tsi’ makes the sound that ‘Ch’ would in common, seeing as ‘Ch’ makes a different sound in Brynneg. Vowels A a E e I i O o U u W w Y y Most of the vowels here should be familiar to speakers of Common, though a few are pronounced differently. For example, ‘U’ is pronounced with an ‘ee’ or almost ‘ih’ sound in Brynneg. ‘W’ is pronounced as an ‘oo’ or sometimes ‘uh’ sound in Brynneg. ‘Y’ is pronounced as an ‘uh’ or ‘ih’” sound, depending on neighbouring sounds and regional dialect. Common dipthongs include ‘ae’ pronounced as ‘aye’ in most cases, but similarly to ‘eh’ if in the final or sometimes only consonant of a word. ‘Wy’ is another common dipthong, being occasionally pronounced as ‘ooey’ if in the final or sometimes only consonant of the word, but simply as ‘wih’ in most cases. You may occasionally see the vowel combination ‘oe’ show up in a word, and in almost every case this will make the sound ‘oh-ee’ with the emphasis put on the first syllable. Worth noting also is that these vowels can be adorned with a diacritic called a ‘little mark’ or ‘acen bach’ that is shaped like the roof of a house, for example: ‘â, ê, î, ô, û, ŵ, ŷ’. This indicated that the vowel is the pronounced as the long form, and if next to another vowel it cannot form a dipthong when rendered in this way. Names of the races: Greetings and farewells: Formalities / Niceties: Household and everyday: Swears / Exclamatories:
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ON THE ISSUE OF GENOCIDE The Courts of Rittersberg arbitrating law over a game of chance, as advised by Hadrian the Mad. MAKE NO MISTAKE, as we stand today before the facts of history, that the Kingdom of Renatus is engaging in acts that constitute genocidal intent. For when Hadrian the MAD looses his dogs on the myriad peoples of Azuras, he demands collective punishment. There is a word for this act, and it is POGROM. He demands the blood of the innocent for affiliation along no other lines than race. There is no justification for such an CRIME AGAINST DECENCY that does not assume inherent kinship and shared responsibility along racial bounds. For the so-called “crime” of one is the crime of all in the eyes of the MAD. And by what authority is the Crown elected to designate arbitrarily on a monthly basis what is and what is not now a crime? Done so with no arbitration, and with great prejudice. The lands of Hadrian are in truth lawless, governed only on the whims of one MADMAN with no care for those under his so-called “Protectorates”. There is no respect for life within the dominion that Hadrian the Mad exercises his alleged authority. There is naught but ANARCHY. On the topic of authority, it has been some months since the question was asked, What happened during the interregnum between Peter the Bald and Tiberias the Restorer? Many years passed between the two reigns, and it is not clear to the public through what blood the Tiberian dynasty claims birthright to the legacy of Humanity. I believe the public feels that it is of great importance that we RELEASE THE HADRIAN FILES. - A Concerned Citizen
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ON THE PERFIDIOUS RENATUS Hadrian the Mad revels in delight as he watches Azuras aflame in ruin. LISTEN carefully, Children of Horen. As Hadrian the Mad holds your myriad peoples hostage on the back of a horse that he refuses to hold to its reigns, he steers you closer each passing moon towards your inevitable destruction. His thirst for blood shall nay be sated until the land herself is drowned in sanguine stain. For last month, it were Uruk. And last week, it were Mali. Today, it is Dwedmar. Who next, shall it be? The ‘Dun, likely to be followed by the Farfolk. Do not grow too complacent in the lap of Hadrian, valorant Oyashiman. Nor should the Qali who furnish the peoples of the heartland with such lavish and exotic finery. For when they too, are gone, who shall the Emperor demand to answer for the so-called crimes of another? The Empire speaks but one language, deals in but one currency, and answers to but one master. That language is Murder. That currency is Death. And that master is known by many names, but known to every tribe. Iblees. Khorvad. Shayatin. Hadrian claims descendance, as his fathers before him, from the line of Horen. Should the genealogy be made public, I believe there will be many questions that the public will have for the throne. For this so-named ‘Empire’ is in truth the Kingdom of Renatus, a shambling corpse that wears the skin of its betters, of Oren, as a mask to conceal its true nature. And as Hadrian the Mad looses his grip on this ghoul’s reins, it swings wildly, groping desperately for the taste of flesh, to wet its tongue on the blood of any it may yet devour. And from its bowels, shall all be expelled into the deepest pit of despair, lest it is slain before such tragedy comes to pass. Do well to guard yourself, your countrymen, your kin, your children from the wild beast that calls itself Humanity. For it is no such thing, and it will destroy every last one of us before admitting such a truth. - A Concerned Citizen
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Out-Of-Character Information The simplest section of the application. Answer these questions so we can get to know you a bit more. Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft Account Name?: - CommunistSpartan How old are you?: - 14 Have you ever roleplayed on a minecraft server before? If so, where?: - RPGuilds Have you applied to this server before? (Please link past applications): - No How did you hear about us?: - Google What do you think the server will be like? - Fun with Roleplay Have you read and agreed to the rules?: - Yes. What’s the rule you agree with the most?: - 'No metagaming or powergaming of any kind is allowed' Do you understand combat rules, and what you can and can’t do if you do choose to roleplay as a villain?:- Yes. Are there any rule(s) that confuse you or don’t make sense?(If so maybe we can help clear it up! You will not be denied for having a question on the rules):- No. Definitions These terms are a major part of the server and in a few of our rules. Please define them so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers or check on our wiki, but make sure that you write the reply in your own words, not those of another website or person! What is roleplaying?: - The acting out of a character What’s metagaming?: - The use of OOC(Out of Character) information IC(In Character) whilst your character doesn't know it IC What’s powergaming?: - Powergaming is acting as if your character doesn't respond to pain. Or making them invulnerable to pain. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that you follow lore. Try to come up with a character that you actually want to play. What’s your character called?: - Rudigar Headstrong What race are they? (and sub-race if applicable): - Halfling What gender are they?: - Male How old are they?: - 21 Give us a highlight of their past, What life events make your character the person they are today? This is your character's biography. It is also required to include server lore when writing. (Names of towns, major server events, ect. Most lore can be found on our wiki.): - Always lived a simple life, struggled most when he was a child, while he would wander off and encounted goblins. He always looked at them worse than someone would look at trolls, terrified, purely scared. As he aged, he got his first house, and lived a simple life, then he got many interruptions to his daily life, from strangers, which bothered him greatly. He eventually got over it, but still doesn't like interruptions to his daily tasks. As he aged he hung around the bad crowd, eventually running. They still want him. He has always wandered if his grandfather's tales of the earliest DunFest were true, and thinks alot about Dunwood. He is currently trying to stay away from the past people he stayed around, as he has seen very very many deaths caused by their hands. Right now he plans on moving. What are they like? (personality): - Calm and collective, likes to garden and live in peace and quiet. What are their ambitions?: - Live in peace and quiet with friends. Do they have any special skills? What are their weaknesses? (Try to list a few of both): - Gardening is a special skill, and they cannot run fast, and is easily confused. Also cannot do magic. Give us a description of how they look?: - 3ft1in tall, curly grey-blonde hair, large feet, dressed brightly, not muscular at all. He has purple eyes, and large eyebrows. No facial hair. Please give us a screenshot of your character’s skin: - I just added more to the biography.
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Out-Of-Character Information The simplest section of the application. Answer these questions so we can get to know you a bit more. Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft Account Name?: - CommunistSpartan How old are you?: - 14 Have you ever roleplayed on a minecraft server before? If so, where?: - RPGuilds Have you applied to this server before? (Please link past applications): - No How did you hear about us?: - Google What do you think the server will be like? - Fun with Roleplay Have you read and agreed to the rules?: - Yes. What’s the rule you agree with the most?: - 'No metagaming or powergaming of any kind is allowed' Do you understand combat rules, and what you can and can’t do if you do choose to roleplay as a villain?:- Yes. Are there any rule(s) that confuse you or don’t make sense?(If so maybe we can help clear it up! You will not be denied for having a question on the rules):- No. Definitions These terms are a major part of the server and in a few of our rules. Please define them so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers or check on our wiki, but make sure that you write the reply in your own words, not those of another website or person! What is roleplaying?: - The acting out of a character What’s metagaming?: - The use of OOC(Out of Character) information IC(In Character) whilst your character doesn't know it IC What’s powergaming?: - Powergaming is saying that your character is immune to pain, or cannot die. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that you follow lore. Try to come up with a character that you actually want to play. What’s your character called?: - Rudigar Headstrong What race are they? (and sub-race if applicable): - Halfling What gender are they?: - Male How old are they?: - 21 Give us a highlight of their past, What life events make your character the person they are today? This is your character's biography. It is also required to include server lore when writing. (Names of towns, major server events, ect. Most lore can be found on our wiki.): - Always lived a simple life, struggled most when he was a child, while he would wander off and encounted goblins. He always looked at them worse than someone would look at trolls, terrified, purely scared. As he aged, he got his first house, and lived a simple life, then he got many interruptions to his daily life, from strangers, which bothered him greatly. He eventually got over it, but still doesn't like interruptions to his daily tasks. He has always wandered if his grandfather's tales of the earliest DunFest were true, and thinks alot about Dunwood. He is currently trying to stay away from the Undead, as he has seen very very many deaths caused by their victories. Right now he plans on moving. Moving to Malinor... What are they like? (personality): - Calm and collective, likes to garden and live in peace and quiet. What are their ambitions?: - Live in peace and quiet with friends. Do they have any special skills? What are their weaknesses? (Try to list a few of both): - Gardening is a special skill, and they cannot run fast, and is easily confused. Also cannot do magic. Give us a description of how they look?: - 3ft1in tall, curly grey-blonde hair, large feet, dressed brightly, not muscular at all. He has purple eyes, and large eyebrows. No facial hair. Please give us a screenshot of your character’s skin: - I just added more to the biography.
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[Pending Updated] Out-Of-Character Information The simplest section of the application. Answer these questions so we can get to know you a bit more. Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft Account Name?: - CommunistSpartan How old are you?: - 14 Have you ever roleplayed on a minecraft server before? If so, where?: - RPGuilds Have you applied to this server before? (Please link past applications): - No How did you hear about us?: - Google What do you think the server will be like? - Fun with Roleplay Have you read and agreed to the rules?: - Yes. What’s the rule you agree with the most?: - 'No metagaming or powergaming of any kind is allowed' Do you understand combat rules, and what you can and can’t do if you do choose to roleplay as a villain?:- Yes. Are there any rule(s) that confuse you or don’t make sense?(If so maybe we can help clear it up! You will not be denied for having a question on the rules):- No. Definitions These terms are a major part of the server and in a few of our rules. Please define them so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers or check on our wiki, but make sure that you write the reply in your own words, not those of another website or person! What is roleplaying?: - The acting out of a character What’s metagaming?: - The use of OOC(Out of Character) information IC(In Character) whilst your character doesn't know it IC What’s powergaming?: - Powergaming is saying that your character is immune to pain, or cannot die. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that you follow lore. Try to come up with a character that you actually want to play. What’s your character called?: - Rudigar Headstrong What race are they? (and sub-race if applicable): - Halfling What gender are they?: - Male How old are they?: - 21 Give us a highlight of their past, What life events make your character the person they are today? This is your character's biography. It is also required to include server lore when writing. (Names of towns, major server events, ect. Most lore can be found on our wiki.): - Always lived a simple life, struggled most when he was a child, while he would wander off and encounted goblins. He always looked at them worse than someone would look at trolls, terrified, purely scared. As he aged, he got his first house, and lived a simple life, then he got many interruptions to his daily life, from strangers, which bothered him greatly. He eventually got over it, but still doesn't like interruptions to his daily tasks. He has always wandered if his grandfather's tales of the earliest DunFest were true, and thinks alot about Dunwood. He is currently trying to stay away from the Undead, as he has seen very very many deaths caused by their victories. Right now he plans on moving. Moving to Malinor... What are they like? (personality): - Calm and collective, likes to garden and live in peace and quiet. What are their ambitions?: - Live in peace and quiet with friends. Do they have any special skills? What are their weaknesses? (Try to list a few of both): - Gardening is a special skill, and they cannot run fast, and is easily confused. Also cannot do magic. Give us a description of how they look?: - 3ft1in tall, curly grey-blonde hair, large feet, dressed brightly, not muscular at all. He has purple eyes, and large eyebrows. No facial hair. Please give us a screenshot of your character’s skin: - I just added more to the biography.
