Jump to content

Search the Community

Showing results for tags 'Application'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Forums

  • Official Forums
    • News
    • Rules
    • Vote!
  • Atlas
    • Roleplay
    • Lore
    • Guilds, Trades, & Bounties
    • Characters, Cultures, & Events
  • Community Central
    • Off Topic
    • Media
    • Creative Writing
    • Forum Roleplay
  • Applications & Guides
    • Applications
    • Guides
  • Reports, Support & Feedback
    • Appeals & Reports
    • Support
    • Feedback and Ideas
  • Remove Nexus Reboot™'s Remove Nexus Forums
  • Halfling Club's Discussions
  • Halfling Club's Memes
  • BetterRPItems Texturing Club's BetterRPItems General

Forms

  • Contact Form
  • Forum Moderator Application
  • Game Moderator Application
  • Event Team Actor Application
  • Event Team Builder Application
  • Application Team Member Application
  • Lore Moderator Application
  • Lore Master Application
  • Wiki Team Application
  • Media Team Application
  • World Development Team Application
  • Ban Appeal
  • Guidelines Violation Appeal
  • Forum Warning Appeal
  • Student Application
  • Self-Teaching Application
  • Teacher Application
  • Creature/Entity Application

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Email


Location


Interests


Character Name


Character Race

Found 319 results

  1. IGN(s): Jondead, froggydylans Age 14 Timezone GMT+1 Discord: Jondead#0753 What map did you join during?: Axios Do you have access to a Microphone? Yes Average Daily Play Time? 4 hours (I think at least) Have you held any LotC staff position(s) before? If so, for how long?: N/A Do you have prior history in any forms of moderation? Well I have unoffically on another server, and I tend to help other keep the rules the best I can, when ever I can. Why do you want to join the GM Team?: Long ago about a year ago in fact, I had a dream that I would help players the best I can, yet I realized with the power I had at the time it would be hard, so I said "When I get time in the future and get my life under control I'd apply for a staff role that has that goal in mind." So I decided with the current state the Server is in to go for Game Moderator (aka Game Master) because there seems to be some... problems with the current Team's reputation, but back to the point, I want to be GM to help people more then I already can, help people not Metagame and Powergame as much also, which will be one of my main goals (next to just flat out helping people.) And fix the corruption I am hearing so much about in the future too, or at least tell people that it is not true, if ya know it's not true. Because I wont lie, people need to know the truth and should. Thank you all for your time reading this. 😃 Have you applied for this position before and been denied? If so, link the application: Negative Anything else you want to tell us?: Fix the Reputation, fight for freedom, and don't unjustly ban.
  2. LunaRoleplays

    Lord Craft

    Roleplay YouTube Series Yay!
  3. GaiaLoTC

    [Druidism] [MA] Awaiti Aureon

    MC Name: GaiaLoTC Character's Name: Awaiti Aureon Character's Age:80 Character's Race: Wood Elf What magic(s) will you be learning?: Blight Healing Teacher's MC Name: Eranikus Teacher's RP Name: Taynuel Xayarath Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
  4. z3m0s

    z3m0s's Wiki Team Application

    Username: z3m0s Forum Name: z3m0s (Why is this a question) Discord Name and Tag: z3m0s#6599 How do you wish to work for the wiki? I'd like to work with those I've contact with to get some older pages updated along with character pages filled out for historical figures that really should be included on the wiki. I feel like if we could get a few people keeping certain sections up to date as best as possible the wiki would be far better off. TLDR: Update pages - Create some new ones where needed Have you worked on the Lord of the Craft Wiki, or any wiki before? Yeah I've done a bit of work on the LOTC wiki, I grabbed my contributor account off Murdervish when they were on the team a few years ago now I think. . . Mostly edits in the past, though I'm interested in venturing further into creating full pages. Which lore are you most familiar with? I'm looking to venture into updating or creating content for Dwarf race related content - Voidal magic related content - Artificery related content - Diety related content. Working based off my own personal knowledge as well as whoever I can reach out to from the respective genres who're more knowledgable than myself to flesh out their pages. Please provide an example of a wiki page you are not satisfied with and list aspects that could be improved The Mages Guild page is one that looks pretty alright though I'm still kinda salty at the little amount of info that's been added to it over the years and something I've been working on editing recently to update it to the present time as often as is needed. So updating and spell checking as much as possible would be good. - https://wikia.lordofthecraft.net/index.php?title=The_Mages_Guild The golemancy page that was last edited by the one and only 2samspan well into last year which should be at least a suitable page to take members to updated lore and hold some valid vague lore if not an entire fleshed out page of some history and the current workings of the lore. Sooo it'd be good to get that improved. - https://wikia.lordofthecraft.net/index.php?title=Golemancy A personal pet peeve, the Arcadia wiki page which may as well not exist with its very limited one sentence and singular image to represent the entire thing upon the wiki. Obviously fleshing it out would be nice despite it being kinda niche. - https://wikia.lordofthecraft.net/index.php?title=Arcadia The mix page with both Golemancy and Atronach Forging that is pretty shallow dubbed "Artificery" could be cleaned up a bit, updated as well as given some images to keep it looking interesting and pretty, as well as going indepth on the "Arcane Familiars" page to get that up to date with someone knowledgable on the lore more than I. - https://wikia.lordofthecraft.net/index.php?title=Artificery I think I'll leave it there for now, theres plenty though. Please provide an example of a wiki page you see as a model example and list your reasoning The Brathmordakin Page (Dwarven pantheon of gods) is pretty nicely done with a nice index of the gods, kinda small paragraphs of info on them though that could be expanded easily. Just a decent length nicely formated page that makes way for easy expansion should an updated upon the page be initiated. - https://wikia.lordofthecraft.net/index.php?title=The_Brathmordakin Please showcase your abilities with either A short writing on a subject of your choosing, or An example of an 'other' (Already completed wiki pages are a plus!) Majority of the Atlas portion of the Mages Guild wiki page has been updated by me after sagwort pointed it out, shout out that dude, but theres a paragraph or two - https://wikia.lordofthecraft.net/index.php?title=The_Mages_Guild
  5. EagleEyeKK

    [Feral][CA] Alydril Daemyr

    MC Name: EagleEyeKK Character's Name: Alydril Daemyr Character's Age: 145 Character's Original Race (N/A if not applicable): Dark Elf Transformed form: Feral Creator's MC Name: WhiteKnight_19 Creator's RP Name: Eryn Serene Briefly explain the lore behind this construct or creature: Ferals are Lupine creatures that cursed or gifted depending on a person’s perspective and exactly how they were turned. In their descendant form, they will have a golden hue to their eyes, and have sharp and longer lower canine teeth, when they show their teeth. In wolf form they have a natural ability to smell blood or other scents up to twenty blocks away. The feral’s eyesight is improved as well as allowing the feral to see much more clearly. However, a feral must be very careful of this, as a sudden light can easily blind them. This includes holding a flame right next to the eye of the feral causing them to be blinded, or an electrical evocationist using their magic in the dark causing a feral to go blind for a few minutes. Ferals are completely venerable for attacks during their transformation into wolf form, and this means they cannot attack nor escape. The transformation takes four emotes from the feral. During their transformation, a feral would often grow a foot taller then when they are in their descendant form. A feral gets more strength when they are in their wolf form. If the feral in wolf form were to swipe at a piece of metal armor several times, it would eventually break due to the force caused by the feral. Ferals can also snap bones with their teeth when they bite down. They can't, however, break through metal with these teeth, but they can put a dent in it so the feral can latch onto it more effectively. Ferals often have the agility of a deer and are much quicker in wolf form. As such, they can move quickly and gracefully around the area they are in. A feral's fur will take on the color of the descendant’s hair color depending on what it is. For example, if the hair is black, then the fur in wolf form will be black. A feral has a heightened sense of hearing, but this can also cause harm. They would often be startled and hurt by any sudden sharp or loud noises. A feral is, however, susceptible to holy magic, they can be hurt quite horribly by it as well as gold. This often causes them intense pain. Silver is also a weakness, as it causes the blood to boil, it hurts not only the physical body of the feral but the soul of it as well and appears as a bright glowing object. This usually causes the ferals to want nothing to do with it. Any form of injury or blemish that a feral get while in wolf form carries over to a feral’s descendant form and can be greater in descendant form. For example, a scratch in battle as a feral while in wolf form will transfer over as a larger cut on their descendant form. Do you have a magic(s) you are dropping due to this app? If so, link it: Nope Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes, of course Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Yes, I understand Do you consent to accepting what may happen to this character?: Yep Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  6. EagleEyeKK

    [Alpha Feral] [Feat] Alydril Serene

    MC Name: EagleEyeKK Character’s Name: Alydril Serene Character’s Race: Dark Elf / Feral What magic(s) will you be learning?: Alpha Feral Teacher’s MC Name: WhiteKnight_19 Teacher’s RP Name: Eryn Nailo Serene Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes indeed! Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yep! Have you applied for this magic on this character before, and had it denied? No
  7. TrixieTheHalflingTrap

    [MArt] Arugula's Tome

    Name of Artifact: Arugula's Tome MC Name of person(s) currently in possession of Artifact: Lamaius RP Name of person(s) currently in possession of Artifact: Trixie MC Name of creator(s) of Artifact (N/A if not applicable): N/A RP Name of creator(s) of Artifact (N/A if not applicable): N/A Effect(s) of Artifact: The Tome slowly drives the reader insane until a persona is born within them, a Shade. Alas, the Tome teaches no true Shade magic merely the history of Arugula, all the while offering false promises. After the the Shade is fully manifested and acquires a self identity, see below for more information regarding this, the reader can do small paltry tricks and cantrips using Shade Magic, yet these powers offer no in game benefits. Red Lines of Artifact: The Tome and the Shade grant nothing beyond simple shade magic cantrips and the madness that consumes one from having a Shade. This Tome is primarily designed to enable interesting roleplay and character development, it is not supposed the replace the interesting RP that comes from having a true shade teacher. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): Number of Duplicates of this Artifact: A single copy of this Tome exists. Do you Agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors: Yes Have you applied for this Artifact before, and had it denied? If so, link the app: N/A
  8. SaltAlt

    Fuze's Art Shop

    So I've debated doing this for the near 2ish Years I've been on LOTC and have finally decided to open up an art thread. My Pricing goes as follows. Bust: Digital Color - 500 mina EXAMPLES: Bust: Digital sketch - 300 mina No examples atm, but basically Digital Color but no Color, just outlining. Bust: Pencil and Paper - 100 mina EXAMPLES: I am only doing Busts (FOR THE MOMENT) as I can do them relatively quick, but may expand options in the future. Orders will be done within 1-3 days of me marking them as "Being Worked On" (times may vary if work gets busy) -------------------------------------------------------------------------------------------------------------------------- Spot 1: Humanistic Spot 2: Rip and Tear Spot 3: Ragnio VIP Spot: (pay an extra 200 mina to jump to the front of line ;) ) -------------------------------------------------------------------------------------------------------------------------- Order Form MCName: Type of Bust: (Color, Sketch, Pencil) Position: (Forward, 3/4th, Side) Character name: Hair: (length, color, style) Eyes: (color, shape) Reference: (include at least 2 pictures 1 being the Skin, and if possible a picture its based off) Warning! once paid there will be no refunds, if you don't like how the art came out Ill be willing to re-draw it, please don't waste my time though. -------------------------------------------------------------------------------------------------------------------------- Completed Orders! Skale
  9. MC Name: RhodriTheGreat Character's Name: Derfel ap Cadwaladr Character's Age: 724 Character's Race: Dark Elf What Magic will you be Learning?: Strength of the Abyss Teacher's MC Name: Dardonas Teacher's RP Name: Xaleskar Do you have a Magic you are Dropping due to this App?: N/A Do you agree to keep the MT updated on the status of your magic by using the Magic List Errors topic? Yes Have you applied this magic on this character before, and had it denied?: No
  10. Bananasaurus

    Rangers of the Wild

    A conservationist guild of like-minded individuals from all races and walks of life. They take mercenary contracts as well, like some other ranger guilds, but their main goal is to patrol the wilds of Atlas and preserve the balance of nature and peace between the peoples, animals, and plants of the world. Pursuant to their creed, Rangers of the Wild fill many roles. Some, the Ranger-Sentinels, prefer to walk the lonely roads at night, defending travelers from aggressive and over-populated spiders and undead. Some, the Ranger-Wildsmen, prefer to hunt wild game and feral farm animals to maintain and curtail invasive or otherwise detrimental populations. The latter serves as secondary source of food for the Rangers, as well. Some Rangers prefer to avoid conflict as much as possible, either tending to the Rangers’ crops and animals (Ranger-Keepers), or serving as diplomats for the Rangers and/or the individual’s race in locations where tensions are high. These Ranger Envoys are the mediators and welcoming hand of the Rangers, and are certainly not looked down upon for wishing to stay clear of bloodshed. Another non-combatant rank of the Rangers are the Ranger-Scribes, who collect lore, both fact and fiction, from around the land. Any and all subjects are accepted into the library, even those that some might consider… untoward. Finally, any and all fully inducted Rangers may take quests or task, such as clearing out monstrous beasts from a cavern for a treasure hunter (serving as a sort of body-gaurd or guide), exploring unknown areas and creating maps for cartographers unable to traverse the extremes of the land themselves, hunting down bandits that have preyed upon the weak, et cetera, et cetera. RANKS Ranger-Master: Lythorien Banebow Ranger-Captains: None Ranger-Sentinels: None Ranger Envoys: None Ranger Scribes: None Ranger Keepers: None Ranger-Wildsmen: None Recruits: Sarah Boliver (maiden name: Thompson) (Ranger-Keeper-in-Training) Illondr (Ranger-Sentinel-in-Training) Aragwen Arcanscape (Ranger-Wildsman-in-Training) Stevron Gollick (Ranger-Envoy-in-Training) OUT of CHARACTER REGULATIONS Don’t be a d**k. No making jokes about sensitive topics, such as suicide, or racial, political, religious, ethnic, and other kinds of slurs (don’t say f***ot or tranny. Just don’t), no accusing someone of being a special snowflake or a cuck. If you don’t like something and have nothing nice to say, don’t say anything at all. If someone says something you are doing is bothering them (like repeatedly referencing something that triggers panic episodes or flashbacks in said person), and earnestly means it, just drop it. It’s not worth them reporting you to higher-ups and getting booted. That’s pretty much it. Just tell us if you’re going away for a while if you can, but activity is not required. Not every character that joins is going to be played every day. We get that. Just give us some common courtesy and don’t dip out of a RP or plot in progress without some warning. These regulations are subject to change, be added to, or removed at any time without warning. IN-CHARACTER BY-LAWS: All races, Descendant or no, are welcome in the ranks of the Rangers of the Wild so long as they abide by the tenets set forth here, and do not cause trouble with others of races differing form them. Any Ranger found to be practicing xenophobic activities or using slurs or unequal treatment due to race, gender, social status, sexuality, et cetera, will be subject to a verbal warning, then a monetary fine, then imprisonment, then banishment. Any Ranger caught acting violently to another Ranger or neutral person is subject to imprisonment and/or banishment depending on the severity. Murder will warrant banishment and possible handing over to the authorities of the nation wronged. Relating to By-Law 1, recruits must relinquish their titles and rights held within their native nations if said titles conflict with Ranger custom. All recruits must denounce their allegiances if they conflict with Ranger practices (i.e. Mali’fenn Rangers may not continue to be aligned with the Fenn because this would mean they would be duty-bound to harm other races). Recruits may, however, maintain contact and relationships with members of their former allegiances, as well as protect the cities, towns, and settlements they live in from attackers, so long as said relationships do not conflict with Ranger values in other ways. You must NEVER contribute to attacks, raids, territorial disputes, or any other aggressions associated with a nation or other organization. Such activities invite ire upon the Rangers, and go against our ways. Rangers caught revealing sensitive information or aligning themselves with a specific nation against another nation, are subject to banishment without prior warnings. One must not intentionally harm any animal, plant, or person not actively threatening one’s self, the Rangers, or the balance of nature. Rangers seen breaking this rule are subject to verbal warnings, monetary fines, imprisonment, and banishment, in order of number of offenses. Regardless of intent, all Rangers must train in the basic skills of a Ranger: bowmanship, swordplay, animal behavior studies, flora and fauna studies, and basic diplomacy. Illiterate recruits will be taught to read and write before they are inducted. These by-laws are subject to change, be added to, or have tenets removed without warning, though Rangers and recruits will be notified once they are in place. **(To apply, copy and paste-this format into a a reply on this thread. An example of a filled-out application is below the form)** APPLICATION for RANGERS of the WILD OoC Information Minecraft Username: Discord Username: (Required) Skype Username: (Optional) Nickname Preferred: (If any. State whether you’d like to be referred to by your character or player name) Real-Life Age: Preferred Pronoun(s): (He/him, she/her, they/them, etc.) Activity Level: (Rangers will not be kicked for inactivity, but they will be assumed lost or killed until they return) Main Character or Secondary Character?: RP Sample As Applying Persona: IC Information Character’s Full Name: Current and/or Former Titles Held: Race: Sex & Gender: (if they are the same, simply state one) Sub-Race: (If not applicable, say N/A) Birth Year: Birthplace: (If a character is unwilling to give this information, or does not know, state so in-character) Notable Connections Within a Nation or Other Organization: Desired Rank: Training Known: Training Desired/Needed: (I.e. if your character can’t read or write, someone is obviously helping them do this application or it’s being done in person. They’d ask for help with learning that skill in-character) Character's For Wishing to Join the RotW: "By signing this document, you agree to the by-laws above and any the Ranger-Master and Ranger-Captains deem worthy of adding. You agree to relinquish your former station if it conflicts with Ranger tenets, and swear to uphold to balance of peace and nature in our world." (State yes or no in-character, and type their full name without their title)
  11. HansJensen

    League of Burghers

    League of Burghers Information: The League of Burghers is an institutionalized association, devoted to the promotion of the urban settlements and their inhabitants in the Kingdom of Renatus-Marna. The League advocates for additional mercantilist policies, and for the protection of the privileges and market monopolies of regional craftsmen and merchants in the Kingdom. The League strives to lower the burden of taxes upon the urban population, and likewise, lower the burden of internal tariffs between settlements of the realm. That, in favour of a protectionist policy that imposes higher tariffs, and trade barriers on foreign goods, and also imposes tolls on foreign trade caravans. The League is headed by a Master, that is elected by a popular vote for a ten-year term. The Master holds the powers to represent the League as a whole, and dictate its policies during his term. Below the Master is a council of three representatives appointed by the Master to assist him with the burdens of leadership and responsibility. Each member of council may represent the League upon the Master’s consent. In addition to League’s advocacy, the League also strives to consolidate a stronger Urban community, and bridge between different craftsmen and merchants for the prosperity of the realm. To further such a goal, the League will examine the option of organising tournaments and faires, to promote the Capital City and its marketplace. Current List of Members: Master: Mr. Cosimo da Vigo. (HansJensen) Member of Council: Free. Member of Council: Free. Member of Council: Free. Members: Roland O'Castelo. (Cranky_Varangian) Philip de Hartcold. (BigMacMoMo) Becoming a Member: Before one may apply for membership in the League, they must be able to answer to a set of requirements: The applicant must be of Human descent, a member of the Cannonist faith, and a citizen of the Kingdom of Renatus. The applicant must be at least of sixteen years of age. The applicant must have a clear criminal record. Outlaws and traitors will not be tolerated. It is also recommended that the applicant already resides in one of the urban cities of the Realm, especially in the Capital City.
  12. Student Application format: Format your title as follows: [Type of Magic] [MA] MC or RP name MC Name: Beamon4 Character's Name: Dimlin Irongut Character's Age: 265 Character's Race: Dwarf What magic(s) will you be learning?: Runesmithing Teacher's MC Name: Josh3738 Teacher's RP Name: Zahrer Irongrinder Do you have a magic(s) you are dropping due to this app? If so, link it: Nope Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yup Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yup Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope
  13. MC Name: ThatGuy_777 Character's Name: Guyden Aureon Character's Age: 146 Character's Race: Wood Elf What magic(s) will you be learning?: Druidic Transcendence Teacher's MC Name: Delmodan Teacher's RP Name: The Owl Druid Do you have a magic(s) you are dropping due to this app? If so, link it: Nein Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Affirmative Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Indeedly-dodaday Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope
  14. TheNanMan2000

    The Votar'Rex

    Votar'Rex Habitat: Most commonly in woodland, jungles and swamps, although it is capable of living in any terrain, except the freezing cold. Size: 4 meters tall (13 feet) and 8 meters long (26 feet), 16 including the tail (52 feet). Diet: Carnivore - The Votar'Rex requires a vast amount of meat to maintain it's hyper-active lifestyle, as well as a large portion of it's diet being made up of protein to recover from the many wounds and injuries it sustains during fights and hunts. Temperament: Irrationally aggressive and highly respectful of a dominant and superior opponent. The Votar'Rex doesn't see someone as a superior by just their ability to fight them, but only if they are simply able to decide whether it dies. Due to this, there has been numerous ways someone has gained the respect of a Votar'Rex throughout history. In terms of it's attitude to someone it does not respect, it is akin to a Honey Badger, in the sense that it will attack and challenge opponents that look far more physically superior that itself, yet the Votar'Rex is a formidable opponent. Brief summary of the creature Characteristic: Behaviour: The Votar'Rex is most known for it's super aggressive approach to any other living creature. It is highly reliant on being at the top of it's social hierarchy amongst the others of it's kind, yet it's place on that hierarchy isn't decided by fights between each other. Infact, there has never been an account of two Votar'Rex fighting each other in the wild. It is simply because there's no point. Due to the Votar'Rex's highly acute sense and awareness of it's social status, a female Votar'Rex can tell a male's placement by seeing and smelling them. A Votar'Rex that loses 3 or 4 fights in the wild within a month become highly lethargic and dispassionate. In essence, they become depressed and such a Votar'Rex, 9 times out of 10, lay down and fall into a depression, soon leading to their starvation. Such is the mindset and connection to their social status that the beast is burdened, yet also spurned on by. Because of their competitive nature, the beast has been refined in terms of their physical prowess and abilities throughout the many years of their existance and anybody would struggle to find a Votar'Rex with a faulty gene or hereditary weakness. Many before have tried taming a Votar'Rex, but few can dominate one. The beast is relentless and will not stop fighting until it has completely and utterly exhausted all it's options and energy. A challenger will not only need to be physically and mentally superior to the beast to tame it, but also retain enough stamina to beat it into submission. Once a Votar'Rex has, however, given up, usually by laying on the ground unable to move as it's muscles are paralysed with pure exhaustion, or even passing out, then the beast will keenly learn it's master's commands over the next 4 days and, as a feat in itself, learn how to obey simple commands. This connection with it's master is due to it's hyper awareness of others and their social status, being able to translate that connection into understanding orders and following them without second thought. This state of submission, though, is temporary. A Votar'Rex will feel confident again within a month and the master will need to fight it again, although this time the beast is more reserved and will be much less likely to try and kill it's master, particularly not one that has treated it well with patience, caring and taking it on hunts. Infact, some Votar'Rex never challenge their masters, but it's a rare case and the act of rebelling is always a danger for the master. Finally, a Votar'Rex tamer will undoubtedly lose it's mount if it is treated as a pet or slave. Although the beast sees it's master as indeed the master, treating it like dirt will drive it to depression, which itself is highly difficult to avoid and to take the beast out of this state is almost unheard of. Because of this, a master must be the prime example of a beast tamer, showing physical strength and mental strength in the form of patience, compassion, caring, empathy and most importantly, humility. Many Votar'Rex masters even believe they are blessed by the Gods/Spirits when they possess one. Reproduction: A female Votar'Rex is much less competitive than a male and will gather with other females in a single large area and simply live their life of raising their cubs and hunting when necessary. These females will stay together in their large groups of around 20 until death, but they have no less a connection with the social hierarchy as the males. Females are always watching each other, scorning one another when they display any kind of weakness and if a single Votar'Rex displays too much weakness, their cub is slaughtered and the female is forced out off the gathering or so too be killed. Once every few years the Males will come to a random gathering, their social status and aptitude as a Votar'Rex displayed by their posture, attitude and scent, all of which is completely out of the control of a Votar'Rex, which is as connected to their social hierarchy as their mind and emotions are. What constitutes for a strong and capable Votar'Rex is their number of kills and what beasts they have killed. If a Votar'Rex kills many large beasts, it will have large doses of dopamine and in return, feel highly confident and give off chemicals that display their prowess. The most competent Males mate with the most competent females and then the tier below mate with the same tier as their female counters-parts, then so on and so on. Gathering Food: A male Votar'Rex hunts for it's food from any source of meat available, yet will choose to hunt the most powerful beast it has a scent or track of. There are very few beasts a Votar'Rex cannot hunt and kill, fewer that can actually kill the Votar'Rex without itself suffering long-term fetal wounds. Usually a Votar'Rex will suffer injuries after a fight, yet it's body has developed the ability to heal itself within a miraculously short time. Practically any wound it has can be repaired 3 or 4 times quicker than it would for another beast of similar proportions, this is due to it's ability to consume and store vast amounts of protein, then using it to repair incredibly quickly. A Votar'Rex is constantly and recklessly on the hunt, mostly due to both it's mental and emotional reliance to become 'top-dog', as well as it's body quickly using up it's resources to heal wounds and sustain it's incredibly pro-active body. For a female, it is far more reserved in the size of prey it's hunts and in turn, it's body's abilities are equally reduced. They only heal 2 or sometimes less times quicker and are also physically inferior, but this is required due to it's large time spent bringing up it's cubs, usually varying to 2 or 3 at a time. Physical Attributes: Thick, Durable Hide: On the Votar'Rex's body is thick patches of tough hide, whilst the other areas is made up of a more flexible, but still tough skin. The large pads would be incredibly hard or impossible to cut through with a sword and axe, although they are slightly easier to pierce, yet still require tremendous force, such as a thrust from horse-back after a gallop with a spear-tip that's thin and designed for piercing the famous hide of a Votar'Rex. The more flexible areas close to joints and points of rotation/bending is akin to gambeson, making them the ideal places to strike. Cuts from swords are in-effective, yet an axe is more capable of chopping threw. Spears also have an easier time piercing, but still require a spear-point designed for thrusting armour. Muscular, Conditioned and Rubbery Musculature: Beneath it's hide are thick and conditioned muscle, tough and rubbery if felt beneath it's hide. The muscles are un-naturally resistant and cutting would also be difficult, as though cutting into boiled leather. These muscles are incredibly powerful and particularly excellent at quick, powerful sudden burst of power to allow the Votar'Rex to leap distances twice it's length with a brief sprawl, or jump it's own body length when evading attacks. It's arms, legs and neck are also highly conditioned, allowing it's razor sharp claws to pierce and rip open flesh, or haul an opponent similar in weight towards it with relative ease. Teeth, Claws and Tail Designed for Combating other Beasts: The Votar'Rex possesses long retractible claws that are very durable and sharp. They are difficult to blunt and are slightly hooked with the underside sharp and serrated. This allows them to slide threw tender meat, or hook onto tougher hides and instead pull or grip onto the opponent. It's teeth, rather than being many, thin and sharp, are relatively few, thick, incredibly durable and reasonably sharp. They are designed for clenching onto a beast's neck, piercing it's hide shallowly and once holding the opponent in place, squeezing it's clamp-like jaw to snap bone, squish flesh or simply hold the beast in place to better use it's tail. The tail, although somewhat thin, possesses a large spiked club on the end, used against beasts that prove resistant to the sharp, meat carving claws and large, bone crushing teeth. The tail is unable to move the club around with agility, although when it manages to swing it through the air, it lands with a devastating impact, fracturing bone, smashing joints, hurling lighter opponents into the air and slamming the spikes deep into thick hides. As is now obvious, the Votar'Rex has evolved with combat against other beasts in mind, having a weapon to deal with practically any opponent it faces and the application of them being deeply en-grained into it's mind and nature, applying them skilfully based on the opponent. Origin: Taking it's home on Atlas, the Votar'Rex has evolved over time and found it's unique ecological niche. It has no predators and many different potential types of prey. It is incredibly hard to tame and impossible to practically domesticate and so as such, the Votar'Rex has a secure place in the world. Weaknesses: It's relentless aggression can often get a Votar'Rex head first in a fight against a beast far out of it's league. There have been a few accounts of Votar'Rex attacking even an Uzg'ga'Rex, to which it is immediately killed after brief interested and humorous examination from the colossus. LM Approval Required: Yes, although not for tamed Votar'Rex. This being said, anyone not RPing their Votar'Rex properly in anyway would be powergaming as the keeping of such a beast is both a difficult balance of caring and strictness, but also miss caring can easily cause the death of the master or the beast. Lore Holder: TheNanMan2000 If playable, what are redlines? The Votar'Rex is not a beast every Tom, **** and Harry will be able to possess. It's one of the most bestial and aggressive creatures there is and for the vast majority of people, the pursuit of a Votar'Rex is not only suicidal, but also a burden on the rest of their life as the master of the beast. When someone has a Votar'Rex, they will be expected to take it hunting at least once a week if fighting an event beast. Nobody can just RP on their own hunting a bear and then say 'That's me for the week'. They must show that they actually care for the powerful beast in their care and so atleast 1 hunt event with the beast coming along highly, highly encouraged for a healthy beast. When you own a Votar'Rex, you must have a place for it to stay that is represented IG, and actually be able to prove you can provide sustenance for this incredibly hungry beast. Some soldier living in a city would not be able to afford large swaths of meat, nor the ability and time to hunt countless game. Owning a Votar'Rex is within itself a profession which could only really be done by someone with a lot of spare time, or a job that fits well with providing for the beast.
  15. Ruby

    [CA] [Siren] Nefyth

    MC Name: BittaBoBittoBa Character's Name: Nefyth Character's Age: 21 Character's Original Race: N/A Transformed(?) form: Siren MC Name: BittaBoBittoBa RP Name: ((My current one? Calypso Sajnai )) Briefly explain the lore behind this construct or creature: It's an old wive's tale that any seaman wanting a safe voyage should keep his wits about and ignore any beautiful singing heard while sailing, for that is the nefarious call of the Siren. Sirens are particularly nasty creatures who live near the jagged shorelines, hoping to entice sailors with their voice and moor their ships on the rocks. Most who heed the call don't make it back. They're typically drowned or even eaten by the cruel sirens, with their beautiful voices and perverted form. Looking as a person from afar, but on closer expection their lower half is like that of a bird with talons and all. It's not really known whether or not the sirens use the sailors to make soup, but they say if you survive the encounter you come back wiser and more intelligent. But a wise and intelligent person would probably try to avoid the encounter in the first place. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: That sounds fair. Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: That also sounds fair. Do you consent to accepting what may happen to this character?: Yes daddy. Have you applied for this creature on this character before, and had it denied? If so, link the app: No, and I hope this won't be the first one!
  16. Knights ov Doe Liber Orden (Knights of the Free Order) “Reatz Caese Ist Usielligen.” (Our Honour Is Loyalty). Want to slay demons, hunt monsters, capture creatures, command respect, and earn the title of Knight to be the pinnacle of virtuous purpose in Atlas? Join doe Knights ov doe Liber Orden today. Led by a Teutonic Knight. Our Leader, The Great Ser Lion Prince Darius of Hanseti, 1401, The Black Keep, by G.H.H. A prince, a poet, and a good judgement of character, Ser Darius Lion the Horror of House DeNurem is a legendary soldier known for his fierce sense of loyalty, justice, and honour. Today, the Prince, and Father of the Liber Orden (Free Order) dons the helm, sword, and pen once more. Seeking to raise meritable apprentices and squires in the name of liberty, strength, and justice. In an effort to bring a meritocracy back to the title of Knight. The Right and Honourable Centuries ago in the realm of Hanseti. The Teutonic Order raises dozens of knights trained in service to defend Aegis from true evil and to reunite humanity to face the common threat. The Teutonic Knights, known as Sariants, are among a venerated warrior class that once dominated the Realm of Hanseti through strength, loyalty, chivalry, and courage in their fight against Iblees. Among those is the first Hochmeister, Gaius Marius, who has knighted Darius DeNurem. A warrior-elf that has accomplished mastery of weapons, labour, and diplomacy under the education of the Teutonic Order. Later, he is knighted by a new nation, and became a renowned knight of the First Empire of Humanity under Emperor Godfrey thereafter. Forged in Imperial Steel, High Pontiff Pius I anoints the Teutonic Knight as, Ser Lion The Horror, for heroic actions against a murderous assassin that brutally butchered a member of the High Pontiff’s family. The spilling of guts, and the removal of the damned’s head serves as equal punishment for equal crime. Thus becoming the first anointed Holy Knight. Darius ‘Lion’ is also the first full-elven knight in human history, and a dark elf at that. A fact he purposely keeps concealed by wearing armour and his iconic helmet. As to be known by his reputation rather than race. Making his ascent to Holy Great Knight of the Order of the Red Dragon, Emperor Godfrey’s Left Fist, and Court Justice of the Imperial Crown well-earned feats. As Godfrey despised dark elves specifically. Yet, the Lion, and the Imperial Dragon were counted together as close friends. To this day, Lion still honours his oath to Emperor Godfrey. What Is A Knight? A knight’s word is bond. Their oaths and vows held sacred in their hearts. Next to their love of the One True. A knight is the righteous infliction of justice on the convicted, and serves as an ambassador for honour and loyalty. They are fair, and the enforcers of God’s Universal Laws afforded to the Realm of Man. Treating each equally regardless of their title, and being unyielding in the due process of law. This does not mean knights are liberalised socialists living in a multi-cultural society that amounts to the weak and unworthy. Equality does not mean laxity. Equality means we knights execute a murderer whether they’re a King, Pontiff, elf, or a peasant. For none are above God’s Law Universal. Certainly not them, and certainly not any of us in the Liber Orden. Man’s law will not avail you in the Court of Divine Law that the Free Order adheres to. Divine Law has no jurisdiction, and has no compromise. A knight is a reflection of God, and knows well all God’s names; Crown, Wisdom, Understanding, Kindness, Severity, Beauty, Eternity, Splendour, Foundation, and Kingship. The Knight’s Code I will be who I will be. I honour the Creator. My journey begins with wisdom. I honour the Father. My wisdom becomes understanding. I honour the Mother. My understanding will know kindness. I honour the Son. Yet, my understanding will know severity. I honour the Daughter. I will let the light shine through. It is beautiful. I shall be patient and fortitutious in my endurance. I am a leader. I shall be unconscious in the pursuit of constant learning. I am an intellectual. I am the foundation in which the world is built upon. I transmit the light above into my reality below. I will be who I will be. I honour the King. A Knight’s Path Great Knight (Father) Knight Lieutenant (Administration) Knight Sergeant (Keeper) Knight (Action Man) Knight, Errant (Ambassador) Squire (Proven) Pilgrim (Knowledgeable) Student (Initiate member) Bled (Passed Practical) Unbled (Passed Theory) Our Expectations Of A Knight A knight within the Liber Orden ist ov Maria. Meaning that they are well-versed in the language of Marian. Additional to understanding the Marian Tongue, they too will know how to combat all forms of creation, and how to safeguard all forms of creation. They will be strictly law abiding individuals. They will know how to make war, and how to make peace. They will not Lord over others with their title, for a knight is a humble one. They will both be masters of the blade, and the book. They will long live, and live long. They shall always strive and prosper. How To Become A Knight To become a Sariant-Knight of the Liber Orden. All must pass the entrance exams to be considered for knighthood by The Big Boss, Prince Darius, the True Knight Authority. There is both a written, and a practical entrance exam. The written exam may be completed and returned to doe Liber Orden as a form of membership application. It can be found below this. If considered worthy, you will be invited to the household to complete the practical examination. Which consists of a quality assessment of various militaristic and civil skills each applicant possesses. They will be judged on their combat skills and level of competency. If both examinations are completed with merit, the applicant will be invited to be sworn into the Liber Orden as an initiated member. They will be assigned household duties that will prepare them for Knighthood. Duties include military, and civil service, as well as education on all matters relevant to a knight. Such as mage-fighting, strategy, leadership, diplomacy, and production. Standard Examination (Application) Want to be a true knight of the realm? Answer the following questions and reply to this post with your answers: What is a knight? (your answer) What are the duties of a knight? (your answer) What should a knight be skilled in to best serve a purpose? (your answer) What are the virtues of a knight? (your answer) What are the corruptions of a knight? (your answer) *If you'd like to join doe Liber Orden in a civilian role, we have dozens, and actually focus heavily on science RP. Send me a PM here, or in-game @ LatheBiosas. Soon we'll advertise more civilian jobs to do for The Free Order, Doe Liber Orden.
  17. ElvenHuntress

    [Denied] Elven's AT App

    Minecraft name: ElvenHuntress Discord: ElvenHuntress#9203 Time zone: GMT Describe your knowledge on the descendent races: Humans: typically they are the most played race , very religious, they come with very few sub-races which have different appearances; Farfolk which are usually any race that comes from distant lands, Highlanders and Heartlanders which are not hugely different from each other and humans have numerous nations dotted around Atlas. Norland, Haense, Santegia and Retanus (to name only a few). Elves- Have their own native language, have difficulty growing facial hair (generic reasons....), usually found to be quite tall (some can be smaller than the average human but that's based on the player's decision) Snow Elves: Militaristic sub-race, usually inhabit cold and isolated areas, they were originally High Elves and are usually seen with a pale complexion. High Elves: Tallest of the Elves, typically view themselves as higher than other races, have no religion because they think they are smart nuggets and are usually seen with a pale complexion. Dark Elves: Seen as a more materialistic sub-race of elf, found to be quite adept in combat because of their muscular build and are usually seen to have a grey or black complexion. Wood Elves: Found in foresty environments (their name kinda gives that away) as they are closely tied to nature, they are usually considered the best archers and are usually seen with a brownish complexion. Dwarfs: They only have one religion. They believe hugely in honor, loyalty and bravery. Typically they separate into different clans. Halflings: known to believe in the Pumpkin Lord and were once known to praise Knox (I don't know if they still do). They are half human and half dwarf hence their name Halfling, known to hold various festivals and tend to look after nature with a lot of care and are quite a peaceful race. Kharajyr: quite religious (I believe they praise the moon or a moon god, I'm not too sure), aren't played as much as they used to be. They speak in their language and have four different sub-races; Kha'Panthera, Kha'Tigrasi, Kha'Leparda and Kha'Cheetra Orcs: I don't know a lot about Orcs because I've never played one yet and don't really see myself playing one anytime soon. However I do know they are ruled by someone called a Rex, quite skilled in battle because of their powerful muscular build and they speak their own language. Describe your knowledge on other pieces of lore that you believe relevant: I understand human and elven lore more as I have played those races the most in my time on lotc, however this doesn't mean that I don't know any other races lore. I know some lore about the creatures which inhabit lotc, from my time playing an undead character where I learnt a bit about dark magic and spending some time in the westerlands (when that was a thing) where I learnt quite a bit of undead lore, which is helpful as some applicants may want to mention something about the undead presence in Atlas or something about their character wanting to become a mage. Detail what drives you to become a member of the application team: Personally I like helping players, whether they're new or not and I'd love to be able to help new applicants achieve what they need to be able to join the lotc community and experience the type of roleplay we provide. Provide an alternate way to assisting new players apart from reviewing applications: I could help the new players understand how to use our commands that are used in our roleplay such as /s to shout or * to emote etc. Also I'd like to help them roleplay with their character so they are ready and more confident to go roleplay with other members of our community.If they are also missing parts of their application such as where there character was born I would love to guide them so they get the necessary requirements to get accepted. Survey the application process and provide any possible improvements which could be made: I feel that the application could involve a section where the new players could show us their roleplay skills. As I remember after I was accepted it took me a short while to thoroughly understand how to use the roleplay commands and understand how to roleplay as certain races such as Orcs. So if this new section was introduced we could help the applicant to understand how to use their racial language and give them pointers on where to find their language via the forums. Provide any additional information that you believe is needed: I'm not really that popular so I may not get many +1's and it's not because I'm a horrible person it's just that I only have a few friends. Tell a joke: you should never trust stairs, they're always up to something....
  18. Jack0Jack

    [CA] Bryophite Application TinyLulu

    Mc name: TinyLulu Character's Name: Saerys Character's Age: 17 Character's Original Race: Elf Character's Transformed Race: Bryophite Creator's MC Name: N/A Creator's RP Name: N/A Briefly explain the lore behind this construct or creature: A bryophite is a plant like humanoid that is formed from a moss, specifically (Verridian Moss) nicknamed Nether’s Bed because of it’s past of killing it’s potential hosts by mistake as they slept whether it be the host just regularly falling asleep, or the moss releasing sleeping powder and vast amounts of spores often leading to the host dying from internal damage to vital organs or from being deprived of their nutrients although they eventually learned through countless trial and error until they found the perfect combination, growing stronger, however a bryophite cannot be formed without a host. The moss normally starts it’s infestation as their unaware host sleeps, releasing spores that invade the target’s respiratory system (lungs). The parasitic moss slowly erradicates and replaces the body from the inside working to the outside, a painless procedure for the host. Parasites controlled by the Verridian Moss begin to work, rebuilding the target’s form, practically identical to the original. Any injuries, scars, and illnesses are normally not re-creates and are destroyed, replaced with healthier materials/structures. Since the moss is not entirely sentient and cannot understand the victim’s life, memories from the target are often lost in the transformation, rewriting a portion of the brain to keep as many of the victim’s memories intact as possible. The newly reborn Bryophite will forget what name belongs to which face, their own name, and town names. Simply depending on how easy it is to remember, other memories forgotten all together. Their memories can also be affected from the process based on the host’s age. The victim’s race may change how it’s Bryophite body functions. Like for a Human, whom are strict omnivores, can eat almost anything. A Human Byrophite will discover that they now have a distaste for most meats and would rather prefer much sugary or sweet treats, along with fruits and vegetables. Many Bryophites grow an insatiable thirst for sugar water as well. Bryophites do infact breathe, but instead of oxygen they breathe carbon dioxide like most plants and exhale oxygen. Many of the victim’s physical features or characteristics are changed as well, but it would still remain the same shape as the original form. Essentially it’s entire body just made from plant materials while keeping its shape. Bryophites have a variety of plants that’re used in different ways on their form, for example hair on a bryophite can be leaves or roots, however the only thing that has never been seen is tree bark. Some people have gone insane at the idea that their entire body has been changed to a plant, seemingly too much for some to handle mentally. However this insanity has no link to their body changing but rather the concept of being different for the rest of their lives is what drives them to insanity. The common misconceptions (that’re entirely untrue might I add.) are that Bryophites use photosynthesis to gather food, Bryophites being unable to go into a desert, Bryophite bodies don’t age, and that they go dormant during the winter. I would also like to note that if vines were to grow on a Bryophite they cannot be used as weapons as they’re just normal vines. Bryophites do age based on the victim’s previous race. Bryophites have been captured and harvested for the plants that grow upon them, although the Verridian Moss will regenerate almost 100% of the time, on rare occasions the plants may indeed die off or change after being harvested. They’re able to grow the same material which makes them easy to harvest from, as they grow all season, able to live almost anywhere, and able to manifest stronger, fresher, and better items. The variety of plants that can grow on a Bryophite are incredible, things like common plant life, poison ingredients, herbs, valuable plants, incense plants, and many more different types depending on the Bryophite or season. Bryophites can also bear fruit, however it is quite small and is limited to only fruits that are smaller or as big as a grape. Note that seeds cannot be planted on a Bryophite. If a Bryophite were to consume its own produce it would serve no benefit. Bryophites are not the brightest and it causes them to have a hard time becoming a scholar, enchanter, or alchemist unless the host had learned it pre-transformation. This also limits their variety on magic, although they can learn most deity magic it’s difficult for them to learn things that take a large understanding or essentially lots of knowledge. Now, Bryophites do have the capacity to also learn dark Magic’s like Necromancy however that wouldn’t be very wise as the way they’re made would cause them to become sickened and die. This is also true with Evocation Magic’s, something that already has negative effects on normal beings in the long run are even more harmful to Bryophites, as their magical defenses are lower than other creatures. However on a non-magic perspective a Bryophite that had a profession previously will most likely be unable to learn another profession like traditional medicine which may have no intital tie to their past profession. As their new brain doesn’t have that high function. It can be noted that Bryophites come with their own strengths and weaknesses. Strengths would be being unable to be sunburnt, their bodies regenerate 1.5 times faster than a normal human and can regrow whole body parts that’re equally as strong as the previous one, that is unless they bleed out. Their plant bodies don’t die from age, but more so the life force of the victim, if it runs out however, they will indeed die. So expect your Bryophite to live to the fullest extent of your char’s previous race! :D, in situations where the Bryo is damaged the Moss will sometimes emit minimal doses of sleeping powder, the same that was used in the replacement stage. Resulting in relief from pain and a soothing aura around them which would also help if they were angered. Weaknesses, They are generally outcasted by most for being different and for making them uncomfortable, being viewed as different. Because they’re made from plants they’re generally weaker than their previous race. They don’t need sunlight to survive although it provides them comfort. Sadly this is often used as a torture method against them, as the days progress they’d feel mild discomfort at day two, slightly dizzy day three, and eventually extreme dizziness day four, if taken further day 5 brings naseua (RPLY), day six brings shakiness, and lastly day seven without sunlight gives them all of the past effects along with hallucinations. All these effects slowly fade away once they’re reintroduced to sunlight they’ll be back to normal within the hour! They tend to freeze to death more easily than humans due to them being more suspectible to the cold. They’re also not the brightest, as stated previously. Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: N/A
  19. z3m0s

    [MA][Mental-Magic] z3m0s

    MC Name: z3m0s Character's Name: Kalviin Ireheart Character's Age: Ancient Character's Race: Ascended Mountain Dwarf What magic(s) will you be learning?: Mental Magic Teacher's MC Name: __Elk__ Teacher's RP Name: Greiret Faean Do you have a magic(s) you are dropping due to this app? If so, link it: Yeah boi \/ Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: I agree Have you applied for this magic on this character before, and had it denied? If so, link the app: Nay
  20. killerkoala32

    (arcane)(ma)_killerkoala_

    [arcane] [MA] _killerkoala_ MC Name:_killerkoala_ Character's Name:anarion enthelor Character's Age:24 Character's Race:human What magic(s) will you be learning?:arcane: air evocution Teacher's MC Name:hotmacaroon Teacher's RP Name:garolletios earl Do you have a magic(s) you are dropping due to this app? If so, link it:no Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:yes Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:yes Have you applied for this magic on this character before, and had it denied? If so, link the app:no i dont
  21. thaddeus11

    The Academy of Khronheim

    The Academy of Khronheim ~Founded in 1648~ The Academy of Khronheim has been founded in order to grow the knowledge of the people of Atlas. While the academy will mainly focus on the arcane of the world, among other magics, we will also focus on other matters of knowledge, such as architecture, religion, and history. For the first time as well, the academy will be headed by the Ironguts, who will bring with them all the knowledge the clan has gathered of the arcane in their expansive history with it. The academy can be found in the city of Khronheim. ~~~~~~~~~~~~~~~~ CURRENT List of Subjects Taught at the Academy Fire Evocation Water Evocation Conjuration Illusion Defense Against the Dark Arts Alchemy War Tatics The Ranks of the Academy Grand Master The Grand Master is the highest rank one can achieve, being voted in by the consul of Masters. Leading the academy in all respects, the grand master is considered to have the final world on all matters. Also, while holding the rank of Grand Master, this scholar is also one of the several Masters. Master The Master is the second highest rank one can achieve. To gain this rank, a scholar must be committed fully to learning, and be considered the academy’s highest authority on one the taught subjects. Because of this, there are several Masters at any time; The Masters of each respective subject. Each of these scholars are granted a position on the consul of the academy. Adept The third highest rank one can achieve, the adept is one of the many at the academy who have finished their apprenticeship, and can now pursue the study of a subject on their own. This is also the rank in which a scholar can begin to teach their talents here at the academy. Apprentice The first official rank of the academy, this is where a scholar has been accepted by an Adept and has officially began their journey into the world of knowledge. They will prove themselves through a couple of stone months before they move onto the title of Adept. Initiate The Initiate has been granted access to the academy, however, they have not been accepted by an Adept yet. The Initiate will wait until they have been assigned someone to teach them. Current Members Grand Master (Vacant) Master's Dorin Iorngut Kardel Irongut Adept's Dimlin Irongut Carsandra Ivydale Garoll Earl Dael'ran Bael Tunnelsmasher Dwalin Irongut Apprenice's Initiate's Hogarth Irongut Arak Robyn Vulnear Mercai Hollowbound Marradak Weatherby Lionheart Gunther Tiberius Iron Enzo Bianchi The Rules of the Academy As far as rules go for the Academy, they are pretty loose. However, that does not mean there aren’t any. #1: Follow your higher ups orders. This rule is pretty simple. Your higher ups are your higher ups for a reason, they more than likely know what they’re talking about! If they tell you to do something, and you do not listen, then you may be suspended for insubordination. #2: No harming others at the academy unless specifically given permission to do so otherwise by a Master or the Grand Master, any use of physical or magical violence towards another will result in suspension or expulsion. #3: No use of the dark arts while the study of the dark arts is highly encouraged, they are NEVER to be used. To do so will result in immediate expulsion, and all ties with the practitioner will be cut. Applications Initiate Application MC name: Character Name: Discord (Optional): Race: Age: Do you know any magic currently?: Which subject do you plan to learn?: Do you swear to abide by the rules of the academy?: Adept Application MC name: Character Name: Discord (Optional): Race: Age: What subjects do you know?: Are you able to teach?: Do you swear to abide by the rules of the academy?: We are currently accepting only those who are able to teach their subjects. This includes ALL forms of arcane magic, as well as any forms of scholarly study. If a subject that is not ordinarily taught is offered, we will contact you immediately to discuss the details.
  22. The Ferdinand Act for Free Housing Issued and confirmed by Ferdinand of the House Stafyr, Mayor of Senntisten, 5th of the Grand Harvest, 1661. To all the peoples of Senntisten Henceforth, the Ferdinand Act for Free Housing is considered law. By this act, all HUMANS of Renatian loyalties are eligible to a FREE house in Senntisten under these conditions: -They are a member of the Legion. -NON-HUMANS serving in the Legion is also eligible for free housing. -They are merchants and owners of an active stall or other place of business within Senntisten. -They are specialists with a job that will contribute to the advancement of mankind and Renatus. Should you fulfill one of these conditions, you may contact a steward, or apply upon this noticeboard for free housing within the city. Those who make use of this act first will receive the best houses currently available. The Stewards Catherina Johanna (marinaemily) Michael Dingleberry (Corpean) Sophia Halcourt (CloudsInSpace) Warwick Rothesay Jr. (Nalatac) The Form IC Name: Condition you fill: Race: OOC Mcname:
  23. GildedDuke

    [MA][Arcanism] Rickard Henrik

    MC Name: GildedDuke Character's Name: Rickard Henrik Character's Age: 37 Character's Race: Demi-Ascended What magic(s) will you be learning?: Arcanism Teacher's MC Name: Paleo Teacher's RP Name: Avalos Faean/Filanir Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: No
  24. Minecraft Name: Mordu Discord: Elrith/Mordu#7561 Being a World Dev is more than just building so what can you bring to the team that unique? I have a wide variety of ideas and creativity that I can bring to the board. When designing on a scale of a whole world what do you think the most important design decisions are? Location, Location, Location, Location. When designing small-scale areas, like a village, or a cave singular elements what is your aim in the design? (I.E. function overlook, Player Centric, Looks over everything else etc) The build needs to be appealing, realistic(varies), and has a story behind it that is not expressed through words but through the build itself. Unique! A large part of a WD’s job is creating new ideas for environments, give a brief synopsis of an environmental build/design idea. Terrain. The area contains many low cliffs and ridges, the rock type being soft and light on the surface layers, and harder dark layers beneath. Small streams and ponds are all across the area, with a few tiny waterfalls. The water is dark and murky. Large crystals are scattered across the landscape, being made of a variety of elements. Only a few emit light, others are normally opaque. Rocky spires tend to shoot out of the earth, made of darker rock. Large Plants. Blood Oak: The trees have dark colored bark that appears sickly and the branches droop downwards. The leaves are diamond shaped and almost crystal in nature. They give off a soft glow, illuminating the forest floor. However, upon closer inspection, these trees aren’t normal, they’re carnivorous. They aren’t in large quantity. The roots are very visible, many parts above the surface. Greater Oak Tree: The bark of this tree is slightly lighter than that of the Blood Oak. These trees are taller and larger, but are still low for the standard of most trees. The branches don’t droop as much as the Blood Oak, and the leaves appear arrow-head shaped. They feed themselves like normal trees. They are the most common tree in the forest. Small vegetation, bushes, fungi Vipers Vine: Large vine-like plants that run along the forest floor and rock faces. Small blue flowers are sprinkled along the vine, while large thorns protect it from animals. Grasses: The grass grows tall and thick, with very little flowers growing directly from the soil. Black Cap: Very large mushrooms that are low to the ground. The cap is sooty in color, while the stem is a bright orange. Tendrils spread out from the base of the stem and appear to connect with other shrooms. If you could, what would you change about Atlas and why? The map looks nice, but there are no special traits or interesting biomes, everything seem normal. There needs to be locations that seem vastly different than the rest of the map that the player will normally come across. How much time are you on average able to contribute towards being a WD? Most likely a lot, School is pretty easy at the moment and the summer will be coming sooner than later. I have hours of free time on the weekends, and any days I don’t have school I could probably do some mineman. The world dev team is a diverse group of ideas and opinions meaning disagreements happen show do you handle disagreements or criticism when it comes to your designs? Yes, I ask for criticism! PICTURES https://imgur.com/a/LPWBs Stuff that ain't impossible to see. https://imgur.com/a/bESSD
  25. EagleEyeKK

    [Druidism] [MA] Alydril Serene

    MC Name: EagleEyeKK Character’s Name: Alydril Serene Character’s Age: 145 Character’s Race: Dark Elf – Feral What magic(s) will you be learning?: Druidism: Nature’s Communion and Control Teacher’s MC Name: Torkoal_Tom Teacher’s RP Name: Quillian Caerme’onn Do you have magic(s) you are dropping due to this app? If so, link it: Nope! Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: I agree! Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: I’m fully aware and I understand Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
×