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PJTips.

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Posts posted by PJTips.

  1. -TSi8JXdcWFnrFCUiYih9lhgOPX8fWXMYXzoi8wi4Vcv5UYuyN6KwKqj3Ik1Tg3Uqxb13jRHoDTXDyREctrLxp79ZmNyoCLQvuhNnlZ22Skr54qJzoGjnD6fRsb0OmLrErkAQXhP

     

     


    THE LEGION OF URGUAN

    ᛏᚺᛖ ᛚᛖᚷᛟᚾ ᛟᚠ ᚢᚱᚷᚢᚨᚾ


     

    The sole purpose of the Legion of Urguan is to protect and serve the Grand Kingdom of Urguan. 

    It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. 

    The Legion is known for its notable order and discipline, excessive training and precise execution.


     

    dcUfboP0eyE9H04OedYQ9ivcQkQbOFmhzGOKdVq4C80c_VkqWukM2as8lEo2bt_lIbXNsHl7IQC1TK6_ObrJ8kIgCbAk8XxUSmxSF1iNq6gh1YZuUoWwAuzSJ31WN8DcxXooE-QL

     

    RANKS


    GRAND MARSHAL
    The Grand Marshal is the disciplined and experienced leader of The Legion, second only to the Grand King himself. He is expected to be the Grand leader all the legionnaires and dwarves look up to. He shall lead with courage and gallantry and shall be devoid of any cowardice. Disobeying the Grand Marshal is to be considered a terrible insult to the experience he has gathered.

     

    COMMANDER
    The Commanders of the Legion are the most confident, brave and cunning Legates handpicked by the Grand Marshal himself. To be promoted to the Commander rank is the highest honour. There shall be no more than two commanders at any given time. They are considered the Grand Marshal’s right hand men, and are the ones in charge if the Grand Marshal is absent. They are to be in charge of running their own training and events for the Legion, and are fully trusted to host them on their own.


    LEGATE
    Legates are considered to be the true core of the Legion. True warriors that are dedicated to the Legion and that have sworn their oath to it.

    They have been trained to the point of competency in their position and are hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication then the Grunts below them, and should carry a presence that is not to be trifled with.


    GRUNT
    Grunt is the beginning rank of the Legion, any dwarf can sign up and start their journey through the ranks as a Grunt. They will be trained in combat and discipline, leading to a quick experience as to how true Legion life will be.

    Once competent enough in listening to orders, combat and discipline Grunts will be promoted to the Legate after swearing their oath.

    One must be a Grunt for at least three stone weeks before becoming eligible for promotion. 

     

    QUARTERMASTER

    The Legion’s Quartermasters are crucial in ensuring all Legionnaires are sufficiently equipped and fed, ensuring that the legion is in a state of readiness at all times    

    It is the only non-combative role within the ranks,

     

    LONGBEARD
    Longbeards are retired Legionnaires; proven soldiers and are amongst the most experienced and disciplined within the legion. Former officers or those who have held the Longbeard rank and above within the legion can retain this rank and if they decide to re-join the legion they will be entitled to the rank of Legate. 

     

    FORMATIONS

    CjQW2xO5wu1T-7RaIoHboQ-IGAvf5mR3bIRk_iMJfYwLGhDHqU7rf-CQ7n8TjdahLwPsq1zFUqK_Di2gbScqCjgqYfH2JlhFsmsjaN9jn1EwOtP56GojM9u4iNZDkVm948G79_SV

     

    Vel

    - Vertical line.

    - Formation always has the leader in front

    - Line must not pass leader or break form during march

    - Not default stance when inactive

     

    Dree Vel

    - Multiple vertical lines.

    - Formation always has the leader in front

    - Line must not pass leader or break form during march

    - May be default stance when inactive if numbers exceed 8 soldiers

    - Continues going down in rows to accompany all soldiers

     

    Aemiz

    - Horizontal line

    - Formation always has the leader in front

    - Row will not be used during march

    - Default stance when inactive if number is less than 8 soldiers

     

    Tekom

    - Box

    - Formation has leader in the center

    - Important individuals will be hosted on the inside

    - Line must not pass leader or break form during march

    - Rarely used during march due to difficulty to maintain

    - Not default stance when inactive

     

    Thrimmek

    - Arrow Head

    - Formation has leader in the centre

    - Is shaped like an arrow head

    - Officers form the outer points of the crescent

    - Used to absorb charges, primarily infantry charges

     

    LEGION BENEFITS


    Being a member of the Legion is considered to be a full time profession, as such Legionnaires are rewarded handsomely. 
     

    EQUIPMENT
    All Legionnaires will be equipped with the finest dwarven armour and weaponry. Furthermore, they will have access to an abundance of food. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle.


    BARRACKS 
     A new recruit may gain free housing within the barracks indefinitely should they stay active within the ranks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding
    lands.


    PAY
    The commanding ranks of the Legion are expected to be grateful for the chance to lead the Legion, and are given no pay.

    Pay is as follows -

    Legate : 50 Mina per year.
    Grunt: 30 Mina per year.

    Quartermaster: 30 Mina per year.

     

    REQUIREMENTS

    In order to swear the Legionnaire’s Oath, you must pass the following requirements:

     

    One must be at least fifty years old

    One must be a dwarf or dwarven creation

    One must not be an Ironborn

    One is expected to have a good grasp of Urguanic Law
    One must commit wholly to the Legion, and be a part of no other guilds. 

     

    THE LEGIONNAIRE’S OATH

     

    Upon serving loyally as a grunt for at least 2 stone weeks, one can be chosen to become a Legate. Upon such day, the Grunt must swear the following oath. 

     

    Step forward, grunt [“Grunt’s Name”], and swear by the Brathmordakin, the names of your ancestors, and your own honor an unbreakable oath the following:

    I swear to follow my superior officers wherever they may lead me.
    I swear to obey orders with enthusiasm and without question. 
    I swear to serve under the standard of the Legion with honour.
    I swear to serve Urguan faithfully, to lay down my life to protect it if need be.
    I swear to respect the law with regards to civilians and my comrade in arms.
     I swear to follow the Legion
    “Congratulations. You are now a true Legionnaire.”

     

    MM_-MVnjBU1ASRpTq4Re74UWcfqUVpHjdb2HAyZ_hx6ZSg0DjnQNYd0Zux8eE1EQGQvBIjgefphFI4bWKEiuuBaj599j1aZssMyqIkGep0ue0DaaG1aVAL83sIGEmZO2onr9HzkpMi7ZlqzvJwE

     

    ENLISTMENT
    To join the legion, fill out the form below:

    Application Form

  2. VwL6B9iu891RU3IMQQWmSESc5lPTT4sSQitdhkFG7Gd8vlLlturumuoMZnPt1SVe1GPFdK1w41UwW3UNpTi6AYnNtcPY_H887HuMcJN-WvDp80w4h277QMwu9ICNibukhDX2V7T_Okiv-qw5DWCtCz4-TSi8JXdcWFnrFCUiYih9lhgOPX8fWXMYXzoi8wi4Vcv5UYuyN6KwKqj3Ik1Tg3Uqxb13jRHoDTXDyREctrLxp79ZmNyoCLQvuhNnlZ22Skr54qJzoGjnD6fRsb0OmLrErkAQXhP

     

    7th  of The Grand Harvest, 134 S.A
    7th of Sven’s Day, 460 FifAe
    ((24th June 2023)


    URGUAN-NORLAND TRADE PACT OF 134 S.A. 


     

    In the interest of bolstering Urguan’s trade relations, the following trade deal has been agreed upon:

     


    TERMS

     The Grand Kingdom of Urguan agree to -

    • Provide Norland with one tax-free stall of their choosing within the city of Kal’Kadrelaz

     

     

     

     The Grand Kingdom of Norland agree to -

    • Provide Urguan with one tax-free stall of their choosing within the city of Vjardengrad

     

     

     

    CONDITIONS

     

    • The Grand Steward reserves the right to review the terms of the aforementioned trading pact in one stone month.


     

     


              

                          Signed,

    Garedyn The Emerald
                                                  Grand King of Urguan, High Chief of Hefrumm, Chief of the Mossborn, Prophet of Yemekar, Zealot of the Triad

     

     Conan Goldhand
                                                  Grand Steward

     

        By the Blood of the Herald, Odin Freysson Ruric,

    High Chieftain of the Rurikkid, Jarl of Vjardengrad, Chieftain of the Freyssons

    yiva1a8Ki4WDtOkEHDLsb4qUFPaPkBYD9nV9JUagGENBabdfEPq7IxpkggzOx8LM16Pz1RWHRMX7FBdx9O4BQVM8lz6HppSEtM9T65aby5nvJlzD7NCfIn1_3o6yPsumWlVIno95edmFJ3WvfBbC9g

  3. -TSi8JXdcWFnrFCUiYih9lhgOPX8fWXMYXzoi8wi4Vcv5UYuyN6KwKqj3Ik1Tg3Uqxb13jRHoDTXDyREctrLxp79ZmNyoCLQvuhNnlZ22Skr54qJzoGjnD6fRsb0OmLrErkAQXhPjOV8IFnGjvgWua7UH-X6Ao0RP4V3wBtJSO9gwxV9xn2KtYcscX-kjzCG4TSbG1DEZBGZDRHo5pP3KNbKmuroECUtuVmnLTvgn6r-yO4nk8SGXu1hF2aXUSZKk1mSTgSx14jSJYGozPVzJpdz-WgBHp4


    The 1st Grand Auction

    ((Sunday 25th June, 3pm EST))


     

    At the end of this stone week, the 1st Grand Auction of Aevos shall be held. Aristocrats and wealthy individuals are all invited to attend and sell their own goods. 

    It must be stressed that this auction is for high value items only. No items estimated to be worth less than 100 mina will be permitted.

    Anyone wishing to bid in the auction must provide proof of necessary funds before the auction begins.

     

    Auction Lot

     

    LOT #1

      One Servus Golem

     

    image.png.694810d5572f3e6b824211ebbe0b1815.png

     

    Spoiler

    Mindless, basic constructs with a core of silver and aurum coiled about a clump of pyrite, Servitor Golems are intended as unthinking, untiring laborers which are assigned repetitive tasks which would otherwise be the work of more menial tradesmen. They are incapable of direct speech, and are bound to listen to their Creator’s orders given they lack any sense of thought or sapience. They are incapable of housing Auxiliary Sigils. 

     

    Height Limitations: 2ft - 5ft

    Strength: Akin to an adult Halfling at the weakest, while bearing that of an adolescent dwarf at the strongest.

    Durability: Their bodies require [3] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [2] strikes from a bladed weapon, or [1] with a blunt weapon or pickaxe.

    Speed: Immensely swift and nimble given their size, though they will flee from combat as such is not in their nature. 

    • Servitor Golems cannot participate in combat whatsoever, and are solely NPCs to aid in menial labors or to serve as additives to non-combative roleplay. 

     

    Estimate 300 - 350 Mina

    Reserve: 200 Mina

    LOT #2

      Red Ember

    e-wZ8apQZ5aVnDT-4TN26HSGpXqWILYv-GmvyT53n3LLMs_kdjkoTGLu5iDAGoJ0vKR9X6nE4QqSnzJbP2uunkauw43UOFZR8vjhRzJ_xJTbEnAyvE_AFndQmRg3KsLPdFC5CCDvJLbx0Jvc8xNVk78

     

    Estimate 400 - 600 Mina

    Reserve: 200 Mina


    LOT #3

    Karaad Evraal

    JArPJHfrkaCxNl3ruDEt1hQ3DrA17YoNagkBAbdQ-aBlwq9y5y6jwPfJMeK3znBdTMKjzvFaBLd-p4ZAR6-SlNTCoDtLQ4RULLkF4k3D72RzEDj3XKVSvlBIaoyMQZYCKrDxeuzPGX8OhpSc75EKxnI
    Estimate - 600 - 800 Mina

    Reserve - 300 Mina

     


    LOT #4

    A Sizeable Plot of Subterranean Land

     

    25 x 25 Plot. No Spooks.

    The land shall still belong to Rozan (located within the Iron Horde), however the buyer can do with it whatever they see fit, provided they follow Rozan and Iron Horde Law.

    The buyer will still answer to the rex and Duke of Rozan.

    If the land is abandoned for a period of four stone weeks the Duchy reserves the right to take action.
     

    Estimate - 700 - 800 Mina

    Reserve - 650 Mina

     

     

     


    LOT #5

    One Mundus Golem

     

    A voucher, redeemable for one Mundus Khoren, fully customized to the client's wishes.

    Spoiler

    The most basic type of Golem, which a Golemancer first learns to craft. Their core is typically the size of a Human or Orkish heart, and does not deviate from the standard core template - the gemstone being used as its core being solid quartz. They are the most utilitarian of their kin, for while they are not the strongest, nor are they unfeeling servitors, the Basic Golem is capable of housing [2] Auxiliary Sigils, and possesses a degree of dexterity lacked by their larger cousins. The smaller they are, the swifter and weaker in strength they shall be - while the larger, the stronger and slower. 

     

    Height Limitations: 5ft - 8ft

    Strength: Slightly above Peak Human Strength if below the height of 6’5, with any larger possessing strength up to the degree of an Uruk. Strength depends on the race they are most closely modelled after, ultimately.

    Durability: Their bodies require [4] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [5] strikes from a bladed weapon, or [3] with a blunt weapon or pickaxe.

    Speed: Slightly slower than the race they are closest in stature to, retaining [4] blocks of movement speed in standard combat


    Estimate - 4000 - 4500 Mina

    Reserve - 3500 Mina

     

     

     


    LOT #6

    One Brutus Golem

     

    A voucher, redeemable for one Brutus Khoren, fully customized to the client's wishes.

    Spoiler

    The largest and strongest of the average Golems, with a Core roughly the size of a human head and built around a solid, colossal diamond - alongside the Aurum used to craft its core needing to be reinforced with steel to ensure it does not shatter under its own immense power. These will often be one of the rarest, simply for their make requires immense dedication and time, needing to be created painstakingly over [1] IRL week of roleplay. 

     

    These are often the most stubborn of Golems, usually holding a great affinity for work in civilian trades where an excess of strength is required - hence their usual title of ‘Brawn Golems’ - though they also find occasional use as the bearers of siege weapons or as living battering rams, due to their sheer durability. These Golems lack much in the way of dexterity however, and are incapable of fine tasks or holding smaller items. They are capable of housing [1] Auxiliary Sigil.

     

    Height Limitations: 8ft - 12ft

    Strength: Slightly above that of an Olog’s

    Durability: Their bodies require [7] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [5] heavy strikes from a bladed weapon, or [4] with a blunt weapon or pickaxe.

    Speed: Comparable to a Pale Lord and being slightly slower than an Olog, retaining [3] blocks of movement speed in standard combat. 

    • Brawn Golems are not terribly swift in the least, and should one dedicate their focus to evading attacks, would be able to do so reliably. However, they are capable of building up speed deceptively quickly if allowed to do so, much akin to a charging hippo. 

    • Brawn Golems are incapable of wielding weaponry to any degree of competency outside of crude improvisations, or simpler weapons such as large but basic hammers. 

    • Brawn Golems experience the mentality of ‘Built for Eternity’ much more acutely than Basic Golems, and such is greatly exacerbated for this specific type of Golem. 


    Estimate -  6000 - 6500 Mina

    Reserve - 5000 Mina


    LOT #6

          The Building Services of Gotrek Industries 


    Suitable for a 30 x 30 build

     

    Estimate -  400  - 500 Mina

    Reserve - 400 Mina


    LOT #7

          Grand Emerald Belt

     

    image.png

     

    Estimate -  100 - 150 Mina

    Reserve - 50 Mina

     

    LOT #8

        Tablet of the Deserts

     

    A decorative solid magegold tablet shaped like a rectangle about a foot long and 6'' wide, covered from top to bottom in dwarven symbols, and a symbol for rock in the center of it.

     

    The enchant requires 4 emotes to use, 1 to activate, 3 to build up and cast. The storm of sand summoned has a diameter of 5 blocks and lasts for 4 emotes, when used and struck upon a target, the sand will cause temporary blindness and up to two emotes after they emerge from the storm. The enchant is activated by tapping the earth symbol and has 1 use per combat encounter before recharging on its own.

     

    [Item follows redlines for Earth Evocation, Sandstorm, Transfiguration, Potent Enchantment and all redlines for Enchanter's weakness.]

     

    ((ST APPROVED))

     

    Estimate -  600 - 750 Mina

    Reserve -200 Mina

     

    Submitting Your Item For Auction

     

    Please complete the following form - 

    Item Description ((Please include screenshot)) :
    Estimate :
    Reserve :

    All items sold at auction are subject to 10% commission on the final selling price. 

     

    Location

     

    The Auction shall be held within the amphitheater in Urguan’s Capital of Kal’Kadrelaz. 

    It is located on your first right as you enter the city. 

     


                       

      Signed, Conan Goldhand
                                                  Grand Steward

     

     

     

     

    image.png

  4. ikKwupWDopXKS0VF5uS9ydjSa3d51jBHSbuT34nJF6sFKUfJ8ARbhCdOosO3gA2z-JlO6OWz4Ydo3FtTpVpI2SYc0V43uJf7EGyFQkznDnOuz-Sa6xb-nv6W_3GZzSohQfh0yuIqk5yGbsVx7e8QuZA-TSi8JXdcWFnrFCUiYih9lhgOPX8fWXMYXzoi8wi4Vcv5UYuyN6KwKqj3Ik1Tg3Uqxb13jRHoDTXDyREctrLxp79ZmNyoCLQvuhNnlZ22Skr54qJzoGjnD6fRsb0OmLrErkAQXhP

    13th of the Snow’s Maiden, Year 134
    ((22nd June 2023)

     


    URGUAN-NÚMENDIL TRADE PACT OF 134 S.A. 


    In the interest of bolstering Urguan’s trade relations, the following trade deal has been agreed upon:

     

    TERMS

     The Grand Kingdom of Urguan agree to -

     

    • Provide Númendil with one tax-free shop/stall of their choosing within the city of Kal’Kadrelaz


     IN RETURN

    The Exilic Kingdom of Númendil agree to - 

    • Provide Urguan with one tax-free shop/stall of their choosing within the city of Númenost. 

     

    CONDITIONS

     

    The Grand Steward reserves the right to review the terms of the aforementioned trading pact in one stone month.

     


    djfsoXs5CJuTQ4pKxlyoHvC-fGCy18VLdiQmLWTD4CXPnEEFadBt-_Z2DnmdigtaJLWrIX1cinVSj5K4A1g72VBYlbF_7K1FiLZ1VkMQyfAesXLzh8S9UcjydjTihScy4b7RrVvXc3OkN_LIuwUTyks

    The Grand Steward would like to thank Barundin Goldhand for his proactive contribution to the Grand Kingdom in negotiating this agreement.


              
                          Signed,

     

     Conan Goldhand
                                                  Grand Steward

     

    Gareyn The Green
    Grand King of Urguan, High Chief of Hefrumm, Chief of the Mossborn,
    Prophet of Yemekar

     

     

    Ser Alwyn II of House Glennmaer
    Castellan of Númendil, Templar of the Archangel Michael, and Knight of the Realm

     

  5. 9 minutes ago, _RoyalCrafter_ said:

    "Nae offense teh ye Conan, ye are a buddeh o moine. But when teh demons attacked us a few stone days ago, ye could nae flip teh lever to close teh gates." He commented to himself sighing. "Though it is true, that oi lack experience. I 'ope teh make up for et with effort. Yemekar and Armakak guide ye Conan. Oi respect ye greatleh as a greybeard" He nodded, and continued to organise many files and folders of the resources pouring into Urguan, and tax ledgers and so on in his office.

    "Nae offense t' ye Garedyn, but maybe as steward ye' could've ensured t' kingdom has a gate system that actually works. And could ye' remind me who it was t'at rode to the paladins and summoned them? I appreciate all ye' do. But don't count yer chickens before t'ey hatch beardling."

    is what Conan would reply if he had heard this comment.

  6. -TSi8JXdcWFnrFCUiYih9lhgOPX8fWXMYXzoi8wi4Vcv5UYuyN6KwKqj3Ik1Tg3Uqxb13jRHoDTXDyREctrLxp79ZmNyoCLQvuhNnlZ22Skr54qJzoGjnD6fRsb0OmLrErkAQXhP1VUEtpCEO3N00ZUxJn2a-3vpLK-5RXyJxWIm_hlPyjPZsOd4gpLKPm6GH6gW5TmrzT0p3TF1gB_8w4dv8_9UUTLl0yBAQuor8Qq2HRExTnWA8ayDXBFYuvUG4ZFTNAgcN0aycpbFqkYXDe4z7NsHDu0

     

    10th of the Sun's Smile, Year 133 

    ((18th June 2023))

    Conan would clear his throat, before speaking to a crowd gathered in the square

     


     

    For the sake of this Grand Kingdom, I shall not waste time in explaining my own credentials as my own appearance speaks volumes. 


    I shall aim to speak clearly and concisely. 

     

    As you gaze upon me, the beads on my beard and every wrinkle upon my face tells a story.

     

    And if I were to recount my past and mention every achievement I have accomplished, we could very well be here all day.

     

    For over 500 years, I have faithfully served this Grand Kingdom and dedicated myself to it with unwavering loyalty, just as many of you have.

     

    Yet throughout my lifetime, I have stood beside more than 20 Kings, where I offered my expertise and support.

     

    Not only this, I am a hero to some during the Eighteen Years' War, where I lost my own hand in the process.

     

    Yet despite these many years of experience, I had never sought out for power and quite frankly, it saddens my old dwarven soul to see this Kingdom in its current state to where I feel obligated to step forward to perhaps lead this Grand nation.

     

     

    I have purchased every gem, every mineral, every heirloom imaginable over my years as a merchant, and I have learnt that you cannot buy experience.

     

    If elected as Grand King, I shall use my expertise as a Goldhand merchant to embark the blessings of Armakak in refilling our coffers, resetting the cultural foundations, and steering our beloved Grand Kingdom towards a brighter future. 

     

    It is fair to comment that Garedyn the Green has more selflessly served this kingdom than I in recent times. By his own regard, he's practically been running the kingdom throughout the past two reigns - and look what state we're in. He is too young to inherit a Kingdom in such a state. Urguan right now needs a calloused and grizzled old dwed such as myself.

     

    A veteran, a leader.


    My plans are clear and actionable, and my reign will be brief.

     

    Garedyn will be a good king when he runs at the next election, because I will ensure he inherits an Urguan with an enriched culture and treasury.

     

    That is all.


     

  7. -TSi8JXdcWFnrFCUiYih9lhgOPX8fWXMYXzoi8wi4Vcv5UYuyN6KwKqj3Ik1Tg3Uqxb13jRHoDTXDyREctrLxp79ZmNyoCLQvuhNnlZ22Skr54qJzoGjnD6fRsb0OmLrErkAQXhP1VUEtpCEO3N00ZUxJn2a-3vpLK-5RXyJxWIm_hlPyjPZsOd4gpLKPm6GH6gW5TmrzT0p3TF1gB_8w4dv8_9UUTLl0yBAQuor8Qq2HRExTnWA8ayDXBFYuvUG4ZFTNAgcN0aycpbFqkYXDe4z7NsHDu0
    4th of The First Seed, Year 133
    June 16th 2023


    A RULER WITH A GOLDEN FIST



    [!]In the square of Kal’Kadrelaz a venerable Dwed with pure white hair steps forth to make a speech. 

     

    “Fer too long, Urguan has suffered wit’ a lack of a common goal, and an’ empty treasury”

     

    “Now is not t’ time t’ vote fer a beardling, a lad who despite his merit, is inexperienced and naive.

     

    “As King I shall do teh following” The grizzled dwarf would clear his throat.

     

    Rejuvinate the Legion:

    The formidable army that once stood as the pinnacle of strength and unity. Like the tightly woven strands of an unbreakable thread, the legion binds our kindred spirits together, forging a bond stronger than steel. It is through the legion's resolute valor and unwavering loyalty that our people once found solace and inspiration. The Legion shall be restored and each dwed will be encouraged to join. The separation of church and state will remain. However, every other aspect of dwarven life (such groups such as the Miners Guild and Merchants Guild, which in the past have fell under the umbrella of the workforce) will be absorbed into the Legion. Pay will be fair and well earnt. Progression through the ranks will be earned not solely through fighting prowess, but through contributions to the greater society as well. Once established, war games will be scheduled with our neighbouring nations, to remind everybody of the true strength of the Dwarven Legion. 

     

    Focus on Internal Matters

    Shadows of discontent and turmoil have cast a veil over our realm. Internal issues plague our once proud nation, demanding our undivided attention and resources. It is in this moment of self-reflection that we must prioritize the mending of our own wounds before extending our hands in alliance or partaking in conflicts that bear little relevance to our dwarven heart. Our focus, unwavering and resolute, shall be directed inward, nurturing our kin and nourishing the embers of our heritage to restore Urguan's former glory. Only when our coffers are replenished and our army stands tall once more shall we reconsider our stance on alliances and treaties. In embracing neutrality, we open our doors to all nations, enticing them with the craftsmanship and riches that flow from our forges. Regardless of which banner claims victory, our dwarven wares shall find their way to every corner of the realm, ensuring our coffers overflow with the spoils of a prosperous trade. Let it be known that Urguan, shall rise stronger than ever before, impervious to the whims of distant wars, as we forge our path towards a future where our nation stands united and our dwarven legacy is restored to its rightful place.

     

    The City of Kal'Kadrelaz 

    “The Grand Kingdom of Urguan”, it is evident that a city befitting our illustrious title is deserved. Thus, we shall embark on a quest to create a city that resonates with the grandeur and magnificence of our realm. With unwavering determination, we shall explore both subterranean depths and alternative possibilities, refusing to settle for a city that fails to fulfill its purpose. While plans for a new city are being meticulously finalized, we shall make use of our current resources, diligently constructing additional underground houses to accommodate our people's needs. Moreover, the streets of our city shall be adorned with vibrant stalls, offering a bustling atmosphere and inviting both tourists and visitors to experience our dwarven heritage. A comprehensive revamping of the city's external layout shall be undertaken, ensuring it becomes a captivating destination for all who grace its borders. Let it be known that no stone shall be left unturned as we endeavor to craft a city that not only befits our kingdom's grandeur but also welcomes and enchants those who venture within. 

     

    Agricultural Revolution

    You pay your taxes, I keep your belly full. It is with a profound realization that we must acknowledge the untapped potential of our dwarven technology in revolutionizing the realm of farming. We, who have always been at the forefront of innovation and engineering, must harness the power of our ingenuity to transform the way we cultivate the land. It is true that our farming techniques have fallen behind, but this setback presents an opportunity for us to showcase the brilliance of our dwarven minds. With our expertise in machinery and mechanical marvels, we can introduce automated systems that streamline farming processes and increase productivity. Imagine fields adorned with intricate irrigation systems, powered by the steady flow of underground rivers, ensuring optimal hydration for our crops. We can design and construct specialized farming implements that minimize labor while maximizing efficiency, enabling us to till the soil with unparalleled precision and speed.

     

    New Ideas

    For too long, the ideas of beardlings have fallen upon the deaf ears of stagnant rulers. Too many buffers stand in the way of their innovation. As a result, beardlings who could’ve served us mightily become disenfranchised with Urguan and ultimately leave the kingdom. This will stop. There will be innovation grants and rewards for those presenting the king with fresh ideas.

     

    “And most importantleh…”

     

    MAKE LOTS AND LOTS OF MONEY

    In the annals of our kingdom's history, never before has there been such an urgent need for a Goldhand to rise and lead. A true master in the delicate art of amassing wealth. The dire situation of Urguan's mounting debt leaves us with little choice but to summon the expertise of those who have devoted their lives to the pursuit of coin. We cannot rely solely on taxes, for it would take over six long months of toil to repay our debts, a burden too heavy to bear. This shall not stand. We shall defy the odds and liberate ourselves from this fiscal burden within a mere two stone months. To achieve this, we shall implement mine permits, granting us access to the hidden treasures within the earth. Our skilled artisans and craftsmen shall labor tirelessly, fashioning exceptional wares that will captivate the markets. As our mines yield their wealth, we shall delve deeper, unearthing new veins of prosperity. In this endeavor, every dwed, no matter their station, shall have a vital role to play. Together, we shall revive the wealth and opulence of Urguan, ensuring that our kingdom shines once more as a beacon of prosperity and abundance.

     

    "Also, all council meetings will be held in the tavern."

     

     

     

     


  8. A MISSIVE WOULD BE POSTED UPON BILLBOARDS ACROSS THE REALM


    Attention, esteemed denizens of Aevos! Prepare to embark on an unforgettable journey as the Goldhand Clan, masters of prosperity, reveals a treasure trove of extraordinary goods for your delight. Behold, for we present to you a rare opportunity to acquire coveted items that will elevate your experiences and ignite your imagination.

     

    Amidst the bustling streets of Kal'Kadrelaz , the Goldhand Clan's renowned iron stall stands as a beacon of industry, its shelves adorned with the essence of progress. Here, we invite you to acquire this invaluable resource at an astonishing price of only 0.5 Mina per unit. Unlock your creative potential and bring your visions to life with the malleable power of iron. From the simplest tools to the grandest constructions, its transformative properties await your skilled hands. As a testament to our commitment to fair and equitable trade, we welcome vendors with surplus iron to our thriving marketplace. For every unit of iron you bring, we offer a generous compensation of 0.4 Mina. It is a symbiotic exchange, where both parties reap the rewards of a harmonious transaction. Convert your excess resources into immediate prosperity and forge a lasting partnership with the Goldhand Clan.

     

    But our offerings extend beyond the realm of industry. Prepare to be enchanted by our majestic horses, bred to embody the perfect blend of speed and endurance. Imagine the wind in your hair as you ride these magnificent creatures, their powerful strides carrying you swiftly through the land. Now, you have the exclusive opportunity to own one of these exceptional equine companions for a mere 20 Mina. Revel in their grace and strength, and experience the world from a new perspective. 

     

    Spread the word far and wide, for these remarkable prices are a testament to our unwavering dedication to customer satisfaction. Your investment in our wares promises exceptional value and a transformational experience. With each purchase, you become part of an elite group of discerning individuals who understand the true meaning of quality.

     

    Step into Kal'Kadrelaz and follow the path to our iron stall, the first you encounter upon entering. It is a place where industry and innovation intertwine, waiting to fulfill your aspirations. Embrace this auspicious moment, seize the treasures that await, and inscribe your name upon the annals of prosperity.

     

    Any queries please send a letter.

     ((IGN: PJTips)) 

     

    Yours faithfully,

    Conan Goldhand, Elder of the Goldhand Clan




     

  9.  

    The Goldhand Clan Revival

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    Any dwarf with ambitions to acquire vast sums of wealth, is almost certainly a Goldhand. 

     

    The Goldhand Clan are dwarven merchants at heart. They embody the utilization of greed for dwarves, and the advantage it brings when dealing with others in matters of trade. Quick witted, and always looking for a good deal, they often make up the upper echelon of dwarven society, constituting dwarven aristocrats. 

     

    The Goldhands are devout worshipers of the Merchant Brothers, Armakak, the God of Trade, and Grimdugan, God of Greed. Every aspect of Goldhand affairs are permeated by their faith in the two Merchant Brothers, from the way they conduct business to their weapons and gear. A Goldhand seeks to balance both Armakak and Grimdugan, and over the course of joining the clan they will learn how to do so. For Goldhands, to truly be in the Clan is to combine both aspects of the Merchant Brothers. Balance is an integral part of the Goldhand identity, and is praised.

     

    A true Goldhand believes and acts out the balance between Armakak and Grimdugan. By this they praise and enact The Merchant Brother’s will through their work.

     

    Money makes the world go round. They believe that not might, but MONEY makes right. Anything can be achieved, for the right price.

     

    "Born of the First Merchant, Tungdil Goldhand.

      Said to be descended from The Merchant Father himself.

      With Gold and Silver flowing through your body.

      Priceless gems adorning your clothes.

      Coin filling your pocket.

      You are of a Noble Clan.

      You are a Goldhand." 

     

    Perhaps centuries ago, these words rang true. However, in Almaris the Clan Lord Conan Goldhand returned to see that the clan vault stood empty. Certainly the most dreadful sight a Goldhand could ever imagine. In a bid to restore the clan to its former glory, a new set of rules and traditions have been introduced. 

     

    THE RULES OF TRADING 

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    Created by Conan Goldhand, The Rules of Trading can be seen written in gold on the front page of The Book of Trades: The Rules of Trading make up the fundamental philosophy each Goldhand must follow. It is the only way to please the Merchant Brothers and the First Merchant. 

    Every Goldhand must swear an oath to follow the Rules of Trading. Any Goldhand who is deemed to have broken the rules is permanently exiled and deemed unworthy. 

     

    1.  GREED IS GOOD 
    2.  DO NOT TRUST ANYONE WEARING ROBES BETTER THAN YOUR OWN

    3. EVERYONE IS A POTENTIAL CUSTOMER

    4. YOU CANNOT MAKE A DEAL WHEN YOU ARE DEAD 

    5. THE MORE GOLD YOU HOARD, THE HIGHER YOUR PRICE WILL BE AT THE AUCTION OF THE DEAD

    6. ONCE YOU HAVE THEIR MINA, NEVER GIVE IT BACK.

    7. OPPORTUNITY PLUS INSTINCT EQUALS PROFIT

    8. A GOLDHAND WITHOUT PROFIT IS NO GOLDHAND AT ALL

    9. WAR IS GOOD FOR BUSINESS

    10.  PEACE IS GOOD FOR BUSINESS

    11.  A GOOD LIE IS EASIER TO BELIEVE THAN THE TRUTH

    12.  GOLD LASTS LONGER THAN FRIENDSHIP

    13.  NOTHING CAN TARNISH THE SHINE OF GOLD

    14.  ALL SALES MUST BE RECORDED IN THE BOOK OF TRADES

     

    TRADITIONS

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    Clan Meetings

    Each stone week the entirety of the clan meets to discuss any new entrepreneurial ventures they have begun, market prices, and most importantly how many trades they have made. 

     

    Counting the Coin Ceremony

    At the end of each stone month, each Goldhand’s profit is counted and totalled up. It is then placed into the vault for safe keeping. A feast is held for the Clan Member who has achieved the most trades in that month. 

     

    Burial

    A coin is placed over the deceased tongue, all the material wealth they managed to gather throughout their life is placed around them. Then they are cast in Gold. A summation of their life's value. 

     

    HISTORY 

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    Such a rich clan has an equally rich history. 

    Spoiler

    The Noble House of Goldhand extends far back into Dwarven history. The line goes back originally to Tungdil Goldhand, the fifth son of Urguan. The house originally began in Kal’Urguan where the sons of Tungdil Goldhand proudly and honorably served the nation. As time went on the size and prosperity of the house grew. Sons served in the military or the mines, and daughters married well, solidifying strong political alliances. Many of the stories of the individual house members have been lost over the years to the wear and tear of time, but several journals remain to chronicle the participation of the family in great wars and the proud service to the Dwarven crown.

     

    The Archives of Aegis:

     With the building of Kal’Alras, several of the Goldhand’s saw an opportunity in the making. The fledgling city would need wealthy and powerful Dwarves to make it prosper. Virtually all of the members quickly joined the Guardians, the military of Kal’Alras, to help fight off bandits and other undesirables while the city was formed. As time progressed the family became more deeply rooted in Kal’Alras. Friendships were formed between the Baron and Overseer. The family also had high ranking positions in the military and a spot on the Council of Kal’Alras. As tensions against the mother city of Kal’Urguan, Kal’Alrasians prepared for a fight against the capital. The city had grown into a multi-racial area, and a war between the Humans and Dwarves put everyone on alert. During the attack by the humans on Kal’Urguan, the Goldhands turned out in great numbers to defend their Dwarven home. But when the dust settled it was clear that Kal’Alras was going to secede. A division in the clan was formed as the Alrasian Goldhand’s who had grown in power in Alras decided to stay, and the rest of the clan who felt stronger ties to Kal’Urguan. This division has lessened over time, and while House Goldhand is once again a solid family, many members have not forgotten the disagreement. Forgiven but not forgotten. With the war over, and Alras declared a new nation, the Goldhands in Alras hung up their axes and turned to the merchant business. Their business flourished and they soon became one of the leading merchant families in the area. Stores opened in Kal’rog, Kal’Urguan, Alras, and Al’Khazar. Business in all of the stores flourished especially the store in Al’Khazar. The Goldhands became some of the richest Dwarves in all Aegis. The focus on merchant affairs led to political life falling by the wayside. The new Alrasian Council was formed leaving out the majority of the old Alrasians, Goldhands included. The name Goldhand diminished in Alras, where once it was a well-known name. The family fell upon hard times. The vast warehouses in Al’Khazar fell to the noxious cloud. Troubles between parts of the Dwarven nation and Alras made the once-great merchant city unpleasant for Dwarves. Many of the Goldhands had to choose between their city and their dwarven brethren. The choice was easy for most: honor-bound to the Dwarven nation, dismayed that Alras had forgotten its roots, and disgusted by some of the blatant discrimination in Alras, all the Goldhands returned to the home of their forefathers. The halls of Kal’Urguan once again rang with the jingle of Goldhand coins. The return to Kal'Urguan was short-lived. It was not long before the reach of the undead extended to the mighty dwarven capital. Lava fell from the ceiling and over the great fortress. Undead poured down the grand-stairway and flooded from the mines. It was all the Goldhands could do to carry their clan's sacred items from their clan hall. Soon the family became separated as the survivors of Aegis retreated into the verge. Amongst the masses of refugees, it was difficult to stay together and in the rush of people to the boats, the clan was split.

     

    The Archives of Asulon:

     After finding the new Dwarven capital, the clan was reunited and a clan hall in the city. Gone were the vast sums of wealth that the cousins had held back in Aegis, but the clan was happy to have good solid stone over their heads and dwarves to rely on. Once again they had a starting point to build up their business once again. Gulroid stepped forward as clan leader and attended many meetings of the dwarves at this time, representing his clan to the best of his ability. He was disgusted however by the lack of productiveness that the clans had, and that none of them seemed to be able to agree. Just when the Goldhands thought they had a stable place to live once more, a dragon forced the dwarves out of Karik. The clan splintered off, with Rasun and Gulroid heading back to their ranch in the wilds, and Dunhagen and Delios heading to Salvus where the clan owned a small shop. The war with Salvus has hurt the Goldhands as much of their stock in the city has been pillaged or has gone unaccounted for. More recently there have been new additions to the clan. Algoda Goldhand survived the flight from Aegis and the undead threat and was welcomed with much feasting and ale drinking. Moruk and Gorum Goldhand married into the clan helping to solidify the strong dwarven blood as Frostbeard and Goldhand blood were merged. The clan has retreated to their holdings in the wild as plague has gripped the land. Having found an abandoned fortress, the clan is restoring it and giving the Goldhand heirlooms a proper place of honor once more.

     

    While the Goldhands were constructing the fortress the situation in Alras deteriorated. The death of High King Syrio sent a shockwave through the members of the clan who had once called Kal’Alras home. Suddenly there was hope kindled as it was clear that Alras was fading quickly. The reign of High King Aislin was short. Gorum and Moruk were present when the new High King succumbed to madness. Through diplomatic and military strength the Nation of Alras was once again under Dwarven rule and in the hands of the Goldhands. With the power of Alras given to the Goldhands by Paragon Kjell, the Goldhands went about dismantling vast parts of the city that had long been abandoned. The underground Dwarven District would become the new Goldhand Clan Hold and the outer city would house the inhabitants of other races who had long called Alras home. There were other changes as well. Under Rasun’s rule, the city restored its old flag and colors and reclaimed its long-abandoned name: Kal’Alras. Not all was easy for the Goldhands during this time. There was unrest among the clans and the Dwarven nation was under severe strain. The Noble clans ended up in a position where they controlled and ran their own holds as city-states, each having separate representation, militaries, and social structure, but uniting when there were outside threats. And these threats did rise. Most recently a long and bloody war with the Orcs cost the lives of many Dwarves. The capture of the farms by the Orcs forced the Goldhands to relocated the farmland. This area was eventually recaptured but scaring to the land due to the tolls of war were immense.

     

    The Dwarven treaty with the Orcs, ending the bloodshed between the two races did not sit well with many Goldhands who felt that the other clans were dishonoring their ancestors and the dead who had so valiantly fought the Orc scum. But in a meeting with other clans and the new Rex of the Orcs, the Goldhands were outvoted and the Dwarven Nation as a whole declared a truce. This was partially due to the threat of the human nation and also a rising sense of darkness and foreboding coming from the sightings of necromancers roaming 

     

    around the reaches of Asulon. As the ink dried on the truce between the Orcs and the Dwarves, a war began in the south. The insults of the Teutans could not be ignored and a  

    bloody battle was sparked that ended in catastrophe. The battle left the Dwarven army in retreat and the whereabouts of many Goldhands unknown. During this tumultuous time, the Goldhands were approached with an offer that they could not conceivably refuse. Queen Kyral Hightower brought an offer to buy the city of Kal’Alras the much of the surrounding land. Due to the relocation of the Dwarves to Kal’Karik, and the geographic location of Alras, the Goldhands accepted the trade.

    Most recently the Goldhands have supported the dissolution of the Noble Council with the election of King Hiebe and the restoration of a powerful monarchy to once again lead the Dwarves to a golden age. After the trade of Kal'Alras, and the Dwarves returning to their ancient city of Kal'Karik amongst the mountains, the Goldhands resided in the noble district of Clan Goldhand. There housed many of the Goldhands that came on the journey to their ancient home. After years of peacefully residing in Kal'Karik, Gulroid the former Clan Father has fallen ill and sick. He retreated to the ancient hold of the Goldhands near Kal'Anart and lived there for the time being. During this time, the Goldhands had fallen into disarray as the leadership of the clan slowly deteriorated. In this time Rasun Goldhand also vanished. The knowing of him being alive or dead is not known, and the only note of Rasun is that he vanished into the wilds and was to be never seen again.

     

    The dark days of the Goldhands loomed over the clan and the clan fell into darkness without leadership. The Clan Father Gulroid had fallen ill, and the one who many Goldhands looked up to, Rasun has gone missing without a trace. The remaining Goldhands that still reside in the grand halls of Kal'Karik grow weary of the disappearance of leadership among the clan, and soon later William of the Goldhand Clan called forth a meeting with his kin to discuss the current happenings of leadership and the future of the clan. After days of discussion in the Goldhand Hall in Kal'Karik, it was decided that Thoak Goldhand would venture forth and make way toward the ancient hold of the Goldhands, and consult with Gulroid in his current state about the future of the Goldhands. There it was decided by Gulroid himself that Thoak becomes the new Clan Father and that Gulroid would step down because of his current state of illness. Thoak Goldhand himself promised that he would bring back the nobility of the clan, and the pride and honor that the clan once held.

     

    The Archives of Anthos, and Elysium:

    Nothing much can be said about Elysium. It was said that Thoak Goldhand established a small settlement outside of the Urguan Hold near the mountains for those seeking work outside of the small hold. It was great while it lasted, however, most of it was wiped out due to the great volcano nearby erupting and sending the village to its fiery doom. After the destruction of Elysium the Clan found themselves on the shores of Anthos. Thoak with the help of Rasun, and Gulroid’s son Hoff managed to strike great trading deals with the humans of Oren and neighboring clans within Urguan. Because of these deals, the clan managed to purchase the largest, and most opulent clan hall within the city of Kal’Azgoth. Not only did the clan manage to claim the largest piece of property in the Grand Kingdom, Thoak also managed to secure the position of Yemekar’s Pick, and lead the workforce within Urguan. Because of Thoak’s status within the Realm he was able to claim both Blacklight Hold, a farming fortress within the depths of Kal’Azgoth, and Kastoria village after disposing of a heretical and treasonous group of elves that resided within the village. This prosperity did not last long, however. After being overburdened with work commissioned by the Grand King, Thoak decided to step down from Yemekar’s Pick, and hand over his holdings to someone more ambitious. 

     

    After several years of seclusion, the Clan saw little productivity during this time. Most clansmen had gone missing or had died due to natural causes. The long drawn-out war between the Grand Kingdom and Oren had stagnated trade and reduced it to nothing due to how dangerous the roads were. It wasn’t until much after the war that Thoak emerged from the shadows and struck opportunity where he could find it. With the help of the Ironguts, Thoak established a small hold outside of the relocated capital of Urguan and attempted to pursue a political position within the Grand Kingdom. However, because of Thoak’s close ties with Oren and his fondness for their architecture, he found it rather hard to find any position as his fellow cousins viewed him as a traitor. Before the second started between Oren and Urguan, Thoak established talks with King Heinrich of house Carrion in hopes of bringing the war to an official end. Not only did Thoak seek peace, but he also wished for a reformation within the government of Urguan. Due to these two factors, the Ironguts sided with the Goldhands and their hold remained a neutral hub for most of the war.

     

    The Archives of Aethera:

     The history of Aethera could be seen as short, and tumultuous. Before making landfall on Aethera, Thoak won the election of Grand Merchant within the Grand Kingdom. Many cousins of Urguan enjoyed the idea of having a Goldhand as the Grand Merchant and had high hopes for his work. Thoak began his work shortly after the election and began planning how taxes would be handled. Having learned how the humans of Oren handled taxes, and how automated things to be he thought that it would be a great idea to implement this system into the Grand Kingdom. The system worked great within the kingdom, and Thoak won the praise of Grand King Fimlin Grandaxe as this system proved to bring in the greatest amount of wealth. Not only did Thoak bring in a flow of wealth for the Grand Kingdom, but he also brought in a large sum of wealth for the clan, and himself. These times were short, however. After a short time of settling in Aethera, the city was besieged by a cult of Iblees worshippers emboldened by Iblees return after the events that took place in a far off distant dwarf hold. Much of Thoak’s wealth was taken after the siege by this cult, and not much is known of what had happened to it. After the cult was destroyed and the city reclaimed, an Irongut settled in Thoak’s old manor however it is unknown if he himself had recovered anything belonging to the Goldhands.

     

    The Archives of Vailor:

     The clan, though small, was lead shortly by Finian Goldhand, his age of revival hitting its peak before departing on pilgrimage. After many passings, the title of Clan Father was held by Conan Goldhand, whom lead what was left of the once again splintered clan. After some time, Durack Goldhand would arrive and take over the clan with a new age of reformation, later to be labeled, "The Age of History", where Durack would turn the Goldhands from merchants to treasure hunters. As Durack took the mantle of Goldhand, new blood began to come back to the clan. With new Goldhands beginning to reassemble the clan looked to be hitting a period of growth as it did with Finian. After a few months of staying idle, the Goldhand clan begins a great movement, one wrought in thievery and deceit. A dwarf known as Azaghal Doomforge was searched on orders of the Grand King in hopes of uncovering a conspiracy against him on the grounds of stealing clan relics. It came to light that Azaghal held the Scales of Tungdil, and after it being returned to the Goldhand clan, Durack Goldhand saw it fit to get even with the dwarf. He decided to speak to the Grand King to completely destroy the Doomforged clan, and after being denied that out right, the Grand King told Durack instead to create a grudge against him, in hopes of not having any Dwarven bloodshed within the land. Durack, still fuming over his denial, reluctantly agreed, and began his journey to make the Doomforged clan pay for their dishonorable conduct.

     

    The Clan's Activity from Vailor to date is unknown to the current Clan Lord. What is known, is that the history books from Almaris onwards will be laden with Gold. 

    CLAN RELICS

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    In typical Goldhand fashion, it would appear that most of the known Clan Relics have been hoarded away or bartered in some trade. Only the following remains in the Clan Lord's possession:

     

     The Scales of Tungdil

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    The scales of Tungdil is an elaborately crafted device etched with jewels of many colors. It is not known if it holds any mystical powers, but for many within the clan, it would be seen as a device that would be used for measuring deals and used against those who have done the clan wrong.

     The Twin Swords Parathak and Krest

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    Forged by Conan Goldhand from the remnants of the gold which was acquired in Kal'Urguan. The blades each represent one of the Merchant Brothers. Due to their material, they serve very little combative use apart from protection against the undead. The blades play a key part in the Oathing ceremony, with each one making a small cut. 

     

    The Great Book of Trades

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    Within this leather bound book , on each gold leaf page lies every trade every successfully made by a member of the Goldhand Clan. 

    Trials

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    Any direct descendant of the First Merchant Tungdil Goldhand who swears to follow the Rules of Trading is welcome within the clan. Furthermore, any dwed with enough greed and enterprise may join the Goldhand Clan. 

     

    To become a fully fledged member they must complete the following trials: 

     

    Auction Ceremony

    The Clan Beardling must host an auction, selling personal possessions they have acquired throughout their life so far. It is customary for each Clan Member to present the Beardling with a gift to be auctioned off as well.

     

    Trial of Mercantilism

    With the funds received from their Auction Ceremony, the Beardling must go out into foreign markets to buy and sell goods. It is not until they have successfully completed 10 profitable trades that they may move onto their Oathing Ceremony

     

    Oathing Ceremony

    The Clan Beardling must present themselves to the Clan Lord, and take a blood oath to follow the Rules of Trading, worship The Merchant Brothers, and accumulate as much coin as possible throughout their lifetime.

    Upon taking this oath, new Goldhands will be gifted with a market stall (in a location of their choice), in order to start them off on their journey. 

     

    Application

    p0URCtm68pDi-PVDbE2VuaoGwiGtTcYTZAvdAfYudlHQ8xUEeaGhbulvMWOGAsKiuL0cw6ZVbMi6M89ucs2GALI3FPTmfbm1w1pUKCOBexCGcKz0F5442Flzp-3UOcRDWNjF87LEI-iUTN4IdQqN5g3Lk0d8YHnideongRHvaV01DjZfTqKDxjNgLdc7gw

    Spoiler

    MC Name:

     

    Discord: 

     

    Character Name:


    Character Race: 

     

    Age:

     

    Profession:

     

    What are your characters ambitions? (become famous merchant, head guard, etc.):

     

    What kind of experience are you looking for in this clan? (friendship, rp experience, etc):

     

     

     

  10. A piece of fine vellum paper crowned with the emblem of the Goldhand Trading Company could be seen nailed below. The penmanship of Coinmaster Conan Goldhand would read:

    1MO4B5t.png

    B2E9A8DD-82E9-4D53-89A7-2A39D668_2-compressed-removebg-preview.thumb.png.6f12aed6d64a632e3b24b6ec1b69c15a.png

    In an effort to bolster Urguan's economy and establish Yemekar's Workforce as the Goldhand Trading Company's primary supplier of goods, we are graciously offering a further contribution to the prize fund.

     


    All members of the Workforce which successfully create a mastercraft will be paid an additional prize of 20 minas.

     

    The top rated craft will receive an additional 100 minas, with the following three greatest crafts awarded a further 50 minas. 

     

    All courtesy of the Goldhand Trading Company.


    Prize money will be awarded upon recipient coming to an agreement to supply the Goldhand Trading Company with their craftsmanship each stone week. Quantity of supply is subject to negotiation.

                                                                                                                                                                                                                                      Sincerely,

                                                                                                                                                                                                                                                                                                             bpAC_TtdGBbLpEgUIeEo_vH0DTKJQ8OzvHulG8z-XwiEDZ4JzfIXBLHcDDG39x83oR4Rg6tfVsSb1DuP8zU3X-ufTcoYgHX6YkYsTiAHX1pNHEngB34xKvydZP8EaFMCA4R0bZUl_wMHrZG2aVDQLvdVUL4VLZuzn6DuAfDKBLFoLMY9LVSGjjeLgQ
    Conan Goldhand, Kings Hand, Clan Lord, Coinmaster, Veteran of the 18 Year’s War, favoured by Armakak.

     

     

     

     

  11. MC Name:

             PJTips

     

    Character's Name:

             Conan Goldhand

     

    Character's Age:

             562

     

    Character's Race:

             Cave Dwarf

     

    What magic(s) will you be learning?

             Golemancy

     

    Teacher's MC Name:

             Treatycole

     

    Teacher's RP Name:

             Azkel Frostbeard

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes


  12.  B2E9A8DD-82E9-4D53-89A7-2A39D668_2-compressed-removebg-preview.thumb.png.6f12aed6d64a632e3b24b6ec1b69c15a.png
    THE GOLDHAND TRADING COMPANY
     

    PRECEPT
     
    A name lost to the ages, once the principal business venture of the Goldhands under Clan Lord Finian Goldhand, the famed name of the Goldhand Trading Company has been lost to time; but now under the leadership of Conan Goldhand of a renewed clan itself the company of old shall be restored once more. 
     
    HIERACHY OF THE COMPANY
     
    Coinmaster:
     
    The Head of the Company, this position is usually held by a senior member of the Goldhand Clan; typically the Clan Lord himself. It is the coinmaster who handles all executive decisions, such as promotions or deciding the direction or management of the company. 
     
    Gilded Merchants:
     
    The most senior merchants within the Company, these are Dwedmar of exceptional mercantile ability entrusted with handling the Company’s more expensive stock to sell. 
     
    Merchants:
     
    The rank and file of the Company, given an array of items to sell on a stone-weekly basis. Merchants of exceptional ability may end up promoted to the rank of Gilded Merchants. 
     
    Supplier:
     
    Suppliers of the Company’s goods, these may include internal or external labourers, or even entities such as guilds or other companies. Company Suppliers can expect a share of total profits for whatever goods the Company sells on their behalf. 
     
    ETHICS OF THE COMPANY
     
    The Goldhand Trading Company believes ‘autoshops’ and ‘auctionhouses’ to be unethical, all business with clients shall be done face to face, if found guilty of using ‘autoshops’ and ‘auctionhouses’ employees may find themselves terminated. Using displays in shops is permitted, however.
     
    Merchants must keep a detailed log of profits and expenses in the Book of Trades.
     
    Merchants must not steal company stock to hoard for themselves. 
     
     
     
    PAY IN THE COMPANY
     
    Gilded Merchant: 
     
    Gilded Merchant’s receive 50% of all profits they make for the company and are trusted to trade high value items. 
     
    Merchants:
     
    Merchants receive 50% of all profits they make for the company. 
     
     
    HOW TO JOIN THE COMPANY
     

    Suppliers
    Any tradesman or woman, entity or nation seeking a fair price for their goods without the need of the auction house - speak to Coinmaster Conan Goldhand, contactable at the Company’s Base of Operations (located next to the Goldhand Clan Hall).
     
    Merchants
    Hopeful employees may attach their resume or seek an audience with either the Coinmaster or a Gilded Merchant, and at the Coinmasters discretion shall be offered employment in the company.

     

  13.  

    EM1xBKLlks2O3aeMMxNuXu8dzWoE2DsCJMIQskaooMzFke8N3e-djA9tpryW-Po9cCIir-RLCz0e8RD8o4rZa3nVR-vWYKJJQnoJJhz2zqKmhXSCznKIjp2NKA5p9ns5gIlWtH5MmDGuf7bM

    10th of the Deep Cold, 87 S.A

    (02/08/22)


    TUNGDILSSONS GRUDGE

     


     

    Ever since its inception, the so-called Grimgold Clan has often attempted to cynically claim the legacy of the Goldhand Clan for their own benefit, as evidenced by the similarities in name. But their pretensions and slights can be tolerated no longer, therefore the Goldhand Clan declares The Tungdilssons Grudge against the would-be pretenders and their leader, Alaric Grimgold the thrice ambitious. 

     

    The Wronged:

     

    The True Sons & Daughters of Tungdil

     

    The Assailant:

     

    The Bastard Grimgold Clan

     

    The Wrong:

     

    Firstly: 

    The Grimgold Clans repeated attempts to lie and claim the lineage of Tungdil through fabrication of the existence of ‘Theodoric Grimgold’ as his son, in spite of a lack of evidence of this person in either the Gilded Tree or any other official dwarven record. 

     

    Secondly: 

    Alaric Grimgolds shameful attempt to usurp the Goldhand name at a meeting of the Grand Senate, while still favoring the name of a common clan over the honored Goldhand name, therefore levying a great insult upon the Aurokanar.

     

    Thirdly: 

    Alaric Grimgolds attempt to slander the good names of various family members of the Goldhand Clan, as well as his blatant attempt to manipulate the honored Conan Goldhand, and past Clanlords through his lies and deceit.

     

    Date of Wrongdoing:

     

    The past two centuries. 

     

    Terms of Settlement:

     

    Firstly: 

    That the Grimgolds must henceforth abandon any pretensions of connection to that ancient gloried name, accepting that they no longer have association with the Goldhand Clan nor shall the word gold have any place in their clans name. Any Grimgold with the exception of Alaric Grimgold shall be permitted to approach Clan Lord Conan Goldhand to join the Goldhand Clan, with their own seperate lineages verified by Torsun Goldhand, keeper of the Gilded Tree. 

     

    Secondly:
    That Alaric Grimgold must swear an oath to Clan Lord Conan Goldhand to never attempt a usurpation of the Lordship of the Goldhand Clan in the future, and to acknowledge the supremacy of the Elder Goldhand Clan over the common Grimgold Clan. 

     

    Thirdly: 

    That Alaric Grimgold must apologize for his deceitful actions and pay a weregild of 2.5k Mina as compensation for his slights or else his helmet shall be removed and slanderous tongue ripped out, both goldcasted to be put on display in the Clan Hall of the Aurokanar. 

     

    Alaric Grimgold, you now have two months to fulfill the terms of this grudge or you shall face the full might and retribution of the Goldhand Clan.

     

    ===================

     

    Signed,

     

    Clan Lord Conan Goldhand, Former child, Veteran of the 18 Year’s War, favored by Armakak and master of Gold

     

    Clan Elder Torsun Khazakarsson Azamar of Clan Goldhand, Eternal First Prince of the Freeport of Akueli, President of Daystar Corporation, Founder of the Foundry of Creation, Keeper of the Gilded Tree, and Bearer of the Alrasian Glory.

     

    Clan Elder Hekkaes Goldhand, Lord of Kal’Ikrun, Protector of Kaz’Ad Hekkaes

     

    Clan Member Korgi Goldhand, Clan Jester

     

    Clan Member Barundin Goldhand

     

    Clan Member Alistair Goldhand

     

    Clan Member Marlbelle Goldhand

     

    Clan Beardling Thalgrim Goldhand, Iron Baron of Urguan

     

    Clan Beardling Bromdor Goldhand

     

    Clan Beardling Damona Goldhand

     

    Danika Ireheart formerly Goldhand

     

  14.  

    The Wronged:

     

    The True Sons & Daughters of Tungdil

     

    The Assailant:

     

    The Bastard Grimgold Clan

     

    The Wrong:

     

    Firstly: 

    The Grimgold Clans repeated attempts to lie and claim the lineage of Tungdil through fabrication of the existence of ‘Theodoric Grimgold’ as his son, in spite of a lack of evidence of this person in either the Gilded Tree or any other official dwarven record. 

     

    Secondly: 

    Alaric Grimgolds shameful attempt to usurp the Goldhand name at a meeting of the Grand Senate, while still favoring the name of a common clan over the honored Goldhand name, therefore levying a great insult upon the Aurokanar.

     

    Thirdly: 

    Alaric Grimgolds attempt to slander the good names of various family members of the Goldhand Clan, as well as his blatant attempt to manipulate the honored Conan Goldhand, and past Clanlords through his lies and deceit.

     

    Date of Wrongdoing:

     

    The past two centuries. 

     

    Terms of Settlement:

     

    Firstly: 

    That the Grimgolds must henceforth abandon any pretensions of connection to that ancient gloried name, accepting that they no longer have association with the Goldhand Clan nor shall the word gold have any place in their clans name. Any Grimgold with the exception of Alaric Grimgold shall be permitted to approach Clan Lord Conan Goldhand to join the Goldhand Clan, with their own seperate lineages verified by Torsun Goldhand, keeper of the Gilded Tree. 

     

    Secondly:
    That Alaric Grimgold must swear an oath to Clan Lord Conan Goldhand to never attempt a usurpation of the Lordship of the Goldhand Clan in the future, and to acknowledge the supremacy of the Elder Goldhand Clan over the common Grimgold Clan. 

     

    Thirdly: 

    That Alaric Grimgold must apologize for his deceitful actions and pay a weregild of 2.5k Mina as compensation for his slights or else his helmet shall be removed and slanderous tongue ripped out, both goldcasted to be put on display in the Clan Hall of the Aurokanar. 


     

  15. Clan Lord Conan Goldhand Would be inspecting the Leopard in a Jar, the first item of many to be supplied to the Goldhand Trading Company. While pondering how much he could fetch for it, he’d state.

    All who claim to be sons of Tungdil for their own personal gain are nae true sons of Tungdil. This es a pact and a message t’ Merchant Father would approve of...’ 

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