Meant the latter. I'll look over where "coming from the void" may have been mentioned; if there is such a line, it's an overlook / error.
Expulsion is literally burning away active mana, as you described.
It can always be changed. The idea was for the spell to draw from the pool of unprogrammed mana and bind it to the programmed mana for a larger effect. It could easily be replaced with empowerment simply leaving a spell non-exhausting, the empowered target's spell drawing from the overcharge instead of their own mana pool.
If you have any suggestions, they are always welcome.
All I can say is: magic.
As in, a form of spell. Can't really be more specific because there isn't a concise lore published on soul, didn't want to get more specific because lore submission guidelines advised against it.
"Passive mana is capable of being manipulated or changed, though this is an ability that only magics can do."
The line I interpreted to make it possible.
"Souls can only directly manipulate passive mana produced by themselves."
The line I interpreted to make it more sense. One can't directly manipulate drained mana, only move it about with other magics.
Kind-of understood it as one is only able to program active mana converted from one's own passive mana.
They shouldn't occur when there's lots of active mana in one spot, they should occur when the void "reclaims" lots of unprogrammed active mana. The idea comes from the fact that in most fantasy worlds, and as far as I know in LOTC as well, mana gems and obelisks shatter if damaged. EG, they lose their integrity, mana escapes to the void and an implosion occurs.
So, yeah. If mana gems or obelisks are damaged, they should - according to the implosion theory - implode and crack. Like the spiderweb pattern on an iPhone if it falls on its corner. Pretty sure it's like that even now.
Depends. Counterspell can be counterspelled. An implosion can be counterspelled to get a full overcharge (literally lassoing the puff of mana someone sent to you from their own lassoed puff of mana). Empowerment can be absorbed almost instantaneously into an overcharge. Mana draining someone with an overcharge steals their overcharge instead. A distortion field eats up another abjurer's overcharge as a mana source.
Must have missworded it or not phrased it right. It's supposed to be as exhausting as any other magic. An implosion as exhausting as a ward, a counterspell less-so.
Maintaining the temporary mana pool should be exhausting as well. Nobody should be able to keep them up for a long time. It isn't a "buff you eat up" kind-of mechanic, more so a "use up as soon as you can" one.
Yes, form of alteration. Could even be called "mana-alteration" to calm all the MUH ABJURATION transfigurationists. Unless of course LM decide to actually add / build on this magic but make it a dark one due to draining & all.
There's two anti-magic spells in the write-up.
Counterspells cannot be used in succession. You counter a spell, you have to rid yourself of the overcharge before countering the next. This is the most prominent difference to Fi-magic, I think, since it just expels a cloud that drains all magic. Along with that, counterspell can't do anything with enchantments and runes. It can tap into a construct, but it doesn't disable it.
Distortion field gives fi-like capabilities to the mage temporarily, while also leaving them extremely vulnerable. The field can also be overcharged, or can fade when it doesn't absorb anything. Fi does neither.
And none of the capabilities affect dark creatures. As far as I know, tempered fi and even normal fi affect some of the creatures.
I haven't written exact spell re-directs into the lore because of the active-mana-programming-soul-limit thing. An overcharge isn't an infinite pool, it's nothing of too much significance. A full overcharge has mana equivalent to the fuel of a moderate to strong spell.
When empowering others, I assumed the spell would "draw" and "attract" some of the wild, unprogrammed active mana swirling about, contained by the abjurer. Not all of it, and not for any effect other than making the spell wider - usually more effective.
Let's say you could raise the tier of a cast spell by one? Making a bolt of fire into an actual fireball, or a fireball into one that has a small explosion to it.
I'd say yes, but only with a magic circle, and with no point to it apart from creating larger distortion fields. Larger implosions don't really do much more, since the magnitude has a diminishing return. Draining together ... could work, but pointless. Empowering someone would create such an overcharge around a person any magic they'd cast would go wild and crazy. Countering spells is more effective individually, since the common temporary pool would still be capped to an amount of spells equal to the amount of abjurers involved.
And with all the active mana floating about, you'd have a far larger risk of the circle going bad with horrors and stuff.
Interaction between two abjurers, I think I mentioned that. They can transfer an overcharge from one to the other with empowerment.
Nothing. The spell keeps on flying / remains active, while the small amount of mana they spent on their attempt to intercept is wasted.
I'd imagine it like missing the enemy ship with your grappling hook because you threw it too high or low. You lost your hook, but nothing more.
Unsure if it's powerful or not. I welcome any suggestions for the distortion field. I originally wanted it to break down spells into active mana and send them back to their casters, with no effect on constructs / enchants, only mana gems. You think that'd work better?
And the way it should be less powerful is the vulnerability of the mage maintaining it, along with the chance to either stop casting magic at it and let it fade away, or the chance to overload it and get rid of the mage rather easily.
Sorry I took your questions last ;p Originally wrote up my answers to it, but then clicked "newest reply" and lost it all, so had to re-write after answering all the others.