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Medvekoma

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  1. Who wants to organise a protest? We need to overthrow the Admin bourgeois.

    1. Show previous comments  3 more
    2. dogbew

      dogbew

      @george sorros wya

    3. saint swag

      saint swag

      dont care enough

    4. UnusualBrit

      UnusualBrit

      Seize the means of administration!

  2. =========================================== Name of the Treaty: Uialben Fealty to the Kingdom of Kaz'Ulrah =========================================== Type of Treaty: Vassalage (Alliance) =========================================== [Nation / Freebuild] The Kingdom of Kaz’Ulrah [Nation / Freebuild] The Uialben Family =========================================== Date of Signing: 5th of Malin's Welcome, 1675 =========================================== Let it be known that the Uialben family hereby declare a fealty to the Kingdom of Kaz’Ulrah, entering vassalage thereunder. As vassals, they swear to participate on the Kingdom’s side in conflicts whereas the liege swears to protect their vassals from incursion and unjust treatment. The Kingdom shall also welcome the family into its fold and trade routes, letting mercantiles flow freely. Let it be further known that the Uialben family agrees to provide for the Kingdom of Nottingham and the Warnation of Krugmar yearly tribute each. This tribute shall be defined as a crate (stack) of iron bars and two crates (two stacks) of meat. May the Uialben family and their settlement prosper under the High Kingdom as much as they bring prosperity to it themselves. Signed, Koralon Onyxheart High Queen of Kaz'Ulrah Thane of Khazad'Akduum Clan Mother of the Onyxhearts
  3. .llaf noos lliw noinimoD ehT

  4. smh Dark Dwarf still isn't an option for whitelist applications

  5. Accidentally putting an * at the end of every [!] emote since 2016.

  6. Household magic was never bound to a TA, more so to a player's conscience. That is to say, there are no combat / event applications of household magic which sorta reasons there doesn't have to be much enforcement over it either, other than the enforcement of the above rule. My own char never learned it, then she was told by another mage and has been using these since. Think anyone with a voidal TA can just, teach it in a single lesson. On the re-write itself, +1 for condensing the old one into an updated & more concise form. Good job.
  7. In-Game Name: Medvekoma Request: Creation of a "Laws & Edicts" sub-forum. Link to relevant forum sections: Here
  8. Djfenmj.png

    When 90% of people online are your court. #BestScreenshot

  9. I learned my lesson from my forum ban. I will begin systematically ignoring toxic posts or comments made by the Az'adar shill and will just report each. Josh and Dizzy were both able to communicate with me in multiple channels through proper, appropriate and prolific ways. It's a shame some of you resort to just, random insults, memes or posts completely irrelevant to the threads they are posted at.

    1. Show previous comments  6 more
    2. Quirkyls

      Quirkyls

      you suck stupid dumb dumb

    3. Medvekoma

      Medvekoma

      @Quirkyls Wow I hate Frostbeards now

    4. Quirkyls

      Quirkyls

      that, dumb dumb, we can agree on

  10. Can you like, stop. You haven't gotten a single comment related to the re-write other than accusations on this thread. If you want to see rune lore opened up, support a re-write that curbs the teaching altar and defines everything firm, clear and straight-up.
  11. I was there my dude. You weren't even active at the time, returned to take up Yemekar's Pick as a position given to you by a council of Fimlin, Josh, Dreek and Yeulf, with an MA in runesmithing as flavour straight away. I didn't want to go down this road but 3 of the current teachers regularly play together OOC, along with two of the students. Sweated my arse off to smith and maintain Urguan activity and was only told "later" over and over and never even got a chance to RP because the clique was busy being inactive with other games. Suprise, the next teacher's gonna be the whitename prancing around with /fly in the video made by Josh, Zemos and Ioannis. Who are other runesmiths? Yes, Josh Zemos and Ioannis. Rigthy. Az'adar chose to teach a Holmite ... Dimlin. Wait, who was Yemekar's Pick after you? Dimlin. I've my transfig MA up, and opted to pursue that over runesmithing since it's well-defined and the elven communiy is less toxic and inbred with their lore. But making those claims and accusations on a random thread with that specific signature beneath your name screams hipocrisy from miles. Keep this thread on point, please. Of lore, not the circlejerk.
  12. Don't have to make this accusatory, because it just leaves a terrible taste and proves a rather dire point about the situation. Expand on your "work around" critique, if you could please. Here's to constructive discussion, and not to discuss circlejerks and how they actually aren't because they predate for new players.
  13. This thread ain't here to discuss circlejerk accusations or related, so I'd ask y'all to keep those off. Perhaps we can make a thread in OOC or feedback about magical circlejerks in general. I'd gladly give my cents on it. My bad on the phrasing. Better expressed would be "Dwarven-oriented", or more specifically "Dwarf-rigid". Though its a very minor part of my re-write that passes only a minor change for theorycraft & binding together magics in theory. I will follow this assumption, then: And take this write-up as part of the latter.
  14. I was informed by Ioannis in the middle of May this year that Runesmithing was being re-written. This was re-confirmed during the discussions around the magic re-writes. I brought up my critique of runesmithing & golemancy on the 14th of June, to which another implication of the update in progress was made. A lore submission was posted on the 10th of July by you, with a revision of Runesmithing lore. Considering your above statement, I do not know what to conclude. You imply that a magic's re-write (and not its approval, pending or implementation phase) has lasted over 2.5 months now and that you intentionally posted a half-finished, barebones and lacking submission that does not include the vast majority of updated materials. Assuming this implication, take this submission as a mundane player's week-long consideration condensed into an attempt to provide something for the lore, or to provide proper lore alltogether. Another implication is that there's a backlog and things haven't been done in time, and no to standard and due to that revisions are required. If that is the case, then consider this my attempt to enter the flow and participate in the re-write progress. I have only learned of it recently, and could not find any written reference to it. I have marked this to lore staff at the time of your first claim in the subject. Especially because multiple runesmiths claimed different details about the detail. That is not the answer we have received previously from you, during the Mani quest line. As I said, an implied PK clause for binding without actually defining it. I have read through the druid lore re-submissions, and they handled their PK clauses & rolls top-notch, on par with what you'd expect. Refer to my first reply. It's a write-up, without us knowing how it relates, without any page on the forums relating to it or without any page on the wiki relating to it. I do precisely know that the lore I wrote up may not be up to the current lore, I worked off of what I know, seen and learned myself over the years and what is present on forums and the wiki. Clause on enchant & runes not working together. I see no reason to exempt runesmithing from the effects of iconoclasm, since it can also affect shades, mysticism, necromantic creatures, etc. Feels powergame-y. The abjuration of runes is a personal opinion of mine, and I'll leave it up to discussion. Considering the use of runic artifacts is not only limited to runesmiths and may become more widespread, and considering the small amoun of transfigurationists and iconoclasts, I personally think it would be right to allow abjuration and wards to affect runes. This is one element of my rewrite I sought to pursue due to the rising demand & thrive to remove race-locks from magic. Since it is not technically the tools, the runes or the words enchanted, more so the runesmith storing a spell or effect of their aengudaemon in a power word, the write-up I did implies that an elf learning runesmithing could, technically, funnel the power of Tahariae or an Aspect and use elven runes. I also disapprove of the elitism around runesmithing's rune language, especially the notion that it should also be different to the language and runes used on golems. In short, the emphasis is on the smithing process, the funneling of deific energy and the connection to one's deity over the form of runes and the language they use. The language and form both help a smith funnel it. The reason I amended the form of runes (not circular) is because circular runes are impossible to smith, as simple as that. And on this part. The demand to make it "not vague" was not raised by the current LT. Neither was the demand to rid the "unknown" and the "unspecified". It was in the LT initiative and program of 2016 Autumn and it, by the end of 2017, pertained all lore except for Runesmithing and golemancy. This, however, is a core disagreement between us two. And here I aim to forge from our dissent and rivalry something that may even benefit the community.
  15. I wrote up a lengthy critique on Dizzy's lore team application. He took the time to answer me and throw in his opinions, which I accepted until I saw the re-write. Since I also disagree with the newest rewrite, I figured there is very little losing in giving it a go of my own. My only wish is for comments to revolve around content and critique, and comparison between the re-writes. I tried to keep accusations as little a possible (reserving them to that one single point amidst my reasons to write this up), which I hope will help drive a discussion over finger-pointing.
  16. The goal of this re-write Runesmithing Origins Before anything, there was nothing. So begins the Dwarven creation story, which tells the tale of how Yemekar forged the world, how his hammer sparked Aenguls and Daemons, the Brathmordakin, who aided his creation and now safeguard life. Through this creation, however, he grew ever busy along with his servant Brathmordakin, no longer able to intervene as the descendants engulfed the world in the chaos of war. He raised his hammer and chisel, and engraved a set of runes in his anvil, which he then cast towards his servant Brathmordakin. The runes glew alit with power, though not with the power of Yemekar himself, but with the power of his servants. He bestowed on them a sacred language of runes through which the Aengudaemons could communicate with the descendants, and through which the descendants could commune with them. Urguan was the first Dwarf to learn the art of runesmithing, who retreated into the heart of his mountain to commune with the Brathmordakin and to be taught. After this, he summoned each of his sons to the depths of his cave to teach them the secret of the runes. Each son was eager to learn, and soon each clan founder mastered them. They did, however, observe a peculiar trait within the runes they used. Whenever Gloin invoked runes on the trees of his forests, he did not feel the whole of the Brathmordakin radiating in power from his creation, but he specifically felt the warmth of Anbella. Tungdil felt a similar connection between the runes he carved in gold and Armakak, and the brothers soon realised the runes did not commune to a pantheon, but their patron Brathmordakin instead. Gloin felt his runes of nature superior to any other runes he carved, whereas Yavok’s runes seemed to inspire an extra sense of honour and bravery from Dungrimm’s power. Many of the Dwedmar reading this tale now know already what was to come, which was the great tragedy of Dwarven history. The youngest of the brothers, the one most beloved by Urguan and the one favoured by him, was patroned by the Brathmordakin Khorvad, avatar of Ambition. As the fallen Aengul Ondarch devastated Kal’Urguan, thousands of Dwarves died to starvation, the cold or were trapped in the crumbling ruins. Of these ashes of a civilisation, Velkan rose as youngest son and Khorvad aided him with immense power in his runes to fulfill his destiny of re-uniting the Dwarves. Through the power of Khorvad, however, Velkan’s line was cursed with the same madness the fallen Brathmordakin succumbed to. His son became fearful of the power of the other sons of Urguan and their children possessed. This fear developed into paranoia between him and his son, and when Throngar Ironborn took the throne, it manifested in a bout of hatred and sheer madness. Thorngar ordered all knowledge to be burned, fearing that the other clans could rise against him. During the Great Collapse, he had his army persecute the runesmiths, hunting down the descendants of Urguan who still knew the power of runes, one by one. When Urguan was re-united, only a couple of elders remained who knew the ancient knowledge, even they lost much of what was taught to Urguan and to their fathers. Tales circle the Dwarven realms about the great power the runes once possessed, capable of raising mountains or leveling armies of enemies. What does remain, though, is a line of runesmiths dedicated to scouring every single ruin of ancient Dwarven civilisation in order to return their art to the pinnacle from where it fell during the purge. The Core Mechanics of Runesmithing Runesmithing is a deific magic drawing power from Aengudaemons. It is, however, unique in the fact that different runesmiths don’t funnel the power of the same Aengul or Daemon. The core of runesmithing relies on the patronage of Yemekar; those following him draw power from the whole of the pantheon. A runesmith may, however, dedicate their life to a Brathmordakin, or may have dedicated in the past and thus developed a closer connection where their runes specifically draw on the power of one specific Aengul or Daemon. Whichever source the power comes from, Runesmithing does not exist without drawbacks. Funneling such powers for prolonged times can damage the descendant body in various ways of exhaustion and pain depending on the Aengudaemon invoked. This effect hinges mostly on the type of rune carved, which come in two forms: Active Runes Active runes are carved to be activated right away, invoking a strong effect at the cost of little excruciation. The runesmiths lifts whatever tool they use to carve their runes and strike at a surface where they had outlined their rune prior in order to create it. Active runes miss condensation in their power and will, no matter what the Runesmith wishes, exert their effect approximately five seconds after the runesmith strikes the last line of the rune. The creation of an active rune in combat is possible, though it still takes a considerable amount of time and the runesmith requires an entourage to prevent interruption. Passive Runes Passive runes are carved through a condensation ritual where the runesmith invokes the desired effect over and over until it “settles” into the rune. Since this requires conducting the ritual over and over, it often takes multiple hours to finish a rune. The mechanics (repeated invocation of the effect) always result in a show of noise and flashes. When a runesmith forges a flame rune, they can often be seen hammering a metal that bursts into flames under every hit. When crafting a rune of lighting, their strikes thunder like the clouds and send sparks flying around. Runes can be charged to different levels, striking a balance between frequency of use and power of the runes. A weak rune can be invoked multiple dozen times to allow use multiple times a day, whereas a strong rune can only be etched for monthly use. Ultimately, this hinges on the runesmith’s endurance and capacity to endure the pain and exhaustion of funneling deific powers, which are obviously magnified when crafting a passive rune. Because the runes are prepared already, usage of a passive rune does not inflict any harm or exhaustion on the runesmith that created it. However, there is a limit on how many funnels a runesmith may maintain at the same time. If one would become greedy and create runes daily, they would find their already-crafted runes weakening with each new one made. Usage of Runes Carving Tools Runesmiths may use any tools to carve their runes, so long as they are capable of actually engraving something on the surface in question. Stone and wood are both ideal targets, whereas metal is much more complicated to engrave, and some alloys are outright impossible to etch. Traditionally, runesmiths marked out their runes with a thanhium chalk before the first strike. This is heavily advised since the wrong angles or improper line lengths of a rune may not only lead to it not working, but may also invoke a drastically different effect. Runic Language The runic language is an archaic, more complex version of the modern runes used by the Dwarves. All words and symbols are inter-coherent (meaning a Dwarven scholar literate in runes may vaguely understand magical runes), though magical runes employ an extra set of inflictions and connections in order to create “single” symbols out of multiple letters or phrases. Last but not least, active runes allow the runesmith to invoke special “shortened” runes that have to be learned individually in order to speed up the creation process. Word sequences As a rule of thumb, the longer a runic carving is the less powerful it will become. A “create fire” rune will be more potent than a “(blood) create fire” rune, whereas a “create fire person near” rune will be even less effective. The words “or” and “and” are not counted into this. Phrase activation Any rune can be activated by speaking the words signified by the runes. Runesmiths may freely “name” items they forge, where they add a name next to the enchanted runes. In this situation, the “name” serves as a trigger activating the rune, allowing the user to say the “name” only. This name does no count into the word sequence, and can also be a simple code-word for activation. Touch activation If the runic word “touch” is carved next to a rune, then either the rune or the word “touch” itself may be touched directly in order to activate the effect. Proximity activation The runesmith may etch the word “area” next to a rune to create an area-activated rune. Whenever the rune detects motion in a five metres radius, it will activate the effect etched next to it. Further adding the word “person” will only activate the rune if the source of the motion is a descendant, the word “monster” for living non-descendants or “undead” for undead beings. Blood Marking The rune “blood” may be etched next to a phrase, where the Runesmith infuses their own blood or the blood of another into the rune (dripping it over it after it is carved) to activate a blood mark. From that moment onwards, only the one whose blood was used may activate the rune. Close kin may suffice, as runes can’t differentiate between parental relations or siblings. Damaged runes A passive rune can easily get damaged, if the surface on which it was engraved is sundered, cracked, bent or in any other way significantly altered. Damaged runes create a mild explosion when activated, after which they will become both illegible and useless. A master runesmith can “repair” a damaged rune by carefully correcting its carving. Interactions with transfiguration A transfigurationist may learn and practice to both abjure and ward against runes. Abjurations can target either the effect of the rune, or a rune proper. When cast on an invoked effect, the abjuration disturbs it in a similar fashion to disturbing elemental evocation: the effect will dissipate. When targeting a rune, an abjuration can render a rune temporarily unusable. Repeated abjuration of the same rune can damage and potentially destroy a rune. Warding against runes is possible, though no ward will automatically target runes. Instead, wards remain dormant until a rune’s effect is invoked. When that happens, the ward activates, collides with the effect and dispells it. If the rune invokes a non-projectile effect, the ward will collide with the rune itself and stop the effect. Transfigurationists may use voidal feeling to investigate a rune. They cannot use this to explicitly translate runes, though they can define the vague effect. Furthermore, any mana stored in a mana gem in very close proximity of a rune will release its mana when the rune activates and will act similar to a ward. This means that an item may only have a rune or an enchant, though not both together. Interactions with Anti-magic Iconoclasts may engulf the effect of a rune in order to dissipate it similar to an abjuration. They may also engulf the rune itself in their evoked mana-fog in order to prevent its activation. If a rune is trapped in this fog for a lengthy amount of time, and if the anti-mage is powerful enough, the rune will lose all its power and will become a mere decorative etching. General redlines Active runes require around 20 seconds to carve (6-8 emotes). Carving passive runes exhausts the runesmith for an month (1 OOC day) For every runic word over two, the rune loses a tier level in magical strength. Activating a passive rune takes at least three emotes: one for the activation phrase or touch, one for the effect to manifest and another for the effect to take its effect. This is a minimum, projectiles may require time to fly and locomotion runes may need a longer time to move targets. Only special (LT approved) runes may remain active (not dormant, but activated) for longer than an OOC hour. The comparison to other magic schools also references their respective red lines. Where a compared magic school implies an additional emote required (combustionary evocation, electrical evocation, etc.), the rune requires an additional emote to activate. Anti-magic redlines Abjuration can be used to dispel the effects of a rune. An abjuration will disable a rune for approximately 10 seconds (3-4 emotes) if it targets a rune. This immediately dispels the effect of a non-projectile rune. Wards only target activated runes and act the same way as abjuration. A T3 transfigurationist can damage a rune with 5 abjurations (or wards), or destroy it with 10. This is 4 and 8 for T4, 3 and 6 for T5. An Iconoclast may affect runes and their effect as per the tiers listed on the Iconoclast page. A T5 Iconoclast may completely dispel a rune by engulfing it in anti-magic fog for at least 10 seconds (3-4 emotes) The Deities The influence of the deity channeled on the runes should never be taken as a leverage to reason for powergaming. The one explicit deity with explicily stronger runes (Khorvad) has its specific rune developed in a way that allows for more powerful runes to be created at a cost. Because the use of flesh runes provides a straight-up functionality over other deities, Dormmar’s worship provides no rune of its own, which is easily explained by his stance as a non-Aengul and non-Daemon. All of these runes have one single tier, except for the Armakak and Khorvad runes which are added to other runes as additional words. Yemekar Yemekar’s runes provide the “basic” set of runes, with no reward or drawback associated. Overuse of channeling Yemekar’s patronage (and as such, overuse of channeling all Aengudaemons of the Brathmordakin at once) results in what is called the “runesmith’s sickness”, where the master is overcome by pain in all parts of his body, especially the arm he uses to carve runes. It is rumoured that strong ale fermented beneath a mountain is especially powerful in treating this sickness. Those under Yemekar’s patronage may also use his rune, which slowly transmutes matter into stone. This process is not fast enough to have a combat application. Anbella Runesmiths under the patronage of Anbella find their runes carved on wood to be slightly more powerful. The hearth mother blooms in the nature, and where nature is present her warmth is ever more powerful. Growth, fertility, water and healing are all empowered by her love. At the same time, they may also find their offensive runes dampened and weaker compared to others’, for the mother of peace refuses to unleash her full power if it is used to harm others. Anbella’s patronage results in a dimmer sickness from overuse that lacks pain, though still weakens dwarves. Whereas the average runesmith may shout in pain from overuse, a follower of Anbella would just fall asleep on the spot. Anbella’s rune allows her loyal runesmiths to invoke a calming slumber on anyone holding her rune when it is activated. Dungrimm Dungrimm’s runes seem to have a more powerful effect if they are offensive, and especially if they are etched onto weapons of war. As addition to this, Dungrimm’s runes seem to work better against undead than the regular ones. His runesmiths find themselves fatigued and in pain the same way as Yemekar’s if they draw on too much power in too little time. Dungrimm’s rune can be etched either on a shield or weapon. If put on a shield, it allows the wearer to use it to absorb a spell without the usual harmful effects of colliding with it. If carved onto a weapon, activating it will shoot an abjuration. Both of these can only be used once a month (OOC day). Belka Power from the Lady of Passion manifests stronger in situations where the rune’s carving itself is driven by passion. Those under Belka’s patronage seem to carve better active runes than passive ones. This effect is magnified further if they are excessively angry, happy, sad or otherwise in a radical emotional state while they carve the rune. Belka also favours lightning and fire of all elemental runes. Her runesmiths seem to feel no pain from overusing her power, only fatigue, though they also seem to lose their passion for life and become complacent, boring and slothful as they keep exhausting themselves. When Belka’s rune is activated, it enhances the voice of the holder to their desire for a day (OOC hour). Their voice becomes more characteristic and clear for normal speech, shrouded if they whisper and ear-shattering for shouts and screams. Ogradhad Those patroned by Ogradhad will find themselves having an easier time both carving and understanding runes, as the father of knowledge aids them in both ventures. They will also find that their patron commands a much more potent and manageable form of power, which allows for a slightly quicker etching of passive runes. After overusing his power, Ogradhad’s runesmiths will feel no pain, but will mimic the symptoms of arcane magic overuse, resulting in fatigue and possible bleeding from the nose, mouth and ears. The rune of Ogradhad allows its holder to draw and “forget” a memory into the rune, which can then be activated again to regain this knowledge. Ogradhad’s rune is a favoured teaching tool of the Dwarves. Armakak Armakak’s runes function the same way as Yemekar’s, his followers find difference only in the method they are made. Those patroned by him always use “lucky” golden tools, which seem to work surprisingly well: Armakak’s runesmiths gain great fortune when drawing on his powers. Sparks flying from runes magically evade their beards, they occasionally find stray mugs of ale while working their runeforges and seldom fail carving their runes. As opposed to this, a runesmith drawing on Armakak’s power too much will find themselves fatigued. Though instead of pain, they will find their luck diminishing, stepping into puddles of mud, forgetting things and even going as far as to spill their ale in accidents. The rune of Armakak can be etched next to any rune in order to dampen or outright prevent their possible negative effects through sheer luck. This, however, still counts into the length-of-runic-phrase rule-of-thumb. Users of an Armakak fire rune will see the flame magically avoiding their hands, while an Armakak lifting rune on a table will “magically” keep the contents on top of the table intact and in place. Grimdugan Grimdugan’s runesmiths, similar to Armakak, use golden tools to create their runes. They will also notice that their growth and replacement runes are more potent, especially if they replace a cheaper material with something more expensive. Fatigue from Grimdugan’s power does not manifest as mere exhaustion and pain, but as an almost insatiable hunger and weakness derived thereof. The rune of Grimdugan is an active rune that conceals any non-living item as an ordinary thing in its environment for a day. Bars of gold become chopped wooden logs, weapons turn into agricultural tools. His rune may not be used on objects larger than a cupboard, and may never contain living beings. Khorvad Khorvad’s runes reflect the fallen Brathmordakin himself: originally a tool of ambition, though eventually a pit of madness and darkness. Followers of Khorvad will see all of their runes function significantly stronger, at the cost of the creator’s sanity. As a runesmiths carves more and more runes with the power of Khorvad, they will lose distinction between enemies and friends, families and foe, clarity and visions. Khorvad’s rune can be added next to any rule to increase its potential to become twice as strong. However, the carving of Khorvad’s rune requires the infusion of a descendant’s blood. Activating a plain Khorvad rune or trying to carve one without full faith and devotion to him results in his touch which shivers and rots away any flesh in close proximity to the rune. Additional deities & techniques In theory, it is possible to derive any Aengudaemon’s power through runes. It is only due to the Dwarven affiliation of the art that the vast majority of runesmiths are familiar with the Brathmordakin only. Over the years that have passed since its bestowal on Urguan, various groups of Dwarves and non-Dwarves discovered additional sources to harness or methods to use. Wyrvun The Frostbeard elders found that the Aengul Wyrvun, after her cleansing, was able to aid them in a similar fashion as the Brathmordakin grant power to the runesmiths. Harnessing Wyrnvun’s power allows a runesmith to use more powerful frost runes, though at a dire cost. Overusing Wyrvun’s boon causes frostburns across the body, both hindering and painful. Those patroned by Wyrvun will also find themselves more resistant to interruptions and incursions when etching runes in the middle of combat. The rune of Wyrvun inspires those around it during its activation, gifting them great courage (and stubbornness). Descendants under the rune’s effect will be far less likely to flee combat, even against terrible odds, and will put in their greatest effort to fight until lasts breath. Dormmar The secretive deity of the Dark Dwarves is neither an Aengul nor a Daemon, and as such his runes still channel the power of the Brathmordakin as a whole. Those following his cult, though, and initiated in his ways, may use the ancient technique of the Asgolian dwarves to carve runes onto the skin and into the flesh of living beings, and activate them so. Flesh runes are created the same way as regular runes, and may be both passive and active runes. When a passive flesh rune is activated, however, it functions similar to an active rune in respect to a bout of pain and exhaustion inflicted on the one bearing it whenever it is activated. Note that carving a flesh rune requires the same work as any other rune, and is only possible on willing targets or victims appropriately incapacitated or held down for an hour or more. Dormmar, not being a specific Aengudaemon, has no rune of his own, and over-use of runes derives the same fatigue and pain as a Yemekar smith does. Miscellaneous Any Aenguldaemon’s power can be channeled through runes. This needs only the willingness of the deity involved, and knowledge on the master’s side about the runes and their function. Though unheard of in the past, it could be possible for a runesmith to channel Tahariae or the Aspects, although the nature of these powers and any relevant runes are unknown. It was theorised by some Dwarven scholars that holy wards may simply be Aengul runes created through a different technique. Rune specifics Runes don’t only follow the general size and magnitude specifications given by the tier-compared magic sub-types, but will also adhere their redlines. Tier Guidelines The power and effect of runes will always remain comparable to another voidal or deific magic’s effect and power. The comparison is expressed in the tier system. A tier 4 “create fire” rune will be equal to a T4 fire mage’s combustion, whereas a tier 1 “create fire” rune will produce a mare candlelight. The rune’s tier will be equal to the runesmith’s tier progression. Special circumstances are the addition of more words, and the introduction of dampened runes for more frequent use. For every word added above the two base words, a runes’s power diminishes by one tier. A tier 5 runesmith’s create fire rune combined with a blood mark will yield a tier 4 equivalent fire spell. Similarly, the further addition of a direction (create cone fire blood) will reduce it to tier 3. The base frequency a rune can be used is once per OOC day. A runesmith may freely reduce the tier level of the rune by one to make it usable once per OOC hour, and by two to be usable on will. A tier 5 runesmith may create a fireplace powered by a rune that may at any time ignite a T3 flame within itself on activation. Additionally, a runesmith may freely downgrade a rune and thus both converse his fatigue and create a more desired effect. For example, he may replace the previous T3 flame ignition with a simple candlelight. Locomotion runes Elemental runes Direction runes Example runes & their activation: T5 runesmith, etching a “create fire surface blood” rune on a sword with the blood of the dwarf “Gloin”, and with the name “Fireheart” to activate it. The resulting rune lights the blade of the sword on fire, which has the temperature and strength of a T3 fire mage’s flames. Gloin raised his sword in the air, a set of runes glancing on its black ferrum edge. He uttered the words “Karaad Amoruk”, to which the runes lit up with a fiery glow. [!] He twirled his hands around the hilt of the sword, holding it a fair distance from his body as flames erupted from the runes and engulfed the blade. [!] The Dwarf then lunged in for an attack, his swing now bearing the heat and blaze of the flames radiating from the runes along the sword. Credits: Mainly, to Josh & Dizzy for writing up the original lore, and to Josh for writing up the 2nd revision.
  17. Can you teach me the ways of a reformed player?

  18. #FreeMattyz

    #FreeBurritos

  19. I heard Renatians saw an injured kitten and kicked it instead of helping it! Shame!

    1. Quirkyls

      Quirkyls

      its a kha so doesn't really matter

  20. Koralon pinned a note beneath the pamphlet at cloud temple. "Look for the Forgemaster in the Iron Honour."
  21. Medvekoma

    Equal Numbers

    Poor ******* Peasant is a hero we all deserve.
  22. Is there any reason why this lore piece should be reserved solely for druids and their magic? A simple change in explanation could expand the scope of those able to interact with this lore piece tenfold.
  23. If these abilities remain, they'd just have me PvP default at any and all times when fighting one of these lads. Pretty overpowered with very little weaknesses. That is to say, there's the same problem here that I mentioned with some other lore re-writes. With my character traveling around, I stumble into druids every other day, into spooks every week, was involved with ascended, human holy orders and all. But when a friend of mine (new to the server) asked me what an Adrazi was I blanked out and had to search forums to even realise these lads existed. I never read the druid or ascended lore pages but know a fair amount about them through IC interactions. I knew absolutely nothing about the Adrazi because they made no legacy, weren't involved in any of the dozen storylines I found myself in, and never stumbled into one. How will the re-write amend this? How will they be more present, how will they drive narratives?
  24. 4b68GUk.png

    1. zaezae

      zaezae

      You can't damage control now. I'm sure your mineman make-believe team will win homie <3.

    2. Pinochet

      Pinochet

      zaezae the sad  :  (

    3. Medvekoma
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