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McDaedra

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Everything posted by McDaedra

  1. i

    love

    minecraft.

  2. McDaedra

    DNN #15

    Mafraedon Irongrinder approves this message
  3. McDaedra

    DNN #14

    Mafraedon Irongrinder scratches his forehead, reading the fakenews. He would look repeatedly back and forth between the white dwarf depicted in the battle and the name in the caption, a black cave dwarf.
  4. rep pls and thank you very cool mr lord of the craft

  5. if you wanna make a dwarf but don’t know where to start contact me on discord thru the lotc discord or send me a forum pm!

    1. SoulReapingWolf

      SoulReapingWolf

      Where do I start this sounds like something I would love to play!

  6. Mafraedon Irongrinder, Clan Father of the Irongrinders, and Clan Elder Darek Irongrinder, Dungrimm tucked tightly in his arms, walked through the halls of Varoth’Akvel, passing the Legion’s guards and into the hold’s vaults. As they approached a dim-lighted room, Mafraedon took a key from his beard and Darek a key from his. Together, they unlocked the door to Zahrer’s bedroom. The room itself was well kept by the two because Zahrer is going to be right back. On the bedside table rested a postcard, but that… that is a story for another time. On the opposite wall stood a sturdy desk, made from oak and strengthened with runes so that no dwed, man, elf, or orc might break it. Resting upon the desk, lay the ancient Book of Grudges, open to the page where Midgor Ireheart made a grudge against Clan Irongrinder and the Oathcast. Quickly, Mafraedon flipped to the newest and barren page and pulled out a knife with his free hand as he was doing so. “As Clan Father of the Irongrinders and thusly Zahrer’s representative in his absence, I sign this in the name of Zahrer ‘The Merciful’ Irongrinder and make a grudge against the Dark Elves that have wronged me and my kin.” Mafraedon drew the blade across his hand and signed the grudge in blood. He would pass the knife to Darek so that he might do the same. ”There will be no mercy for the Dark Elves.” -={=+=}=- The Wronged: Clan Irongrinder The Legion of Mercy The Assailant: The Dark Elves The Wrong: Desecration of Dwarven Ruins and Burial Grounds Terms of Settlement: Eradication of the Dark Elves responsible. -={=+=}=- Signed by: Mafraedon Irongrinder, Rikkin in the Council of the Elective Constitutional Monarchy of Agnarum and the Under-Realm of Urguan, Clan Father of the Irongrinders, Forgemaster of the Citadel of Arcadia, former child, Crusader in the Cha Cha Slide Crusade, Longbeard in the Legion of Urguan, Seneschal of the Legion of Mercy, Taker of Baths, Smith of the Iron Honor, Assistant Architectural Designer of Uno’Reverse and Varoth’Akvel, Leading Brewmaster of Irongrinder Brewing CO, Director of the Fashion Division at DwedCorp, Co-Inventor of the ‘Wrist Mounted Sun Dial’, ‘Irongrinder Elf-beater’, ‘Irongrinder Gucci Flip Floops’, and Sword of Zahrer. Darek Irongrinder, Runelord of the Temple of Az’Adar, Clan Elder of Clan Irongrinder, Foreman General of the Elective Constitutional Monarchy of Agnarum and the Under-Realm of Urguan. Grandmaster of the Legion of Mercy, speaker of Dungrimm the Chicken, Lord of Kal’Khron, Kal’Nuram, Varoth’akvel and Uno’reverse, Longbeard in the Legion of Urguan, former child, Commander of the Cha Cha Slide Crusade, Overseer of Ram Ranch, Master of the Ruhnland, Leading Brewmaster of Dr.Beard Brewing CO, Fashion designer of DwedCorp Fashion Division, Co-Inventor of the ‘Wrist Mounted Sun Dial’, ‘Irongrinder Elf-beater’, ‘Irongrinder Gucci Flip Floops’, Member of the board of directors of Dwed Corp, Arbiter of the Prophet of Mercy. Signing in place of Zahrer “The Merciful” Irongrinder, Arch-Runelord of the Temple of Az’adar, Twice-Crowned Grand King of The Grand Kingdom of Urguan, Former Rikkin in the Council of the Elective Constitutional Monarchy of Agnarum and the Under-Realm of Urguan, Lord of Kal’Az’adar, The Citadel, Jarnstrand, Kjellingrad, Khaz’Varekan, and the Westmarch, Master of the Kal’Varak, Hero of the Brathmordakin, Father of Clan Irongrinder, Arbiter of The Age of Industry, Slayer of Setherian and The Dharok, Chief Executive Officer of The Dwedmar Corporation, Longbeard Commander of the Legion of Urguan, Seneschal of the Legion of Mercy, and Snow-Elven Patron God of Unreasonable Warmongering.
  7. Mafraedon hops in line and syncs up with his clansman.
  8. ey bro idk if you knew this but you a nerd

  9. thank you for the extra hour mr. time very cool

    1. Yaldabaoth

      Yaldabaoth

      Father time out here makin’ plays

  10. i would say that someone should make a universal cards against humanity deck for lotc but nobody will get all the jokes?

    1. Show previous comments  2 more
    2. McDaedra

      McDaedra

      sneaky made one for the dwarves which i think is pretty funny, but ya know

      screaming midgets and whatnot

       

    3. Holyland

      Holyland

      a large 60% of the server who are actively playing at the moment are 2019 / late 2018 joiners

       

      their memes are weak compared to ours

    4. McDaedra

      McDaedra

      you’re not wrong lol

  11. Charles_The_Bald for Moderation Admin.

  12. ey no homo but u cute as hell dawg

    1. Show previous comments  1 more
    2. McDaedra

      McDaedra

      what about hulu tho

    3. L0rdLawyer

      L0rdLawyer

      nah, how about sneaky’s hbo

    4. McDaedra

      McDaedra

      sneaky got grape money

  13. MC Name: McDaedra VIP Rank: Bedrock In-game screenshot of your tag and username:
  14. Thanks for the great feedback, I’ve since changed it back to a Feat and removed the bit where it said that Golemancy would take up one slot. I tried to fix the spoilers and succeeded a little bit??? It’s still really broke and I have no idea how to fix the vast white wasteland that preceded the stuff in each spoiler. It’s in the post, under the section about Disrupter Cores.
  15. I was made aware and noticed several inconsistencies with Golems and the limbs and I tried to patch as many as I could, but like I said a reply or two ago, definitely open to criticism. Just some stuff that wasn’t defined. Paint, clothing, materials, etc etc.
  16. Gonna be real honest with ya chief, I ain’t got a clue why the spoilers are doing that. I’ve fiddled with the spoilers briefly and can’t get it to work. In regards to the MA vs Feat bit, it’s always been a bit of a grey area, what with the soulbound cores and stuff. I would say that the defense for the MA side of things is the way that Thanhium and Souls are used to power it, as well as the magical connection between the core and runes. The way in which the runes operate is magical, the way the runes move the Golem’s arms and whatnot. I’m completely open to criticism and the discussion of this as it’s the best way to improve the lore.
  17. Golems Physical Description Mental Description ((Reminder: The restrictions on Golems behaviour have been loosened somewhat. This is to allow for a greater enjoyment while playing a Golem character, as they have been rather dimensional and dry in the past. This means that Golems can now adapt and evolve as time goes by. Some may become slightly more intelligent, others may develop rudimentary personalities (bring on the sarcastic golem), and others still may become more nimble. All of these adaptations are, however, rudimentary. Even the smartest Golem is still dumb in comparison to a normal character. Even the strongest Golem still has only a marginal advantage over a regular one. Even the nimblest of Golems still has an over-sized clumsy stone design. No matter what the adaptation, a Golem cannot defy its Impera either.)) General Red lines/Restrictions Golem Types Purpose (OOC) The purpose of this lore is to add specifications and to create a separate post for anything related to Golems and the expectations placed upon those who have decided to play one. In the past, all lore regarding the magic of Golemancy and the creature lore of Golems was lumped together in a pit of confusion and wasted time. Now they are divided and able to streamline the process of finding and learning more about the lore. Citation Spoiler This lore piece draws heavily from Dizzy771’s post on golemancy. Here. Link to the LoTC Wiki on Golemancy. Here. Link to the LoTC Wiki on Golems. Here. Link to the LoTC Wiki on Arcaurum. Here. Link to the LoTC Wiki on Arcaurum/Mage Gold. Here. Link to forum post on Arcaurum/Mage Gold.. Here. Link to the LoTC Wiki on Thanhium. Here.
  18. Feat - Golemancy Background/Origin Before the Braveaxe, Firemane and Irongut’s first rediscovered the ancient art of soulbound golemancy, it was first practiced and used by the Scriberfolk, an ancient civilization that existed in Kal’Karik. The Scriberfolk had a much greater understanding of golemancy than those of the present-day Golemancers, knowing golemancy beyond a fundamental level. This knowledge was then lost to the Scriberfolk when the Ironborn took power, as they then caused the blood age and the purging of a great many dwarven secrets, most damaging to past and present Golemancers; how golem cores function. Hope, however, was not lost entirely, with the aforementioned family of Braveaxe spending generations to rediscover some of the secrets of the Anvil of Urguan, leading to the cooperation of Thorik Braveaxe (then to become Thorik Grandaxe), Gotrek Firemane and Hiebe Irongut through experimentation and failure eventually leading to the creation of Grey Vigil, the first soulbound golem of King of Urguan. Following the destruction of Aegis, the descendants arrived in Asulon, it would be in this land that one of the Scriberfolks many secrets would be rediscovered as golemancers learned of lightning-bound golemancy from ancient texts, tablets and more importantly, a functioning lightning-bound golem to whom greeted the dwarves on the discovery of Karik. Over time, Golemancers began to experiment with the idea of applying golems limbs to descendants. While this sort of work did lean more to the macabre, it worked. Those unlucky few that had lost their limbs in battle or otherwise were gifted with one more chance to live a normal life. As with most things, this did come at a cost. Those with golem limbs began to die sooner than expected, or rather before the lifespan of their race suggested. Puzzled, golemancers of the time began to study this, though it may seem morally wrong to use descendants like guinea pigs, it did lead to a better understanding of golem limbs in the future. The golem limbs draw from the soul blueprint of the user, thusly shortening their lifespan. In the realms that followed, Golemancers would slowly begin to get a firmer grasp of the art form, learning many long lost secrets such as the creation of the first thanhic golem; a golem similar to the lightning-bound would make use of a power source that wasn’t a descendants soul, revolutionizing the way golems were made. The thanhic golem was essential as the past repeated itself, Golemancers following in the steps of the Scriberfolk as many of those who knew how to create lightning-bound would pass, their secrets lost to all but a rare few, becoming a lost creation process with thanhic replacing it. Further experimentation led to the development of the first multi-core golems to which were superior to the ones that had come before them. Also came the swift & brawn golems; the swift golem matching the size and stature of a dwarf and able to perform tasks more suited to something of a less cumbersome size, whereas with the brawn golem this led to a creature of massive size, slow and lacking in finesse but able to perform feats of strength akin to Ologs. Later discoveries included the development of anti golem technologies to which would be used by Golemancers to finally have a way to combat their creations should they turn red, or have one of their own go rogue. These technologies were developed from the study and research into the Hammer of Ardol, leading to the creation of poor replicas that would become known as disruption cores that could disable the control of various parts of a Golem. Another revolutionary piece of dwarven ingenuity would be the creation of disrupter spikes, designed to target Golemancers to which could sever their ability to create Golems. Magic Explanation Golemancy is the art of turning inanimate stone into a sentient construct capable of performing tasks commanded by the golem’s Impera. The constant pursuit of the perfect golem, one that will not and cannot disobey its master. While not easy, to learn Golemancy one must seek out an advanced and learned Golemancer, with the ability to teach. To learn the full extent of the art, one may need to learn from different teachers, as not every Golemancer knows every possibility available. The only requirement to begin learning Golemancy is that the prospective student has an undamaged soul and is physically capable of crafting golems. Golemancy is a tedious feat, requiring many hours of practice, pursuing unattainable perfection. Golemancy is not powered by any diety or specific place, but rather by the craft. The runes are powered by the core, which is powered by the soul or thanhium within the core. Golemancy can be learned from anyone with a valid TA, though, if a teacher has not learnt something in the advanced section, they may not teach it. Golemancy users must have a valid MA. While the creation of the mundane, materialistic parts of a golem may be done using magic, such as transfiguration or runesmithing, the golem itself may not be charged or have any magic other than Golemancy bound to it. Abilities/Spells Name: The Body Name: Golemancy Runes Name: Golem Anvils Name: Golem Core Name: Golem Limbs Name: The Soulbound Golem Name: The Thanhic Golem Name: The Swift Golem Name: The Brawn Golem Name: The Multi-Core Golem Name: The Disrupter Spike Name: The Disrupter Core Red Lines While golemancers may be perfectionists, they are not perfect. Golemancy is not only a feat but a pursuit after the perfect servant, the perfect golem. Golemancers will make mistakes and golems will become red. Golemancers ought to roleplay failing more often than succeeding. This concept should be applied to everything in Golemancy, from the sculpting of the torso to the carving of the runes on the core, to the creation of the disrupter spike. Golemancy itself has no restrictions regarding other magics the users have or can have. Teaching It must be understood that everything in Golemancy is taught or experimented. One cannot simply role-play for a bit and say they figured out, on their own, how to craft a Disrupter Spike. Such things must either be taught or sufficiently experimented to learn. Golemancy is the sort of feat where one may learn things out of turn, it is truly up to the teacher and as such there are no tiers, but rather a suggested ‘curriculum’ if you will. Carving and the construction of the mundane parts of the golem. The body and limbs. The runes of the golem, the way that the golem functions and how to apply the runes correctly onto the golem’s surface. Teaching protocols for future use for golemantic constructs. Learning how to make the core, carve the runes, and install the thanhic core into a golem followed by the activation of the golem. Proper installations of a command followed by piloting said golem. How to carve a golem limb for a descendant, lessons on various tools, limb/eye surgery, and measurements. How to then install the small core and various runes onto the limb The attachment of a golemantic limb/optic to a person. Advanced Lessons - This part of golemancy needs to be taught by someone who knows it or experimented to find it. Proper usage of a golem anvil, how it functions. Lessons on manipulating the cores. After several IRL years of practice (2 weeks), they may begin implementing the cores into golem bodies. Understanding the fundamentals of disruptor runes. Learning to carve disruptor runes and craft disruptor cores Imbuing items with disruptor cores before finally capable of crafting disruptor spike Purpose (OOC) This section is where you describe what purpose your lore is serving, what it is bringing to the table that other lore pieces aren’t, and why it fits into LotC’s canon. Golemancy serves as an excellent example of the greed and desire that dwarves have for the most efficient way to achieve their goals. The feat in and of itself is incredibly useful in roleplay when applied in labour and sometimes in combat. Additionally, it adds another dimension to dwarven roleplay that allows for a darker and more mysterious way to play a dwarf. Within Aegis’ society, the soulbound golem became a key way to handle capital punishment for the most horrific of crimes, not only ending the existence of the criminal but forcing them into indentured servitude until the soul is drained or it turns red from damage or age. Citation Spoiler This lore piece draws heavily from Dizzy771’s post on golemancy. Here. Link to the LoTC Wiki on Golemancy. Here. Link to the LoTC Wiki on Golems. Here. Link to the LoTC Wiki on Arcaurum. Here. Link to the LoTC Wiki on Arcaurum/Mage Gold. Here. Link to the forum post on Arcaurum/Mage Gold. Here. Link to the LoTC Wiki on Thanhium. Here. Big thanks to DrHope and Kirrekith for helping with writing and ideas on several topics in the lore.
  19. kinda sounds like communism to me idk... says mafraedon
  20. Mafraedon Irongrinder beats his hammer against his shield amongst the clamor, yelling with the rest of the dwedmar, “NARVOK OZ URGUAN, ARUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!”
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