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  1. Lord Overseer Darek Irongrinder smiles warmly as he gazes up towards the hilltops, watching as the once abandoned campsite returns to life.
  2. Darek Irongrinder sighs deeply hearing the news of Fili Grandaxes' passing from the Fortress Herald. Though looking up to the carved ceiling of his hall he knows far above the soul of the great dwarf is being bid upon highly at Khaz'A'Dentrum.
  3. Settlement PRO MC Name: sneakybandit Settlement Name: Khron’Hundmar, (The Iron Hills) Proposed Settlement Locations (Highlight 3 on the map): (If That location does not work any of the other unclaimed northern hills will do) Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): For over a century, there has been a constant political dichotomy within The Grand Kingdom of Urguan, which splits the dwarven people. One seeks to use force and military might to ever expand the Kingdom’s influence beyond its borders, either through intimidation of weaker nations or outright conquest. The other seeks to enrich the dwarven people by returning to the ancient traditions of Creation, ignoring the distractions of the outside world in favor of enriching dwarfdom. Although opposites, these two ideological groups were long held together in a careful balance, bound by the fact that despite their differences, they were all still Dwarves. However, in recent times, this balance between the two has been fractured. With the hostile takeover of The Grand Kingdom by Bakir Ireheart, and the subsequent deterioration of Dwarven Culture, defamation of dwarven servants, and persecution of all those who would try to correct this path, unrest has begun to grow within Urguan. It manifests in the worst forms imaginable: kinslaying, heresy, and hatred. As time marches on, all hope of saving Urguan seems to fade. Yet, in the far Northern reaches of Almaris, a new glimmer of hope is found. Located in the Northern reaches of Almaris, the Dwarven Colony of Khron’Hundmar first came into conception when the late Mafraedon Irongrinder then prospecting for Yemekar’s Workforce in the north discovered an ideal location for a potential colony, for in the depths of the earth teemed vast veins of ore. Before his death, Mafraedon returned to Urguan, bringing news of this untapped bounty to his kinsman Darek Irongrinder. However, what Mafraedon simply saw as an opportunity for greater wealth, Darek and his companions saw as a potential new home for themselves and all the like minded dwarves who were all disgruntled with the current state of affairs in the Grand Kingdom of Urguan. Now, they venture northwards as one united people, seeking to carve a new legacy and new existence out for themselves; a legacy that is not mired in continual warmongering and violence, but that glorifies the gods and the ancestors with acts of creation and kinship. https://www.lordofthecraft.net/forums/topic/216582-strike-the-earth/ Settlement Government Structure Explanation: At its beginning Khron’Hundmar will be led by the Lord Overseer, the dwarf who led the initial expedition. The Lord Overseer will have absolute authority over the region, but at his discretion, the Lord Overseer will appoint lesser overseers to manage the organization of the citizens and the construction of new expansions. However, as the society becomes more established, new laws and a new system of government will be developed at the discretion of those who make up the settlement. The ultimate goal is that the governmental structure will evolve naturally, through roleplay, in order to meet the needs of the people. Settlement Builds and Infrastructure (photos required): We plan on building our settlement in small chunks at a time, and so the screenshots below are only of the initial paste we have planned. We will be expanding as time goes on and expanding our settlement. https://imgur.com/a/TToB8sF How does this settlement offer a unique niche not already found in an existing polity on the server?: This new settlement seeks to meet two specific needs, both of which are not yet met by other settlements. First, is to create a new dwarven settlement that is heavily focused around crafting and cultural roleplay Secondly, is to explore a new method of physical settlement development, which is driven by roleplay, which we have been affectionately calling ‘Dwarf Fortress Mode’. Basically, our settlement will start with the bare minimum needed for dwarves to establish a hold, a mine & forge, along with some smaller halls for people to keep their belongings. Anything beyond this will require proper roleplay to precede the pasting in of a build addition. The goal is to roleplay the construction of each and every new hall, building, tunnel, or any other addition to the structure. Which buildings and expansions will be built next will be decided through a popular vote of all the members of the settlement, who will then organize to gather materials and create the building in role play before its pasted in. How does your settlement tie to the greater lore and narrative set by the community on LotC?: This settlement is being founded by a collection of dwarves, many of whom have long served as leaders in the Dwarven Community, who have become tired of the ideological and spiritual divide within the kingdom. Several previous attempts have been made to revive Dwarven culture and refocus the society around internal improvement, yet at every turn The Grand Kingdom has been dragged into external conflict. Now, after centuries of fruitless labor and continual deterioration, these dwarven leaders have made the difficult decision to leave the kingdom that was meant to unite all dwarves in order to create an ideal dwarven society. Undoubtedly, this development will cause some upheaval amongst the already established dwarven population, which will most likely lead to a racial conflict, and may even result in a dwarven civil war. It also offers an avenue for character growth for each dwarven character, offering them a simple choice between which ideal for the dwarven people they will choose to follow: endless war, expansion, and grasps for power, or dedication to craftsmanship and internal improvement. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?: I joined LOTC in vailor and for my first year or two, I actively contributed to / led a minor dwarf clan until late axios where I took up an active leadership role in urguan itself leading the legion and navy before briefly serving as regent. Ever since the end of axios I have held leadership positions in most groups I have been a part of. In places like Az’Adar, Holm, and Ruriksgrad, I helped keep things running until the reformation of urguan where I took on more responsibilities within urguan and creating new communities like the Legion of Mercy and the Dwedmar Corporation. In Arcas I helped found Dunharrow and eventually went on to try to make my own settlement which ended in a failure, though I learned much from it. More recently I have served as the Lord Chancellor or Urguan during the war of the wigs and within the last few months, I have been regent in urguan twice. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?: Yes
  4. "They wernt threats, it was ah promise" Darek Irongrinder, Part-Time Warcriminal comments
  5. Halstein, the chieftan of clan eiriksson has a seizure
  6. "Cringe" comments darek
  7. 11th of The Amber Cold ᚠᚢᚲᚴ ᛟᚱᛖᚾ An Agreement Between Farmers and Dwarves ᛏᚺᛖ ᚴᛁᚾᚷ ᚠᚨᛚᛚᛋ As their current revolution is ongoing, the Grand Kingdom of Urguan recognizes the capabilities of the people of Acre and seeks to start friendly diplomacy with The Barony. The Grand Kingdom of Urguan and The Barony of Acre, hereby referred to as ‘The Signatories’ have come to meet to negotiate with each other about friendly relations and more. ARTICLE I - SOVEREIGNTY The Grand Kingdom of Urguan and the Barony of Acre (henceforth ‘the Signatories’) recognize each other’s Realms as independent lands ruled by their respective leaders, and will make no attempt to subvert those authorities governing them. The Grand Kingdom of Urguan recognises the Barony of Acre’s claims to all of its land. The Barony of Acre recognises the Grand Kingdom of Urguans claims to all of it’s land. ARTICLE II - NON AGGRESSION The Signatories will adhere to a pact of non-aggression, and will not incite conflict between them. Neither signatory will provide military or economic aid to powers hostile to the other signatory. ARTICLE III - FREE TRADE The Signatories agree to a pact of free trade, with no restrictions placed on merchants from either realm attempting to sell or buy goods ARTICLE IV - DURATION The Signatories agree that this treaty shall expire in ten years, or upon the abdication, removal or death of either of the signatories. Signed, (On Behalf of Grand King Bakir Ireheart) Lord Regent Darek Irongrinder, Arch-Runelord of the Citadel of Arcadia and Lord of Clan Irongrinder, Sir Gustaf de Vilain, Baron of Acre
  8. 9th of Sun’s Smile, 87 SA Da khroven eron Aurok Nar Khro The Pact of Gold and Iron TERM I: RECOGNITION The signatories of The Pact of Gold And Iron hereby recognize each other as the legitimate leaders of their respective clans. The signatories of The Pact of Gold and Iron also deny any legitimacy to claims of Clan Grimgold being descendants of Tungdil Goldhand TERM II: CLAN ALLIANCE The signatories of The Pact of Gold And Iron hereby agree to a full military alliance. The Signatories agree to a pact of non-aggression The Signatories agree to unite their throngs in times of conflict between the clans of Urguan. The Signatories agree to support each other politically. The Signatories agree to only run one candidate amongst their clans during elections for Grand King, and agree to collectively endorse said candidate. The Signatories agree that if they do not run a candidate from among themselves, they will meet and discuss together who else they shall support. TERM III: GROWTH The signatories of The Pact of Gold And Iron hereby agree to support the mutual growth of each clan. The Signatories agree that when recruiting dwarves, they will guide the beardling to the clan of the pact that best suits them. TERM IV: TRADE The Signatories of The Pact of Gold and Iron agree to supply the Goldhand Trading Company The Ironguts, Irongrinders, and Deephooks will provide goods to the Goldhand Trading company to sell for a share of the profit. =================== Signed, Clan Lord Conan Goldhand, Former child, Veteran of the 18 Year’s War, favored by Armakak and master of Gold Clan Lord Darek Irongrinder, Arch-Runelord of the Citadel of Arcadia and the Temple of Az’Adar, Chief Executive Officer of The Dwedmar Corporation, Ruhn Marshal of The legion of Mercy, master of the Ruhnland, speaker of Dungrim the Chicken, Lord of Kal’Khron, Kal’Nuram, Varoth’Akvel, Uno’Reverse, Tal’Khron, Veteran of the Grand Legion of Urguan and 18 year’s war, former child, Commander of the Cha Cha Slide Crusade, Overseer of Ram Ranch, Former Governor of Kal’Ifornia, Arbiter of the Prophet of Mercy, Durinsson Lord Justicar of the High Courts of Urguan, Rikkin of Clan Irongut, Lordak’ur’Aurokaraad, Prelate of Ogradhad, Master Remembrancer, Eye of Ogradhad, Second Medic of Anbella’s Hand Iron Baron Emeritus. Clan Captain of Clan Deephook, Seamaster, Dorgarsson
  9. 6th of Sun’s Smile, Ukaclaraasan eron onagency Declaration of Regency By the will of Grand King Bakir Ireheart and with verbal assent by The Grand Senate, Arch-Runelord Darek Irongrinder is named Lord Regent of the Grand Kingdom of Urguan; to rule in Bakir’s stead. The regency will be in effect for the duration of Grand King Bakir’s hunting expedition and will end immediately upon his return. =================== Signed, Lord Regent Darek Irongriner, Lord of Clan Irongrinder, Arch-Runelord of the Citadel of Arcadia
  10. 10th First Seed, 85 S.A RUK DA KINGIVOL ERON OREN To the Kingdom of Oren To King Frederick I of Oren On this last stone day at a meeting of the Grand Senate of Urguan, I, Darek Irongrinder, was appointed as Lord Regent of the Grand Kingdom of Urugan in absence of Grand King Bakir Ireheart. I still distinctly recall the day when Emperor Philip I captured and executed Grand King Algoda Frostbeard, and his final words still ring true to this day “This Changes Nothing” Let me offer you the following advice: Frederick King of Oren, open a history book and learn how Philip and his empire fared as a result of his actions, for I can recall the Siege of Johannesburg to this day. But let it not be said I am without mercy, for I offer you an exchange of prisoners, your Prince, Anthony Sigismund, and a child of your noble class, Darius Halcourt, for our Grand King. Such an exchange would happen on neutral ground, with an assured promise to draw no blood nor blades. But if you truly wish for an end to the bloodshed and redeem your wrong of interfering in business that is not yours; then you shall release the Grand King from your prisons unharmed and honor your peace by pulling back your forces and allow the Grand Kingdom to seek justice against the peoples of the Iron Uzg. =================== Signed, Lord Regent Darek Irongrinder, Arch-Runelord of the Citadel of Arcadia and Lord of Clan Irongrinder Grand King Emeritus, Jarl of Axholm and Dol’Gorix, Grandson of Roggar, Clan Father of Clan Ireheart, Champion of Clan Ireheart, Grand Champion of Urguan, Priest of Dungrimm and Defender of the Articles Grand Chancellor Aghal Frostbeard, Grand Marshal of Urguan. Champion of The Wilds, Elder of Clan Ireheart. Bane of Oren. Defender of Dungrimm. Son of Ivar, Champion of The Mountain. Former Clan father of The Stormhearts. Lord Justicar of the High Courts of Urguan, Rikkin of Clan Irongut, Lordak’ur’Aurokaraad, Prelate of Ogradhad, Master Remembrancer, Eye of Ogradhad, Second Medic of Anbella’s Hand. Grand King Emeritus, Clan Lord of Elder Clan Starbreaker Lord of Azrummloss Dor and Kal’Evraal, Heir of Gotrek Slayer of Gods, Conqueror of the Korvassa, Foe of the Neverborn Founder of the Iron Accord Clan Father of Clan Grandaxe, Commander of the Urguani Legion, and Defender of Kal’Ordholm Garedyn The Mossy Clan Lord of the Mossborn Her Excellency, Isabel Baruch, Lady Palatine of Hanseti-Ruska, Duchess of Valwyck, Countess of Ayr, Viscountess of Voron, Baroness of Laval and Riveryn, Lady of Jorenstadt, Guardian of the Hanseti Coast Isabel Baruch Haakon Frostbeard Elder of the Frostbeard Clan, Lieutenant of the Grand Legion. Clan Father Conan Goldhand.
  11. Nooblius#4534 Noob3738 Foxy mommy 51
  12. RP Name: Halstein Eiriksson IGN: sneakybandit Allegiance: Norland
  13. A Norlandic longship slowly eases into a port in one of the many small trading villages across Nyrheim. The proud red and black sail is tied down and secured as the crew goes about preparations, stowing chainmail and weapons and instead taking out crates of legally obtained trade goods to sell to eager merchants. At the prow of the longship sits an aging Ruric, his once coal-black hair now the color of steel and his former sapphire eyes now clouded yet vigilant. As the crew goes about their business Halstein remains on the longship, his fearsome nord-axe resting across his lap as he sits silently considering his life. More than anything Halstein looks back with regret, regret for allowing his clan to forget their way, regret for neglecting his family, and regret allowing the once-proud Kingdom of Norland to slide into dishonor. At this last thought, a crewman returns from the local tavern bearing news from their fatherland, his cousin Ragenvald had perished and another moot was called. Yet again the moot was to be held in secret, the once-proud sons and daughters of Norland hide behind their walls proclaiming their king in a cave this would not stand for the elder ruric. Halstein commands his crew to return to his longship the ‘Faðirssverd’ while he quickly drafts a letter to be sent ahead of his vessel. Quickly the remaining trade goods were sold and the red and black sails unfurled as the longship left port. To my kin of the Rurikid, In the first moots our ancestors, the greatest kings of Norland, would call all our kin to assemble before the great ashwood trees of our cities and loudly proclaim to their people why they not any other should be king. And yet the traditions of our ancestors lie forgotten and ignored as yet again you call a moot in secret and illegitimately attempt to usurp my chieftaincy without an Eiriksson Chiefsmoot. This cannot stand. I grew up on a small frozen farm in the middle of nowhere, not in a shiny palace with 'halls of mirrors' as my Edvardsson cousins may have. I am not a 'prince', all I have are hauberk, axe, and a steady longship, I am by no means an ambitious man. But I cannot allow our ancient traditions to go dishonored and so I Halstein Eiriksson, Chieftan of Clan Eiriksson and blood of the herald do hereby announce my claim to the Ashwood throne as is my right. Iron from Ice.
  14. IRONGRINDER-FROSTBEARD ATTORNEYS AT LAW D. Irongrinder and A. Frostbeard Lo, we’re Darek and Aghal. Did you know that you have rights? The Articles say you do. And so do we. We believe that until proven guilty, every dwed, dwedess, and beardling in this kingdom is innocent. And that’s why we fight for you, Kal’Darakaan! BETTER CALL DWEDCORP™ The “I know my Rights” package Have you been falsely accused for something you did or did not do? Don't worry, Dwedcorp™ knows your rights for you! For a modest upfront fee (depending on the severity of your case) Dwedcorp™ interns will pour over the dwarven legal code to find the PERFECT loophole to get you off SCOT FREE! Rates & Fees with the “I know my Rights” package will be decided after a free consultation The “Come back with a Warrant” package Do you want WORLD RENOWNED legal protection for an EXTENDED amount of time THEN BOY YOU ARE IN LUCK/LUCK ARE YOU IN BOY? Dwedcorp™ will for a small yearly fee stand at BECK and CALL ready to defend your rights and offer you legal counsel WHENEVER REQUIRED. Did you know you are legally allowed to take halflings? The legion is not allowed to stop you they are free, and that is ONE of many LEGAL FACTS you will learn by hiring IRONGRINDER-FROSTBEARD Rates & Fees Breaking contract with Dwedcorp will result in legal action! 1 Stone Month contract 50 Mina every stone week 3 Stone Month contract 30 Mina every stone week 6 Stone Month contract 20 Mina every stone week 9 Stone Month contract 10 Mina every stone week All consultations are free! Come to the dwedcorp offices located in Shop VII at Kal’Darakaan! Ask for Darek Irongrinder ((Sneakybandit)) or Aghal Frostbeard ((Unusualbrit))
  15. as someone who spent a lot of time cleaning shitty freebuilds off the map, i think limited freebuild can be great. Granted a lot of builds end in disaster but dedicated groups and new and exciting ideas can easily find a home with freebuild and there are many examples of groups in the past the have overall improved the server because of freebuild
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