Jump to content


Old Fart
  • Content count

  • Joined

  • Last visited

Community Reputation

226 Brilliant

About Dardonas

  • Rank
    Coal Miner
  • Birthday July 21

Contact Methods

  • Minecraft Username

Profile Information

  • Gender

Character Profile

  • Character Name
  • Character Race

Recent Profile Visitors

988 profile views
  1. Dardonas

    Lockezi's Game Moderator Application

    i'm pretty sure that's a racial slur, i'm flagging this for the FM. next time watch your mouth, kid
  2. Dardonas

    Lockezi's Game Moderator Application

    why do you invest your time into being an unpaid security guard for make-believe lego boy
  3. Dardonas

    [Community Review] Heists

    shulker boxes aren't a thing in LotC, so its not as if every item will be taken. the only reason why I can see someone clinging to not wanting to lose their amateur worded flavor items is that they feel an entitlement to them just like many feel an entitlement to their characters. it's already bad enough that goons can wack you with left mouse button to take your pixels to put into chests and will never see RP again, but don't deny the fact that people are stagnating potential dynamic RP
  4. Dardonas

    [Community Review] Heists

    having stuff sit in a chest for months on years untouched seems more prone to being called hoarding than taking something with the potential of using it for yourself, selling/fencing, or creating more dynamic RP. at least if items moved around there is the potential for them to be used or involved in roleplay, whereas if they are stuck in a box they'll never amount to much of anything
  5. Dardonas

    [Community Review] Heists

    remove having chests somehow become unlockpickable after an arbitrary amount of rolls and allow people to steal as much **** as they can. it creates dynamic RP, and having some skygod powers preventing people from being able to take make believe items from chests is an useless rule that encourages this pixel hoarding crap going on. all that it does is create an entitled mentality and inhibit roleplay, such as playing as a thief-type character. if you lose your pixels, have your imaginary character hire some kid playing a pretend bounty-hunter and conduct an investigation on the virgin scum who wasted their time and stole some wacky artifacts.
  6. Dardonas

    Lockezi's Lore Master Application

    in LT in its current state, would it be a detriment to let someone like this in? just kidding lock is a a good asset
  7. Dardonas

    Adfectio Stones

    neat but how do i use this to make my character win the pretend fights?
  8. Was a deciding factor for the name Lark because its phonetically "Carl" spelled backwards?
  9. Dardonas


    I respect a lot of what Phil writes because he's not afraid to push the boundaries yet he works within the current system of lore. I will say this: I hated the idea of guns—originally—and this has undoubtedly changed my mind. The idea of Joe Blows using a powerful weapon, preloaded pistols and what not, when it typically takes mages up to half a year to master a magic seemed a bit unbalanced (in my original line of thought). I think with capable players, guns will function superb as they are laid out in this iteration. Anything beyond a crude flintlock-style of weaponry, however, would be too much for me. That being said, reading over this and Phil's lore and the issues I thought would exist, a lot of my doubts have been removed bar a few. One concern being is where do we draw the line at for the techlock? Ideally right after this? I suppose this isn't really aimed at Phil, but at LT and the community as a whole. As many people mention, I enjoy the medieval fantasy aspect of LotC; that's why I joined. My worry is that if we start allowing firearms we sign off on the possibility of things like zeppelins or industrial style steampunk roleplay, which I'm not a big fan of. There are plenty people saying that "its the 1700s" in LotC as an argument to remove the techlock, but that's an invalid argument. Technology progresses because of innovation, and when magic exists and can fill the role of technology it will largely dwindle the need for technological advancement. Why do you need to purify water or make more efficient irrigation when you can become a druid? Why do you need to expand life expectancy and cure disease when there is Holy Magic and the possibility of life after death? There is little need for a technological revolution. Secondly, I imagine that that after the trial—as others have stated—this technology will get in the hands of undesirables. Can you explain more vividly how the application process would work? It seems that—forgive me if I misread it—that you would just leave the pseudo-magic applications up to the actual practice of Gunsmithing? I feel a safe way to progress with this magic would be through Feat of Strength applications for anyone who would use these. Maybe just have that to properly use a firearm you'd need a feat, just a minor lesson given by a gunsmith on how to maintain and handle a firearm—and only a Gunsmith could properly teach this feat.
  10. Dardonas

    Seeking Martial Artists

    Gruko reads over the notice, scratching the back of his stubble laced dome. "Maukta am remember thiz pinkeh bruke Maukta tue. Latz keep latz peeperz un hum." His mask looks down to the gnarly toe that never quite healed the same way, shaking his head.
  11. Dardonas

    Skylez1's Lore Master Application

    i want him on the lore team, and i want him there now
  12. Dardonas

    [✗] Fourth Generation Necromancy

    From what I can see, the reason why there was two rewrites was because there were just different views for the direction in which the magic should change, not because there is a fracture between users in the community. As someone who helped work a little on Geo's rewrite, I will say that I thoroughly respect Zarsies (and the others who worked with him) and the effort he put into the rewrite. I think he is a talented writer and he definitely has some creative concepts I never would have thought of with the magic, some I think better than Geo's and vice versa. Whichever rewrite goes though, I one-hundred percent believe it will change the magic for the better and tackle the problems that the current iteration of Necromancy has both in their own unique way. In terms of what I think Zarsies' Rewrite could use is a magic moderation tool; specifically, I'm talking about the removal of clotting/sapping. I believe that, while you should exercise caution in who you teach, you will not be able to catch them all. Perhaps I am being pessimist for thinking like this, but I've had many experiences where people put on a front but revert to a state of tastelessness when they are not watched. I would like to point out the issues with the Rebel Necromancer charade—where at one point Ghouls had CA hold because of which—where the magic was handed out to people who should not have gotten it and creatures were made out of players who should not have made them. The reason why this group was allowed to get so out of hand was because of the absence of the Black Nexus (which is another ordeal) and clotting .
  13. Dardonas

    [✗] Necromancy: Rewrite and Magic Guide

    There is only one type of wraith, its just that necromancers can take a similar path to become one. With current lore it makes sense for Abyss Wraiths to gravitate towards necromancy, and for some necromancers to gravitate towards Abyss Wraiths. In that instance, it seems a little odd for a necromancer to drop their magic for three months to become a Resonant Knight to then become a wraith.
  14. Dardonas

    [✗] Necromancy: Rewrite and Magic Guide

    Have to disagree. Ascended and Clerics are struggling with the aftereffects of being shoehorned into one style of RP because they have been forced to with that lore by an almighty being. Necromancers have had some interesting RP. The issue comes when spastics get ahold of the magic and walk down the road asking Joe Blows if they wanna learn Necromancy. Necromancy was originally from Iblees then it was stolen from him. The lore is a bit complex, but if you're getting at why this lacks the backstory portion I believe its because there was no real need to change what was there, just many of the mechanics. So instead of a lore post, Geo posted this as a sort of Magic Guide to lay out the magic more clearly.