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Dardonas

Old Fart
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About Dardonas

  • Rank
    Stone Miner
  • Birthday July 21

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  • Minecraft Username
    Dardonas

Profile Information

  • Gender
    Male

Character Profile

  • Character Name
    Xaleskar
  • Character Race
    Wraithlord

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  1. Dardonas

    The Virarim

    IC information Name: Gavan'iir Alkorel Race: Mali'Aheral Nation: None. Age: 100 Experience: Late mercenary work in Outerhaven OOC information IGN: Dardonas Timezone: CST Discord: Dardonas#6440
  2. Was a deciding factor for the name Lark because its phonetically "Carl" spelled backwards?
  3. Dardonas

    [Feedback] I hate the forums

    I just spent 30 minutes trying to format my post because apparently using red bullets is a nogo, I have to use ugly white bullets with my RED text. List of things wrong with the forums: Spoilers are ugly and broken The layout is convoluted Sometimes statuses work, sometimes they don't. You'll be damn sure, however, that there will be once person at any given time of the day who puts too many words in it or a picture that adds a massive HORIZONTAL SCROLL BAR on my screen. Cannot copy and paste from simple sources like Microsoft Word or Google Docs without it becoming alphabet diarrhea If one letter is bold, everything shall be bold. There is also no undoing said boldness. Literally, this server is so dependent on the forums, but they seem to have been coded by a spastic, two-fingered orangutan. Can we please start a kickstarter to have a new set of forums? I'd be happy to fork over like $5-10 to make the forums so that I don't have to spend an additional hour formatting a lore post I worked weeks on already.
  4. Dardonas

    Poor Leadership

    My comment was in reference to the doxxing, among other screechers who posted incoherent ramblings and made this a literal witchhunt. I think you remained professional in your post.
  5. Dardonas

    Poor Leadership

    I can see that the rage inducing land of computerized legopeople has permeated into the way people act on the make-believe storyboards. Obviously, this is in a terrible spot for FMs to moderate, but the entirety of this thread has derailed into a disorganized, rambling ****-flinging clown rodeo. I'll remind people that if people want their side to be taken seriously they shouldn't devolve to literal illiterate screeching bonobos. That being said, I'll disregard the mudslinging and whether or not it actually has weight because it does not have any relation and I personally have no actual substantive argument or issues to add with what has already been stated, and I'd advise others to do the same. I suggest that the GMs or Admins take a firm hold of the reigns for obvious reasons. The only criticism that I can offer with Chorale's leadership is when there was an attempt to make it so that banned players were banned from the forums and you had to make some loopty-loop roundabout way of appealing a ban with a new account, and, as I stated then, I thought that was a ridiculous idea.
  6. Dardonas

    Firearms

    I respect a lot of what Phil writes because he's not afraid to push the boundaries yet he works within the current system of lore. I will say this: I hated the idea of guns—originally—and this has undoubtedly changed my mind. The idea of Joe Blows using a powerful weapon, preloaded pistols and what not, when it typically takes mages up to half a year to master a magic seemed a bit unbalanced (in my original line of thought). I think with capable players, guns will function superb as they are laid out in this iteration. Anything beyond a crude flintlock-style of weaponry, however, would be too much for me. That being said, reading over this and Phil's lore and the issues I thought would exist, a lot of my doubts have been removed bar a few. One concern being is where do we draw the line at for the techlock? Ideally right after this? I suppose this isn't really aimed at Phil, but at LT and the community as a whole. As many people mention, I enjoy the medieval fantasy aspect of LotC; that's why I joined. My worry is that if we start allowing firearms we sign off on the possibility of things like zeppelins or industrial style steampunk roleplay, which I'm not a big fan of. There are plenty people saying that "its the 1700s" in LotC as an argument to remove the techlock, but that's an invalid argument. Technology progresses because of innovation, and when magic exists and can fill the role of technology it will largely dwindle the need for technological advancement. Why do you need to purify water or make more efficient irrigation when you can become a druid? Why do you need to expand life expectancy and cure disease when there is Holy Magic and the possibility of life after death? There is little need for a technological revolution. Secondly, I imagine that that after the trial—as others have stated—this technology will get in the hands of undesirables. Can you explain more vividly how the application process would work? It seems that—forgive me if I misread it—that you would just leave the pseudo-magic applications up to the actual practice of Gunsmithing? I feel a safe way to progress with this magic would be through Feat of Strength applications for anyone who would use these. Maybe just have that to properly use a firearm you'd need a feat, just a minor lesson given by a gunsmith on how to maintain and handle a firearm—and only a Gunsmith could properly teach this feat.
  7. Dardonas

    Seeking Martial Artists

    Gruko reads over the notice, scratching the back of his stubble laced dome. "Maukta am remember thiz pinkeh bruke Maukta tue. Latz keep latz peeperz un hum." His mask looks down to the gnarly toe that never quite healed the same way, shaking his head.
  8. Dardonas

    Let The Horns of Fury Reign

    Gruko squatted down, looking to the sky as he thought about the news that spread like a uproar across the continent of Atlas. The Maukta spit on the ground, donning a wicked grin beneath his false face. "Nub uv Krug. Nub uv us. Maukta am pleazed. May da hunurlezz bruddahz at leazt hunur da lazt wordz ov dey 'Rex.'" A muffled cackled emitted from behind his mask as Gruko rose to his feet and allowed himself to feel the winds of change upon the desert sand.
  9. Dardonas

    Skylez1's Lore Master Application

    i want him on the lore team, and i want him there now
  10. Dardonas

    Remove Raid Ladders

    There is an epidemic of poorly constructed freebuilds on LotC. We do not need to force them to be any more bad by having people forced into """""raid proofing"""" their build.
  11. So, I'm tired of seeing giant ugly walls which are made for the purposes of being anti-raid oriented. For instance, the Dominion actually had some nice, good looking walls at one point. Now they have ugly, wooden behemoths for the sole reason to avoid being raided. I mentioned in another thread that there should simply be battering rams that are either RP'd by the raiders or the GM overseeing the raid—after all, roleplay server and all. This would make it so that the concept of making your base unraidable isn't a thing. Raids create roleplay, and thats something I'm a proponent for. In this scenario, I'd say that you'd need 3 people or more to operate the battering ram and, at that point, you'd simply ram the iron gates. A roll above 15 will break iron gates, 10 for wooden (this can be determined at another point). At that time, the defending party, based on the style of their gates and gatehouse, may opt to do some limited roleplay. Anklebiters, for instance, could be a thing where the defenders are emoting trying to stop the battering rams, or archers/mages can rain their attacks from above to try and kill the defenders. If the attackers are able to successfully break through, the defenders can then choose RP/PvP default (based on normal rules for conflict RP where 10+ is PvP default and all that yada yada). The specifics of this are welcome to be debated, all I'm advocating for is that no settlement should be """"""raid proof""""" and that we should try and move away from looking like a factions server that builds for practicality/MC mechanics, and to more of an RP server.
  12. Dardonas

    The Grand Finale

    Xaleskar placed his eldritch, metal talons upon the surface where Varen'thal's corpse lays. His open, ceaseless cowl stared emptily at the face of the man who once swore himself to his service. He pondered how he got to where he was, how Varen'thal got to where he did. The two of them started down a similar path. Each was a dedicated child of Xion, yet here one stood in the glory undeath and the other trapped within the maws of the soul stream. Would it had been different if Varen'thal took up tutelage under Nasir in his Knighthood? Could it have saved him? Perhaps if the coven had made wise and given him the gift—the curse—that plagued Nasir to the threshold of death... The thoughts were fleeting, the Wraith did not tremble or shake. He did not cry out or smile in a nostalgic reverence. Not because he could not recall what such emotions were, but because he was incapable of doing so. "I feel nothing." The wraithlord's visage remained fixated on the eyeless cadaver before it turned to Adremeich and went along his path. There was one last fleeting thought, the figure pausing as he parted from the dead. It was something, however, not for the eyes or ears of mortal Man.
  13. Dardonas

    [✗] Fourth Generation Necromancy

    From what I can see, the reason why there was two rewrites was because there were just different views for the direction in which the magic should change, not because there is a fracture between users in the community. As someone who helped work a little on Geo's rewrite, I will say that I thoroughly respect Zarsies (and the others who worked with him) and the effort he put into the rewrite. I think he is a talented writer and he definitely has some creative concepts I never would have thought of with the magic, some I think better than Geo's and vice versa. Whichever rewrite goes though, I one-hundred percent believe it will change the magic for the better and tackle the problems that the current iteration of Necromancy has both in their own unique way. In terms of what I think Zarsies' Rewrite could use is a magic moderation tool; specifically, I'm talking about the removal of clotting/sapping. I believe that, while you should exercise caution in who you teach, you will not be able to catch them all. Perhaps I am being pessimist for thinking like this, but I've had many experiences where people put on a front but revert to a state of tastelessness when they are not watched. I would like to point out the issues with the Rebel Necromancer charade—where at one point Ghouls had CA hold because of which—where the magic was handed out to people who should not have gotten it and creatures were made out of players who should not have made them. The reason why this group was allowed to get so out of hand was because of the absence of the Black Nexus (which is another ordeal) and clotting .
  14. Dardonas

    [✗] Necromancy: Rewrite and Magic Guide

    There is only one type of wraith, its just that necromancers can take a similar path to become one. With current lore it makes sense for Abyss Wraiths to gravitate towards necromancy, and for some necromancers to gravitate towards Abyss Wraiths. In that instance, it seems a little odd for a necromancer to drop their magic for three months to become a Resonant Knight to then become a wraith.
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