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Kalehart

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About Kalehart

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    The Green Dragon
  • Birthday 06/19/1997

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    Kalehart

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  1. Kalehart

    Kalehart

  2. Kalehart

    Air Evocation, Revised.

    Interesting ideas, seem fine mostly. I would be very cautious with ‘Gust’ though, the idea that it can be used to throw rocks or daggers seems both unreasonable for something involving air currents, and too close to telekinesis. The value and intrigue I have always found in air evocation is that it is not a combative magic, it is largely defensive and utilitarian. Giving it pseudo-telekinesis for throwing weapons really damages that niche it fills, and will discourage more creative, non-lethal methods of attack from practitioners. At the very least, I would limit the manipulation of things that heavy or dense to t4 or higher, you’d need to be conjuring freakin’ hurricane winds in extremely controlled patterns in order to manipulate that stuff effectively.
  3. Kalehart

    Iylderi; Guardians of the Veil

    Very interesting idea, and beautifully presented. That said, I’m a little tentative about all these levels of transformation; I feel as though the idea of ditching your mortal body for something else is something that has become overly common on the server, and I feel as though voidal magic in particular is one which shouldn’t draw characters away from their mortality with its ‘ultimate form’, since it is the most widely available type of magic on the server. Archons were sort of cool while they lasted, but at this point I think I’d rather see well thought-out and thematically interesting lore like this put towards something other than glowy magic dudes. We’ve got, and more importantly have had, plenty of those. Neither plus one nor minus one, I like the writing and I’m not smart enough to point out any balancing flaws, but as a concept I feel as though it could be made more interesting counter-intuitively by not leaning so hard on the idea of alternate states that the server seems obsessed with. Mages bound to the void and empowered as its protectors and servants would be a strong concept alone, without making them into arcane ghosties. And uh, obviously I’m familiar with non-mortal states and such on the server, my own main character is a Wight. I don’t mean to say that having non-mortal creatures on the server is bad, only that I think at this point just about every kind of magic is trying to make you something other than the race you started as, and that really isn’t a trap I want to see the most accessible magic on the server fall in to.
  4. Kalehart

    Ascended Rewrite: The Tears of Aeriel

    It's occurred to me that this seems to conflict with the Kha goddess Metzli being the Moon deity. Are they meant to share the domain? Apologies if this has already been asked, didn't see it addressed when I looked. Edit: Sounds like the LT made it a thing, fair enough!
  5. Kalehart

    Ascended Rewrite: The Tears of Aeriel

    Very interesting, a huge departure from the previous lore in a way that I think was necessary to differentiate it. I can definitely see some expansions to this lore being added in the future, but for what's here I still give a +1.
  6. Kalehart

    Return of the Ferals

    While I appreciate your enthusiasm to contribute, I don't think this lore is anywhere near sufficient to pass. I suggested when you approached me in-game (if that was you, I could be mistaken) that you speak with the original lore maker, and since you didn't there's really no way you could have had a deep enough understanding to form a good rework. This would be excusable if you were aiming to propose new lore, not based on something, but to try and create a new version of old lore without doing your research is... Well, it's not a good look, and it's certainly not likely to succeed. Obviously you're interested in the concept of playing a werewolf sort of character, but to propose lore you need to be equally enthusiastic about looking in to how the lore worked (and didn't) in the past. A -1 from me. I'd suggest focusing your efforts on just enjoying the server for now, getting to know it and the lore, perhaps familiarizing yourself with the druids IRP if you haven't already, that would be a good first step to working on this lore.
  7. Kalehart

    Emergency necro rewrite wee woo wee woo

    Glad to see something in the works. My primary issue would be that the lich lore is too similar to wight lore in their interactions within Ebrietaes. Liches may have visited the realm previously when dead, but in my opinion there shouldn't be much interaction within it- the goal of the Lich is for a mortal to be bound unceasingly to the mortal realm, integrating a connection with Ebrietaes seems unwise to that end. As well, if the Abyss doesn't reference the place representing the remnants of Aegis, you should change the name to something that will avoid the confusion.
  8. Kalehart

    Third Generation Blood Magic

    Ye.
  9. Kalehart

    [✗] Fourth Generation Necromancy

    Obviously biased having contributed, but in my personal opinion this rewrite addresses more of the issues facing Necromancy on the server than the alternative. It brings the magic down to a pretty well-balanced state with the requirement of a tier slot for each type in my opinion, and simplifies the current over-saturation of melee-based undead (gravens, darkstalkers, paleknights, ghouls). It also makes Wights far less overpowered and more thematically interesting, and gives Liches a lot more tools to distinguish themselves aesthetically from their peers, something I've always felt was needed. In my opinion Mysticism and Necromancy are individually valuable and not all that samey in terms of function, however they share so much in common thematically that I think bringing them both under the same umbrella makes a lot of sense. Due to the way sub-types are organized,we can both keep the individuality I enjoy between the two groups, and expand on the cross-over between them.
  10. Kalehart

    [✗] The Fall Of Laklul

    I do believe you've missed the point, good sir. The point isn't to destroy Laklul's clan or people, it's the ambition of combating a god. There seems to be a lot of anger here for no real reason; all this is is a proposal to make an attempt on the Spirit's life, not even a guarantee of success. If an orc can explain to me why they have a problem with an antagonistic narrative like this, I'd like to hear it. I understand that Laklul is important to clan Lak and Orcish culture overall, but it's ultimately just a narrative device coming under attack. You could take that and use it to create cool RP conflict when information is actually out there (which it isn't), or I suppose you can get upset about it out of game and defend a character nobody plays whos purpose, theoretically, in the orcish narrative is to give structure and something to protect and value. Sooo, capitalize on that. Protect the thing, fight the bad guys, but lets not take that IC outrage and confuse it with something that has any weight OOC.
  11. Kalehart

    [✗] The Fall Of Laklul

    I'm ready for frog leg bbq
  12. This is a rare pokemon to encounter, I suggest the use of a master ball.
  13. Kalehart

    skinwalker's skin shop

    Request form: IGN: Kalehart Full/Clothing/Head/Edit: Clothing Alex/Steve form (if you choose the alex form you're a soyboy and i cant make female skins anyway): Steve Ref: Description/Reference: Pretty much exactly as the image shows, perhaps not counting the open chest portion. Your discord/skype so I can contact you if I need you to elaborate about your request: Kalehart#7563 I assume there's a bit of a wait so I'll vote daily and have payment for you by the time you get around to me. Feel free to message me to verify when you do, could also make a trade of some sort IC.
  14. Kalehart

    [Denied] Jallentime's Magic Team App

    Hecka +1
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