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IsaaKc

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About IsaaKc

  • Birthday May 16

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    Isaac#3525
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    WhatShallWeDoNow
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    Lhindir Elverhilin
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    Elf

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  1. the currently accepted evocation lore was written in line with FlamboyantRage’s standards during his tenure as lore admin. the criteria used then is now widely unpopular and most of the server’s magics have received rewrites to do away with the Flam-era lore standards. evocation and the rest of voidal magic are the only pieces that haven’t been updated in this regard. very necessary rewrite in my opinion.
  2. I respect the effort you’ve put into this, but as the above comment said, a lot of the spells here were in some way apart of TK, which was shelved for being problematic. Also I strongly disagree with this being named an “evocation.” If anything, this would make more sense as an alteration magic since gravity is not a tangible thing that can be “evoked” like water, air, fire, etc.
  3. Hey, we’re looking for SOLUTIONS. Not SETBACKS.
  4. Voidal Tremors (credit to Bored Panda) “Just as I move, the Veil bends and buckles as it must." Background The Veil encompasses the Realm in a near stalwart embrace, shielding Descendants from the erratic and destructive Voidscape that only pushes forward in its effort to undo all that has been done. Despite this, variables both inside and outside its hold threaten it at all times. The megalomaniacal Magi of the world selfishly rip holes in the Veil’s fabric to harness Voidal energy as to feed their desire for power, while Horrors and abominations originating from the Void that seek entry to the Material Plane challenge the integrity of the barrier in their attempts to pass through. Though the Veil wards off much of the threats to the world, it never stands in complete solidarity, always conforming somewhat to the forces beating down upon it. In a similar fashion to the rolling waves of an ocean, the Veil’s structure bends and folds for every blow it is dealt. These specific movements of the Veil, dubbed “Tremors” are due to their mostly non-threatening effects on the Realm, yet interact uniquely with Enchantments and Magi. Tremors and Their Characteristics Voidal Tremors passively ripple throughout the world due to a wide range of subjects relating to the Void. The casting of Voidal spells, creation and use of Enchantments, and interactions between the Veil and Voidal beings all result in a constant undulation of the Veil across the Realm. As a result, brief spouts of Mana will disperse throughout the area whenever these Tremors occur. The duration of Tremors can vary, lasting from as short as a couple seconds to as long as an hour or two in much rarer cases. The effects of these mysterious discharges of energy are detailed further down. Voidal Tremors and their release of energies take on no obvious appearance. At best, they are barely visible distortions in the air that may often be discounted as heat distortion or tricks in the eye. However, should someone possess a means to see Mana, this energy becomes much more visible, granting them awareness of the strange anomaly that Tremors are. The intensity of Tremors varies. Most are relatively consequential and harmlessly affect the world’s biomes, but more intense Tremors may result in stranger happenings. In rare cases, animals or other lifeforms may become tainted by the Void, or the landscape may hollow to a lesser extent. In the most extreme cases, a Voidal Tear may rip open due to the intensity of the Tremor. The Effects of Tremors Little is known about their nature among even Magi, especially since their effect on the landscape and objects varies and is near impossible to reliably predict and track. However, the disorderly mana released by Tremors can slightly impact many Descendants depending on their relationship with the Void. These effects on descendants only last as long as the duration of the Tremor. Effect on those unattuned to the Void Effect on the Void-attuned Effect on Veil Watchers Effect on Voidal Atronachs Effect on Constructs lacking a Greater Soul Effect on the landscape Effect on Enchantments Clarifications Purpose This a resubmission of the previously denied lore. I originally came up with this idea when wondering how a satisfying explanation can be provided for the replenishment of Enchantments since the removal of the re-charging system that existed pre-Lore Games. I believe that this offers a short and sweet answer to such a question, as well as expands on the relationship between the Void and Material Realm with how movement in the Veil affects people, constructs, as well as the landscape. I could see ET playing with this concept to craft Magic-based narratives or just as a quick hand-waivy reason for creating a quick Voidal event. That being said, it could just as well exist solely as an expansion of Voidal interaction with the world. I did not write this lore with the intention of stepping on the toes of any other pieces. If any inaccuracies exist within this lore, please shoot me a message at Isaac#3525 and I’ll be happy to amend them! Below I have included the ST feedback for the previously denied submission for purposes of reference: Author - Isaac Previous submission: https://www.lordofthecraft.net/forums/topic/214607-✗-world-lore-voidal-tremors/
  5. Read the red-lines under the spell.
  6. A robe-clad figure looked upon the missive without saying anything or giving any clear indication of opinion on the subject.
  7. Well then your issue seems to be more related to the current criteria set by the Story Team. You're entitled to thinking that way of course, but I think you're barking up the wrong tree. The author here is merely following current standards. If you feel strongly about how slotting works, I would suggest voicing that to the ST.
  8. This is literally the current accepted lore with a few tweaks. I don't want to be accusatory but it seems like you literally saw the "combat" and "non-combat" marks and wrote a comment based off of that. Everyone always talks about steering evocation "away from combat" but no one gives suggestions. Do you have any specific ideas? To me, it's less about making it """more""" combative as you have insinuated this rewrite has done, and more about trying to actually conjure up interesting ideas of how you could further expand on evocation without bloating it/going beyond the one slot boundaries.
  9. the fact that your first amendment was denied is a great example of the LT's current attitude towards voidal magic
  10. concept is fine but i'd suggest just rewriting atronach forging and incorporating this rather than making it an independent feat. otherwise you'd get some weird overlap.
  11. Johann sent me this so I’m obligated to comment. Honestly this should be treated on a case by case basis (e.g. you make shield-esque spells take too long to charge, they’re gonna become useless in combat.) Better yet, maybe add only a 1-2 emote non-void mage additional charge for spells T4 and T5. Most of the useful bread-and-butter enchantments are T3. Making someone charge 4 emotes to activate a fire sword is a little ridiculous. Concept isn’t bad, I just wouldn’t blanket it on all combative enchantments like this.
  12. we are building a religion we are making a brand we're the only ones to turn to when your castles turn to sand +1
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