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Everything posted by IsaaKc
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high elf culture go brrrr
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please please please Literally so much better than classic Arcanism. It takes a bland all-in-one one shot evocation and significantly cuts down on its combative potential to create something that can actually effect other people’s roleplay and impact other characters along with the user themselves. I love this so ******* much. +1
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Having this self denied.
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[!] Sheets of parchment with serviceable handwriting are pinned up all over the realm: imperial walls, taverns, homeless bums, wells; all bearing a dark charcoal title. Oddly enough, none of them are signed with any sort of official name. THE BLIGHTED MAGI Presumably as a byproduct of the fairly-recent tears in the fabric of the material realm, the eldritch monstrosities that lie behind the veil that separates our realm and the void have extended their influence by using descendants as a vessel for their foul intentions, most of these individuals willing to accept these terrors opportunity due to the potential power it holds. As a result, the descendant’s mortal coil is twisted and tainted, gaining an intangible aura that passively drains life around them. Oddly enough, they’re incapable of feeling fatigue and oftentimes choose not to sleep, presumably as a boon of the horrid symbiosis they’ve made with the atrocities of the void. Additionally, these Magi are capable of disrupting the connection of opposing spell-slingers and consuming the energy that lies in objects imbued with the Arcane, such as enchantments. HOW TO IDENTIFY A BLIGHTED MAGE Blighted Magi’s minds and bodies have been tainted by the influence of metaphysical voidal abominations, appearing to hear and see sounds and sights that others do not. Usually beginning on their chests, a black mark that will slowly consume the skin that the descendant once possessed, spreading up their form overtime and covering their hands and occasionally parts of their face. These corrupted magi have also gained the ability to speak a language native to the Horrors of the void: Moonspeech, sounds of distorted chirps and rings to those who hear it. However, perhaps the biggest giveaway is that Blighted Magi naturally drain life-force of animals and descendants alike, although not noticeable until after being around the afflicted mage for an extended period of time. Those who spend time around Blighted Magi will feel a minor feeling of exhaustion, eating away at their stamina as the hours pass by. Being around them for several hours, such as sleeping beside them, can result in death. THE CLEANSING OF THE BLIGHTED MAGI Although the Blighted Magi most often give in to this offer for power, there is a minority of the afflicted that wish to be purged of their tainted connection to the void. This can be done through the aid of an experienced Transfigurationist; by sending an abjuration through the Blighted Mage, the corruption will flake away over the course of around a minute. There may be Blighted Magi who might plead to be cleansed and the spell may fail—if this happens, it’s a dead giveaway that the corrupted mage is hesitant of giving away their power and has been deceiving those that they plea to. It is strongly recommended that if one comes across a Blighted Mage, they refer them to a skilled Transfigurationist immediately if they are willing to be cleansed. If not, the best course of action is to kill them on sight: these descendants are the eyes that the monsters behind the veil see through, and the more they learn, the larger the threat they pose to us. KNOWN BLIGHTED MAGI Blair Fester - One of the three Sutican Leaders, high elf, white hair, purple eyes, female, seen around Sutica. Rolando - Halfing, brown hair, red eyes, seen wearing a suit and tie with no shoes, male, seen around Sutica.
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I believe the ward addition was implemented as a balancing issue. Telekinesis spells don't really have any counterpart drawbacks besides line of sight and physical protection such as armor/shields (which those listed go for most magic). I think it's perfectly fine.
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Lore isn’t horrible, but Electric Evocation is flawed as a concept on the server. A magic should do more than just “pew pew! you’re dead!” Even magics such as Air Evocation have a plethora of non-combative spells. The best it gets with Electric Evocation is light and cool sparks. -1, not because of the author or the writing, but because of the magic as a whole.
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No cap that’s horrible magic roleplay. If anything, l want arrow speed removed from telekinesis.
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Hate it. I’m really not a fan of immortality coming from runesmithing in general, but I feel like this wouldn’t be god-awful if you just wrote it to where lesser creatures don’t work. All stakes are removed when you could have some interesting RP with your character struggling between morals and immortality but instead you just go “I can punch pig and I’m immortal lol.” There’s a lot of other problems with this rewrite, but it’s not my place to point them out. They’re likely going to be pointed out by players more familiarized with the lore. Overall, a –1 from me.
- 25 replies
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I hate combat tk but this looks okay.
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Cool concept and a serviceable rewrite for Coupling; however, I think you should elaborate more on what an “infusion altar” is. Additionally, specify that empowerment rituals are incapable of being used outside of events in the red-lines. Overall, I like it. +1 EDIT: I think that the empowerment ritual should be usable in non-combative practices, such as Voidal Feeling or Transmutation. That shouldn’t be too difficult to implement, right?
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Original TK lore was not well balanced at all and it's been abused in the past few years by players doing ridiculous feats like shooting bowling balls at arrow speed and one-shotting people in a matter of a few emotes. Magic is suppose to provide a fun and interactive RP experience for both parties, and no one likes getting one shot with magic. I don't think TK should have a place in combat anymore because it just seems like a cop out when it comes to combat magic. Line of sight has always had liberties taken with it. Most passed Voidal Magic lore that has been recently submitted has mentioned that line of sight is not a requirement for most non-combative spells, because ultimately, line of sight scuffs RP. That's what it says. .? Correct. As I want to align this under all mages as a household-esque addition, I don't want it to do anything superhuman. It's essentially a Household Magic addition. It's not suppose to be incredibly difficult to grasp conceptually.
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Do You Jest When Lore Is In The Question, Archipelego?
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What would you define as “good” magic roleplay? This goes for all branches; Deity, Dark, Voidal, Misc, etc.
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It’s not even a feat or an MA. I’ve written it to where anyone can pick it up as long as they’ve got a valid MA in every other voidal magic. If it ends up getting passed, it can be easily turned into a Household Magic addition.
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Telekinesis Introduction Alteration is a diverse field of magic—magi have always sought to find ways to alter the mana in the world around them, such as changing the state of an object and eventually, manipulating its momentum by reaching out through the Void to mentally grasp the object. These magi, Telekinetics as they’re called, refined this practice throughout decades to eventually create the art of Telekinesis. Magic Explanation Due to the Telekinesis’ limited functionality, it may not be used in combat and only has use utility-wise. The Telekinetic reaches out through the Void to mentally grasp at a solid object and apply momentum to it in order to manipulate the position of the object to the mage’s desire. Telekinesis may not be used to manipulate living organic matter (e.i. one cannot use telekinesis to break a live tree branch, but a long dead fallen tree’s limbs may be snapped with telekinesis) or living people/creatures. Telekinesis could be used for labor, but it may not perform superhuman feats, such as lifting a boulder or launching objects with incredible speed. Learning Telekinesis Telekinesis is an incredibly easy magical feat to learn in comparison to Elemental Evocations, Transfiguration, or Illusionary arts. The concept is fairly easy to wrap your head around. It employs connecting to the Void and creating a mana anchor on the object, often shrouding it in aura or visibly vibrating, and applying momentum to it in order to move it freely. This will be difficult at first, as the Telekinetic may only be able to merely make an object quake. From this point onward, the Telekinetic may perfect their craft slowly until lifting objects comes with significant ease. OOC Explanation - Telekinesis is classed under Voidal Magic in the category Alteration. - Telekinesis does not take up any Magic Slots. It can be picked up by anyone who has a valid [MA] in any Voidal Magic. - A Voidal Connection and Mana is required to cast Telekinesis Spells A Telekinetic’s list of spells is incredibly tight, not really any good for purposes beyond acting as a replacement for physical labor or maneuvering around objects for convenience or as a neat party trick. Manipulate: Non-Combative The Telekinetic applies momentum to an object so it may be freely moved around with ease, be it used as a fun cantrip or for physical utility Summon: Non-Combative Through great familiarization with a specific object and its location, a Telekinetic may summon it without having line of sight or close proximity to it. A Telekinetic could use it to summon a book from another room in their home, or perhaps a mop and bucket of water to clean up that’s stored in a supply closet. Enchantments: Non-Combative A Transfigurationist with Telekinesis, or a Transfigurationist and a Telekinetic may begin an enchanting ritual in order to imbue an object with Telekinetic properties. Red-lines: - Telekinesis may not be used to gain a combative advantage. - Telekinesis may not be used to fly. - Telekinesis may not be used to manipulate living things. It must be non-organic or dead-organic. - If the average descendant could not perform the task alone, a Telekinetic cannot. - Telekinesis may not be used to pick up objects with moving parts or that are fluid in nature, such as water, sand or any gas. - Pre-existing CAs that operate on Telekinesis such as Atronachs are not affected by this and may still be created if the lore is accepted. Pros: - Allows for non-combative whimsical magic roleplay. - Any mage with a valid [MA] of any voidal art can self teach it. - Eliminates all powergame potential in Telekinesis. Cons: - Removes combative potential in Telekinesis. - Small quantity of spells within the magic. - Little use outside of flavor/utility roleplay. Tier Progression Since Telekinesis can be picked up and self taught by any mage with an existing voidal [MA], there isn’t a set Tier Progression because of how small the magic actually is. All spells may be learned in a matter of one or two OOC weeks if the Telekinetic is consistently practicing. From that point onwards, they may practice their spells until they’ve reached the peak at which they consider to have great control over their spells. Author’s Note This is some lore I’ve been contemplating on writing for a couple months. I know it’s going to be controversial and I know that people are going to complain (which is where I ask you to please keep the thread clean). Telekinesis is cool in concept, fits LotC’s magic niche and has a lot of potential in combat for RP to flourish; however, many powergaming instances have proven that many of its users aren’t responsible enough to have Telekinesis. I’m dissatisfied with the Telekinesis revisions that have been submitted which is why I’ve proposed to open it up to all existing mages and restrict it to whimsical magic roleplay with some use in enchantments. Credit Where Credit Is Due Supremacy’s Telekinesis Lore: https://www.lordofthecraft.net/forums/topic/69845-%E2%9C%93-accepted-by-mat-telekinesispsychokinesis-the-movement-of-object-with-the-mind-complete/ Supremacy’s Telekinesis Guide: https://www.lordofthecraft.net/forums/topic/88063-telekinesis-guide/ Isaac – Author
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[✓] [World Lore] - Arcanium, Gift of The Void
IsaaKc replied to squakhawk's topic in Metals/Minerals/Crystals/Etc.
Good lore, gonna be pissed if people metagame this stuff, but good job Squak. -
What a lovely rewrite. I wonder what pleasant player helped.
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The State of the Void and the Shelving of Void Magic
IsaaKc replied to Sorcerio's topic in Miscellany
This is literally unreasonable. **** you LT. This server really has gone downhill. Literally shelving a core magic on the server because of sutican retards that rp the magic. I’m mostly betrayed in the regard that Pun was once my friend and fed into the jaded circlejerk that the LT is. -
a quick 5 minute rant about seers of vaseek as a feat
IsaaKc replied to IsaaKc's topic in Miscellany
based and dare i say, redpilled -
a quick 5 minute rant about seers of vaseek as a feat
IsaaKc replied to IsaaKc's topic in Miscellany
https://www.lordofthecraft.net/forums/topic/186068-✓-feat-magic-lore-seers-eyes-of-vaasek/?tab=comments#comment-1735779 -
before i start this low effort rant i wanna say that the lore for the magic itself is pretty solidly written and it’s only the feat i’ve got an issue with. i’m by no means bashing the original writer. you’re cool zarsies On the basis thereof, the non-slot-consuming magical feat Seers of Vaseek should not be self teachable. Anyone could RP their characters all depressed-emo over losing their eyeballs, but the fact that most of the time someone loses their sight and I see an MA pop up shortly after on the forums is just a cop-out that eliminates the consequence of actually having your character blinded. People often respond to this saying, “yeah, but no one wants to RP a blind character !!1!” really isn’t that great of a reason. You can get a lot of character development out of your persona losing their sight, just as you could in any other way they might be handicapped. Unfortunately, the majority demographic of people who RP Seer turn out to be self-insert mages. This usually results in Jason the fire mage picking up his blindfold, tying it on, RPing some anxiety for a day or two, then moving on and not RPing any of the downsides from that point onward as he goes on in his cool pixel life as if nothing has happened. I assure you, 100%, you can create much more interesting character struggle, growth and progression if you just stay blind and go from there. This segways into another rebuttal, “they’re a mage! they kind of need sight 2 cast their magic!! !!1” Still pretty silly. If your character misses their magic that much (which there’s nothing wrong if they do, it’s apart of them), then like mentioned earlier, you can get a ton of more RP out of actually having your character go through a struggle rather than putting up a Seers MA. A friend of mine brought up another point that the aesthetic for Seers is cool, which I agree; it would be pretty cool to have some crazy and nerve-wrecked persona that builds their character off of a magic rather than creating a copy-paste Sutican mage. Now that everyone and their grandmother has blindfolds and downsides are no longer RP’d as much, the cool aesthetic is no longer meaningful. Same could be said about Azdrazi and the fifty Izkuthii who would try to mimic horns. Sadly, this takes into account a lot of variables, such as the play-to-win mentality, self-insert mages, etc. so making the feat not self taught wouldn’t “fix” these players, but it’ll block off a lot of the poor roleplay that occurs surrounding it and would make the magic look a lot better. As a final note to the demographic of players I ranted about in this post, please don’t do what I just said. Don’t take the easy OOC-oriented solution to give your mage his/her sight back. Instead just let the RP go naturally and immerse yourself in how your character would feel and go from there. It’s a lot more beneficial RP-wise for your RP group and the narrative surrounding your character and others entirely.
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its satire bruh
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This'll go great alongside the Archon rewrite. +1
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“Awoken, I have been granted power by the void through rigor and skill. Rewarding, wouldn’t you say, Errant?” - Avenel Synalli, Court Sorcerer of Savoy
