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About ThaCaesarMan

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    Iron Miner
  • Birthday May 16

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    United States
  • Interests
    Undergaming arcanism.

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  1. Thanks Tox. Make the Void great again.
  2. “T’ey’re time could be spent doin’ some thin’ so much better t’an fuckin’ with a nation Tha’s barely affects ‘em. Isn’ it a pity,” Judas paused for a moment, “Sutica doesn’ even do anythin’ t’stay relevant.”
  3. Thanks, Telanir. I believe the lot of you can figure this all out and eventually reach a sweet-spot for administration and staff. Just gonna take time. Thanks for all your dedication to the server, dude. People are quick to hop on the admin-hate bandwagon when they don't realize how much you guys actually do.
  4. What sticks out to you about Shade Roleplay and what makes it enjoyable?
  5. “Aren't you th’ one in Sutica who shakes for no reason? Odd bird,” he commented, disregarding the invitation and likely unwilling to attend.
  6. In the sense of how undefined the spells were. Now we have smooth brains trying to soundproof rooms and one shot people because garbage RPers have the magic. Gotta define EVERYTHING now.
  7. The void is really stale as a concept and it needs necessary adjustments and changes to at least make it half-fun to RP. I’m all for this.
  8. First of all, I wanna say thanks for providing well structured feedback rather than senselessly complaining. I’ll assess each bullet point accordingly. - I brought this up in lore games arcanism chat and everyone said that it should only take up one TA slot. I don’t think it makes a difference, but even more expansive magics like Blood Magic can take up multiple slots, yet still only call for one TA slot. - I honestly despise old arcanism lore because of how vague the beam is, so I sympathize with you on this. I was going to add in specific parameters for the beam’s power depending on how far away its gone from its point of origin, yet it seemed to have slipped my mind. I think I’ll take your suggestion of 3-4 meters. - I was really trying to hit the target on the point that a ray can’t really be evaded via conventional means of movement. This is especially annoying after your adversary emotes stepping out of the way from the calldown ray as soon as it’s cast. Nonetheless, I’ll clarify this and nerf the speed. - Sure. Not much else to say about this.
  9. First of all I wanna say that this post doesn’t target any specific person. Mystery’s post that went up today simply reminded me that I wanted to put this up. Most of the ET who’ve done world events or written them up I really like, such as Xarkly and Mystery. Anyway, world events haven’t really worked on LotC for the past couple years and I don’t think they should become the precedent for quality event lines. Although they catter to the entire playerbase and give everyone a fair shot, it doesn’t really work in an LotC environment in the sense that smaller events do. This results in the several cons that result in running a world event, including, but not limited to: - getting pm’d every day about “can i do x with this event artifact??” - delays to events and polls in discords on when the event should be, excluding entire timezones of players because the event that was suppose to happen at 6pm EST cucks most of the GMT community. - macguffins (items that are critical to the plot) being handed out to certain playerbases and people that make the rest of the event-goers essentially useless - several pms mid-event as to why your tier 5 fire ball didn’t hit the epic event creature and one shot it - particular archetypes of players begin fighting RPly (and OOCly in some cases) for a protagonist-esque position, which brings down the experience for everyone. - have little effect on the current global narrative, being almost meaningless and not really inhibiting any rp (ex: trade getting shut down in Sutica because voidal corruption has made them prone to frequent attacks on the roads) - often lead to forgettable experiences rather than more remembered smaller event lines - result in large clean ups for staff to handle be it lore related or build related - result in confusing event CRP or largescale event pve that the server can’t handle Pros: - includes all of the playerbase and (usually) doesn’t discriminate - gives players the chance to use siege weaponry or event-only restricted spells in magic - allows the playerbase to explore large-scale ET builds that have (usually) had time and dedication put into Now, you could sit here and probably come up with a list of several more pros, but this was all that I could really note that isn’t immediately cancelled out in the cons. I just think that the drawbacks immensely outweigh the good bits that come up with bigger events. Instead of senselessly complaining about the problem, I’m gonna offer a solution to the problem that could potentially take the place of world events. Dispering ET actors from nation to nation and some to larger charters would include most of the server and provide anybody the chance to step in to their local event line(s), rather than slapping more than eighty people on a single ET or two who’s controlling four different creatures and responding to thirty emotes per turn. As I said before, world events shouldn’t be the precedent for the ET and I think that it’s more detrimental to the server rather than beneficial.
  10. Each spoiler describes how a spell works and how it's done. Just take a look there. To get rid of three emote one shots and Deus ex machina arrows that were never RP'd being translocated in the first place. A lot of people don't like it, including the LT.
  11. Everyone's TAs are likely going to be pulled to give people who don't have both magics time to learn to RP them.
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