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JJosey

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  1. "Interesting." Comments a neighbouring High Princess
  2. THE WAVEBORN ORDER [Art by Morgan Rogers] The Waveborn Order is a prestigious maritime organization that celebrates and promotes the art of seafaring within the vibrant realm of Amathine. This order provides a platform for aspiring sailors and navigators to learn the intricate skills of sailing and navigation while fostering a sense of adventure, unity, and respect for the sea. Structure and Organization 1. Hierarchy: - Admiral of the Waves: The revered leader of The Waveborn Order, responsible for guiding the order's mission and vision. - Experienced Mariners: Skilled sailors who act as mentors, passing down their expertise and knowledge to the apprentices. - Apprentices: Enthusiastic individuals seeking to master the art of seafaring through hands-on experience and mentorship. 2. Tasks and Duties: - Skillful Seafaring: Members of the order actively engage in seafaring, mastering the art of navigation, sail handling, and vessel management. - Apprenticeship Challenges: Apprentices partake in evaluations and challenges to demonstrate their growth and proficiency, receiving guidance from mentors. - Cultural Exchange: The order promotes connections with diverse cultures through maritime interactions, enriching Malin's cultural tapestry. - Respect for Nature: Members of the order learn to respect the natural world, emphasizing sustainable practices that harmonize with the sea. Teachings and Education 1. Apprenticeship Journey: - Introduction to Seafaring: Apprentices are welcomed into the order, learning about its values and the rich maritime history of Malin and the Almenodrim. - Mentorship: Apprentices are paired with experienced mariners who guide them through various aspects of seafaring, including navigation techniques and sail handling. - Celestial Charting: Apprentices gain the skill of reading the stars and celestial bodies for navigation, deepening their connection with the natural world. - Wind Patterns and Ocean Language: Understanding wind currents, tides, and oceanic cues helps apprentices become attuned to the language of the sea. - Practical Experience: Apprentices engage in hands-on learning, mastering tasks such as handling sails, steering vessels, and managing crew dynamics. 2. Cultural Enrichment: - Mythical Tales and Legends: Members gather to hear stories of legendary voyages, mythical sea creatures, and historic mariners, fostering a sense of adventure and exploration. - Community Gatherings: Celebratory gatherings and festivals centered around seafaring create a sense of unity and strengthen the bonds among members. Values and Principles 1. Adventure and Unity: - The order embraces the spirit of adventure, encouraging members to explore uncharted horizons and fostering unity through shared experiences. 2. Resilience and Respect: - Apprentices develop resilience by navigating challenges at sea, and they cultivate deep respect for the natural world and its elements. 3. Cultural Exchange: - The order values connections with different cultures, promoting understanding and unity through maritime interactions. ADMIRAL Lord Eagus Roitarion [@Almenodrim] With a steadfast commitment to the values and principles of the Waveborn Order, Lord Eagus Roitarion has assumed the esteemed role of Admiral of the Waves. His leadership, marked by a profound dedication to the art of seafaring, unity among members, and respect for the sea, guides the order's mission and vision into uncharted horizons. As the revered leader, Lord Eagus Roitarion steers the Waveborn Order's ship, ensuring that it continues to thrive as a symbol of maritime prowess, camaraderie, and cultural enrichment in the vibrant realm of Amathine. Under his capable leadership, the order's legacy and identity are poised to reach even greater heights, as apprentices and seasoned mariners alike look to the horizon with enthusiasm and purpose, inspired by the Admiral's unwavering commitment to the maritime heritage of Malin and the Almenodrim. Legacy and Identity The Waveborn Order not only imparts skills but also contributes to the cultural identity of Malin and the Almenodrim. Through its teachings, practices, and celebrations, it weaves a thread of unity among its members. As the apprentices become seasoned mariners, they carry forward the maritime legacy of Malin and long lost elves of the Almenodrim, forever enhancing the realm's unique and enduring identity. Conclusion and How to Join In the vast expanse of Amathine's seas, the Waveborn Order sails as a symbol of maritime prowess, camaraderie, and cultural enrichment. Anchored in the values of adventure, unity, and respect for the sea, the order shapes both the lives of its members and the maritime heritage of the realm. Joining the Waveborn Order: For those yearning to embark on the maritime journey of a lifetime, joining the Waveborn Order is a path to be taken with dedication and enthusiasm. Aspiring sailors who seek to become part of this prestigious organization can follow these steps: 1. Expression of Interest: Express your desire to join the Waveborn Order by contacting the Admiral of the Waves or attending recruitment events. 2. Apprenticeship Application: Submit an application detailing your passion for seafaring, your understanding of the order's values, and your commitment to its mission. 3. Evaluation and Selection: Your application will be reviewed by the experienced mariners and order leadership. If deemed suitable, you will be invited for an interview to further discuss your aspirations. 4. Mentorship Match: Once accepted, you will be paired with an experienced mariner who will guide you through your apprenticeship journey. 5. Apprenticeship: Immerse yourself in the teachings and practices of the order. Learn the art of seafaring, navigation, and maritime traditions under the mentorship of seasoned sailors. 6. Challenges and Growth: Engage in apprenticeship challenges that showcase your growth and proficiency. These challenges are designed to prepare you for a life on the open sea. 7. Integration and Celebration: Participate in community gatherings, festivals, and cultural exchanges that celebrate the maritime heritage of Amathine and foster unity among members. 8. Transition to Seasoned Mariner: As you master the skills and values of the order, you will transition from an apprentice to a seasoned mariner, ready to embrace the legacy and identity of the Waveborn Order. The journey with the Waveborn Order is not merely a passage through the waves; it's a voyage that enriches the soul, connects you with a community of kindred spirits, and shapes the course of Amathine's maritime history. With every sail unfurled, you contribute to the tapestry of unity, respect, and adventure that defines this esteemed organization.
  3. THE CRIMSON STAG [Art by Morgan Rogers] Within the enchanting realm of Amathine, where the rhythm of nature reverberates in harmony, The Crimson Stag emerges as a formidable embodiment of both prowess and purpose. This Hunters' Order operates within a meticulously designed hierarchy, orchestrating a ballet of coordination, skill elevation, and the unwavering commitment to safeguarding the realm's wilderness. Structure and Organization Hierarchy of The Crimson Stag (Hunters' Order): 1. Grandmaster: The Apex of Authority At the pinnacle of the hierarchy stands the revered Grandmaster of The Crimson Stag. A paragon of hunting expertise and leadership, the Grandmaster steers the order's course, shaping its activities, strategies, and objectives. This esteemed figure carries the essence of the hunt within their very being and serves as an inspiration, a living embodiment of the order's principles. 2. Master Trackers: Navigators of Skill and Wisdom Master Trackers, distinguished hunters of exceptional skill, knowledge, and leadership, assume a mentorship role. Guiding apprentices on their journey to mastery, they impart invaluable insights, lead hunting parties, and assess the progress of those under their wing. The Master Trackers also aid in shaping the order's direction, making recommendations based on their deep understanding of the hunt. 3. Senior Huntsmen: Sentinels of Experience Senior Huntsmen, having carved their names through skill and dedication, stand as pillars of The Crimson Stag. They lead hunting expeditions, mentor smaller groups of apprentices, and share their seasoned wisdom with the Master Trackers. Often at the forefront of hunts, they oversee the progress of the apprentices and offer guidance honed through years of experience. 4. Huntsmen: Guardians of the Wild The core of the order, Huntsmen are established members who embody the spirit of skilled hunting and responsible conservation. They actively contribute to hunting expeditions, provide sustenance for the realm, and participate in training apprentices. As experienced members, Huntsmen wield influence over the order's decisions, ensuring the alignment of its pursuits with its sacred values. 5. Apprentices: The Flame of Learning Ignites Embarking on the path of mastery, apprentices enter the fold of The Crimson Stag. Guided by those above them, they immerse themselves in the art of hunting, mastering tracking techniques, and delving into the intricacies of Amathine's wilderness. Apprentices actively join hunting parties, learning by experience and observation, as they kindle the fire of their skill development. 6. Initiates: Embracing the Call of the Wild Initiates, drawn by the lure of The Crimson Stag, take their initial steps toward mastery. Guided by the order's principles, they gain an understanding of hunting's basics, the importance of conservation, and the values held dear by the hunters. Initiates often accompany higher-ranking members on expeditions, absorbing knowledge through firsthand experience. Teachings and Education Central to the ethos of The Crimson Stag is its commitment to passing down knowledge, fostering growth, and cultivating a deep respect for nature. The order places great emphasis on a holistic education that goes beyond mere hunting skills, encompassing an understanding of ecosystems, wildlife behavior, and the delicate balance of Amathine's wilderness. Apprentices and initiates are exposed to a rigorous curriculum that includes both theoretical instruction and hands-on field experience. They learn to read the signs of the land, decipher animal tracks, and develop an intuitive connection with the environment. Furthermore, they study the importance of ethical hunting, responsible conservation practices, and the symbiotic relationship between hunters and the realm they protect. Values and Principles The Crimson Stag operates on a foundation of core values that guide every member's actions and decisions. These principles resonate with the spirit of both the hunt and the preservation of Amathine's natural beauty: 1. Harmony with Nature: Members of the order recognize their role as stewards of the wilderness, striving to maintain the delicate equilibrium between predator and prey. 2. Respect for Life: The order places a high value on ethical hunting, taking only what is necessary and ensuring that the balance of the ecosystem remains undisturbed. 3. Unity and Camaraderie: Mutual support and collaboration are central tenets of The Crimson Stag, fostering a sense of family among its members. 4. Continuous Learning: The pursuit of mastery is a lifelong journey, and the order encourages constant self-improvement and the sharing of knowledge among all members. 5. Sacred Duty: Safeguarding Amathine's wilderness is seen as a sacred responsibility, and every action taken by the order is aligned with this greater purpose. GRANDMASTER Lady/Lord N/A [@N/A] Conclusion and How to Join Amid the harmonious rhythm of nature, The Crimson Stag stands as a resolute guardian of Amathine's wilderness, embodying both prowess and purpose. This order's symphony of hierarchy, teachings, and values weaves a tapestry of unity and reverence for the realm's natural beauty. Joining The Crimson Stag: For those who feel the call of the wild and wish to join the esteemed ranks of The Crimson Stag, the journey is one of dedication, skill, and alignment with the order's principles: 1. Expression of Interest: Express your passion for hunting, nature, and the preservation of the realm's delicate balance to the order's leaders. Attend gatherings where members convene to demonstrate your commitment. 2. Initiation Process: Aspiring members undergo an initiation process where their skills, knowledge, and compatibility with the order's ethos are assessed. This process ensures that each initiate resonates with the spirit of The Crimson Stag. 3. Apprenticeship and Education: Accepted initiates embark on an apprenticeship journey, immersing themselves in the order's teachings. The curriculum encompasses not only hunting techniques but also a deep understanding of ecosystems, wildlife behavior, and ethical hunting practices. 4. Cultivation of Values: Initiates learn and embrace The Crimson Stag's core values, incorporating harmony with nature, respect for life, unity, continuous learning, and a sacred duty into their everyday actions and decisions. 5. Mastering the Hunt: As initiates progress through their apprenticeship, they immerse themselves in hunting parties, honing their tracking skills, observing wildlife, and mastering the art of responsible hunting. 6. Alignment with Purpose: The Crimson Stag's leaders assess initiates' alignment with the order's values, principles, and philosophy. Those who prove themselves as embodiments of The Crimson Stag's ethos are invited to become full-fledged members. 7. Induction and Family: Becoming a part of The Crimson Stag is akin to joining a family united by purpose. Inducted members are entrusted with the sacred duty of safeguarding Amathine's wilderness and maintaining the delicate equilibrium of its ecosystems. Through this journey, initiates transform into protectors of nature, walking the path of both the hunter and the steward. As they embrace The Crimson Stag's values and stand united in purpose, they echo the timeless rhythms of the realm itself. Together, they ensure that the enchanting harmony of Amathine's wilderness remains unbroken, flourishing for generations to come.
  4. THE INSTITUTE OF HEALING [Art by Morgan Rogers] The Institute of Healing is a revered establishment within Amathine dedicated to the gentle arts of medicine, herbs, and alchemy. Building upon the legacy of the original Institute of Healing established by Illynora Sylvaeri, this clinic serves as a sanctuary of well-being, where skilled healers practice their noble art and contribute to the overall health and harmony of the realm. Historical Legacy: The Institute of Healing draws inspiration from the original Institute of Healing, founded by the esteemed Illynora Sylvaeri in the past. Her legacy of compassion, dedication, and expertise in the healing arts serves as the foundation upon which the current Institute is built, honoring her contributions and perpetuating her values. Structure and Purpose 1. Clinic Hierarchy: - Healer-in-Chief: The respected leader of The Institute of Healing, responsible for guiding the clinic's operations and upholding its principles. - Experienced Healers: Accomplished medics, alchemists, and caregivers who mentor and pass on their knowledge to the apprentices. - Apprentices: Enthusiastic individuals who embark on a journey of learning the healing arts under the tutelage of experienced healers. 2. Tasks and Duties: - Medical Care: The clinic offers medical treatments, diagnoses, and remedies to alleviate physical ailments, promoting overall well-being. - Herbal Studies: Apprentices delve into the world of herbs, learning about their properties and healing potential for crafting effective remedies. - Alchemy Expertise: The art of alchemy is taught, enabling apprentices to transform ingredients into powerful elixirs and remedies. - Spiritual Healing: The apprentices are initiated into the holistic approach of healing, understanding the interconnectedness of the body, mind, and soul. - Caretakers of Farms: Healing extends to the realm's farms, where these skilled individuals nurture the land and its bounties. Teachings and Education 1. Apprenticeship Journey: - Herbal Studies: Apprentices gain a deep understanding of herbs, their properties, and their roles in healing. - Alchemy Mastery: The art of alchemy is explored, teaching apprentices to harness the transformative power of ingredients. - Hands-On Healing: Apprentices actively participate in the clinic's operations, diagnosing ailments, administering treatments, and offering solace. - Spiritual Connection: The apprentices delve into the realm of spiritual healing, recognizing the importance of nurturing the spirit alongside the body. 2. Exploration and Learning: - Nature's Secrets: Beyond the clinic, apprentices explore the lands of Amathine to uncover the hidden secrets of herbs and their healing potential. Values and Principles 1. Compassion and Empathy: - Healers cultivate empathy and compassion, understanding that healing extends beyond physical remedies to the nurturing of the soul. 2. Holistic Approach: - Apprentices learn to view healing as a holistic practice, addressing the interconnectedness of the body, mind, and spirit. 3. Nurturing Nature: - The Institute emphasizes the importance of respecting nature and harnessing its gifts to enhance the realm's well-being. HEALER-IN-CHIEF Lady Arle Vulnrith [@cxrley] At the helm of The Institute of Healing stands the esteemed Lady and Healer-In-Chief, Arle Vulnrith. With a profound dedication to the healing arts and an unwavering commitment to the values of the order, Arle Vulnrith has risen to a position of leadership and influence within the illustrious realms of Amathine. As the Healer-In-Chief, she oversees and directs the operations of the clinic, ensuring that its mission of providing care and support to those in need is carried out with the utmost expertise and compassion. Conclusion and How to Join The Institute of Healing stands as a sanctuary of well-being within Amathine, where the arts of medicine, herbs, and alchemy are practiced with dedication and compassion. For those who feel the call to become healers and stewards of well-being, the journey to join this esteemed establishment is one of learning, empathy, and a commitment to the realm's health. Becoming a Healer at The Institute of Healing: The path to becoming a healer within The Institute of Healing is one that blends practical skills with a profound sense of duty and empathy. Here's how aspiring healers can embark on their journey: 1. Expressing Interest: Individuals with a passion for healing and a desire to contribute to the realm's well-being express their interest in becoming apprentices at the Institute. Attend workshops, seminars, and gatherings hosted by the clinic to learn more about its ethos and principles. 2. Apprenticeship Selection: Aspiring healers are chosen based on their aptitude, dedication, and alignment with the values of compassion and empathy. Those selected are welcomed as apprentices under the guidance of experienced healers. 3. Herbal Studies and Alchemy: Apprentices embark on a journey of learning, delving into the intricate world of herbs and their healing potential. They also explore the art of alchemy, discovering the transformative power of ingredients. 4. Hands-On Healing: Apprentices actively participate in the clinic's operations, assisting with medical treatments, remedies, and diagnoses under the guidance of experienced healers. This hands-on experience allows them to hone their skills and learn from real-life situations.
  5. MYTHOS OF THALASSA “O' mighty Empress of The Deep, Mistress of The Storm, I can now only plead for your guidance and favor in these dire times - spare my brothers and carry us home guardedly!” -The plead [!]A painting of how some folks envisaged Thalassa to appear as. History In a time long past, when the world still wore vibrant hues and the mountains carried no burden of accumulated ages, the Elves embarked upon a maiden voyage across the boundless stretch of the Interminable Sea. These pioneers, known as the Almenodrim, left behind the intricacies of their departure, setting forth on a journey that forever transformed them into seafarers. Unlike their fellow Elderfolk who favored the lands inland, the Almenodrim found solace in the embrace of the open waters. In those ancient epochs, the seas had yet to calm from the tumultuous echoes of the Iblaesian War, resulting in poignant chapters for the Elven maritime strongholds. Many sons and fathers met their untimely fate upon the ever-rolling waves, leaving the seaward citadels bereft of their presence. Rare were the days when the somber toll of bells did not resonate for those mariners claimed by the sea's embrace. Virtually no family dwelling within those nascent cities remained untouched by the harsh realism of these tragedies. So all-consuming was this grief to the early Almenodrim, that the earliest known vernacular poem of the Almenodrim, the “Fate of the Mariner”, refers to it directly: This noble seafarer of old, Of silver locks, and manner bold, Was loved in turn by fairest maid, For whom his noble heart had sway’d. “I will return upon the Dawn,” He vowed to her, “and then,” “together we will ply the shore, and venture seaward nevermore.” The sea is fickle, grudging, vain, and her dark passion did disdain The sailor’s word, and took his life, to spite his earnest, loving wife. Her heart thus broken, fairest maid Fled, leaping, from that promenade And broke upon the crags of stone, Her mortal coil, flesh and bone. And so it is, my friends, and so, Unto the stars they did bestow the image of their tragic love. Their form can oft be seen above, the Mariner, and very near the Maiden, lantern raised austere to guide all sailors in their quest, To return safely to their rest. -Excerpt from The Fate of the Mariner Legend has it that the inception of the Sea-Sisters was woven from the fabric of tragedy, born from the sorrowful ranks of widows and orphaned daughters who were left adrift by the untimely demise of Almenodrim sailors upon the boundless expanse of this untamed Sea. Their profound emotional torment gave rise to a personification of the Sea itself. She emerged as an omnipotent being, possessing a touch of vanity, a hint of begrudging demeanor, and an unparalleled discernment, sometimes to a fault. To appease her, rituals and sacrifices were imperative, while simpler acts of worship and reverence could also suffice. Within the Almenodrim's collective consciousness, the Sea Goddess reigned as the supreme mistress of her realm—the ebb and flow of her currents, the tempests that traversed her surface, the winds that directed them, and the ancient colossal creatures that abided beneath her waves. Her fury knew no bounds, and her retribution for perceived transgressions was even more relentless. Only through securing her favor could the Elves dream of voyaging unimpeded across tranquil waters, navigating under the protection of her goodwill. What lurks beyond Beast of the Abyss The allure of the sea often casts a spell from the security of the shore. Its shades of blue and green conjure visions of paradise, and its undulating surface entrances the mind. Yet, beneath these enchanting facets lies the ocean's treacherous heart. Venture from solid ground, and you surrender to the capricious whims of its unpredictable temperament. Death lurks in each tempest, dangling the prospect of a fate too horrifying to fathom. Mortals' curiosity is drawn to the macabre, seeking solutions in the uncharted. Among sailors, tales of sea monsters are a staple, often recounted with a glass of whisky in hand. One such legend spins around the entity known as Thalassa—Empress of the Deep, Mistress of the Storm—a deity concealed within the shroud of the midnight sea, inspiring both awe and wonder in those daring enough to tread her realm. The narrative unfolds upon the arrival of a crew at their vessel, the illustriously named "The Skirmisher." A mysterious and sizable presence greeted the entire crew, a phenomenon they struggled to classify. A "colossal serpent," one crew member reported, its deep blue hue illuminated by piercing, glacier-like eyes, caught the captain's attention. "Devoid of fins, the ocean seemed to cascade like a mane around it!" "It traversed our vision with remarkable speed, skimming closely beneath our quarter. Had it been someone I knew, their features would have been recognizable to the naked eye." This observation, along with similar accounts from others aboard the Skirmisher, ignited a flurry of conversation. Over time, numerous sailors attested to glimpsing this enigma beyond the uncharted waves. Some returned from extended voyages, others after days at sea. The descriptions diverged wildly—some spoke of elegance, while others painted a picture of a true abyssal terror. Regrettably, amid these assertions, a prevailing sentiment emerged: the majority concluded that what the crew had encountered was undoubtedly a massive baleen whale, a sei to be precise, gracefully skimming the surface in search of sustenance. The Vanishing Three years preceding The Skirmisher's momentous departure, another colossal vessel traversed the seas, a grandeur of luxury that would soon vanish without a trace. This ship, boasting an impressive 55 berths and provisions sufficient for a year. Curiously, in contrast to The Skirmisher, it lacked an aviary for airborne companions. Embarking on its journey, the initial segment went without incident. Yet, an undercurrent of unease permeated the ship's passengers, whose accounts later painted a disturbing picture. One passenger detailed the unsettling instability of the main mast, which unpredictably swayed and pitched at unnatural angles. Another traveler, overtaken by apprehension, opted not to continue the voyage's remaining leg, fearing the ship's potential demise amidst the undulating waves. Their fears, it seems, were justified, for the ship inexplicably vanished into the abyss of the unknown. Without a trace, it slipped from the realm of discovery. The ship's whereabouts remained a cryptic enigma. The sea, known for its capricious nature, stands as a formidable adversary. Could a tempestuous storm have claimed the vessel? Despite numerous search endeavors, the subsequent years yielded only the remnants of other ships, leaving the mystery of the vanished vessel tantalizingly unsolved. Unfamiliar Horizons Song of the Sea Amidst the tales of The Vanishing and the curious whispers of The Skirmisher, a group emerged, determined to quell the wave of incredulous rumors. An immense serpent? A beauty concealed beneath the waves? Such notions seemed too far-fetched, igniting unending debates among those scantily informed. "What do they really grasp?" Aubron's voice rang out from the deck, his expression wry as he addressed Filvendor and Elluin. Amidst their tasks, they joined in laughter at Aubron's sly remark. Tarathiel leaned against the ship's rail, his gaze affixed to the ever-shifting tides. The rhythmic collisions, a blend of tranquil caress and fierce fury, reverberated through the vessel as it traversed the endless ocean expanse. Raising his head, Tarathiel turned to face his brothers, a contemplative glint in his narrowed eyes. "You underestimate the possibility, Aubron. What if there's substance to their claims? Crews set out, driven either by a desire to confront this entity or to put an end to the hysteria, and they never return. It can't be a mere coincidence. An elderly woman's murmur lingered in my ears, hinting at the value of what these crews pursued—something so priceless that distant nations couldn't quantify." "Nonsense!" Elluin interjected from behind, his gesture dismissive. "You've fallen into the trap of chasing the unknown based on these myths, Tarathiel. You're becoming as deluded as the rest. Don't be fooled by such tales; that so-called treasure the woman mentioned is likely a figment of imagination. Everyone claims to chase after this elusive beast, but if it truly existed, wouldn't word have spread among our people? About this 'precious find'?" "Perhaps..." Tarahtiel mumbled, his gaze shifting downward to the deep blue expanse, words murmured in a hushed dialogue with his own thoughts. The four brothers—Aubron, Tarathiel, Filvendor, and Elluin—stood as a unit, each distinct in their attributes and convictions. Yet, a shared devotion to the sea united them, a bond that transcended borders. Thud...thud, faint footsteps approached Elluin, and he found himself face to face with his towering brother, Filvendor. "Maybe ease up on him a bit—he's just captivated," Filvendor's voice held both gruffness and a soothing undercurrent. Elluin seemed frozen, his eyes wide and fixated on his older brother. "Absolutely! Yes! We were merely joking; he's welcome to...discuss his musings...elsewhere." With that, Elluin hastened below deck, his hurried footsteps echoing. Filvendor remained, scowl etched upon his features, followed by a sigh of exasperation. The Heart of the Sea—an enigmatic gem ablaze with a solar heart's molten essence—held an eerie luminance, akin to a large quail's egg adorned with myriad facets. Safeguarded deep within the tumultuous waves, in the heart of a realm untouched by land, it shimmered with an ethereal sunlit glow. Tales spoke of its residence where the sea met the sky, within the midst of tempests or the stillness of motionless waters. An artifact of inconceivable allure, whose pursuit could endanger one's life, a testament to the ocean's inscrutable depths. A hush enveloped them, a profound stillness spanning across the boundless sea, stretching for miles on end. Not a trace of land broke the expanse, only the deep blue horizon. The air itself seemed to hold its breath, shattered only occasionally by murmurs emanating from below deck—Elluin and, on occasion, Aubron—interrupting the eerie quiet. In this moment, Tarathiel felt the insignificance of such concerns. Filvendor, standing steadfast on the deck beside his brother, fixed his watchful gaze ahead. "Lower the anchor," he instructed in hushed tones. His piercing blue eyes mirrored the sea's depths, and like his brothers, he sensed an unsettling disquiet. Something was amiss. A profound disturbance had settled in the air, reshaping their realities. Tarathiel obeyed, releasing the anchor into the depths while sails were raised. Peering over the railing, he watched as the heavy, slightly rusted anchor descended through the placid waters. Was the sea always this tranquil? The anchor's descent seemed to linger, a notion that perplexed Tarathiel's mind. Before he comprehended the shift, all three of his brothers, faces etched with urgency, were suddenly at attention on deck, calling out his name in unison. "Tarathiel!" The voice boomed from behind, echoing the concern of all three brothers. The boat, despite the serenity of the waters, rocked from side to side. Tarathiel found himself wide-eyed, grappling with disbelief and an undercurrent of fear. Were his perceptions playing tricks on him? As his brothers scrambled to secure ropes and sails, the unsettling truth emerged—something was fundamentally awry. "Retrieve the anchor!" Aubron's urgent interjection was met with Filvendor's frustrated counter, "What!? We've just dropped it; there's no time—" Filvendor's words were cut short by the strangeness unfolding beneath the hull, defying the natural course of water. The boat groaned, emitting alarming sounds as water adhered to every corner of the vessel. The boat's movement became erratic, descending from the bow, then tilting to the left, and swiftly to the right, before culminating at the stern. Elluin's face mirrored his emerald eyes, both reflecting a mixture of confusion and alarm, while the Almenodrim brothers struggled to maintain their balance. Amid the chaos, Tarathiel crawled on all fours toward the anchor, braving the tilting deck as he made his way to his destination. Each movement was a battle against the unpredictable shifts beneath him. With a determined grip on the anchor's handle and a firm stance, he exerted his strength in an attempt to raise it. Yet, his efforts bore no fruit; the anchor remained stubbornly stuck. "It's caught! I... I can't lift it!" Tarathiel's voice resonated across the deck. Then, an abrupt sound—a fwhump!—echoed, accompanied by a tremendous splash from both sides of the boat, water surging to adorn the wooden floors. The boat's movements eased, the disorienting tilting subsiding. As Tarathiel regained his footing, he waited for a response, but his brothers were immobilized by fear, their gazes drawn upward. Almost too far upward. At the edge of their perception, the unimaginable revealed itself, a vision that sent a shiver down Tarathiel's spine. A vast height elevated it, surpassing the tallest mast ever crafted for any vessel, its enormity gradually obstructing the light, casting a cyan blue hue that danced upon the ship. It swayed with a gentle fluidity, a mesmerizing motion that seemed almost hypnotic. Tarathiel's gaze remained fixed on the water-embellished floor, his wonderment palpable. However, the countenances of his brothers painted a contrasting tableau. Elluin's breaths grew shallow, as though he fought for air, a look of abhorrence etched across his features. Aubron's hand inched toward his longsword, hanging at his waist, his fear tangible. In contrast, Filvendor appeared more puzzled than alarmed, though a sense of unease lingered. The youngest brother, meanwhile, had not mirrored his siblings' actions, opting instead to let his gaze ascend to where their eyes had fallen. The Almenodrim inclined his head, slowly tilting it back to gaze upon whatever loomed above. An unspoken sensation of scrutiny washed over him, prompting a hesitant pause, a reluctance to meet whatever gaze met his own. (...) "It was a 'colossal serpent'," one crew member had recounted. "Its coloration was a deep blue, with piercing, dazzling glacier blue eyes," the captain had described. "It had no fins, but it appeared that the ocean was... like its mane!" (...) So read the account, and truth echoed in its words. When Tarathiel's silver eyes first beheld her, the truth unfolded. She stood colossal, a presence seamlessly melding with the undulating tides, as if the ocean itself birthed her form. Atop the now discerned shells lay pearls and ornate treasures, adorning her like a regal diadem, resting elegantly atop what appeared to be her hair. Stumbling back to join his brethren, Tarathiel's voice caught in his throat, words tangled by the sheer enormity of what he had witnessed. Glacier blue eyes tracked the four brothers, exuding a palpable sense of curiosity. Words were rendered unnecessary; instead, their quivering breaths resounded, Aubron and Elluin's eyes darting in frenzied arcs. Weapons were instinctively grasped, Elluin's battle axe and Aubron's longsword. What prompted such a reaction? As they cast quick glances toward their brothers, Filvendor and Tarathiel motioned to restrain them, their hands raised in an effort to ward off rash actions. Apprehension and hesitation hung heavy in the air. Despite her astonishing and unforeseen emergence, nothing in her demeanor posed a discernible threat. So why did Aubron and Elluin remain locked in fearful apprehension? Their gaze fell upon a metamorphosed behemoth, a creature bathed in deep blue hues, its maw wide and agape, revealing the jagged, misaligned teeth that lined its upper and lower jaws. A jutting, irregular form protruded from its back, the remainder obscured from view. However, this partial glimpse was enough to galvanize the two armed brothers. A contrast of experiences, distinct from the sights beheld by Filvendor and Tarathiel. Each brother's perception of her was a reflection of their inner selves, a tapestry woven with curiosity, fear, wonder, and reverence. In this charged silence, punctuated by their shared breaths, Thalassa's voice rang out like a symphony of waves, each word a cascade of mysteries unfurling before them. "Brothers of the Almenodrim," her voice resonated in their minds, rich and melodic like the rhythm of tides. "You stand upon the threshold of the ancient seas, where time and destiny converge. Know that I am Thalassa, Empress of the Deep, Mistress of the Storm." She wove her tale, a tapestry of cosmic battles and celestial collisions that transcended the ages. Thalassa, once a mortal mariner, became entwined with the very essence of the ocean, her transformation born from the crucible of primordial strife. Her voice painted vivid scenes—the clash of elemental forces, the surge of tidal powers, and her own metamorphosis into a deity who bridged the realms of the material and the ethereal. Within the confines of each brother's mind, her story took on unique shades. Aubron felt the wind in his hair and the salty mist on his skin, living each of her tales as though he sailed beside her. Elluin's perception was a visceral experience of awe and trepidation, the tumultuous emotions mirroring the tempestuous seas. Filvendor delved deep into the riddles beneath her words, seeking to unlock the arcane truths hidden within her narrative. Tarathiel's senses resonated with the ebb and flow of her tale, his connection to the sea harmonizing with her journey. But her story was just the beginning—a prologue to the revelation that followed. "The Heart of the Sea," her voice intoned, the words resounding with a weight that sent ripples through their consciousness. "A gem of molten sun and ocean's essence, held within my realm. Many ships of old sought its power, their greed blinding them to the fates that awaited. They sailed with ambitions to possess what was never meant to be owned, to control what defies the grasp of mortals." A tension hung in the air, woven by the intricate threads of their reactions. Aubron's yearning for adventure wrestled with Elluin's primal instincts, Filvendor's analytical mind sought understanding amid the veiled truths, and Tarathiel's soul resonated with the goddess's words, entwining his spirit with her narrative. Thalassa's presence began to wane, her ethereal form retreating into the depths, yet her voice lingered, a haunting echo in their minds. The weight of Thalassa's revelations anchor to their thoughts. The lingering weight of her revelations seemed to settle on the Almenodrim brothers, each lost in contemplation. Yet, as the sea murmured its secrets and the horizon stretched ahead, Thalassa's voice returned—a spectral whisper within their minds. "Brothers," her voice resonated once more, a spectral echo carried by the whispering wind and the undulating waves. "You claim to seek the Heart of the Sea, a gem of unparalleled power. But do you grasp the weight of its consequences? The depths harbor ancient promises and treacherous truths. Mortals have coveted this gem before, blinded by ambition, only to be swallowed by the abyss." A hushed unease settled over the boat, the veil of bravado lifted in the presence of an entity they had once deemed the stuff of lunatic tales. Aubron's adventurous spirit quivered, and he spoke with an undercurrent of apprehension, "Thalassa, we are unlike those who ventured before. Our sails catch the wind with humility, and we tread these waters with a reverence that courses in our veins, we are not here for the gem." Elluin's voice wavered between primal instinct and earnest conviction as he added, "Goddess, our hearts are woven with the very fabric of the sea. Our quest is not one of conquest, but of coexistence—to stand as pupils before the sea's enigmatic teachings." With a blend of sagacity and concern, Filvendor's measured words followed, "Thalassa, we acknowledge the precipice on which we stand. We recognize that the gem is not just a relic, but a conduit to realms unknown. Our purpose is one of stewardship, not subjugation, to witness the mysteries it unveils." Tarathiel's words wavered between humility and a kind of courageous vulnerability, "Empress of the Deep, the sea's pulse beats within us. We yearn not for dominion, but to unveil the shrouded truths it holds, to pay homage to its eternal essence." The once-perceived myths now loomed as living truths, their bold intentions met with an ethereal gaze that saw through the masks they wore. The boundary between fantasy and reality had shattered, and the Almenodrim brothers stood in the presence of an unfathomable deity. Thalassa's voice hung in the air, a pause laden with uncertainty. "Your words are earnest," she acknowledged, the currents of doubt yielding to a softened tone. "Yet the Heart of the Sea is a burden that transcends even the mightiest storms. Its power has drawn chaos and calamity. How can you, mortals, claim to withstand the maelstrom it may unleash?" Aubron, his spirit undeterred, spoke with unwavering conviction. "We do not seek to withstand the maelstrom, but to navigate it with wisdom. We recognize the gem's power, and we do not take this journey lightly." Elluin's voice carried a hint of challenge. "Thalassa, we do not claim to be invincible. But we are bound by our connection to the sea. We sail in unity, and through unity, we shall endure." Filvendor's eyes glinted with a scholar's resolve. "Empress, we tread with awareness of the gem's gravity. We come seeking not dominion, but understanding—willing to learn from its truths, however daunting they may be." Tarathiel's words resonated with the quiet strength of the ocean's depths. "Goddess, the sea is our constant companion. We embark on this journey not to possess, but to listen—to the whispers of the Heart of the Sea and the tales it yearns to share." The boat kept still, the wind and waves carrying echoes of Thalassa's doubts. Yet, within the depths of their minds, a tempest brewed—an eerie stillness before the storm. Suddenly, like a crashing wave, Thalassa's voice surged forth with a ferocious intensity that shook the very fabric of their thoughts. "Liars!" Her words reverberated with a rage born from ages of frustration, the ocean's fury embodied within her voice. "Mortals are but transient wanderers, yearning for the forbidden and the unattainable. You claim to seek understanding, yet your hearts are entwined with desires you do not comprehend!" Aubron's adventurous spirit flared, his voice a defiant retort. "Goddess, we have not lied! Our intentions are pure, and our connection to the sea runs deep." Elluin’s instincts stirred, declaring, "We are not blind to the challenges. We sail with respect, ready to face the unknown." Filvendor sought reason within the chaos. "Empress, we acknowledge the dangers. Our quest is driven by a yearning to uncover truths, not exploit power." But it was Tarathiel, the soulful brother, who stepped forward, his voice a calming counterpoint to the tempest. "Thalassa, hear us out. We do not deny our desires, but we seek harmony with the sea. Our bond is forged through reverence, not recklessness." A pause, a palpable silence, as Thalassa's anger quivered in the air. Tarathiel's words seemed to pierce through the storm, stirring a longing within the goddess. His genuine curiosity resonated with her, a thread of connection woven through their shared affinity for the sea. "Empress of the Deep," Tarathiel's voice quivered, his eyes fixed on the horizon as if searching for a glimpse of her form. "Tell me more about the Heart of the Sea. Why is it sought after with such fervor? What secrets does it hold that drive mariners to risk all?" The storm of Thalassa's anger began to wane, replaced by a contemplative calm. "The Heart of the Sea is a relic born of ancient powers," she began, her voice no longer a tempest but a somber melody. "It holds the essence of both creation and destruction—the dance of life and the abyss of oblivion. Mortals have sought it for its power to control the currents, to summon storms, to bend the ocean to their will." Tarathiel's curiosity deepened, his questions guided by a thirst for knowledge. "But what price have those mariners paid? Why does the gem ensnare their ambitions, leading them to vanish into the depths?" Thalassa's voice took on a mournful tone. "The gem is a conduit of cosmic forces, a power that mortals cannot fathom. Those who sought to wield it were blinded by their ambitions, consumed by desires that surpassed their understanding. The gem does not yield to control—it twists intentions, reshapes destinies, and veils those who pursue it in shadows." Tarathiel's gaze remained steadfast. "And what of those who sailed under your watch? Did they seek the gem as well?" Thalassa's voice carried a sense of lament. "They did, lured by its allure and the legends spun around it. They believed they could harness its power for glory and conquest. Yet, the sea is unforgiving, and those who coveted the gem vanished into its embrace, their fates sealed by the ocean's wrath." Tarathiel's heart was heavy with the weight of her words, yet his curiosity remained unquenched, burning brighter than ever, an insatiable flame that yearned for more than just stories and myths. His silver eyes fixated on the horizon, Tarathiel's voice emerged, charged with the fervor of an inquisitive soul. "Empress of the Deep, your stories have unveiled the tapestry of ages and the power of the Heart of the Sea. But what of you? What drove you to become the guardian of the abyss and the mistress of the storm?" Aubron's hand twitched near his sword hilt, Elluin's grip tightened on his battle axe, and Filvendor's mind weighed the situation. They sensed the shift in Tarathiel's conversation, his focus now set squarely on the mysterious deity before them. Thalassa's voice, like the gentle lapping of waves, answered Tarathiel's inquiry. "I was once a mariner, a wanderer of the waves seeking uncharted realms and the secrets hidden beneath the tides. My transformation was born of cataclysmic forces—a collision of cosmic powers that bound me to the sea's essence." Tarathiel's silver eyes glinted, his soul resonating with her words. "Empress, you are more than just a deity—you are a convergence of the ocean's majesty and the cosmos' mysteries. How did you come to understand your new existence, and how do you perceive the mortal realm?" His question was left unanswered. Aubron's fingers twitched again, sensing the tension in the air, while Elluin's grip on his battle axe grew firmer. Filvendor, always the pragmatic one, exchanged a wary glance with his brothers. Thalassa, too, noted their unease—a deity's intuition cutting through the silence. "Brothers of the Almenodrim," Thalassa's voice was firm now, demanding attention. "If you wish to continue this discourse, I insist that you drop your weapons. The sea's power can be as gentle as a calm tide or as fierce as a raging storm. Choose your course wisely, for defiance will lead you to join your kin at the bottom of the sea." Aubron's hand released its grip, Elluin hesitated for a moment before reluctantly letting go, and Filvendor recognized the wisdom in Thalassa's demand. Their weapons clinked as they hit the deck, their postures now hesitant yet respectful. Tarathiel's silver eyes, still brimming with curiosity, turned toward his brothers. "We must heed her words. Thalassa's intentions are known to her alone. Let us approach her as seekers of wisdom, not threats.” His eyes held a mixture of reverence and determination as he turned his gaze back toward Thalassa, her presence a shimmering beacon amidst the endless expanse of the sea. With a respectful nod, Tarathiel's voice resonated, a pledge forged from the depths of his heart. "Empress of the Deep, I stand humbled before you. Hear me, for I pledge to safeguard this ocean, to honor its mysteries and preserve its harmony. I swear by the bond that connects us, by the very essence of the sea." Thalassa's presence seemed to soften, the waves of her energy shifting in response to Tarathiel's sincerity. His words held weight beyond their meaning, a vow that transcended the boundaries of time and space. Aubron, Elluin, and Filvendor watched their brother, their hesitance momentarily cast aside by his solemn oath. Tarathiel's gaze remained fixed on Thalassa, his voice carrying a sense of contrition. "And on behalf of my kin, I offer my sincerest apologies. For their actions driven by fear and ambition, for their ignorance of the sea's true essence. I ask for your understanding and your forgiveness." Aubron's fingers traced patterns on the deck, Elluin's battle axe lay still by his side, and Filvendor pondered the significance of Tarathiel's words. Thalassa's presence lingered, a silent witness to the unfolding moment. "Empress," Tarathiel's voice held an earnest plea, "may the currents of our intentions reshape the course of our connection with the sea. We seek to learn, to honor, and to protect—ready to embrace the depths with humility and reverence." A subtle shift in the energy of the sea seemed to envelop Tarathiel's words, as if the ocean itself acknowledged his pledge. Thalassa's voice, a whisper carried by the wind, responded with a mixture of acknowledgment and a challenge. "Your oath is noted, Tarathiel of the Almenodrim. Your promise shall be woven into the fabric of the sea's legacy. As for your apology, it carries a weight known to few. For your kin's transgressions, their journey is yet to be decided. The tides of fate remain fickle." With her words resonating in the air, the boat sailed on, guided by the currents of change and the bond between the brothers and the sea. Thalassa's presence remained, a guardian of the deep, as the Almenodrim brothers embarked on a journey that promised both revelations and challenges, united by a shared purpose and the mysteries of the Heart of the Sea. The Awakening of Greed Drums of torrent Time flowed like currents beneath the surface, leaving traces of stories woven into the fabric of existence. Whispers of the Almenodrim brothers' encounter with Thalassa had taken root, spreading like elusive shadows that danced upon the waves. The sea sisters, entrusted with the mysteries of the deep, had nurtured the devotion to their goddess, their rituals steeped in a quiet reverence for her boundless power. Amid this mystique, a subtle shift unfolded. The brothers who had once stood united found themselves swayed by forces both seen and unseen. Elluin, once resolute in his loyalty, found his heart ensnared by whispers—whispers that spoke of untold power, of dominion over the very currents that cradled their world. In a clandestine venture, Elluin succumbed to the beguiling pull of the uncharted depths. He had stumbled upon a cryptic path, an ancient sea ritual whispered of in long-forgotten texts. Despite the tacit cautions echoing in his brothers' gazes, he plunged into the abyss, enticed by the siren's allure of unattainable power. The Heart of the Sea, a gem emanating a ghostly radiance, lay within his trembling grasp, its enigmatic core seemingly intertwined with mysteries that defied the boundaries of reality. For days, Elluin had been stealthily entwined in his secretive quest, veiled from his brothers' watchful eyes. The ritual's details were known to him alone, hidden within the shadows of the past. Under the shroud of night, he embarked on perilous journeys, venturing into the ocean's unfathomable abyss. A crew, unknowing pawns in his ambition, sailed with him, their lives forfeit in the brewing storm between man and deity. On the eve of his clandestine voyage's culmination, an ominous tempest brewed on the horizon, Thalassa's fury manifested in the raging waves and howling winds. In the midst of an onslaught between man and the sea's wrath, Elluin seized a fleeting moment of chaos to descend into the roiling depths. The tumultuous waters, a maelstrom of power and treachery, obscured his intent as he embarked on the forbidden path of the ritual. The specifics of the ritual were enshrouded in secrecy, passed down through generations of lorekeepers and scholars who had dedicated their lives to preserving the knowledge of the sea. To uncover the ritual's details, one had to decipher cryptic writings, unravel riddles, and interpret ancient charts that hinted at the ritual's existence. The culmination of the ritual led the seeker to the heart of the ocean's sanctum, a place where the boundaries between the mortal realm and the sea's ethereal depths blurred. Here, the Heart of the Sea was said to be concealed, its ethereal glow resonating with the power and mysteries of the ocean itself. With a heart pounding in tandem with the sea's furious rhythm, Elluin grappled with both the ocean's forces and his own desires. Amid the tempest's chaotic dance, he navigated through underwater caverns fraught with peril, evading guardian creatures that sought to protect the ocean's sanctum. Each step required careful consideration, each task intricate and demanding. And then, through sheer determination and audacity, he stood at the heart of the ocean's sanctum, the gem clutched in his hand, its glow a beacon of his triumph against the abyss. A week had passed, marked by secrecy and mounting tension among the brothers. Elluin's triumph, however, had come at a cost that none of them could have foreseen. With each pulse of the gem, Elluin's mind unraveled like threads carried away by the tide. The echoes of his sanity battled the intoxicating force, a dance that teetered on the edge of an abyssal precipice. As his brothers discovered his transgression, their expressions reflected the gravity of their newfound reality. It was a reality where the Forbidden Ritual's power held not just mastery, but an insidious enchantment that threatened to consume all reason and tether them to the abyss that had birthed the ritual's dark secrets. The path he had tread, once veiled by ancient texts, had exposed him to forces that transcended his understanding. And as the whispers of forgotten guardians echoed in his mind, he clung to the gem's radiance, a source of power that now held dominion over him. Elluin's journey had been one of perilous exploration, a quest driven by an unquenchable desire for power. But the cost of that power was steep, and now the consequences of his ambition loomed like shadows beneath the waves. Tide’s of Betrayal When the Heart of the Sea is wrested from Thalassa's grasp, an enigmatic dissonance ripples through the tapestry that binds the mortal realm to the depths of the ocean. Thalassa, the ethereal guardian of the sea's secrets, is intimately intertwined with the gem's pulsating heart—a luminescent core that weaves together the ebb and flow of the tides and the elusive essence of the depths. In the instant of theft, a rift is torn in the very fabric of their connection. Thalassa, a goddess whose existence thrives within the resonance of the waves, feels the sting of a severed bond—a fragment of her being wrenched away, leaving her aura tinged with melancholy and discord. It is as though a star has dimmed in the vast expanse of the cosmos, and the echoes of her lamentation ripple across the ocean's expanse. This disruption extends beyond the confines of Thalassa herself, sending ripples of disturbance coursing through the currents. The seas awaken in turmoil, expressing a reflection of her turmoil—mighty waves rise and fall with an air of uncertainty, and once-placid waters become restless and unpredictable. Even the creatures of the deep, those ancient beings who recognize Thalassa's divine touch, are stirred from their slumber, their behaviors mirroring the goddess's own unrest. Beneath the surface, Thalassa's emotions surge like tidal forces—anger, sorrow, and betrayal mingling in an intricate dance. The theft is not solely a matter of the gem's physical absence; it is a theft of trust, a fracture of the sacred covenant that binds mortals to the sea's enigmatic embrace. In the heart of a tempest, Thalassa's wrath takes form—a tempest she orchestrates, a symphony of chaos woven from the very elements she governs. Lightning rends the sky, and thunderous roars shake the foundations of the earth. Those who witness this celestial display sense the voice of a deity wronged, her fury an ancient force that surges through the elements themselves. Yet, beyond her tumultuous rage, Thalassa's motivation is rooted in the desire to mend the delicate tapestry of connection that has been unraveled. Her whispers, carried by the winds and whispered by the currents, offer a reminder—an entreaty to respect the sea's mysteries, to tread its depths with reverence rather than striving to harness its boundless power for personal gain. The Heart of the Sea is not merely a gem; it is a conduit of ancient knowledge, a vessel through which the sea imparts its wisdom. To restore the gem to its rightful place within the goddess's embrace is to mend the threads of fate itself, to rekindle the harmonious melody that has resonated since time immemorial. And so, Thalassa's story, one of wrath and redemption, intertwines with the ebb and flow of the tides—a narrative as old as the sea itself. Whispers of the Abyss "Elluin, what path have you tread?" Aubron's voice quivered, his hand hovering over the gem as if wary of its arcane tendrils. Filvendor, the analyzer, sought to decipher the enigma that had been brought to light. "The Heart of the Sea—its power defies comprehension. We must return it, for its allure conceals treacherous depths." Tarathiel, his silver eyes windows to a heart burdened with both sorrow and determination, spoke of the bond that united them. "Our brother has succumbed to greed's whisper, an abyss of his own making. It is our duty to retrieve him from the depths he now wanders." Yet, as their words fell like pebbles into the churning sea, they found themselves met with a gaze ablaze with feverish intensity. Elluin, consumed by a frenzied ambition, declared his dominion over the waves, his voice a haunting echo of hubris. "I am now the sovereign of the sea! Its currents and tides bend to my will! A god among mortals!" Their voices of reason were met with the maddening laughter of unchecked power, and in that moment, the veil of unity that had once shrouded the brothers seemed to shimmer with an ethereal fragility. The sea's mysteries had wrought change upon them, leaving them standing at the precipice of choices both fateful and unknown. As Elluin's maniacal laughter echoed in the air, a sinister shift began to ripple through the sea. The waters at the shore, once calm and inviting, were now being drawn back in an ominous spectacle. Panic spread among the elves as they noticed the unnatural phenomenon, a collective gasp rising from the crowd. The brothers' hearts sank as they rushed to the shore, their eyes widening in dread at the sight before them. Thalassa's voice boomed through the very currents of the sea, her fury palpable and all-encompassing. "Return what was taken, or face the consequences of your folly!" Aubron, Tarathiel, and Filvendor turned their gaze toward Elluin, who cowered in a futile attempt to evade his fate. The brothers, united by their bond and their love for their misguided kin, stepped forward to shield him from the wrath of the goddess. "Thalassa, hear us!" Tarathiel's voice carried the weight of desperation. "We seek to make amends. Spare him, and we will return the gem to you." Thalassa's voice held a mixture of sorrow and resolve. "You took something precious from me, now I will do the same. The sea claims its dues." Aubron's voice trembled as he stepped forward, his heart heavy with regret. "We were blind to the allure of power. We failed to see the consequences of our actions." Filvendor reached for reason even in the face of wrath. "We are humbled before you, Thalassa. Spare him, and we will honor our bond with the sea." But Thalassa's anger remained unyielding, a force beyond their control. The waters surged, and a swirling vortex of power engulfed Elluin, his screams lost within the tempest. As suddenly as it had begun, the waters calmed, leaving nothing but an empty shore where their brother once stood. Thalassa's voice, a mournful melody, resonated through the air. "The balance must be restored. I take what was taken, as nature demands." Thalassa's voice, now a chilling reverberation, cut through the air once more. "You have beheld the repercussions of your insatiable greed, of your audacious grasp for power beyond your rightful reach. Absorb this lesson, or your people shall suffer the dire toll. Instruct them to shun the treacherous path of greed and to revere the sea's vast dominion, or the ocean shall not only claim fragments of their existence but engulf their entire realm in a relentless abyss. I shall guide no soul across these unfathomable depths, ushering them through safe tides, unless you instill within your progeny the knowledge of what I granted and retracted. I am a harbinger of takings and bestowals. Do not forsake this covenant." Aubron, Tarathiel, and Filvendor stood in stunned silence, their hearts heavy with the weight of their choices. The Heart of the Sea was lost, and so was their brother—a tragic tale of unchecked greed and the relentless power of the deep. [OOC]
  6. ECHOES OF LEGACY: THE CROWN OF AMATHINE [Sigil by JJosey] [All other art is by Morgan Rogers] The Crown of Amathine was founded upon the coronation of High Princess Idril Sylvaeri. The developing country is considered the successor state to the Principality of Elvenesse, which in turn was the successor state to the state of Aegrothond. The state’s national colors are red, white gold and blue. The country has strong positive international ties to the Kingdom of Hanseti-Ruska, the Silver State of Haelun’or, the Kingdom of Balian and the Iron Horde. Culture A diverse tapestry of ethnic groups weaves the fabric of a vibrant culture. Among them, two dominant factions stand tall—the Irrinites and the Almenoreans. While the Almenoreans have a significant following of Thalassaism, the worship of the Sea Goddess Thalassa, the realm witnesses the birth of something remarkable—the rebirth of Malin's ancient ways, branching off from the Almenodrim, the dominating culture. In this grand endeavor, the realm seeks to revitalize and embrace the time-honored traditions of Malin, drawing inspiration from the wisdom of the ancient monarch. Together, they forge a new path, celebrating their unique traditions and arts while fostering unity and harmony among all elves. The Wood Elves, in particular, find solace in Aspectism, a prevailing religion that connects them with the primal forces of nature and aspects. Alongside it, the Wild Faith forms a sizable religious minority, enriching the realm's spiritual diversity with their distinct devotion. From the skilled craft of smithing to the profound wisdom of druidism, the art of sailing, the healing practices of medicine and herbs, the preservation of ancient customs, and the skillful pursuit of hunting, the realm embraces a myriad of talents. Aspiring seekers of knowledge and wisdom embark on a profound journey, guided by wise souls who embody the essence of tradition. Through evaluations and challenges, they showcase their growing proficiency, evolving into knowledgeable scholars and adept aspectists, carrying the legacy of ancient wisdom within their hearts. Amidst the cultural expanse of Amathine, a harmonious coexistence of tradition and progress comes to life. The realm celebrates its past while embracing diverse beliefs, resulting in a flourishing society where the echoes of time dance with the infinite possibilities of the future. With anticipation, the realm looks forward to the unity and wonder that lies ahead. Within Amathine's enchanted embrace, the rebirth of ancient ways merges seamlessly with the prevailing culture of the Almenoreans and the sacred reverence of the Irrinites. Together, they forge an Elvendom like no other, where the roots of the past entwine with the branches of the future. History The Crown of Amathine traces its history through a series of spiritual successor states all the way back to the ancient Holy Princedom of Malinor, as well as the modern Crown of Elvenesse. As such, modern day Amathine models itself as a united realm for all descendants of Malin. Long before Malinor was founded in Aegis, Malin and his children lived in the ancient lands. Of these children, Sylvaen was the eldest. When Malin’s children fractured and trod their separate paths, some came to reside in the forests and woodlands, later becoming the Wood Elven people. Sylvaen founded the realm of Almenor in the mountainous regions of Malin’s kingdom, and the Elves who came to reside there were called the Almenodrim. In later years, they would come to be known as the Sea Elves. This is because the Almenodrim were a sea-faring people, taking to the oceans when they departed the Elven homeland in the Great Exile. The Great Exile came about after the War against Iblees and Malin’s disappearance and was prompted by an ignoble act by Sylvaen which is only hinted at in collected writings. This history is recorded in a collection of epic poetry known as the Lay of Aegrothond. Only parts of it survive, the rest being lost to history. Those tales that remain are as follows: I. The Tale of Dagnir which describes the founding of Almenor by Sylvaen Everflame and the forging of the great and terrible sword Dagnir. II. The Tale of Serinwë which details the life of the matriarch of the Almenodrim, from the day she and Sylvaen are wed to the day she dies at the hands of Iblees. III. Edrahil and the Dragon in which Edrahil, fourthborn son of Sylvaen and Serinwë, slays the wyrm known as Ankar. IV. The Tale of Vitras in which Vitras laments the lack of elder trees and builds a great ship to travel back to the ancient lands, but finds it barren and desolate of Elven life. He brings back a seed of a tree which populates the land with a great forest. V. Erendriel the Bard where the Almenorean tradition of composing ballads and epic poetry begins. The Principality of Aegrothond The Dwarves of Ord gifted Illynora and Belestram Sylvaeri a tiny, crescent-shaped island west of the mainland in 1684. They made this the seat of the exiled Belestram Sylvaeri, where he and Illynora lived in peace for a time with their first and only child together, naming her Serinwë after the ancient matriarch of the Almenodrim. Back on the mainland, a series of disagreements between Kairn Ithelanen and Queen Renn of the Dominion led to the formation of the Gladewynn Mercenary Company. Queen Renn would later be challenged to a duel for the crown by Awaiti Aureon, who had previously been High Princess of the Dominion following the Bronze Rebellion. After Awaiti won the duel and became Queen, it was her first and final act to dissolve the Dominion of Malin, ceding Caras Eldar and the Dominion’s lands to the now Kingdom of Gladewynn. Many Elves flocked to the island for refuge, including the majority of House Silma. With the island’s population swiftly expanding, Belestram and Illynora realized that it was no longer a seat for the exiled House Sylvaeri, but the beginning of a new home for the Elven people. At this time, Belestram reclaimed the title of Sea Prince, the traditional title of the leader of the Almenodrim. He and Illynora jointly presided over the Seastone Court. Many practices of the ancient Almenodrim were revived, such as the making of Greater Renarias, otherwise known as great sea glass mosaics. In Arcas, what was once a tiny island became a great seastone citadel known as the Principality of Aegrothond, named for Aegnor Starfinder, firstborn son of Sylvaen. Belestram was the High Prince and ultimately responsible for the external affairs of the nation, including international relations, trade, and the military. Illynora was the High Princess and ultimately responsible for the domestic affairs of the nation, including stewardry, law, and religious affairs. The central cavern of the citadel housed the three orders which were the heartblood of society at the time: the Institute of Healing, founded by Illynora and later passed into the hands of Eraami Aureon; the Maehr’evar Order (otherwise known as the Guardians of Knowledge), founded by Elros Silma and Cullas Sylvaeri; and Sylvaen’s Hammer (the smiths’ order), founded by Fëanor Sylvaeri. The Crown of Elvenesse Belestram and Illynora abdicated to Fëanor in the early days of Arcas. He became the High Prince of Aegrothond and took on the title of Sea Prince. Under his rule, the bitter conflict between House Sylvaeri and the House of Ithel’an (formerly known as Clan Ithelanen) came to an end with the signing of the Compact of Lathadlen. Fëanor reigned for over a century, one of the longest reigns of any Elven monarch seen throughout history. Many events happened under his rule, but the most impactful was the merging of the Principality of Aegrothond with the Wood Elven Matriarchy of Siramenor under the leadership of Awaiti Sirame (formerly Aureon). The new nation which emerged from this union was known as the Crown of Elvenesse. Fëanor Sylvaeri’s reign Fëanor reigned for a stint of 105 years, from Arcas to early Almaris. Basic historical timeline: When Fëanor retired, he chose Evar’tir Oranor as his successor. High Prince Evar’tir and his wife, High Princess Medli, ruled in tandem. This later became the Crown of Amaethea under the rule of High Prince Evar’tir and High Princess Medli Oranor. Evar’tir Oranor’s reign Evar’tir reigned for a stint of 56 years, within the realm of Almaris. Basic historical timeline: Once the Principality of Aegrothond and Matriarchy of Siramenor merged in Almaris to form the Crown of Elvenesse, the delicate balance between the Almenodrim and Wood Elven cultures became overwhelmed by the dominance of Wood Elven culture and Aspectism. This makes it difficult to identify the nuance of how the two cultures existed in harmony and merged over the course of centuries. Examples of a blended culture include Greater Renarias, or mosaics, depicting the Aspects and the Mani, and combining Almenorean traditions of sailing and the ocean with Aspectist traditions of diving for seashells in honor of Hamatsa, Prince of Dolphins. There was also the revival of Thalassa worship by Idril Sylvaeri in Almaris, the daughter of Belestram Sylvaeri and Medli Oranor, the Dolphin Priestess. Modernity The history of the Crown of Amathine is a tapestry woven through the annals of time, tracing its lineage back to ancient epochs and principled realms. It finds its roots in the hallowed chronicles of the Holy Princedom of Malinor, an era that echoes with the legacy of its noble forebears. Through the corridors of history, the realm's journey continues, connecting with the modern Crown of Elvenesse, a successor state that carries the torch of its predecessors. As a united haven for the descendants of Malin, Amathine stands as a testament to the enduring thread of continuity that runs through its heritage. Central to this lineage is the reign of High Princess Idril Sylvaeri, a chapter marked by her visionary leadership and steadfast resolve. In the wake of turmoil caused by two misguided leaders, Idril emerged as a beacon of hope, choosing to bear the mantle of High Princess on the 4th of The First Seed, 111 SA. With unwavering determination, she embarked on a journey to bring stability and brightness to Amaethea, steering the realm through the storms of chaos and instability. Even prior to her ascension, Idril recognized the imperative of unity and reconciliation. She ardently worked to mend the fragmented relationship with the Principality of Celia'nor, healing the wounds of past conflicts caused by former leaders. Her efforts towards cohesion formed the foundation for a realm that values both its internal harmony and external friendships. Amidst the stability Idril nurtured, a dark shadow emerged from the depths—caverns tainted by the Mori’quessir and menacing spiders. In this hour of peril, Idril united nations under the banner of valor and justice. Launching the valiant Dawnhold Attack, she sought to drive back the encroaching darkness. Although met with defeat due to the departure of Celia'nor, her commitment to safeguarding the realm remained unshaken. Idril's resilience knew no bounds, culminating in the forging of The Sol Entente—an alliance formed on the 24th of Snow’s Maiden, 123 SA. This unyielding coalition, comprising the Silver State of Haelun'or, the Kingdom of Balian, The Iron Horde, and The Crown of Amaethea, stood resolute against the tide of adversity, determined to protect the realm from looming threats. In the critical juncture of the Fall of Amaethea, High Princess Idril Sylvaeri's indomitable spirit emerged as a guiding light. Leading a resolute defense against the menacing Hydra and encroaching Mori, she faced overwhelming odds with unyielding determination. While the battle ended in defeat, Idril's unwavering resolve ensured the safety of her people and allies. Amidst the chaos and darkness, her leadership showcased unparalleled courage and steadfast devotion to her realm. Notably, amidst the chaos of battle, it was Idril Sylvaeri who stood as a shield for HIS ROYAL MAJESTY, Aleksandr II, the future king of Hanseti and Ruska. Her actions transcended the battlefield, as she safeguarded not only her realm but also the life of the young monarch. In this moment of dire peril, her valor not only protected her people but also illuminated the path towards a brighter future. Unity found its embodiment in the alliance with the Ranaleth clan, descendants of Celia'nor. Their loyalty to the Crown under Idril's embrace brought forth reconciliation and a sense of shared purpose. However, this unity drew the ire of Celia'nor, leading to a treacherous scheme to eliminate the High Princess. The Sol Entente, vigilant and protective of their allies, uncovered Celia'nor's deceitful plot and exposed their faults to the entire realm on the 4th of Sun’s Smile, 123 SA, titled: Heed the Warning. In response to their treachery, The Sol Entente banished Celia'nor from their lands, standing with Amathea and the Crown. Amidst the political and strategic tapestry of Amathine, a cultural landscape blossomed, encompassing the vibrancy of diverse ethnic groups. In this realm, Aspectism binds the Wood Elves to the primal forces of nature, while the Wild Faith enriches the spiritual landscape. Amidst the skilled craftsmanship, ancient customs, and pursuit of wisdom, Amathine thrives as seekers of knowledge journey alongside adept aspectists, carrying the torch of ancient wisdom. Amathine's vibrant culture reverberates through time, harmonizing tradition and progress. The realm embraces its past while welcoming diverse beliefs, culminating in a society where echoes of history dance with boundless potential. With an eager gaze toward the future, Amathine embraces unity and wonder, entwining the rekindled ancient ways with the prevailing culture. Within this embrace, a unique Elvendom flourishes, a realm where the roots of the past interweave with the ever-reaching branches of the future, crafting a legacy that resounds through the ages. Cultural Marvels of Amathine In the realms of Amathine, a resplendent culture inspired by the grace and wisdom of the elves of the Almenodrim, drawing inspiration, the ancient traditions of yore are set to be rekindled and embraced anew. These age-old customs are to be revitalized and shared with all who call this enchanted realm their home. In this endeavor, the arts are to be revered and celebrated, each blossoming into distinct branches that enrich the cultural tapestry. Behold, for there shall be those who master the art of smithing—taking to the forge to create masterpieces of metal, imbuing them with the essence of their craft and skill. Such literal "smithing" shall bear witness to the prowess of their hands. Sylvaen’s Hammer Within the illustrious realms of Amathine, the art of smithing flourishes as a revered and esteemed order—an embodiment of excellence and camaraderie among the masterful artisans. United by their shared passion for the forge, these skilled craftsmen and craftswomen have formed a close-knit community, a brotherhood and sisterhood bound by the sacred ties of their trade. Within the order's hallowed halls, knowledge is shared like a precious gem, passed down from seasoned veterans to eager apprentices, ensuring the perpetuation of age-old techniques and the evolution of new innovations. Aspiring smiths find solace and mentorship within the order's warm embrace, guided by the experienced hands of their elders, honing their skills through the wisdom imparted to them. Bonds of friendship are forged amidst the clanging of hammers, and the order becomes a sanctuary where creative minds meld, each contributing their unique touch to the symphony of metalworking mastery. In the pursuit of excellence, competitions and challenges enliven the order's vibrant spirit, as members vie to showcase their ingenuity and prowess. With humility and respect, these talented smiths share their successes and setbacks, learning from one another's experiences to foster a community of growth and mutual support. In the heart of the order lies the esteemed ordermaster, a venerable figure who leads with wisdom and benevolence, steering the course of the order with a steady hand. Their guidance and vision inspire the order's members to ever greater heights of artistry, breathing life into their creations and leaving an indelible mark on the realm. Beyond the confines of their workshop, the order's influence extends, as they collaborate with other branches of Malin's culture, forging alliances and enhancing the realm's magnificence. Their masterworks become treasured heirlooms, symbols of Malin's heritage, and sources of inspiration for future generations of aspiring smiths. The order of smithing, a shining beacon of craftsmanship and unity, stands as a testament to the indomitable spirit of Malin's people. As they continue to forge the future with their artistry, their legacy shall forever be etched in the annals of history, a testament to the power of collaboration, passion, and the enduring bond between those who shape the very essence of metal. In harmony with the bountiful embrace of nature, another branch shall flourish—the noble druids who tend to the verdant lands and offer their aid to the earth's creatures. With reverence for the flora and fauna that surround them, these guardians of the wild shall nurture and protect the land they cherish. The Glade of Hileia Where the heartbeats of nature synchronize with the rhythms of life, there exists a sanctum of profound reverence—the Glade of Hileia. Like a haven cradled within the embrace of ancient forests, this sacred space stands as a sanctuary and resting place for the departed, where their memories are tended to with unwavering care and their legacies held sacred. The Glade becomes a haven of serenity, where the gravestones and statues of the departed stand as silent sentinels, watching over the realm they once called home. With each gentle breeze that rustles the leaves, their stories come alive once more, whispered through the wind as if carried by the spirits themselves. The Glade's hallowed grounds become a place of solace, where the living and the departed converge in a delicate dance of memory and remembrance. As the seasons turn, the Glade of Hileia becomes a focal point of Amathine's cultural tapestry. Festivals of the dead are held beneath the canopy of ancient trees, where lanterns cast a warm glow upon the carved memorials. In these moments of unity and reflection, the inhabitants of Amathine gather to honor those who have journeyed beyond. Their stories are shared anew, recounted with reverence and affection, ensuring that the flames of their memory continue to burn bright. The Glade of Hileia also becomes a beacon of wisdom, a place where the followers of nature and druidism converge to deepen their connection with the wild and its wonders. Under the towering trees, they gather as a fellowship of kindred spirits, bound by their shared devotion to the natural world. In this harmonious assembly, the glade thrives as a living repository of knowledge, where druids, rangers, and herbalists come together to share their insights and wonders. Guided by the teachings of seasoned druids, novices learn to channel the energies of the land, harnessing the ancient forces that shape the realm. Rituals are performed, voices raised in reverence to the spirits of nature, seeking guidance and communion with the essence that flows through all living things. Through these rituals, the Glade of Hileia becomes a bridge between the mortal realm and the ethereal, a conduit through which the inhabitants of Amathine communicate with the forces that watch over them. In their interactions with other branches of Malin's culture, the members of the Glade extend their influence beyond their sacred groves. They inspire a deeper appreciation for the delicate balance of the ecosystem and the interconnectedness of all beings. From healing wounds with natural remedies to sharing insights on the symbiotic relationships within nature, the Glade's influence ripples outward, touching every facet of Amathine's existence. Within the embrace of the Glade of Hileia, the departed find eternal rest, and the living find solace in the embrace of nature's grace. This sacred space weaves together the realms of memory and spirit, of unity and reverence, forging an unbreakable bond between the people of Malin and the realm's enduring embrace. As the seasons cycle through and the leaves fall, the Glade stands as a testament to the eternal cycle of life, a sanctuary where the past, present, and future intertwine in a harmonious symphony of existence. Masters of the sea, renowned sailors shall set forth upon the waves. Unlike the exclusive focus on the sea as seen in tales of old, here, it is a realm open to all. A celebration of maritime skill, the seafaring expertise shall be made accessible and embraced by one and all, as a symphony of sails grace the horizon. The Waveborn Order The art of seafaring infuses the culture with a mesmerizing spirit of adventure and unity. Aspiring sailors and navigators embark on a journey of learning through a time-honored tradition of apprenticeship and mentorship. Eager individuals seek guidance from skilled mariners, often turning to elves of the esteemed Almenodrim or other experienced seafarers. Under the guidance of these mentors, novices delve into the intricacies of navigation, celestial charting, and understanding wind patterns. Through hands-on experience, they become intimately familiar with life at sea, handling sails and steering vessels with grace. The apprentices are initiated into the ancient art of reading the stars and interpreting the language of the ocean, developing a profound respect for the seas. They gather around the hearth to listen to tales of legendary voyages, mythical sea creatures, and brave mariners who have explored distant lands, igniting their sense of adventure. Through evaluations and challenges, the apprentices demonstrate their growing proficiency, guided by their mentors' constructive feedback. With dedication, they evolve into skilled mariners, carrying the knowledge and wisdom of their teachers. The spirit of seafaring contributes to Malin's culture by fostering connections with diverse cultures, respecting the natural world, and becoming a symbol of resilience. Celebrated in gatherings and festivals, the art of seafaring becomes a thread that binds the community together, inspiring unity and embracing the uncharted horizons of life's grand adventure. As the apprentices embody the spirit of exploration and unity, they perpetuate the maritime legacy of Malin, forever contributing to the vibrant fabric of the realm's unique and enduring identity. In the realm of healing, the gentle art of medicine, herbs, and alchemy shall flourish. Those who dedicate themselves to this noble pursuit shall serve as medics, alchemists, and caretakers of the farms, nurturing life and promoting well-being among the denizens of Amathine. The Institute of Healing The healing arts hold a cherished place, serving as a cornerstone of their collective well-being. Embracing the gentle arts of medicine, herbs, and alchemy, skilled individuals dedicate themselves to this noble pursuit, becoming medics, alchemists, and caretakers of the realm's farms. Their knowledge and expertise extend far beyond simple remedies, as they tend to the physical and spiritual health of those who call Amathine their home. Aspiring healers find themselves drawn to the sacred clinic—a hallowed ground where the gentle art of medicine is practiced with utmost care and compassion. Under the watchful guidance of experienced medics and alchemists, these eager individuals begin their journey of learning. The apprenticeship commences with a thorough understanding of herbs and their healing properties, as well as the intricacies of alchemy and its transformative potential. Guided by their mentors, they learn the delicate balance of crafting remedies that soothe and restore. Hands-on experience becomes the cornerstone of their education, as they actively participate in the daily workings of the clinic. Under the guidance of skilled practitioners, they learn to diagnose ailments, administer treatments, and offer solace to those in need. As the apprentices progress, they are initiated into the realm of spiritual healing, understanding the profound connection between the body, mind, and soul. They learn to harness the power of empathy and compassion, realizing that healing is not merely the mending of the physical form but also the nurturing of the spirit. Beyond the clinic's walls, the apprentices explore the bountiful lands of Malin, seeking knowledge of herbs and their properties. They discover the hidden secrets of nature, learning to harness its gifts in their quest to become skilled healers. Through evaluations and challenges, the apprentices demonstrate their growing proficiency, earning the respect and trust of their mentors and fellow healers. With dedication, they evolve into skilled medics, alchemists, and caretakers, carrying the knowledge and wisdom of their teachers. In Amathine, the healing arts are not just a profession but a calling—a sacred duty to nurture and protect the realm's people. As the medics and alchemists continue to weave their magic of healing and compassion, they become revered figures, symbols of hope and guardians of Amathine's well-being, forever enriching the realm's cultural tapestry with their selfless dedication and healing touch. Yet, amid the diversification of arts, there shall also be those who hold steadfast to the teachings of ancient lore. Embodying the essence of tradition, these wise souls shall impart knowledge and wisdom to all who seek to learn, ensuring that the wisdom of the ages is cherished and passed down. The Maehr’evar Order The Maehr’evar Order assumes a significant responsibility as the custodians of knowledge, making them the natural guardians and overseers of the Great Athenaeum. Within the hallowed halls of this majestic library, these esteemed scholars and adventurers diligently manage its vast collection of ancient texts, scrolls, and invaluable tomes. The Maehr’evar members are usually the ones in charge of the library, ensuring its preservation and accessibility to all seekers of knowledge. With a deep understanding of the importance of safeguarding knowledge for future generations, The Maehr’evar diligently curates the Great Athenaeum, organizing its vast repository of wisdom and carefully documenting new discoveries. Through their tireless efforts, they maintain the sanctity of the library as a haven for seekers of learning and research, providing a nurturing environment for both scholars and adventurers to delve into the mysteries of the past and explore the wonders of the world. As they immerse themselves in the pursuit of knowledge and wisdom, The Maehr’evar Order embodies the essence of scholarly excellence, not only as the seekers but also as the esteemed caretakers of the realm's most cherished repository of wisdom, guiding the path of harmony and wonder for all who seek to quench their thirst for knowledge within the realm of Amathine. The embrace of ancient lore becomes a cherished aspect of the resplendent culture inspired by the grace and wisdom of the elves of the Almenodrim. As the traditions of yore are rekindled and embraced anew, there arises a tapestry of coexistence, where diverse arts flourish and contribute to the realm's vibrant identity. Those who seek to delve into the ancient ways of Malin find themselves drawn to the wise souls who embody the essence of tradition. Under their guidance, aspiring seekers of knowledge and wisdom embark on a journey of learning. With reverence for the ancient texts and teachings, they delve into the mysteries of the past, discovering the timeless truths that shape the present and future. Skilled practitioners delve into the intricate web of connections between mortals and aspects, understanding the profound symbiosis that exists between them. As apprentices immerse themselves in the teachings of ancient lore, they gain a deeper appreciation for the interwoven tapestry of the realm's culture. The knowledge of the past enriches their understanding of the present, and they come to embody the harmonious balance between tradition and progress. Through evaluations and challenges, the apprentices demonstrate their growing proficiency, earning the respect and trust of their mentors and fellow seekers. With dedication, they evolve into knowledgeable scholars and adept aspectists, carrying the legacy of ancient wisdom within their hearts. In the spirit of unity, Amathine pays tribute to the ancient ways. While the realm's people may not wholly follow the exact practices of Malin and Almenodrim, they hold the teachings in deep reverence, cherishing the wisdom of the ages and incorporating it into the rich tapestry of their cultural expanse. As the realm of Amathine flourishes, its people stand united by their appreciation for tradition and their eagerness to embrace diverse arts. Within this enchanting realm, the wisdom of ancient lore and aspectism continue to thrive, enriching the culture and guiding the path of harmony and wonder. Hunters shall roam the wilderness, skilled in the pursuit of sustenance and safeguarding the realm from danger. As they venture forth into the untamed wilderness, their prowess in the art of hunting shall be admired and lauded, for it serves not only to satiate hunger but to protect the realm from peril. Order of The Crimson Stag Hunting becomes a vital aspect of the resplendent culture, contributing to the realm's sustenance and safeguarding its inhabitants from danger. Skilled hunters roam the untamed wilderness, venturing forth with a deep understanding of the balance between nature and civilization. Their prowess in the art of hunting is admired and lauded, as it serves not only to satiate hunger but also to protect the realm from potential threats. Aspiring hunters find themselves drawn to the seasoned experts who embody the essence of this ancient craft. Under their tutelage, eager individuals embark on a journey of learning, honing their tracking skills and understanding the behavior of the realm's wildlife. Guided by the principles of conservation and respect for nature, they become stewards of the wilderness, ensuring that their pursuit of sustenance does not disrupt the delicate ecological balance. In the pursuit of becoming skilled hunters, apprentices immerse themselves in the teachings of their mentors, learning to read the signs and signals of the untamed world. They gain a deep appreciation for the interconnectedness of all living beings, understanding that their actions as hunters have far-reaching consequences. Beyond the realm of practical hunting skills, the apprentices develop a profound respect for the wildlife they encounter. They learn to appreciate the animals' beauty and grace, recognizing their role as integral parts of the realm's ecosystem. This reverence guides their actions, ensuring that hunting is done responsibly and with utmost care. As the apprentices progress, they undergo evaluations and challenges, proving their growing proficiency in the art of hunting. With dedication and skill, they evolve into adept hunters, admired for their understanding of the natural world and their ability to safeguard the realm from potential threats. In the spirit of unity, the hunters of Amathine find common ground with other branches of the culture. They collaborate with the medics, alchemists, druids, sailors, and scholars, recognizing that their unique skills complement each other, contributing to the realm's harmony and prosperity. Within Amathine, the art of hunting becomes more than a mere skill; it becomes a way of life—a profound connection to the wilderness and a commitment to protect and preserve the realm's natural wonders. As the hunters continue to roam the untamed landscapes, their presence becomes a symbol of Amathine's respect for nature and its commitment to the coexistence of all living beings. Through their mastery of hunting, the hunters of Amathine contribute to the realm's thriving culture, enriching the tapestry of life with their skills and wisdom. Embracing the spirit of unity and reverence for nature, they stand united with their fellow artisans, fostering a realm where the ancient traditions and diverse arts intertwine, forever cherished as a beacon of wisdom and harmony. Each of these arts shall find a myriad of masters, skilled individuals who may choose to delve into multiple disciplines, embracing the richness of their culture. At the helm of each branch, a venerable figure shall stand, bearing the mantle of a Lord or Lady, guiding their kin with grace and wisdom. In the spirit of unity, the ancient ways of druidism shall still find a cherished place within the cultural expanse. While the people of Amathine may not wholly follow the wood elves' ways, they shall respect and advertise the druidic path as well as aspectism, offering a tapestry of coexistence. For their love of nature, a tribute of respect is paid, not through mere superstition but through knowledge, lore, and steadfast friendships. Let it be known, the culture of Malin shall flourish, weaving its enchanting threads through the hearts and minds of those who dwell within its embrace. In honoring tradition and embracing diversity, this realm of grace and wonder shall forever be cherished as a beacon of wisdom and harmony. Cultural Festivities and Time-Honored Customs I. Malin’s Eve Among these cherished customs, one stands out: Malin's Eve, a momentous occasion marked by the spirit of gift-giving and shared happiness. As the grand celebration unfolds, the inhabitants of Amathine gather to embrace the essence of generosity and camaraderie that fills the air. During the enchanting festivities of Malin's Eve, the realm is bathed in the warm glow of unity. Like the gatherings of Krugsmas, Tuvmas, Yuletide, and other akin celebrations across Descendant lands, this occasion carries an air of enchantment and togetherness. With each heart illuminated by the spirit of giving, Amathine's denizens join hands to celebrate the bonds that tie them together. Amidst the festivity, the exchange of gifts becomes a heartfelt expression of affection and appreciation. Tokens of kindness and tokens of love flow freely, each one carrying with it the wishes and hopes of the giver. The act of giving becomes a reflection of the realm's values—a testament to the shared belief in unity, compassion, and the power of collective joy. As laughter and merriment echo through the streets, Amathine becomes a tapestry of unity, woven together by the threads of tradition. Malin's Eve transcends the boundaries of time and space, enveloping the realm in a sense of enchantment that ignites the spirit and kindles the flames of connection. In these moments of togetherness, the people of Amathine find a deeper appreciation for one another and a profound sense of belonging that traverses the pages of history. As the grand celebration unfolds, Malin's Eve serves as a reminder—a reminder that the bonds of companionship and the generosity of spirit are the true treasures that illuminate the path of unity. The tapestry of Amathine's traditions grows richer with every passing year, weaving a legacy of celebration, joy, and the enduring power of shared happiness. II. The Summer Solstice In the heart of Amathine's cultural heritage, The Summer Solstice emerges as a cherished and revered occasion for the ancient Almenodrim and Malin descendants. As the sun graces the realm with its radiant presence, an enchanting transformation takes place, igniting the spirit of celebration and connection. During this luminous festival season, the realm awakens with a symphony of flickering flames that dance and twirl like fireflies in the night. Countless fires come alive, casting a warm and inviting glow that beckons both young and old to gather around and partake in the age-old tradition of storytelling. With the backdrop of the starlit sky and the mesmerizing play of light and shadow, the stage is set for tales of legendary figures and heroic deeds to unfold. As the storytellers take their place around the fires, the realm becomes a canvas painted with narratives of antiquity. The art of storytelling flourishes, passed down from one generation to the next like an heirloom of wisdom. The tales narrate the trials and triumphs of valiant warriors, enigmatic sages, and selfless defenders, weaving a tapestry of history that binds the present with the past. In the heart of this celebration, the ancient lore is not just recounted but re-lived, inviting listeners to step into the shoes of those who have walked the same paths and breathed the same air. As the sun climbs to its zenith, casting its radiant gaze upon the realm, a profound resonance emerges—a symphony of echoes that reverberates through the hearts of the people. These age-old narratives, once spoken by ancestors who embraced the same traditions, instill a deep appreciation for the values and virtues that have guided Amathine through the annals of time. The Summer Solstice becomes a moment of transcendence, where the boundary between the present and the past blurs, and the realm stands united in reverence for its storied history. Through the fires that illuminate the darkness, and the stories that illuminate the minds, the Summer Solstice acts as a bridge—a bridge that spans generations, linking the living with those who have journeyed beyond. As the stars emerge to grace the night sky, they become witnesses to the unfolding tales, bearing witness to the resilience, wisdom, and legacy of the realm's ancestors. In this cherished tradition, Amathine finds its heart, its spirit, and its unity, forever intertwining the past with the present in a tapestry woven from the threads of stories untold. III. Blood Pacts Among the solemn traditions of Amathine is the practice of Blood Pacts—a sacred and binding promise made by an elf of the realm. This act carries profound weight, as it contractually binds the pact maker to their word, forever forging an unbreakable commitment. To break a Blood Pact is to not only shatter trust and honor but also to risk one's reputation and status within society. Such pacts are regarded as a testament to the strength of one's resolve and integrity, symbolizing the utmost devotion to the words spoken and actions undertaken. Blood Pacts are only conducted on rare occasions due to their profound significance. They are reserved for moments of utmost importance, symbolizing the gravity of the commitment being made. The rarity of such pacts ensures that they are not taken lightly and that each one carries immense weight and value within the realm's society. By limiting their occurrence, the blood pacts retain their sacredness and authenticity, reinforcing the understanding that they are made in moments of exceptional significance, whether in times of great need, crucial alliances, or deeply meaningful personal vows. V. Eternal Embrace Nestled deeply within the cultural fabric of Amathine, the tradition of Honoring the Dead holds a place of profound significance and veneration. At the heart of this tradition lies a magnificent garden of grand trees, standing as solemn sentinels within the realm's landscape. These venerable trees are not merely botanical wonders; they embody a sacred memorial, a testament to the valor and sacrifice of the deceased warriors and revered figures of the realm. Each grand tree within this sacred garden is adorned with intricately carved statues that stand as tributes to the departed. These statues capture the essence of those who have walked the realm before, immortalizing their legacy in the enduring embrace of wood and stone. The figures tell stories of bravery, selflessness, and unwavering devotion, whispered through the rustling leaves and silent echoes of the realm. This consecrated space becomes a sanctuary of remembrance—a hallowed ground where stories of heroism and sacrifice resonate through the gentle sway of branches. As the wind caresses the leaves, the realm's inhabitants gather beneath the grand trees, recounting the narratives of the fallen, passing them down through generations as a living tribute to those who came before. Amidst this sacred haven, the living and the departed find a profound connection. The act of honoring the dead is not one of mourning alone but a celebration of life intertwined with the eternal embrace of nature. As the realm's people stand in the presence of these majestic trees and carved statues, they pay homage to the indomitable spirit of those who have journeyed beyond. Their stories resonate, bridging the gap between the realms of the living and the departed, and fostering a bond that transcends the boundary of mortality. The tradition of Honoring the Dead is not a solitary practice. It weaves into the cultural tapestry of Amathine, intermingling with other cherished customs. The grand trees and their silent guardians become more than mere memorials; they are the embodiment of the realm's connection with the natural world and the spiritual realms. These sacred sentinels foster a sense of interconnectedness, where the living and the departed are united by the grand cycle of existence. As the realm's inhabitants gather under the canopy of leaves and amidst the solemn guardians, they feel the whispers of those who have gone before. The reverence and solace they find within this sacred space resonate through their actions, their choices, and their interactions with the world around them. Through this tradition, Amathine stands as a living testament to the enduring power of memory, the strength of unity, and the profound harmony that can be found in the embrace of the realm's cultural practices. IV. Storm of Leaves Deep within the cultural identity of Amathine, the magnificent Ame'lie tree holds a place of unparalleled reverence. Its presence is far more than that of a towering arboreal giant; it is the living bridge that links the realm's mortal inhabitants with the ethereal realm that lies beyond. The tree's ancient and gnarled branches seem to reach into the very fabric of existence, tapping into the currents of nature and the whispers of higher powers. The roots that delve into the earth's embrace anchor it to both realms, a beacon of unity and connection. Treasured to an extraordinary extent, the Ame'lie tree stands as a sentinel of the realm's identity. The elven inhabitants hold it in deep regard, as it serves as a tangible reminder of their symbiotic relationship with the natural world and their spiritual heritage. The act of tending to the tree—offering nourishment and care—is a communal effort that reflects their commitment to preserving this profound connection. The Ame'lie's significance goes beyond mere symbolism. According to the realm's ancestral teachings, the tree serves as a conduit that channels the divine energies of gods, aspects, and higher powers. As the leaves rustle and flutter in the wind, it is believed that they carry with them the subtle messages and emotions of these cosmic forces. The Ame'lie is seen as an emissary between realms, a living and sentient entity that bridges the gap between the Descendants' world and the spiritual planes. Awe and reverence fill the hearts of Amathine's inhabitants when the Ame'lie tree begins to shed its leaves. A phenomenon known as the "storm of leaves'' triggers a unique blend of emotions within the realm. While the sight of leaves descending like rain from the heavens is a mesmerizing spectacle, it also invokes a sense of collective introspection and concern. The storm of leaves is not taken lightly by the elven community. It is a time when individuals pause to reflect on their recent choices and actions. With each leaf that joins the cascade, the people of Amathine consider it as a message from the divine forces. Whispers permeate the realm, wondering what event, choice, or path has caused this outpouring of leaves. The air becomes tinged with a sense of anticipation, and conversations turn to discussions about the significance of the storm and what it might signify. In Amathine, a storm of leaves is considered a rare occurrence, often happening during moments of great upheaval or looming change. It serves as a harbinger of the cosmic response to pivotal events, whether they involve the realm as a whole or the individual actions of its denizens. The storm's arrival stirs an undercurrent of worry, as the inhabitants contemplate whether their choices have set into motion something larger than themselves. During these times, gatherings are held beneath the Ame'lie tree, its branches offering a natural canopy that shields the elven inhabitants as they discuss the storm of leaves. Elders share their interpretations, weaving the realm's ancient wisdom into their explanations. The storm is a reminder that the realms are not isolated but intricately interconnected, and the actions of Amathine's inhabitants can ripple through the cosmic fabric itself. As the leaves gently blanket the ground, conversations continue. Some interpret the storm as a cautionary tale, a plea for unity and prudence. Others see it as an affirmation of their harmony with nature and the divine. Regardless of interpretation, the storm of leaves ignites a renewed commitment to mindfulness and responsibility within the realm's inhabitants. Through this tradition, the elven community strengthens its bond with the Ame'lie tree, the realm, and the forces that watch over it—all in the name of unity, reverence, and the quest for a harmonious existence. V. Celestial Welcoming A tradition that takes focus on the rarity of elven births holds immense significance, a cherished tradition known takes center stage. This celebration marks the birth of an elven child as a celestial event, a phenomenon that occurs only rarely and is regarded as a blessed miracle by the realm's inhabitants. As the expectant elven parents prepare to welcome their child, the realm comes alive with anticipation and joy. Elaborate preparations are made to ensure that the Celestial Welcoming is a resplendent affair, reflecting the uniqueness of the occasion. Intricate decorations adorn the gathering spaces, shimmering like stars against the night sky, while radiant crystals and ethereal fabrics create an ambiance reminiscent of the heavens. On the appointed day, family, friends, and fellow inhabitants of Amathine gather beneath the open sky, surrounded by the soft glow of luminous lanterns that illuminate the darkness. As twilight sets in, a hushed reverence blankets the atmosphere, emphasizing the sacredness of the moment. The heart of the celebration lies in the presentation of the "Celestial Cradle," a work of art crafted by skilled artisans to symbolize the rarity and preciousness of the elven child's birth. Adorned with delicate filigree and adorned with gemstones that shimmer like stars, the Celestial Cradle holds the newborn with the utmost care and tenderness. A time-honored ritual unfolds as the parents, holding their child, step forward to address the gathering. Their words are filled with gratitude for the gift bestowed upon them, acknowledging the realm's unity and support that has brought them to this moment of profound joy. In a gesture of unity, those present offer blessings and well-wishes for the child's future, expressing their hope that the newborn will bring prosperity, wisdom, and harmony to Amathine. Throughout the evening, songs and tales of elven heritage are shared, weaving a tapestry of connection between the newborn and the realm's history. As the stars begin to twinkle overhead, a moment of silence is observed, a symbolic gesture representing the alignment of the celestial realms and the realm of Amathine. It is believed that the stars themselves bear witness to the celestial event, shining with a luminous brilliance that mirrors the radiant future awaiting the elven child. As the Celestial Welcoming draws to a close, the lanterns are released into the night sky, their gentle glow ascending towards the stars. This act symbolizes the unity between the mortal realm and the stars, a reminder that the rare birth of an elven child is a bridge that connects the two realms in a bond of profound significance. The Celestial Welcoming leaves an indelible mark on Amathine's cultural tapestry, fostering a sense of wonder and unity among its inhabitants. Through this cherished tradition, the realm pays homage to the miracle of elven birth, celebrating the birth of each child as a beacon of hope, strength, and an enduring connection between the mortal realm and the celestial skies above. - Intricately woven into the cultural tapestry of Amathine, these traditions reflect the realm's profound respect for unity, heritage, and steadfastness. They serve as a bridge between the past and the present, reminding its people of the enduring wisdom passed down through generations. Through these cherished practices, the realm of Amathine stands as a beacon of tradition and harmony, forever embracing the legacy of its ancestors and guiding the path toward a future where the bonds of unity and cherished customs continue to thrive. In the spirit of unity and respect for both the past and the present, Amathine stands as a realm where traditions are cherished, and the legacy of its ancestors is honored. As the grand trees sway gently in the breeze, the carved statues and the significant tree itself bear witness to the timeless tales of heroism and the perpetual guidance of the gods or aspects. Through these cultural practices, Amathine continues to thrive, forever nurturing the roots of its heritage while reaching towards the branches of the future. Resplendent Attire and Cultural Expression in Amathine A common style in attire emerges as a unifying thread that weaves through the resplendent culture. While personal expression and diversity based on one's profession, order, house, or seed-hall are encouraged, a prevailing preference for certain types of clothing can be observed among the realm's inhabitants. This section delves into the dressing etiquette, hairstyling, ornaments, and jewelry that contribute to the cultural identity and visual harmony of Amathine. Dressing Etiquette: Modesty and Elegance The cultural norms in Amathine favor modesty and elegance in attire. While individuals have the freedom to dress as they please, the recommended style exudes grace and refinement. Robes engraved with intricate and beautiful patterns become a hallmark of Amathine's attire. These robes, adorned with exquisite detailing, reflect the realm's appreciation for artistry and aesthetics. By choosing such attire, the inhabitants not only exemplify reverence for tradition but also symbolize unity, as they collectively embrace the beauty and charm of their cultural heritage. The dressing etiquette emphasizes the importance of respecting cultural values and traditions. While there may be variations based on vocation or affiliations, the underlying theme of modesty and elegance remains constant. This adherence to a common style fosters a sense of belonging and cohesiveness within the realm, making it a visual expression of their shared identity. Hairstyling: Elegance and Timelessness Just as robes play a significant role in Amathine's attire, so does hairstyling. Elven hairstyles are characterized by elegance and timelessness. Flowing locks, intricate braids, and carefully arranged hair reflect the elven appreciation for beauty and harmony with nature. Hairstyles often vary based on personal preferences and affiliations, but they generally adhere to the realm's preference for grace and refinement. Ornaments and Jewelry: Symbolism and Artistry Ornaments and jewelry serve as essential embellishments in Amathine's attire, adding a touch of symbolism and artistry. Elven jewelry often includes intricate designs and natural elements like leaves, vines, or gemstones, symbolizing their deep connection with the natural world. The choice of jewelry often reflects an individual's rank, affiliation, or personal beliefs, contributing to the realm's rich tapestry of cultural expression. Some may also choose to adorn themselves with lesser renarias, which is the art of embedding coloured stones and pieces of seaglass onto clothing and jewelry as well as other everyday objects. Visual Harmony and Unity In the spirit of unity, Amathine cherishes its common style in attire, hairstyles, ornaments, and jewelry. The inhabitants take pride in expressing themselves through their chosen garments and adornments, contributing to the vibrant cultural tapestry that adorns the landscapes of Amathine. The adherence to dressing etiquette, combined with elegant hairstyles and symbolic jewelry, reinforces the realm's shared identity and cultural values. In conclusion, the dressing etiquette, hairstyling, ornaments, and jewelry in Amathine hold significant cultural importance. The emphasis on modesty and elegance in attire, coupled with timeless hairstyles and meaningful jewelry, reflects the realm's appreciation for beauty, artistry, and unity. As the inhabitants continue to embrace their common style and express themselves through their attire and adornments, they add to the enchanting allure and visual harmony that define Amathine's resplendent culture. Military The Okartennallar serves as the formidable military force and defenders of the Crown of Amathine. Nestled along the coast of Aevos within the lush jungle, the city of Aianëar basks in peace and tranquility, providing a safe haven for the mali and other descendants who call it home. However, amidst this serenity, the world remains fraught with numerous threats and dangers that constantly test the realm's stability and security. In response to the ever-looming perils, the Okartennallar have emerged as the stalwart guardians, pledging to protect the lands and seas that encompass Amathine. Bound by a solemn oath, they raise their blades against any threat that dares to challenge the sovereignty and well-being of the realm. Their purpose is multi-faceted, encompassing a range of crucial responsibilities aimed at ensuring the safety and prosperity of Amathine: I. Defenders of the Crown: The primary role of the Okartennallar is to safeguard the Crown of Amathine, its lands, and its people. They act as the first line of defense against any external threats, be it hostile forces or dangerous creatures that might threaten the peace of the realm. II. Maintaining Peace and Stability: The Okartennallar play a vital role in maintaining peace and stability within the realm's borders. By confronting and neutralizing potential threats, they create an environment in which the citizens of Amathine can thrive without fear of danger. III. Enforcers of the Law: As protectors of Amathine, the Okartennallar also serve as enforcers of the realm's laws. They ensure that justice is upheld and that all individuals, regardless of their background, are treated fairly and impartially. IV. Allied Cooperation: The Okartennallar fosters cooperation and camaraderie with other allied nations and factions. Through their alliances, they stand ready to support their allies and respond to any joint threats that may arise. V. Exploration and Preservation: Within their ranks, specialized units like the Ame’avern focus on exploring the continent and preserving knowledge and artifacts. They safeguard Amathine's heritage and contribute to understanding the realm's history. VI. Training and Leadership: The Okartennallar's leadership, such as the Lord/Lady Commander and the Tireveri, play a crucial role in training and guiding the ranks. They impart their wisdom, ensuring that the soldiers are well-prepared and skilled to face any challenge. VII. Patrol and Surveillance: The Evari’ii, as the Protectors, diligently patrol the city and its surrounding areas. By maintaining a strong presence, they deter potential threats and intervene in any crimes that may occur. Overall, the Okartennallar stands as the epitome of dedication and valor, taking up arms to protect and preserve the realm of Amathine. Their unwavering commitment to upholding the oath of "Uell Ito Maruthiran" resonates throughout the land, making them a formidable force and the vanguards of peace and security in a world plagued by uncertainty. The Aratir The Aratir plays a crucial and revered role within the elven realm of Amathine, making them vital to the stability and security of the entire civilization. Their purpose extends far beyond being a mere military force, as they embody the core values and traditions that define elven society. Here are the reasons why the Aratir is of paramount importance: I. Guardians of the Sovereign and Council: The most significant aspect of their purpose lies in safeguarding the Elven Sovereign and their council members. The High Prince or Princess, along with the council, represents the guiding force and wisdom of the elven realm. Any harm to them could result in chaos and destabilization of the entire society. The Aratir's unwavering vigilance ensures that the leadership remains secure and able to govern effectively. II. Preservers of Harmony and Prosperity: By protecting the leaders and maintaining peace within the realm, the Aratir plays a crucial role in preserving the harmony and prosperity of the elven society. The continuity of their leadership allows for long-term planning, prosperity, and sustainable growth. This stability fosters an environment in which the people of Amathine can flourish and pursue their cultural and scholarly pursuits. III. Custodians of Ancient Wisdom and Tradition: As an order deeply rooted in ancient wisdom and traditions, the Aratir acts as custodians of the elven heritage. Their oath and devotion to the Crown of Amathine embody the timeless values of loyalty, sacrifice, and service that have shaped elven culture for generations. They serve as living embodiments of the noble ideals that define the elven way of life. IV. Champions of Chivalry and Devotion: The Aratir's knightly attributes of chivalry and devotion elevate them to revered figures within elven society. Their selfless dedication to their sworn duty, regardless of personal gain or ambition, sets an example for others to follow. Their noble virtues inspire admiration and respect from their fellow elves, creating a sense of unity and purpose within the realm. V. Symbol of Unity and Strength: The Aratir stands as a symbol of unity and strength for the elven people. Their presence reassures the citizens that their leaders are protected and their safety is paramount. This sense of security fosters a cohesive society where each individual can contribute to the greater good without fear of external threats. VI. Spiritual Connection to Nature: Clad in green and bronze, the Aratir's armor symbolizes their connection to nature and the land they protect. They serve as guardians of the sacred elven realms and hallowed ancestral forests, reflecting the deep bond between elves and the natural world. This connection reinforces the importance of preserving the balance of nature within the realm. VII.Selective and Exclusive Order: The exclusivity of the Aratir order further emphasizes their importance. Membership is not easily obtained, and candidates must demonstrate exceptional qualities of selflessness, valor, and unwavering loyalty. As a result, the Aratir represents the pinnacle of elven society, a culmination of the finest virtues that have been honed and cherished over generations. In summary, the Aratir's purpose goes beyond being a military force; they are the living embodiment of elven values and traditions. By protecting the Sovereign and the council, they ensure the continuity of wise leadership, harmony, and prosperity. As symbols of unity, strength, and ancient wisdom, the Aratir stands as a revered order that inspires admiration and serves as a source of pride for all elves in Amathine. Houses, Seed-halls & Clans The social fabric is woven with a diverse array of Houses, Clans, and Seeds, each serving as a vital cornerstone of the resplendent culture. These distinct structures define the bonds of kinship and camaraderie that form the very essence of Amathine's society. Differing from the Wood Elves' Seeds and the Clans, a lineage seeking the esteemed status of a 'Great House' must provide undeniable proof of their direct descent from one of Malin's primary sons. If a lineage does not fulfill this requirement but remains dedicated to upholding the Almenodrim's Tenets and Laws or are recognized as a mere family separated from the Almenodrim, they are designated as a 'House' until granted nobility by the ruling Princely House. Such grants of nobility are rare occurrences, and while the importance of bloodline is significant, these families (as well as Elves without an established House) are not met with scorn. At the pinnacle of the social order stand the Houses, distinguished by their blooded family lineage and their deep-seated connection to the Crown. Each House bears a solemn Oath to the Crown, a sacred commitment that cements their allegiance to the realm's sovereign. Through these Houses, the realm finds its noble heritage and continuity, as the blooded families carry the legacy of their ancestors with grace and dignity. Within the realm, Clans emerge as sprawling families, whose existence transcends bloodlines alone. These large families are sustained and enriched by the initiation of new individuals into their ranks through warrior traditions such as hunting and foraging. The Clans foster a sense of belonging and camaraderie, instilling a spirit of unity and resilience among their members. The bond forged through shared experiences and pursuits strengthens the Clan's ties, creating a tight-knit community that cherishes its heritage and traditions. Seeds, on the other hand, represent smaller families that are perpetuated through recruitment. These intimate groups form through shared affinities, interests, or ideals, rather than solely through familial ties. Seeds are characterized by their close-knit nature, as members come together due to their common passions, beliefs, or goals. In the realm of Amathine, Seeds play a crucial role in cultivating diversity and fostering a sense of belonging for individuals who may not have been born into blooded families or large Clans. The amalgamation of Houses, Clans, and Seeds constitutes the vibrant tapestry of Amathine's social structure, reflecting a realm where kinship is not solely confined to blood relations but is extended through shared experiences, beliefs, and aspirations. As the members of these familial and communal units interact with one another, they breathe life into the resplendent culture of Amathine, forever cherishing the bonds of kinship that transcend traditional definitions and embrace the beauty of unity in its various forms. Great Houses The officially recognized Great Houses among the people of Amathine are listed below: House Sylvaeri The foremost and most prominent lineage among the Almenodrim, both in antiquity and contemporary times, is renowned for its direct lineage to Malin's eldest son, Sylvaen. While commonly referred to as the "Sylvaeri" in everyday conversation, they bear the more accurate designation of the esteemed House of Sylvaen. The narrative of this family and their lineage is interwoven into the fabric of Elven chronicles, and they have assumed the roles of guiding lights and coordinators for the Almenodrin bloodlines ever since the inception of Aegrothond in the eras following the Great Exile. Presently, they hold the title of Princes within that realm, extending their sovereignty over the expanse of Amathine's lands. Leading the House presently are Idril Sylvaeri and Fëanor Sylvaeri. House Telemnar Ranking second in esteem within the Almenodrim lineage is the subsidiary House of Telemnar, originating shortly after the establishment of the inaugural Citadel of Aegrothond. They assert their lineage's seniority through the ancestry of Telemnar Sylvaeri, an esteemed mariner of antiquity and guardian of the vast oceans, whose valor was demonstrated in repelling a corsair siege upon the time-honored trade outpost of Ellerina. While often lauded as unparalleled seafarers by their fellow kin, they have also demonstrated remarkable competence as proficient government officials in more recent times. At present, the leadership of the House is held by Olórin Telemnar. House Silma Also identified as the Siol lineage, this house experienced its zenith of influence during the era of the Dominion of Malin, a period marked by Loriens Silma's leadership as High Prince of the Dominion. Operating under the guidance of Lord-Keeper Miklaeil, they provided crucial assistance to House Sylvaeri in Aegrothond, and as a result, the Flame of Malin has continued to burn within that stronghold since the Gladewynnite War. Distinguishing themselves as a somewhat distinctive house, their traditions tend to lean towards those of the Wood Elves, and they have a proclivity for welcoming new members into their fold more frequently than any other family. Currently, the Keeper of the Flame is Elros Silma, a seasoned Mali' among the Almenodrim, renowned for his enduring dedication to his people and his house. House Kaeronin Recognized within specific circles as pirate lords and commanding a degree of apprehension, the House of Kaer is fundamentally dedicated to the vast expanse of the Sea. Proficient in the arts of sailing and shipcraft, they exhibit both ferocity in combat and unwavering determination in pursuit of honor. Despite their lineage tracing back to High Elves, they are regarded as Almenodrim due to their ancestry stemming from Kaer, a notable great-grandson of Malin who played an early role as an ally to the other Houses upon their return from the Great Exile. The current leadership of the house is under the stewardship of Lord Kailu Kaeronin. Clans Clan Ranaleth Originating from the secluded village of Luthadel nestled deep within the northern mountains, the Ranaleths are deeply rooted in toil and determination. The village thrived on the efforts of its elven inhabitants who tirelessly mined coal, hunted, fished, and transported goods to nearby settlements. Despite their prominence in the village, the Ranaleth family did not concern themselves with governance, valuing the ethos that hard work yields its rewards. This principle endures through the ages, as long as one contributes, they find friendship with the Ranaleths. Regrettably, such humble origins often face challenges. Lacking a trained militia, Luthadel fell prey to marauders and miscreants, leading to its downfall. The Ranaleth family's history was erased, leaving remnants scattered across the continent, unaware of each other or reluctant to rebuild. Generations later, the youngest Ranaleths resolved to rewrite their tale, to forge a new identity. In pursuit of a fresh beginning, the Ranaleths sought refuge in Almaris, particularly Celia’nor. Here, they established a new branch that welcomed non-pure blooded Ranaleths, embracing the scarred elf Ava as a guide, now known as Ava Ranaleth. Assisted by Ranni, one of the family's leaders, a new trajectory was charted. Nobles and peasants alike united under a common future, gaining prominence within the Celia’nor culture. With the protection of the new ERA's warriors, the Ranaleth lineage finds itself fortified, ensuring the safeguarding of their ancestry within their newfound haven. Seed Halls The Vulnrith Founded by the Red Bastard of Belestram Sylvaeri, the Vulnrith Seed serves as guides for the lost, custodians of memory, chroniclers of history, and protectors of valuable artifacts. Their paramount mission is to ensure the continuity of stories, drawing lessons from the past and guiding those in need. All souls are considered redeemable, provided they earnestly seek it, and no departed individual is left forgotten, regardless of their legacy. At present, the Vulnrith community resides in the Crown of Amathine on Aevos, under the leadership of Matriarch Sonna, who oversees the Glade of Hileia. This glade stands as a tribute to the Wild Faith and those who have passed, featuring shrines to the Aspects, statues of the Mani, and graves. Sonna, along with her family, diligently maintains the statues and tombstones, organizing public commemorations for the deceased interred within the Glade. The patron of the Vulnrith Seed is the Fox Mani Sonnos, the Prince of Vulpines. His representation of cleverness and wit aligns with the values of the seed, deemed essential to overcome life's challenges. The Founder also embraces a folklore that believes following a fox's fleeting tail leads to good fortune. The official faith of the Vulnrith is elnarnsae’ame, The Wild Faith, which members are encouraged to follow. While it's not mandatory, kin are free to practice any belief system as long as it doesn't harm Nature. As long as the Vulnrith respect the wilderness and their patron's values, their choices are honored. The seed's symbol, the ilmyumier, takes the form of a fox, often winding up an arm in shades of gold. Those who tread the Ichorian path may opt for a red ilmyumier. Druidic Vulnrith usually align with the Ichorian or Sage path, both of which the Founder was guided through. The Vulnrith learn to be cautious of magic outside of Druidism, with the Matriarch holding the final say and potential for disownment based on the magic's impact on nature. The gravest offense within the family is harboring or becoming a voidal mage, resulting in immediate disownment and possibly death. The Prisgoth The Prisgoth Seed, in reverence of the panther Mani Norra, embodies the ethos of self-sufficiency and the art of hunting. With a deep connection to nature, their way of life revolves around responsible gathering, efficient hunting, and resourceful living. The heart of their existence lies in their Ame'lie trees, sources of sustenance that provide fruit, alcohol, and materials for crafting, including clothing. While they partake in hunting, it's conducted in calculated bursts, favoring bulk collection to sustain their community. Embracing the principle of balance, their activities are harmonized with the rhythms of the land. Beyond their tasks, the Prisgoth are known to relish in leisure, often indulging in lounging and relaxation. In the realm of craftsmanship, the Prisgoth's dedication extends to artisan pursuits. Their skill in crafting is showcased through their intricate jewelry, weaponry, and creations made from the resilient ironwood. Through their connection to Norra and their commitment to self-sufficiency, the Prisgoth Seed thrives as guardians of nature's abundance, embodying the essence of resourceful coexistence within the realm. The Maehr’uhier The Maehr’uhier seed revolves around the princess of owls and the embodiment of wisdom, Ohowaki. The central aim of this seed is to foster a community of scholars and inquisitive minds, offering those who become part of it access to an extensive array of resources. The process of becoming a member entails undergoing a series of trials, followed by the completion of designated rites of passage. By joining, individuals commit themselves to an everlasting pursuit of knowledge, earning the title of a true scholar. Based within Amathine, this seed adheres to the wild faith and the laws of the wood elven kingdoms. While seeking respect, the ultimate goal is to establish alliances, not only within the diverse seeds of the mali’ame but also extending to scholarly groups across Aevos. The Maehr’uhier firmly reject the notion that knowledge belongs exclusively to any particular faction, instead viewing it as a shared treasure to be imparted and taught to others. As a result, they are consistently open to collaborating with others. [OOC]
  7. "About time." Comments The High Princess
  8. The Alliance of Sword & Shield Established on the 4th of The Amber Cold, Year 135 .S.A. PREAMBLE The Crown of Amathine, the Kingdom of Haense hereinafter known as the Signatories extend one another’s hand in mutual friendship through a pact of non aggression and defensive alliance. TERMS OF ALLIANCE ARTICLE I: ON SOVEREIGNTY I. The signatories hereby acknowledge each other's sovereignty claims and rights to the lands under their jurisdiction. II. The signatories agree to regard and acknowledge their counterparts' individual laws, culture, and religion while within the jurisdiction of their respective lands. They recognize that denizens from all listed domains are subject to the respective laws in effect during visitation. If a subject from any of the listed signatories violates this clause, the signatories hereby agree to their counterpart's right to detain but pledge to deliberate before taking further action in order to reach an agreeable consensus. III. Under the nations legislation, the Signatories will allow free passage for civilians and refugees through their respective territories. ARTICLE II: NON-AGGRESSION I. The signatories agree that no military action will be taken against any of their listed counterparts by any of their forces; this includes vassals and all endorsed factions under their jurisdiction. If this clause is violated, the agreement will be declared benign until further action is taken and the agreement is re-implemented through proper diplomatic means. II. All non-hostile military exploits concerning any of the opposing signatories must first be deliberated upon by the involved parties. III. No citizen of all involved domains may in any way be harmed regardless of their race, practices, culture and religion. Any exception to this clause must be unanimously agreed upon by all involved parties. Refer to ARTICLE I: ON SOVEREIGNTY, Section II. IV. The militaries of the Signatories may occasionally join forces to learn about each other's diverse methods of sparing, combat, and scouting. This would entail cooperative reconnaissance expeditions, training, and other activities. ARTICLE III: ON DEFENSE I. The Signatories will enforce a partnership between their domains and will not incite conflict among themselves or their allied forces. The Signatories agree that they are willing to aid each other militarily if they are threatened by a party both Nations face mutual conflict with. II. Should the nature of a conflict - in this case whether it is defensive or offensive - come into question or be unclear according to the assent’s agreed definition, all signatories pledge to hold a summit in order to deliberate on a decision. They pledge to adhere to the consensus. III. The definition of a defensive conflict, as agreed on by the signatories, is as follows… A defensive conflict consists of one where the defending party did not strike the first blow, did not provoke the other nation and had war declared upon them. ARTICLE V: DARKSPAWN I. The Signatories agree to unveil their knowledge of any and all darkspawn they may confront. They promise to lend any and all available resources to assist them in their fight against Darkspawn. They pledge to work together in the pursuit of this mutual goal. II. The definition of a darkspawn, as agreed on by the signatories, is as follows… Anyone or anything aligned with Iblees and Azdromoth in any way. As well as those whose practices and intentions are nefarious or provoke environmental damage and bring harm to any and all descendants, regardless of whether nations, vassals, settlements, etc. III. Joint forces will be organized by the signatories to rid the continent of as many spawns of Iblees as possible, but only in times they pose a threat and should their nations face significant troubles. ARTICLE VI: CULTURAL EXCHANGE I. The Signatories agree to take part in cultural exchanges between the different Monarchs of the nations in order to broaden understanding in both domains. Such exchanges may be the exchange of texts, scrolls, knowledge, scholars and events. ARTICLE VII: DURATION This agreement will remain in effect for twenty years. Should leadership change on any side, the parties involved reserve the right to reevaluate this agreement as they see fit. Any changes to the terms of this agreement require the unanimous approval of all signatories. If one of them opts to depart the alliance, it will be done without complexity. Signed, Uell ito Maruthiran, HER ROYAL HIGHNESS, Idril Sylvaeri, The V High Princess of Elvendom, High Princess of Amathine, The Heart of The Sea, Warden of the Wild, The Crowned His Royal Majesty, Aleksandr II, by the Grace of Godan, King of Hanseti and Ruska, Grand Hetman of the Army, Hochmeister of the Order of the Crow, Prince of Bihar, Dules, Lahy, Muldav, Solvesborg, Slesvik and Ulgaard, Duke of Carnatia and Vanaheim, Margrave of Korstadt, Rothswald and Vasiland, Count of Alban, Siegrad, Werdenburg, Alimar, Baranya, Graiswald, Karikhov, Karovia, Kaunas, Kavat, Kovachgrad, Kvasz, Markev, Nenzing, Torun, Toruv, Valdev and Werdenburg, Viscount of Varna, Baron of Esenstadt, Kraken’s Watch, Kralta, Krepost, Lorentz, Rytsburg, Buck and Astfield, Lord of the Westfolk, Protector and Lord of the Highlanders, etcetera. Her Excellency, Alyona Rhetta Sviatovna Godunov, Lady Emissary of Hanseti-Ruska, Baroness of Verskaya
  9. Treaty of North and South Established on the 10th of Malin's Welcome, 133 S.A. 7th of Eirik’s Defience, 459 Age of Stifled Flame PREAMBLE The Crown of Amathine and The Kingdom of Norland hereinafter known as the Signatories extend one another’s hand in mutual friendship through a pact of non aggression and trade. ARTICLE I: ON SOVEREIGNTY I. The signatories hereby acknowledge each other's sovereignty claims and rights to the lands under their jurisdiction. II. The signatories agree to regard and acknowledge their counterparts' individual laws, culture, and religion while within the jurisdiction of their respective lands. They recognize that denizens from all listed domains are subject to the respective laws in effect during visitation. If a subject from any of the listed signatories violates this clause, the signatories hereby agree to their counterpart's right to detain but pledge to deliberate before taking further action in order to reach an agreeable consensus. III. Under the nations legislation, the Signatories will allow free passage for civilians and refugees through their respective territories. ARTICLE II: NON-AGGRESSION I. The signatories agree that no military action will be taken against any of their listed counterparts by any of their forces; this includes vassals and all endorsed factions under their jurisdiction. If this clause is violated, the agreement will be declared benign until further action is taken and the agreement is re-implemented through proper diplomatic means. II. All non-hostile military exploits concerning any of the opposing signatories must first be deliberated upon by the involved parties. III. No citizen of all involved domains may in any way be harmed regardless of their race, practices, culture and religion. Any exception to this clause must be unanimously agreed upon by all involved parties. Refer to ARTICLE I: ON SOVEREIGNTY, Section II. ARTICLE III: FREE TRADE I. The Signatories pledge to take part in cultural exchanges between the nations' Monarchs in order to broaden understanding in both domains. Texts, scrolls, knowledge, and scholars may be traded in such exchanges. II. Merchants assigned to manage their respective stalls will be granted free access into all to facilitate the management of goods. If this privilege is abused, the pact will be rendered benign until further action is taken and the agreement is re-implemented through proper diplomatic means ARTICLE VI: DURATION This agreement will remain in effect indefinitely. Should leadership change on any side, the parties involved reserve the right to reevaluate this agreement as they see fit. Any changes to the terms of this agreement require the unanimous approval of all signatories. If one of them opts to depart the alliance, it will be done without complexity. Signed, Uell ito Maruthiran, HER ROYAL HIGHNESS, Idril Sylvaeri, The V High Princess of Elvendom, High Princess of Amathine, The Heart of The Sea, Warden of the Wild, The Crowned His Royal Majesty, Odin Freysson Ruric, by the Blood of the Herald, King of Norland, High Chieftain of the Rurikkid, Jarl of Vjardengrad, Chieftain of the Freyssons
  10. Idril examined the invitation with enthusiasm, a smile warping her lips, though it quickly dissolved into a dissatisfied frown as soon as she spotted the date. "I will have to send them a gift..."
  11. The Government and Civil Services of Amathine Established in the year 130 S.A. The Crown of Elvendom is the governing body of the Realm of Amathine, it is split into two sections, classified by the roles of each. The Crown Council, members of the Realm’s inner circle that deliberate and take charge of situations involving the state as a whole both foreign and domestic. They handle federal business. Meanwhile the Domestic Council serves the people of the state. They handle internal affairs such as housing and expenditures within the land, as well as topics such as religion and culture. [Art from TOLKIEN ART DUMP] The Crown of Elvendom HER ROYAL HIGHNESS, THE HIGH PRINCESS OF AMATHINE [Idril Sylvaeri | @JJosey] The sovereign of the Princedom, she bears the weight of both leadership and guardianship over the Realm of Amathine. Her duties encompass but are not limited to critical decision making that shapes the destiny of her people. Alongside this she acts as a beacon of hope and a representation of the intertwining cultures of the land. She upholds the traditions of both Mali’ame and Almenodrim. HIS ROYAL HIGHNESS, THE PRINCE CONSORT OF AMATHINE [Neare Ithrandos | @GlassySkies] The consort, one betrothed to the High Princess. The cost of love, in this case more than others, demands hard work. The consort to Amathine’s great Sovereign is tasked with assisting them in any way, shape or form. They are tasked with various activities, including acting as a temporary figurehead should the Princess be unavailable or otherwise incapacitated. They also serve as a transitory leader when needed. HER LADYSHIP, THE PRINCESS HEIR OF AMATHINE [Vallei Sylvaeri | @Nemiibae] The princess-heir is a royal figure with limited inherent authority, yet she plays a vital role in the elvendom's governance. In the absence of the High Princess and Prince Consort, she steps in to represent them and make crucial decisions. Her main responsibilities include learning from the High Princess, engaging with the council, and maintaining a harmonious court atmosphere. She embodies continuity and represents the kingdom's future, poised to become a wise and graceful leader when her time comes. The Crown Council of Amathine HIS LORDSHIP, THE LORD COMMANDER OF THE OKARTENNALLAR [Kaito Norväyn | @spurf] The leader of the Okartennallar, commanding Amathine’s military. The Lord Commander is in charge of keeping soldiers and other military personnel in shape and ready to act in defense of the Crown at large. He leads his men and women both in sessions of training and of war. His task is one of great importance to the sovereignty of these great Elven lands. HER LADYSHIP, THE LADY EXARCH OF AMATHINE [Izanami Kamiyama | @GammaRose] The leader of the Exarchy, or Judiciary. Their charge is primarily that of law. They write and reform the given commandments of the land whilst also ensuring judgment is carried out for those unwise enough to break it. Secondarily those of the Exarchy are tasked with diplomatic visits of a more minor degree, serving as envoys to different nations. Often the task of diplomacy falls to the Lady Exarch herself. HIS LORDSHIP, THE LORD ARATIR [Aurelion | @Deer__] The Commander of the Aratir, directly in charge of the council’s safety and well-being. This entity is detached from the military and serves solely the members of the council. The Lord Aratir is tasked with suggesting new members to this organization as well as ensuring they’re fit for service. He also decides each member’s task, whether it’s the High Princess herself or more rarely lower nobility. The Domestic Council HER LADYSHIP, THE LADY STEWARD OF AMATHINE [ Elemmírë Sironnen | @Silmarils_] The Lady Steward possesses a job most important. They work to ensure domestic issues are handled such as housing and taxes. They keep order and fund the Crown with much needed coin. Alongside such, they’re also charged with hosting social and cultural events, a form of much needed relief for many citizens and, oftentimes, a secondary source of funding. THE HIGH PRIEST(ESS) [Laltyl Arvellon-Ilkala Vulnrith | @Exolaltyl0305] The representative of the Wild Faith. Their task is to lead those into new grounds in regard to the Wild Faith. They are charged with the greater task of upholding the balance. Their duties involve religious ceremonies, advising the Crown on how to better serve the Aspects, and upholding respect throughout our land for that which we most greedily inhabit. Uell ito Maruthiran, HER ROYAL HIGHNESS, Idril Sylvaeri, The V High Princess of Elvendom, High Princess of Amathine, The Heart of The Sea, Warden of the Wild, The Crowned HER LADYSHIP, Evgenija Larian, Lady Exarch of Amathine
  12. The Amathine Apparatus Established in the year 130 S.A. Article I: The Apparatus 1.1. Head of State The sovereign of the Princedom of Amathine, they wield absolute authority in governing the state and populace. a) To signify one as the Head of State, the title shall be High Prince or Princess. -Ex: High Princess Idril b) When addressing in formal settings, the Head of State should be referred to as His Royal Highness. -Ex: Her Royal Highness, High Princess Idril 1.2. Crown Council One of the bicameral governing councils, composed of the following members. The Lord Commander; responsible for military mobilization, appointed by the sovereign. The Lord Exarch; a representative of the judiciary, appointed by the sovereign. The Lord Aratir; The Commander of the Aratir, directly in charge of the council’s safety and well-being. 1.3. Domestic Council One of the bicameral governing councils, comprised of the following members: The Lord Steward; responsible for handling the affairs of housing, home affairs, stewards and taxes, appointed by the sovereign. The High Priest(ess); a representative of the Wild Faith, elected by the priesthood. 1.4. Omentahu A mechanism in which the attending populace may question the Government and vote on legislative decisions. Managed and overseen by its chair, appointed by the Head of State. 1.5. Prince-Heir One chosen to be the next ruler of Amathine. In the untimely death of the Head of State, the Prince-Heir may legally ascend to the throne. a) The Prince-Heir may; i) Stylize themselves as a legally recognized Prince or Princess of Amathine, under the style of lordship. ii) With the blessing of the Head of State, conduct diplomatic proceedings. iii) With the blessing of the Head of State, host court and call Omenhatu. b) The Prince-Heir title may be transferred or revoked by the Head of State at any time if deemed necessary. i) If done in a last will or testament, it must be without coercion, and officiated with signature. Article II: Governance 2.1. Legislation & Amendments Proposed legislation or amendments to the law are to be discussed and scrutinized by the bicameral councils in joint session. A majority vote in favor is required for the proposal to be passed as an Act of Government. 2.2 Royal Assent Any Act of Government must first receive royal assent before it officially passes into law, else it shall not be considered legitimate. 2.3. Royal Decree The Head of State maintains the right to pass a piece of legislation or an amendment into law by decree. Article III: Checks & Balances 3.1 Separation of Powers Each councilor presides over a specific area of expertise and delegated responsibilities. To administer beyond this sphere of influence without royal authorization is to be considered an illegitimate exercise of authority. 3.2 Impeachment A process by which the bicameral councils, in joint session, press charges against a government official. Said process is to be exercised as follows. a) A councilor may move to impeach an official, presenting both the charges and sufficient evidence to the chamber. b) Following a statement from both the accusing and accused parties, the joint session will decide by majority vote on whether or not to proceed with the impeachment process. The accused party will be suspended from voting. c) Should a majority vote in favor pass, the proceedings shall be brought before the Head of State, who shall act as the judge. The accused party is entitled to due process. d) If determined guilty of the presented charges, said official shall henceforth be stripped of their position, authority and associated titles. They will not be permitted to sit within the government again without a royal pardon. 3.3 Council Reshuffles While there oftentimes must be sufficient grounds to remove an appointed councilmember, the Sovereign maintains the power to strip someone of their position. This power does not require council member approval and may happen for any reason. While it is within the Sovereigns power to do so, traditionally, the above paragraph is followed and the entire council is consulted. Uell ito Maruthiran, HER ROYAL HIGHNESS, Idril Sylvaeri, The V High Princess of Elvendom, High Princess Of Amathine, The Heart of The Sea, Warden of The Wild, The Crowned HER LADYSHIP, Evgenija Larian, Lady Exarch of Amathine
  13. AMATHINE LAW CODEX Established in the year 170 S.A. Index BILL OF RIGHTS Universal Rights Domestic Rights CIVIL LAW Article I: Identification Article II: Contracts & Labor Article II: Domestic Relations CRIMINAL LAW Article I: Crimes Against the Person Article II: Crimes Against Property Article III: Crimes Against Morality Article IV: Crimes Against Justice Article V: Crimes Against the Crown Article VI: Magic & the Supernatural JUDICIAL REGULATIONS Article I: Legal Procedure Article II: Legal Defences Article III: The Offence Article IV: Execution Article V: Foreign Inquisition BILL OF RIGHTS Universal Rights The Right to Life The individual is recognized to bear the right to live without the threat of harm or violence. The Right to Liberty The individual is recognized to bear the right to live without chains or oppression. The Right to the Pursuit of Happiness The individual is recognized to bear the right to live in contentment according to their own lawful ambitions. Domestic Rights The Right to Arms The individual is recognized to bear the right to armaments. The Right to Due Process The individual is recognized to bear the right to fair trial. The Right to Property The individual is recognized to bear the right to ownership of lawful property. CIVIL LAW Article I: Identification 1.1. Personhood Living entities counted among the four descendent races (elves, dwarves, humans, orcs, etc.), including half-breeds, are officially recognized as persons and are thus entitled to universal rights. 1.2. Non-Descendents Living entities not counted among the four descendent races, but deemed capable of sentience and reason, and conceived via natural means, may be entitled to universal rights provided they are granted a lawful permit via the Crown and Government. However, this does not qualify as personhood. 1.3. Citizenship An individual recognized as a person shall be deemed a citizen of the realm under the following clauses. a) Born to citizens, either a mother or father, of the Princedom of Elvendom. b) Granted citizenship under the lawful authority of the Crown and Government. 1.4. Foreigners An individual recognized as a person originating from outside the realm shall be deemed a foreign visitor. Unless provisions (decree, pact, treaty, etc.) state otherwise, they are not entitled to the same domestic rights as citizens of The Crown of Amathine. 1.5. Revocation of citizenship An individual's citizenship may be revoked by lawful decree of the Crown and Government. 1.6. Maturity An individual is deemed to have reached physical maturity at the age of eighteen. Article II: Contracts & Labor 2.1. Formation The first requisite of a lawful contract is that the involved parties should have reached an agreement, legitimized to adhering to the following principles. a) An offer via words or conduct, to contract on specified terms, is required with the clear intention that it is to be legally binding once accepted by the party to whom it is addressed. b) A final expression of consent, via words or conduct, is required by the recipient in reply to the proponent’s offer. It must be accepted in accordance with the precise terms of said offer if it is to form an agreement. Said agreement is the basis of the contract, but not sufficient in itself to create legal obligations. c) A consideration from the proponent is required in order to make the promised agreement enforceable as a contract. However, whilst said consideration must prove sufficient and be provided by the promisee, it need not move to the promisor. Rather, the terms may entail that the promisor gives something up, or that a third party receives at their request. 2.2. Contentsso Should the legality of the contents within a contract be called into question, the terms can be assessed within the following categories: Express terms and Implied Terms. a) Express terms are ones that the involved parties have set out in their agreement, either written or verbal. They must be interpreted objectively, on the basis of what a reasonable person in the position of the parties would have understood the words to mean. i) Where a contract has been put in writing, there is the presumption said piece was intended to include all the agreed express terms. In this case, neither party can rely on extrinsic evidence of terms alleged to have been agreed, though it is admissible if the document wasn’t intended to contain all valid details. b) A contract may contain terms which are not expressly stated but instead implied, either because the parties intended this, or by the operation of law, or by custom or usage. The validity of said implications can be determined via such concepts as necessity, principle, efficiency, and how obvious they are. 2.3. Termination In the event one party is undermined by a breach of contract, they have the lawful right to be released from their obligations to perform as a result of another party’s defective or non-performance, arising within the following situations. a) Where a party repudiates the terms of the contract and absolutely refuses to perform according to the set standards. b) Where a party renders completion of the contract impossible due to disabling oneself so as to not perform. c) Where a party fails to perform substantially and thus deprives the party of what they bargained for, according to the agreement set within the contract. 2.4. Damages Should one party be substantially deprived of what they bargained for, according to the agreement set within the contract, then they have the right to seek compensation. Said income is determined by the value of those losses, interpreted and granted by the Judiciary. Article III: Domestic Relations 3.1. Marriage A sacred union between two individuals as partners in a personal relationship, legitimized under the authority of the Crown 3.2. Divorce A procedure through which a married couple legally separate, resolved under the supervision of the judiciary, with the respective items belonging to both parties restored to their rightful owners and shared items fairly distributed. Said process is to be approved under the following circumstances. a) When both parties, under a mutual consensus, choose to separate. b) When an individual has evidently been proven unfaithful and found to have broken their matrimonial vows through an act of infidelity. c) When an individual has been proven abusive or neglectful to their partner within the relationship. In addition, wherever abuse or neglect are deemed by the Crown to have been extreme, a restraining order may be enacted. d) When an individual has evidently been lawfully prosecuted for criminal activity. e) When the Crown declares the marriage to be unlawful. 3.3. Age of Consent The lawful age of consent is considered to be whenever an individual reaches the age of eighteen, the age of physical maturity (Civil Law - 1.6.). 3.4. Inheritance The endowment of private property and hereditary titles shall be determined and validated according to the following provisions. a) Inheritance is determined by the will of the testator, or alternatively by the customs of a house, seed, or family. b) If the above isn’t applicable, inheritance passes to children conceited within wedlock, descending from eldest to youngest. c) If the above isn’t applicable, inheritance passes to the direct siblings, descending from eldest to youngest. d) If the above isn’t applicable, inheritance passes to the parents. e) If the above isn’t applicable, inheritance passes to children conceived outside of wedlock, descending from eldest to youngest. f) If the above isn’t applicable, inheritance shall be determined and distributed via a settlement reached by the Judiciary. CRIMINAL LAW Article I: Crimes Against the Person 1.1. Assault 3rd Degree: An act by which an individual, either recklessly or intentionally, causes another party to suffer unlawful violence, but does not inflict any lasting injury. An infraction. 2nd Degree: An act by which an individual, either recklessly or intentionally, causes another party to suffer unlawful violence, and inflicts lasting, though not debilitating injury. Additionally, whenever an individual utilizes an offensive weapon to inflict injury. A misdemeanor. 1st Degree: An act by which an individual, either recklessly or intentionally, causes another party to suffer unlawful violence, and inflicts a lasting and debilitating injury. A felony. 1.2. Kidnapping 2nd Degree: An act by which an individual restrains and carries away another party without their consent or without their consent or a lawful excuse. A misdemeanor. 1st Degree: An act by which an individual restrains and carries away another party without their consent or a lawful excuse, and inflicts are unto them or endangers their life. A felony. 1.3. Ransoming An act by which an individual restrains and carries away another party without their consent or a lawful excuse, with intent to sell or exchange them off. A felony. 1.4. Mayhem 3rd Degree: An act by which an individual brings about the unlawful mutilation or disfigurement of another, to a superficial level. A misdemeanor 2nd Degree: An act by which an individual brings about the unlawful mutilation or disfigurement of another, to a noticeable degree, but does not severely impair the injured party’s physical ability to live accordingly. A felony. 1st Degree: An act by which an individual brings about the unlawful mutilation or disfigurement of another, to a noticeable degree, and severely impairs the injured party’s physical ability to live accordingly. A felony. 1.5. Defamation 2nd Degree: An act by which an individual unjustly spreads false information with or without intent to harm another party’s reputation. An infraction. 1st Degree: An act by which an individual unjustly spreads false information with the intent to harm another party’s reputation, through the usage of informative apparatus such as written material and/or public gatherings. A misdemeanor. 1.6. Attempted Murder An act by which an individual attempts to commit or plans an unlawful act of violence with the intent to cause the death of another. A felony. 1.7. Murder 2nd Degree: An act by which an individual commits an unlawful act of violence, without premeditation, that leads to the death of another. A felony. 1st Degree: An act by which an individual commits an unlawful act of violence, with premeditation, that leads to the death of another. A felony. 1.8. Manslaughter 2nd Degree: An act by which an individual unintentionally, as the result of negligence, causes the unlawful death of another, thus classifying it as involuntary. A misdemeanor. 1st Degree: An act by which an individual intentionally, as a result of momentary passion or emotional disturbance, causes the unlawful death of another, thus classifying it as voluntary. A felony. 1.9. Blackmail & Extortion An act by which an individual attempts to obtain something, often of material gain, via the use of threats or unlawful force. A misdemeanor. 1.10. Medical Malpractice & Negligence 3rd Degree: An act by which an individual willfully denies effective care to a patient, resulting in minimal damage or short term impairment. An infraction. 2nd Degree: An act by which an individual willfully denies effective care to a patient, resulting in severe damage or long-term impairment. A misdemeanor. a) Upon review, said individual may also be deemed forbidden to practice medicine within the realm of . 1st Degree: An act by which an individual willfully denies effective care to a patient, resulting in death. A felony. a) Upon review, said individual may also be deemed forbidden to practice medicine within the realm of Amathine. 1.11. Impersonation An act by which an individual fraudulently masquerades as someone they are not, either to gain an advantage or to cause disadvantage to someone else. A misdemeanor. Article II: Crimes Against Property 2.1. Theft 2nd Degree: An act by which an individual dishonestly appropriates the property belonging to another party with the intention to permanently deprive them of it. An infraction. 1st Degree: An act by which an individual, in repeated or multiple instances, dishonestly appropriates the property belonging to another party with the intention to permanently deprive them of it. A misdemeanor. 2.2. Robbery An act by which an individual, through the use of force, appropriates the property belonging to another party with the intention to permanently deprive them of it. 2.3. Vandalism 2nd Degree: An act by which an individual, recklessly, or intentionally, damages public or private property, to a minor or moderate degree. An infraction. 1st Degree: An act by which an individual, recklessly, or intentionally, damages public or private property, to a significant degree. A misdemeanor. 2.4. Trespassing An act by which an individual intrudes upon another’s property, without permission, or an area or place they’re officially barred from entering. An infraction. 2.5. Injury to a Pet An act by which an individual intentionally inflicts significant harm unto or kills an animal or livestock belonging to another. An infraction. 2.6. Criminal Damage 2nd Degree: An act by which an individual, recklessly or intentionally, alters, damages, or destroys an item, determined to be of minor or moderate value, belonging to another. An infraction. 1st Degree: An act by which an individual, recklessly or intentionally, alters, damages, or destroys an item, determined to be of greater value, belonging to another. A misdemeanor. 2.7. Poaching An act by which an individual, not recognized as a lawful citizen, recklessly or intentionally hunts a wild animal on land within the sovereign borders of the Princedom of Amathine. An infraction. Article III: Crimes Against Morality 3.1. Child Abuse & Neglect An act by which an individual is deemed to have utilized excessive and unlawful force against a child, or subjected them to unlawful mistreatment, specifically below the age of eighteen (Civil Law - 1.6.). A misdemeanor. a) In addition, wherever abuse or neglect are deemed by the crown to have been extreme, a restraining order may be enacted. 3.2. Slavery An act by which an individual partakes in the unlawful sale, purchase, hiring or active condonation of the immoral slave trade. A felony. 3.3. Interracial Relationships & Breeding An act by which an individual engages in a relationship with one of another descendent race, or willingly sires children of a mixed racial heritage. A misdemeanor. a) However, this clause does not apply to the union of subraces of the same race. b) Ex: A wood elf and high elf may be in a relationship, but an elf and an orc may not. 3.4. Adultery An act by which an individual commits an act of infidelity and proves to be unfaithful to their lawful partner. An infraction. Article IV: Crimes Against Justice 4.1. Bribery An act by which an individual attempts to pervert the course of justice via paying off a public official or a servant of the Crown. A felony. a) Furthermore, any public official or servant of the Crown who accepts such a bribe shall be held accountable and subject to the same punishment. 4.2. Contempt An act by which an individual proves to be disobedient or disrespectful to officers of the law, observed in behavior that opposes or undermines the authority, justice and dignity of the judicial process. A misdemeanor. 4.3. Tampering of Evidence An act by which an individual alters, conceals, falsifies, or destroys evidence with intent to interfere with lawful investigation or the judicial process. 4.4. Obstruction An act by which an individual attempts to pervert the course of justice via interfering with the lawful duty of the guard or the judiciary. An infraction. a) This includes resisting arrest. 4.5. Perjury An act by which an individual is found to have willingly lied or made a misrepresentation of events, before the judiciary, whilst under oath. An infraction. 4.6. Recidivism When an individual is found to be a repeat offender, upon review of their immediate and past actions, the sentence may be raised to a greater severity by the judiciary. a) However, this does not apply to the category of Treason, of which can only be passed if the article so details it is eligible. 4.7. Vigilantism An act by which an individual intentionally attempts to apprehend, convict, and punish another without the proper legal authority. A misdemeanor. Article V: Crimes Against the Crown 5.1. Unauthorized Disclosure 3rd Degree: An act by which an individual leaks classified information, pertaining to the integrity of the Crown and Government, to another without clearance. A misdemeanor. 2nd Degree: An act by which an individual leaks classified information of a highly sensitive nature, pertaining to the integrity of the Crown and Government, to another without clearance. A felony. 1st Degree: An act by which an individual leaks any form of classified information, with the intention to undermine the integrity of the Crown and Government, to malicious entities or known enemies of the Princedom of Amathine. Treason. 5.2. Insurrection An act by which an individual attempts to wage open rebellion against the Crown and its apparatus, or seeks the destruction of the Crown and Government via the usage of unlawful violence and coercive force. Treason. 5.3. Sedition An act by which an individual attempts to incite rebellion, hostility, and disaffection towards the Crown and Government via subversive behavior or conspiracy. Treason. 5.4. Collusion An act by which an individual attempts to undermine the Crown and Government via willingly and actively cooperating with malicious entities or known enemies of the Princedom of Amathine. Treason. 5.5. Assassination An act by which an individual makes an attempt on the life of a member of government or the sovereign themselves. Treason. a) This further encompasses the act of regicide, under which the recognized family of the sovereign shall also be categorized. 5.6. Piracy An act by which an individual takes part in any of the following. a) The unlawful attempt to board, damage, destroy, seize assets from, or harm the crew of a seaworthy vessel. 5.7. Unauthorized formation of a Militia An act by which an individual establishes an armed militia or paramilitary organization without the authorization of the Crown and Government. A misdemeanor. 5.8. Desertion An act by which an individual unlawfully abandons his post and duty within the military apparatus. A felony. 5.9. Usurpation of the Throne of Malin An act by which an individual, without lawful authority or claim, assumes the position of ruler of Amathine, or sits on it with mocking intent. Punishable by execution. Article VI: Magic & the Supernatural 7.1. Voidal Magic The practice or instruction of any magecraft which draws upon the void is prohibited throughout the Princedom of Amathine. Practitioners who are found to be actively utilizing or teaching said arts are in contempt of this ruling. A misdemeanor. a) However, an exception to its usage can be made in the event an individual is granted lawful permit via the Crown and Government. 7.2. Dark Magic The practice or instruction of any magecraft which draws upon either a dark or corrupt source is fiercely prohibited throughout the Princedom of Amathine. Those who are found to be practitioners, or teaching said arts shall be judged an immediate danger to society. A felony. 7.3. Constructs & Creatures Constructs or creatures conceived out of non-prohibited magical arts or natural means, provided they are not deemed a danger to the populace, are to be granted safe passage to the Princedom of Amathine. However, if their will is bound to an individual, and the construct or creature should become rampant, then the master of said construct shall be considered liable for whatever damages occur. 7.4. Magical Artifacts The ownership and usage of magical artifacts is permitted, provided they are not drawing upon magecraft which is prohibited throughout the Princedom of Amathine. Those found to possess items of said description, without having been granted a lawful permit via the Crown and Government, shall be tried effectively as practitioners. JUDICIAL REGULATIONS Article I: Legal Procedure 1.1. Magistrates The following parties are considered qualified for sitting as the judge of a proceeding trial. a) The High Prince/Princess of Elvendom b) The Medin’sair c) An exarch of the Judiciary. 1.2. Witnesses An individual recognized as a person under the law is eligible to stand as a witness within the judicial process (Civil Law - 1.1). 1.3. Houses & Seeds In the event that a member of a recognized House or Seed should face trial, the established leader of said body must be first notified prior to the initiation of the judicial process. Furthermore, it is within said leader’s right to represent their household, without obstruction, before the Judiciary. 1.4. Representation An individual, entitled to due process, has the right to elect another to represent them before the Judiciary. However, said representative is verified at the discretion of the sitting exarch. 1.5. Evidence All applicable evidence must be presented at the intention of the trial to the sitting exarch. New evidence may be brought to light throughout the process, provided all parties are well informed prior and given adequate time to respond. 1.6. Dismissal An individual, as an injured party, mid-process, olds the right to dismiss a charge they hold against an accused party should the referenced crime only amount to an infraction. 1,7, Repeat Offences An individual recognized as a repeat offender may be subject to greater penalty, should the sitting exarch deem it appropriate. a) However, a repeat offence may not be reclassified as treason. 1.8. Royal Pardon An individual, by formal decree of the sovereign, may be lawfully acquitted from any crime or judgement. Article II: Legal Defences 2.1. Duress When an individual commits a crime as a result of violence, threat or coercion, they may not be considered liable for said crime and this may be acquitted or find their sentence reduced. 2.2. Entrapment When an individual is lured or tricked into committing a crime, in order to secure their prosecution, they will not be considered liable for said crime. 2.3. Infancy When an individual who commits a crime whilst below the age of twelve, they may not be considered liable for said crime and this may be acquitted or find their sentence reduced. 2.4. Self-Defence When an individual commits a crime under the necessity of defending one’s self, family and landed property, they will not be considered liable for said crime. 2.5. Consensual Risk of Harm When an individual, with premeditation, places or consents to putting themselves in a position of risk or harm, they may not hold another party liable. 2.6. Provocation When an individual commits a crime due to temporary lapse of judgement, often brought invoked via threat or coercion, they may not be considered liable for said crime and thus may be acquitted or find their sentence reduced. 2.7. Necessity When an individual commits a crime due to compelling circumstances, as a last resort, in order to prevent further harm, they may not be considered liable for said crime and thus may be acquitted or find their sentence reduced. 2.8. Immunity When a public official, acting within the confines of their lawful duty and conduct, commits a crime, they will not be considered liable for said crime. Article III: The Offence Infraction A crime of minor severity, warranting the following punishment(s). a) A monetary fine of up to 50 minas. Misdemeanor A crime of middling severity, warranting the following punishment(s). a) A monetary fine of up to 100 minas. b) A Banishment of up to an elven week. c) Up to 20 lashes. d) The loss of one's ring finger. Felony A crime of serious severity, warranting the following punishment(s). a) A monetary fine of up to 300 minas. b) A banishment of up to a lifetime. c) Dismemberment. d) Execution. Treason A crime of utmost severity. The punishment dealt unto the guilty party is, without exception, either banishment for life with dismemberment, or execution. Article IV: Execution The following forms of capital punishment are to be considered lawful applications a) “Fishing Trip.” b) “Praying to Malin.” c) “A Mothers Embrace.” Article V: Foreign Inquisition 1.1. Right of Inquisition When permitted by the city guards or the High Prince/Princess, the Paladins of Xan and Templars have the given right to perform sacred duties within the Princedom of Amathine to combat heresy and aid in conducting trials against suspected Darkspawn when suspicion has arised. SIGNED, el’malaurir Idril Sylvaeri High Princess of Amathine Taliyna el’Tennallar’leh, Warden of the Wild, Shepherd of the Elder Blood “Uell ito Maruthiran”
  14. The High Princess squinted at the parchment. "Amaethea.." she says beneath her breath, as a scowl shapes her lips.
  15. This video, FIVE of my friends try and HUNT ME DOWN and STOP ME FROM BEATING MINECRAFT!
  16. i would like to beat the ender dragon
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