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MayRndz

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  1. Viridian Fish Derby Spring and Summer are when life is most vibrant and plentiful. A season for the outdoors and all to enjoy. The currents hum with the seasonal migration of the striped bass, river herring, and Chinook salmon! Whether you wield a master crafted fishing rod or a simple stick with a string and prayer to follow, the waters care not. Pack your tackle and prepare for a day of glory. All guests and residents are invited to the Annual Fish Derby of the Viridian Enclave. In good spirits the Viridian Enclave also extends a formal invite to the Fishing Guild of Azuras. The Festivities: We shall start of the evening with allowing the druids to preform the Fishing Grounds ritual which will ensure the great rivers and ponds to be in good health for the season, and make it a fruitful day of fishing. The derby will then kick off in which people can chill, converse, or fish. At the end of the hour people will come to judging! Judges will look at one of two categories The Leviathan Award (Largest amount of fish Caught) The Treasure Hunter (Most unique piece of treasure Fished up) Both winners will receive a custom-made tackle box for future fishing endeavors and custom-made ironwood fishing spears! To close out and end the day we will be requesting that a priest of the wild faith has a chance to lead a prayer to the salmon mani at closing remarks.
  2. The Natural Law of the Viridian Enclave The laws of nature and druii are not written in ink, but in the rhythms of the seasons and the silence of the stones. It is the blueprint of a society made to mirror the wilds and the delicate balance in which it encompasses. We align our mortal laws with the unyielding laws of nature, ensuring that our path remains a mirror to the harmony of the wilds. This document exists as a public-facing parchment: the laws most relevant to the populace. Authority The Oth’ari The Oth’ari are the archdruids of the druidic order and the council of leadership that oversee the Viridian Enclave. By tradition, the council is composed of three individuals. This structure prevents a single perspective from dominating and ensures that decisions are tempered by diverse interpretations of natural law. Heial'taliame The Heial'taliame is an elder council made up to assist with political decisions, stewardry, the, Orrar'ir and so forth. These individuals are typically elected by those within the Viridian Enclave or elected fourth by the Oth’ari Before a new decree is passed by the Oth’ari, it is often brought before the Heial'taliame to ensure it aligns with the core principles of the Viridian Enclave. In rare cases where the three Oth’ari are deadlocked or in disagreement, the Heial'taliame provide the "Elder’s Perspective" to help break the tie. Orrar'ir The Orrar'ir serve as the dedicated guardforce, sentinels, and martial arm of the Viridian Enclave. While the Oth’ari guide and the Heial'taliame advise, the Orrar'ir enforce the natural law and ensure the physical safety of the enclave from external threats and internal disruptions. This guardforce answers directly to the Heial'taliame and Oth’ari. Though should none be present have the authority to detain suspicious or problematic individuals. The Common Law Conventional Crimes: Disturbance of the Peace Fighting, threats, or ignoring the Guard’s orders. Trespassing Entering private or protected lands without leave. Theft Taking property that is not your own. Burglary Breaking into a building to steal or commit a crime. Vandalism Breaking structures, fields, or shrines. Assault Attacking someone outside of a legal duel. Tax Evasion Refusing to pay required dues or levies. High Crimes: Murder The unlawful killing of another. Banditry Raiding, highway robbery, or hiding outlaws. Obstruction Helping a fugitive escape, or preventing archdruids from bringing an unlawful resident or outsider to trial. Undue Disconnection The unattunement or otherwise disconnection (or aiding another in doing such) of one from their druidic gifts without due reason. The Natural Law Forbidden Magic The use of voidal magic, dark magic, or dark enchantments. Dark Entities The presence or practice of Necromancy, Darkstalkers, Mysticism, Naztherak, or Inferi. Preservation of Balance Any act that disturbs or destroys the natural order. Animal & Plant Welfare Cruelty or sadistic behavior toward plants or animals. Agricultural Limits Destroying nature to create masses of farmland. Resource Management Overfishing or overhunting beyond what is necessary to preserve resources. Punishments are decided by a vote of the three archdruids, and often times the input of hierophants of the Viridian Enclave. Punishments Branding Fines Banishment Execution In severe cases applied to druids, crimes against nature or in correlation with harming the wilds may lead to un-attunement.
  3. How is this spell quick defense when it requires 5+ emotes and drains you completely.
  4. First Moot of the Viridan Enclave [!] To all those of the druidic order, letters would find their way into their hands. Brought about via the forms of various colorful birds, at the top the leaf bearing sigil of the Viridian Enclave could be seen. To all brothers and sisters of the druidic order an invite is extended, A formal invite to all druids and dedicants of the order to elect a third archdruid of the druidic order. At the previous moot Brother Timberwolfs name was brought fourth, however he has chosen to turn down the position. Thus a third will be elected to fill the role by a majority vote of those in attendance. Feel free to come with nominations in mind. Following the election of a third archdruid, we have matters to still speak upon. For those of us that have been in battle with the bear we would like to impart our knowledge of what has been effective against the blighted mani and her kin, to better prepare those for any future endeavors. In addition we seek to start planning how to move forward in regards to the missing item that was spoken of at the previous grand moot. [!] This moot is only an invite to druids and dedicants
  5. [!] Though the Druidic Order often walks a path of turmoil and peril, our strength is rooted in the deep bonds Kin. Despite our differing cultures, we strive for coexistence and understanding. In that spirit, members of the Order and friends from beyond our borders are invited to join us for a celebration. The Path of the Sanguine Fire holds kin and passion above all else. Today, that passion burns brighter as we welcome a new brother who has earned his place as a Hunter of the Wild Flame. We will meet at the heart of the Viridian Enclave to adorn ourselves in traditional warpaint and prepare for the hunt ahead, and to honor that of the wild gods. Guided by our new Hunter, @VenomKNight, we will head into the deep woods to test our skill and honor the wilds on a hunt. Once the hunt is complete, we shall gather around the campfire to share stories and a bountiful feast.
  6. Me when the druids dont get to see the easter bunny.
  7. [!] The archdruid walked around the city of Aelwen after seeing that missive, and upon noticing that none of the houses broken into and stolen from belonged to Druids a low laugh left her “trying to skew lies now are we?”
  8. As a retrired mod manager idk wtf youre calling past managers out ab, we werent even privy to 80% of these types of bans.
  9. That Aelwen Archdruid stared at that missive, a slight twist of her lips. “I will send my help elsewhere then. Suppose I have a few letters to go send off.” A long sigh left her.
  10. Cleansing General redlines updated to give more clarification on cleansings ability to heal land because as of current ST did confirm we can heal things done by witch doctors, but current lore specifies that in neither place (that I could find) and currently cleansing both says TLDR magical blight can be healed by this spell if it doesn't have an ST sign, but then goes on to say “Necro and Voidal” ALSO generally updated to encompass abilities that are already mentioned in other lore as heal-able by blight healing. Voidstalker Update because it references purging which got merged with cleansing in the blight healing rewrite however many years ago. (I opted to go nitpick through all lore that references blight healing this is the only one out of date.) Cleansing Update: Current Redlines: Updated Redlines: Voidstalker Update Current : Updated:
  11. [!] Deep into the night three druids, from that grotto within Aelwen, rode off into the lands of the Horde after being informed of a great blight left to fester. They searched tirelessly, following winding roads beneath a darkened sky, until at last they came to a halt before something unnatural. That was near grotesque, as if oozing into the land, massive spikes preventing travel along the road, and carefully did those druids tread. “We will not let rot fester, there are many things for us to deal with, let us make this one less problem.” that archdruid spoke to those two around her before they created a separated ring around those rotted roots; and began to evoke forth the flames blessed upon them by the green dragon. Their energies ate away at that blight and rot, clearing the road so that it could be tread upon once more. A letter then followed their return to the sun circle grotto cast out to the one who had first informed of the blight “Let it be known that those roots linger no longer, quick work has been made of your request.”
  12. I arguably think this is a good thing, the lore is in desperate need of an SOS as the recent stuff has shown, I would rather lore mag take more time and compare the two writes, or even combine them to create something of the two than have one write that ends up with a lot of issues down the road. I think there are a lot of good things in Mars’s rewrite but some of the current flaws and problems did not get fixed; as opposed to this rewrite focused on some of those problems and likely introduces some new issues. I think both can counter balance one another in some ways.
  13. Tell me you didn’t read 90% of the content without telling me challenge.
  14. Was alot of fun to be able to bounce ideas off of ya @PrimnyaQuorumofc got my +1 but ofc I’m baised.
  15. [!] That archdruid stared upon that missive, a low snarky laugh from her frame “come for round two I dare you, last time you tucked tail and fled from my wife. They do realize the mani will rebirth, no?”
  16. [!] That Aestival princess of Aelwen did peer upon that missive, her jade eyes flickering acrossed it. Satisfied at the notion of it having been closed being made known. A huff did leave the archdruids nose despite that at the signatures near the end. ”I planned it.. I organized it, I executed it, and I will continue to do so, as it is my duty to the natural balance.” A quiet grumble came from her “Oh well, at least they acknowledged Sun Circles Involvement.”
  17. [!] It was in the dead of night that the riptide called for Druids to her aid, an alliance that had been a long time in the making. . . It was perhaps that wickers death pushed them all to create some semblance of order again as that gathering was not from one walk of life. Beneath a shrouded cloudless starlit sky did they march into the forest, endless roots tangling at their feet until they reached that mountainside. A place where you would not suspect his tree to lay- and yet it did. None spoke plainly at who they had marked for death, but it did not matter for that jade eyed elf from Aelwen. All that consumed her was vengeance, she was out for blood. So they fought. For hours uncounted they clashed at the roots of that old tree, azhl rang against bark, and Druidic energies flared. Even the forest itself seemed to recoil in rejection at what was happening. Just when she thought it was her that had ripped his soul and severed his connection did she hear nature ring out in agony, and a shudder consumed her form. She did not seem to care if he got the end he wanted, she herself did not want that robbed from her so it brought some level of peace to the Arvellon that his soul would rest within that forest. “You are right, it is ironic to die by the hands of an Arvellon, no less the one that was once problematic” she echoed his words back at the tree a coldness lingering in her own expression “I changed my ways for the sake of who I love, you have no love in your heart anymore. I will not thank you, but Nenars death has shown me that I have many things to get done”
  18. Puhlease new lore is much needed so badly
  19. Not that I care much because I had my aesthetics prior to transcendence as a part of my MART, but I don't see any reason to remove them if they serve no combinative advantage. Update: i retract my statement since it was sortve moved over to the treelord rewrite, and I like when things are unique and not spammed the same everywhere.
  20. Asul’fiyem Order of the Sun “Stop me now no longer, when I am eager to be gone, and whatever gift your heart orders you give me, give it when I come back, to bear to my home, choosing a right beautiful one; it shall bring you its worth in return.” -‘The Odyssey’ Background The Sun’s Order was born of a silent vision among few druii, for balance among the natural world. In a time where the world itself strained beneath darkspawn forces, they gathered as a council of druids who swore to mend the places no other blade nor banner would claim. Under an age where darkspawn found themselves as prominent forces, the Sun’s Order took root. Their earliest days were defined by an alliance beside the Paladin Order of Xan where they raised their druidic grove, a pillar of nature to surround and protect the coveted white walls of their order. Working in tandem, they acted as branches and roots of the same tree. When the Battle of Apotheosis came, the Sun’s Order did not turn away. They lent their blades without hesitation, willing to lay down their own lives and take up arms. Though the inevitable fall came for those of Xan, those druids remained. They sheltered the broken, tended the wounded. In the years that followed that battle the flames of their grove dimmed, finding a time of quiet peace - taking up roots across many different places. Spread like wandering birds following where the wind would carry them. Though that order began to once again rise - from the ashes of old Amathine rose the foundations of Aelwen and once more those druids began to gather. The Druids of Asul’fiyem returned to rot and ruin, driving out the monsters and demons that had claimed the land. Stone was reclaimed, groves replanted, and life coaxed back into soil long poisoned by war. Now they remain steadfast and deeply rooted, woven into the foundation of Aelwenni Society - an ever burning ember that would reignite at the call of imbalance. Cultural Foundation The Sun’s Order is founded upon the belief that nature is not passive; it defends itself, adapts, and when necessary, burns away corruption. Those within the order commit themselves to the balance, ready to devote themselves to fighting dark-spawn and corruption. Ready to face the highest level of potential dangers. Those who adhere to its principles stick together as a pack of wolves. They guard each other fiercely and that is how their values are maintained. They draw inspiration from that of the sun as both a creator and a destroyer; a constant presence that gives life freely yet will scorch without hesitance when imbalance becomes unchecked. Those of the circle believe that mercy and wrath are not opposites, but complementary tools. Culturally, the members of Asul’fiyem value discipline, restraint, and clarity of purpose. A Sun Druid is expected to be calm in chaos, decisive in battle, and unwavering in the face of corruption. On top of their unwavering devotion to the balance, those within the order actively seek to understand other cultures around them, and the various lifestyles so that they can better comprehend their own job; often finding allies in unexpected places. The order itself is not built off one one faith or one cultural belief - straying away from the typical ‘ame lifestyle, but built upon a shared vision. Thus the members of the order themselves do not often herald one culture, presenting themselves as a non aspectist culture. Purpose & Mandate The Sun’s Order is charged with responding to severe imbalances: demonic incursions, blight-spread, corrupted lands, and darkspawn dominance where other forces fail or withdraw. Under this mandate Druids of the sun's order can freely wander, and practice whatever religion and culture they see fit so long as they understand that when duty calls, it is above all else. Though other mandates may be added and removed from; their primary purpose remains in order to maintain some semblance of balance, this remains the primary and only tenant at the moment. Martial Doctrine Members of the order are all trained In combat, whether that be weilding a blade, a bow, or all other weaponry. One cannot defend themselves in battle, nor fight on behalf of the balance without understanding the fundamentals of combat. Sun Druids often, though not always are seen drawing inspiration from the Aelwen culture that surrounds their grotto. Favoring similar weaponry such as curved elven blades, glaives, and lightweight weaponry. They also often don armor inspired by the autumnal colors that surround the city. Often donning warm golds and yellows, rich reds, and oranges. Reflecting the colors of the fall season and the rays of sunshine that stretches down upon them. They also uphold the sacred craft of ironwood. Each member of the order learns how to forge with the strange wood. Often during dedicancy asked to create a personal item from ironwood as a mark of their growth. Every member of the Order must be trained in baseline combat. Proficiency with at least one weapon (blade, bow, or equivalent) is required. Combat training is considered essential to defending oneself and preserving the natural balance. No Druid may claim full standing within the Order without demonstrating martial competence. Emotional Doctrine Members of the order are thought to recognize emotion as a natural force. Fear, anger, grief, and love are all acknowledged but must never be the key to decision making for these druids. Strong emphasis can often be placed on Meditation beneath open skies Sunrise and dusk vigils Guided reflection after battle Structure Suns Conclave All are considered equal within the order of the sun, however a wild council is elected by those within the order to represent the druii and spearhead the work ensuring proper communications among druii. They are role models and those who lead the order. Adriel The Surf Druid Zaelyn The Riptide Druid Sulcelia The Amber Druid Wayfarer Members of the order that are attuned and learning various druidic arts. These are both teachers and students who all work in unison to learn from one another. All can teach through their own means and ideals - so long as they are doing it in favor of their duties therefore there is no set of tasks or trials which specifically have to be completed - but centered around what makes the dedicant learn and progress best for themselves. It is common among this order to send students out to other teachers and the wild council to ask questions - or even ask if another may have a task they believe is fit for the Neophyte. Neophyte Those who are regarded as Neophytes are dedicants as well as those who are seeking to learn about the order - and those within it. Thus anyone undergoing trials or seeking knowledge from the order is referred to as a Neophyte. Dedicancy All Druids that become a member of the sun's order must undergo a dedicancy . These trials have no set numbers nor specifics, as the sun's order respects all cultures and all walks of life, thus dedicants under the sun's order often face non-traditional dedicancies. When a teacher sees it fit that a dedicant be attuned they need ask no permission - but in order to officially be a member of the order they must complete these three primary trials outlined below. The trials are often observed by a member of the sun's conclave. TRIAL OF THE BLADE The neophyte must duel a senior member or face a summoned creature (such as a fae warden.) For this trial victory need not be required, only a showcase of composure, technique, and restraint must be observed. Excessive cruelty or recklessness will be observed as a failure of this trial. TRIAL OF IRONWOOD As stated in the martial doctrine all members of the suns order are taught to forge and craft with the sacred material of ironwood. The aspirant must forge a personal item from ironwood: a weapon, charm, or tool. The item must reflect their identity and purpose within the Order. TRIAL OF THE SUNS SHADOW At dawn the neophyte is given a set of herbs, left to sit alone in the wilds and mediate upon their own selves for a hour as the herbs take affect. Once in full affect the neophyte will be subjected to a manifestation of their deepest flaws in which they must overcome and make their way back to the grotto where their teacher waits. Rites and Traditions The Rite of First Light When a druii is attuned to nature it is something regarded as a celebration of someone new choosing to walk the path and join the order. Often attunements are regarded with others of the order watching in reverence until the newly attuned druid rises from the water to speak their totem aloud - met with their totem being chanted by those lingering around and blessings of good faith. Gifts to assist in their endeavors of a druid or unique trinkets can occasionally be given as the day is spent celebrating sometimes with feasts or just lingering in the company of those who are regarded as near family. Ashfall Rite Death is an acknowledged part of the cycle for most sects of druidism. While it is a somber occasion for most, with many followers being closely knitted in the pursuit of balance, it is also a cherished passing. The duties are dangerous and those who commit to them lead uncertain lives while seeing them fulfilled, sometimes offering a sacrifice of their own soul to repair what has been broken. All druids of the order are given an honorable, respected, and grateful funeral in the hopes of ushering their spirits faster into the Eternal Forest. The dead are laid upon a pyre and sent out over open water - arrows blazing with flame each shot by a druid to remember the fallen warrior. The fire remains lit until the body is burned to nothing and returned to the earth to fertilize the soil living upon the lands that druii once protected. Kindling of the Grove This tradition is one for replanting and warding reclaimed lands, often seen in times such as the Aelwen druids reclaiming amathine after its destruction and fall - regrowing it and repopulating what already is rather than destroying more land to create a new home. Their current grotto within the reclaimed lands of haelunor after its population was moved out. This tradition is a reminder that man oftentimes can destroy land by overcrowding buildings and cities - and that the druids of this order choose to restore rather than destroy. The Verdant Hunt Traditional hunts are conducted not for sport, but for balance and sustenance. These hunts are declared by the Conclave when a population grows unchecked, a dangerous creature threatens the land, or as part of seasonal tradition. When a hunt is called, all members of the order, as well as druids outside of the order are invited in the semblance of maintaining balance and maintaining relations with external groups. The members then gather with weapons, and supplies alike with a leader appointed and they embark on a hunt. It is often that in order to encourage their members to learn to take lead they always appoint the youngest or least seasoned druii among the herd to lead the hunt as a way to learn. When they return successful all parts of the felled creature must be used in some way or another as a way to remind members not to let resources go to waste.
  21. [!] Across the lands of Azuras, reaching to many within the various druicic Grotto's missive came stamped with the symbol of Asul’fiyum. Those of you who linger, I know you seethe with anger for our brothers and sisters, I know you feel many things. The silence we have had for a century has been broken. Those who did this wish for us to to become ruined, They want to see the fall of us, to see failure to do our duty. They want anger to make us blind and divide us. So now I make my ask, While we may often be distant and divided in opinion. We humbly extend an invite To hold a vigil for the fallen in the towering grotto of Aelwen, and in tandem to hold a moot so we may discuss what may be next. Our invite does not come lightly, we hope that you will respect our home and our people while you do, and so long as that stands you are welcomed with open arms. Screenshot by @Morigung-oog Zaelyn Arvellon, Archdruid of Asul’fiyem Adriel aen Araleth, Archdruid of Asul’fiyem Serelia Tundrak, Archdruid of Asul’fiyem
  22. Explanation: I've seen debate of this recently in the druid order discord about this one. One of the few unspecific things is that unattunement just specifics you need to be nearby, and nothing beyond that. Due to the consequence we feel that its fair to outline what close proximity is [5] blocks, instead of just “you need to be close” and also make it line of sight. We also wanted to add back the redline that you have 2 weeks to regain all your magic without being fully retaught as the previous lore had a 1 month cooldown and this is just primarily due to the fact that druidism is such an extensive magic to be entirely re-taught while it also being a Chaos DC that requires no reason or rhyme to unattune someone. It gives players a little bit of padding. Some0ne also asked for an unattunement cooldown for 1 week, but I thought 1 week to be a pretty extensive cooldown so I added one but made it 48 hours instead. A CD still felt logical given most druid spells requiring the same energy level ie. infusions also have a cooldown. Current Lore: [♕] Unattunement [Tier 5] [Requires Attunement] Unattunement is the process of disconnecting a druid from Druidism. It requires (3) druids to perform, with all three possessing a TA and knowing Attunement. Only (1) of the involved druids needs to have been taught Unattunement. Unattunement does not require the breaking of tenets or rules to perform, and can essentially be done to anyone for any reason as long as it is proven to not be OOCly motivated. A Druid can also be Attuned once again after being disconnected, which requires (3) Druids to perform who all know Unattunement. This procedure is excruciating, as it involves ripping the connection from the Druid’s soul. The three Druids must circle the one who is to be Unattuned, and such Druid must be bound to ensure they do not move much during this process. Once such is done, the leading Druid begins their incantation, evoking a range of strange visuals from an enigmatic luminescence in their eyes to a symphony of nature's melodies reverberating through a medley of screams and shouts. The surrounding flora and fauna also bear witness to this phenomenon, as branches violently rustle and animals swiftly retreat, as if instinctively sensing imminent danger. Simultaneously, the two assisting Druids Powershare into the leader, channeling their energies and providing ample power to sever the connection. At the peak of the process, the leading Druid will then emote “severing” the connection from the soul. This is largely left up to the Druid on how they wish to do such, but traditionally the hand will grasp onto the connection and pull it from the soul, where they will then use their staff to sever it with a slashing motion. The two assisting the druids may join into the chant, or simply sit idly by as they watch and Powershare. A vortex effect may also be emoted, center at the Druid being unattuned and fanning out with a silencing effect on the voices of nature. Once the Unattunement is completed, the Unattuned Druid may choose to stay awake or pass out to then awaken later. Once they come to, they might be struck by sudden panic in the midst of the ensuing silence or experience a disorienting shock. The specific aftereffects that follow vary depending on the tier of the Druid at the time of their Unattuned state. For newly Attuned, this isn’t as strenuous, but for Elder Druids, this may cause them to descend into utter madness and desperation, and in some cases, even death can occur if the silence is too unbearable. Your character’s actions have consequences, and the varying philosophies of Druidism can cause Druids to clash. What one may view as right, another may view as wrong, but any OOC motivations, arguing, harassing, and so on will not be tolerated. This ability should not be taken likely, and should an Unattunement be attempted for OOC reasons, those involved will find their applications at risk. Unattunement is a spell required to be taught by someone who knows it. The druid must be at least Tier (5) and knows Attunement in order to be taught Unattunement. Having learnt this ability must be marked on someone’s TA for validity. REDLINES: - Unattunement must be added to a druids accepted Communion & Control TA once it is taught. - A druid may only be re-attuned (1) time after having been unattuned. If a druid is unattuned once again, they will no longer be able to become a druid. - The process of unattunement takes a total of [4] emotes to be done before the Druid is fully severed from their connection. New Amendment: REDLINES: Unattunement must be added to a druids accepted Communion & Control TA once it is taught. A druid may only be re-attuned (1) time after having been unattuned. If a druid is unattuned once again, they will no longer be able to become a druid. The process of unattunement takes a total of [4] emotes to be done before the Druid is fully severed from their connection. Druids performing Unattunement must be within close proximity to the one they are Unattuning. This requires one to be within [5 blocks] and have line of sight. If line of sight is broken the spell will fail. A group of druids can only attempt an un-attunement once every [48] hours. This cooldown applies to all druids involved. If a Druid is re-Attuned within [2 irl weeks] of Unattunement, they may progress more quickly through tiers to the tier at which they were Unattuned. This takes 2 irl weeks where they need to be on a TA to fully recover from the effects without needing to be re-taught everything. This 2 week clause only applies to Communion and Control, and Blight Healing. All other FAs need to be retaught. Should a Druid that was a Shifter be re-attuned, they only have to have the Third Trial performed on them in the Grotto of Cerridwen to regain their animal spirit. Must be Tier 5. Their shifter animal may not change.
  23. I need to know whos cat that is, its adorable.
  24. Screenshot by Blainer9r “They didn’t hesitate? So why should you” Discord rattled in the back of that Druid's mind, a voice she was not quite sure was her own whispering back to her, calling out for blood to be shed. For days, a quiet fury simmered behind those jade eyes of hers, and though to the eyes of those around she maintained a poised demeanor for the sake of the druii around her, for the sake of her circle. The pressure within that archdruid was reaching a breaking point. Moments prior to receiving that summons for a rally she had agreed to help with, she sat on a ledge looking over the sun's grotto in Aelwen. Urendil sat beside her in that poised stillness. That was perhaps the first time she had rested in days… or weeks was it? And that rest was short-lived. “Why do you want to run head first into battle so badly?” He had asked her “Because I am angry,” she replied, her voice steady despite the storm within the riptides own mind “My mind screams for vengeance. It demands I find those who murdered my sister. I was there when she fell; I fought to shield her, and I saw that they offered no mercy. Therefore, I have none left to give. You do not have to follow me on this path if you do not wish.” “But I will” spoke that dedicant of hers. An air of mutual respect reflected between the two of them. He will make a fine Druid she thought to herself… although there was never a time where she had thought otherwise. With that exchange of words they had mounted upon a horse, thundering hooves heading towards the walls of Iryalen. There a rally of twelve gathered, a mesh of backgrounds that perhaps had not agreed with each other in some time, and to the riptide that was strange… despite their differences in druidic circles, and cultures. Setting politics aside to rally for a cause. Though maybe not all were there for the same cause. . The Riptide stood to seek vengeance. Though that party was unsure of where they were heading - blinded by their anger they were seeking a fight , and so a fight was to be had. They had no intention of retribution against anyone in specific, mostly because they were blind to who said retribution was to be had against. "Curious how quickly the noise faded once you committed." That voice echoed within her, and so that wound ripped open in her heart made her cold. It would drive her blade in battle. That raid party found their way to the lair of the black church. The Iryalenites swift to pick the locks, one by one breaking through each door slowly but surely until they were inside. When they got within- the beady eyes of six forms were revealed to them. The riptide was quick to move within the enclosed space as to make that party less of a target “Prime your alchemy if you have it” she hissed out quietly to those gathered “let the heavy hitters take this head on, strike fast, be careful, and watch your back.” That was all she offered to those gathered before her form was swift to charge in - a thannic blade in hand. How fitting she had thought, there was a poetic justice in that weapon of choice, a weapon once gifted by the Paladins of Xan now serving as her instrument of retribution. That blade flared to life with heat as she blocked a spray of malflame shielding those behind her and opening the path for others within the party to land their attacks. Relentless against The Chimera. He too was able to ram and batter them a few times and that battle seemed to be near evenly matched. The battle had fractured into a symphony of violence. While the Riptide held the line against The Chimera, Urendil turned his fury toward another hulking demon. It was then and there that he would be ragdolled around and crushed; used as a shield so that others of the party could fight with less regard for their own safety. Yet, the line did not break. Blades, warpicks, hammers alike being thrown into the fray - working in coordination with one another. Though their party may have been becoming battered and bruised, it was clear they would not relent. From the heart of that carnage, a surge of those blight healing mists were evoked, a shield that acted as a dome for the larger part of the party to assist in their endeavors. Evoked by none other than the Harvest. Within this sanctum of mist, the party found the opening they needed, finally bringing their collective might down to fell the massive beast. It was not easy work - and he did not go down easy, but it was inevitable. “If justice required blood, you would still be clean. But you enjoyed this.” As they focused on battle - rumbling could be heard from the exterior of the Black Church. Something else was coming… an ally? A foe? It was hard to put a label on that thing. That Demon King worked its way through the doors and into the field of battle. It did not fight for a side; Not far behind that creature came another to join the fray. The might and fury of The Amber was to be seen. She had been chasing after that thing. With another joining upon that battle field it was then that the tides seemed to truly turn in favor of those mali. the riptides blade piercing through the chest of one of those wicked creatures alongside the Amber druid. They fought until it fell, quick to move onto the next hulking creature. “We already have enough deals with the druii” one of those creatures rang out “Let it be a proclamation of war.” Those words did ring out within their ears, but for that party. . . war had already begun “Remind these elves why their arch-circles beg allegiance to our courts” another voice rang, it only solidified within the Riptides mind what had transpired when wicker fell all those days prior. “We make quick work of this. . .the Drui’s flock has broken their pact” The prophet king himself spoke out to the gathering “I have slain their kin already, we will chase them out to regroup, and meet their forces again.” Those words broke something within the Riptide, some semblance of humanity that she held onto, started to slip away, but she did not allow herself to be distracted. The demons wanted to taunt the druii, wanting fear to run ice cold in their veins. Her blade found itself to strike true multiple times that night. Her need to shed blood would not be quelled. Slicing crossed the form of that chimera as it came to its knees. Quick to pursue another, that Pommel of her blade knocked hard into the head of another until they were felled. That battle would not be left without consequences upon the party though. Nearly half had either fled in the fray after facing deadly injuries, others were unconscious, unable to get back up to fight any longer. Another who sought so bravely to tire that Demon King had fallen. A life taken from that of the Harvest. As the chaos began to subside, the enemies either slain or scattered; the Demon King’s voice cut through the ringing silence, offering a grim reprieve. “Take your wounded and leave,” the entity commanded. For it was not a request. For them - it was a victory even if they did have to retreat. Many of that party seeking to help the wounded, and the unconscious from the fray of that battlefield. A smart move if they intended to make a move again someday. Though that battle itself was not quite over… Only three then remained within the dark halls of that place. The Riptides eyes flickered between the Amber Druid and that hulking creature. . . as they sized one another up her own frame slinked to the walls, she would not leave nor would she intervene in that battle to be had. Weapons were drawn , a lethal dance unfolding before the Druid’s eyes. The environment grew dark, with the scent of iron lingering from the prior bloodshed. The sound of thunder itself echoed through the temple as boomsteel collided, the air no longer stagnant following that clap of thunder. The Ambers shield, which had likely followed through many battles before, was shattered. Now only splintered pieces of what it once was. A sword was buried deep into the frame of that creature, Virza. “That prince of yore is downstairs if you desire him, you have earned it.” he spoke though their dance of fury still continued on for a while longer. When it became clear as day who was winning that fight. . that king dashed deep within the catacombs of that lair. He had suffered a humiliating defeat to the might of that Templar Druid. As he fled, a set of keys tumbled to the floor. . . for a cell deep within that lair. Though that battle left many battered and bruised, and left many wounds to be tended to. It was a victory and in light of it, an ally was retrieved from deep within the cells of their lair. “You hate them for what they are; yet you wear their shape so well. A killer.” Those were the final words rattled through the mind of that Riptide druid before they made their retreat away from that lair.
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