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MayRndz

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  1. Order of the Sun “To will change upon the self is to change the world. Only through will can all balance be attained." - Awaiti The sun's order serves as a council of druids who protect the balance, fighting to be the endless light in the darkness. They seek to not only comprehend themselves and nature, but to become those who heavily guard it, as well as to have a mutual respect for those who are around them. Their lives are simply one set of roots interconnected to a tree; a tree of life containing various cultures, deities, ideals, and overarching lifestyles. The belief that what's around them should be understood to the best of one's abilities and in some ways respected in order to truly understand the balance. “The stars awaken a certain reverence, because though always present, they are inaccesable; but all natural objects make a kindred impression, When the mind is open to their influence. Nature never wears a mean appearance. Neither does the wisest man extort her secrets, And lose his curiosity by finding out all her prefection. The flowers, the animals, the mountains, Reflected the wisdom of his brightest hour.” Excerpt from "NATURE" Core Values “It is by undivided devotion that I can be known in such a form, truly seen, and entered into.” Those within the order commit themselves to the balance, ready to devote themselves to fighting dark-spawn and corruption spreading across the realm. Ready to face the highest level of potential dangers. Those who adhere to its principles stick together as a pack of wolves. They guard each other fiercely and that is how their values are maintained. “Honor is a reward of virtue, you cannot expect it but rather allow it to be given.” Honor is something that though all within the order possess deep down, it is not acknowledged and rewarded by regarding one any higher than the others. Those within the order don't flaunt their accomplishments nor expect those to honor them until they have proven themselves to their duty itself. “Let that passion burn through you, it is that sanguine flame that drives you forward.” Followers of Asul’fiyem hold their heads high with pride allowing their emotions to drive them to success to become a motivation to continue going. They put their feelings within their actions, and channel it to their ascendancy. “This world is broken, and we must be the ones to herald its future, to heal and restore it.” Pride is found through success, the order out to seek taint and what has been lost so that they may restore it properly to the natural balance. The ever repeated tale of careless or malicious mages wielding voidal and dark magics to harm, knowingly or unknowingly, the Balance is something that must be swiftly stopped before it can be told again. Don't find enjoyment in the violence, but seek it in accomplishments. “To find purity is to understand that it requires one's own will” Though those within the order actively seek to understand other cultures around them, and the various lifestyles so that they can better comprehend their own job they still believe that dark-spawn and those of darker arts are impure and a taint even to the tree whose roots create this realm. Ontop of this; It is an accepted truth that even the attuned druii that follow the creed’s teachings are still Descendent and are inherently unnatural and impure to the Balance. This simply means that, as impure servants to the Wild Gods and the Balance, we must never assume our right to anything. Our right to life in the natural world, and to death in the Eternal Forest, must be earned by proving ourselves to the Wild Gods. Beliefs The way of the sun is one of intriguing descent, where everyone is welcome and there is no set culture that one must follow, shunning the ideals of druidism requiring an ame heavy culture around it to focus more upon the cycle of life and the balance itself. Following along in their ideology for respect towards culture would lead one to find respect for not only their own beliefs but those around them. Their goals to comprehend others to a better extent to make communication itself better. Freedom is a core in which unites one body in peace and content; Members of Asul’fiyem finding peace in the ability to freely roam the world - encouraged to do such, so that their expertise could be vastly expanded across the lands. The balance isn't a cycle of constant peace. Instead an entity that is under constant pressure and change, where everything is a part of it but moving and creating new ideals and styles, something that the order believes they should change with - create new ideals and lifestyles that flow like the rushing river. To live in sync with change instead of trying to stop it - but to prevent what is unnatural such as voidal rifts and taints, and the work of necromancers. Ilmyumier Those of the order bear markings created to represent the sun and moon as an endless cycle of both chaos and peace- life and death; a balance within a world that is made up of ‘one tree with many roots’. The ideals they stand upon and fundamentals of a sun permanently shining to show there is always light even in the dark. More often than not the druids of the order infuse their markings with kuila so that they may glow even in the darkest of places. Structure Suns Conclave - All are considered equal within the order of the sun, however a wild council is elected by those within the order to represent the druii and spearhead the work ensuring proper communcations among druii. They are role models and those who lead the order. Pillar of the Eclipse - Zaelyn Arvellon Pillar of the Sun - Avyndriel Pillar of the Moon - Elenora Divardi Wayfarer - Members of the order that are attuned and learning various druidic arts. These are both teachers and students who all work in unison to learn from one another. All can teach through their own means and ideals - so long as they are doing it in favor of their duties therefore there is no set of tasks or trials which specifically have to be completed - but centered around what makes the dedicant learn and progress best for themselves. It is common among this order to send students out to other teachers and the wild council to ask questions - or even ask if another may have a task they believe is fit for the Neophyte. Neophyte - Those who are regarded as Neophytes are dedicants as well as those who are seeking to learn about the order - and those within it. Thus anyone undergoing trials or seeking knowledge from the order is referred to as a Neophyte. Rites and Traditions Rite of Passage Death is an acknowledged part of the cycle for most sects of druidism. While it is a somber occasion for most, with many followers being closely knitted in the pursuit of balance, it is also a cherished passing. The duties are dangerous and those who commit to them lead uncertain lives while seeing them fulfilled, sometimes offering a sacrifice of their own soul to repair what has been broken. All druids of the order are given an honorable, respected, and grateful funeral in the hopes of ushering their spirits faster into the Eternal Forest. The dead are laid upon a pyre and sent out over open water - arrows blazing with flame each shot by a druid to remember the fallen warrior. The fire remains lit until the body is burned to nothing and returned to the earth to fertilize the soil living upon the lands that druii once protected. Attunement When a druii is attuned to nature it is something regarded as a celebration of someone new choosing to walk the path and join the order. Often attunements are regarded with others of the order watching in reverence until the newly attuned druid rises from the water to speak their totem aloud - met with their totem being chanted by those lingering around and blessings of good faith. Gifts to assist in their endeavors of a druid or unique trinkets can occasionally be given as the day is spent celebrating sometimes with feasts or just lingering in the company of those who are regarded as near family.
  2. Yeah, got consulted on discord after it was posted and removed it.
  3. Thulith’tayna The Living Metal Material Name and Description (Raw Form) Buried deep within caves, the material having remained untouched by descendants for the longest time resided a mineral that pulsated with natural energies.Discovered by the Mali communities it eventually bore the name Thulith’tayna, or the living metal. The mineral bears striking green markings, deep crevices and cracks running along the material making it appear extremely brittle, near impossible to break off in large chunks. The ore itself bore a dark appearance that contrasted the swirling green streaks. It was incredibly light, but what it lacked in density it made up for in its fragile composition. Chaotic echoes of sound reverberated off the metal, yet for those who understood the sounds of nature it seemed rather calming. Red Lines (Raw Form) The ore is incredibly brittle and must be carefully chiseled from the surface around it, otherwise it would break into dust in smaller chunks. Its extremely light however as mentioned its brittle complexing makes it fragile to handle. The echoes of sound reverberating off the ore would be chaotic and loud to those who held the ore, unsettling to keep around for too long. Those who could commune with nature would be able to hear the metal in a less chaotic light, its songs more like a softened buzz. Harvesting Method Thulith’tayna is generally found in caves deep within forest and jungle areas that are overgrown and unmaintained by descendants. The deposits have had years to build up being left undisturbed. Though it's not uncommon for the sound of the mineral to lead you to it, many would find themselves simply believing it was a part of the natural forest till they found themselves in close contact. In order to obtain the mineral one would use a chisel and hammer, carefully working their way around the edges of the material to break it free. Harvesting Red Lines The material would falter and go silent in the presence of Azhl given the complexion of its energy. Harvesting this material is a long tedious process to break it free, taking upwards of a couple hours. Due to the sounds reverberating off the mineral many would find it hard to concentrate, and upon leaving the caves their ears would continue to ring for a short amount of time. Material Name and Description (Refined Form) The refined living mineral has no set application, varying from smith. The material itself is no stronger than Ferrum once refined and shaped, however when hit against other metals would offer a reverberating echo to all ears in a radius. Example being a sword clapping against another would cause it to echo its song. The material is no stronger than Ferrum in composition. It can be smithed into practically any item that you can make from Ferrum. The material reverberates an echo of a song when hit against any other metal. The song, while subtly disruptive, offers no additional advantage or effects. Applications (Refined Form) Weapons, Tools, and Jewelry The material itself would be similar to Ferrum in composition and strength when smithed into the refined form. The metal reverberates with a specific ring when hit against other metals, producing an echo that can be quite distracting in combat. The echo itself can be distracting and offer a subtle ring in one's ear but does not leave lasting damage to one's ears etc. The material has the same strength and composition of Ferrum. Instruments Given the unique song of the metal itself, it is able to be made into instruments that produce various tones and songs based on the size and shape of the item. Offering a truly unique instrument for bards and alike to use. Akin to mundane instruments producing unique and varying sounds through different sizes and shapes, the metal can be used to produce interesting instruments such as drums, and flutes. Druidic Influence This metal unlike most other materials - given its complexion is capable of being awakened V.I.A. druidic infusion, though beyond the possibility of the metal being infused and awakened it offers no additional effects to the material. The refined form of the mineral is additionally able to be shaped through grasping. Cannot be used to have any additional effects or benefits outside of infusion abilities. The metal still rings with its original refined echo when infused. Able to be shaped through Druidic Grasping. Able to be Infused VIA Druidic Infusion. Refining Technique Harvesting the living metal is fairly straightforward, so long as one carries a steady hand and the right tools. Requiring one to first locate the location of the metal deep within a cave, prepared to be met with its reverberating tone. Once successfully harvesting a chunk of the material they then require a furnace capable of at least reaching the forging point of ferrum. The smith must put the material into a crucible and melt it down at the same temperatures as ferrum - scraping off excess impurities from the top as it begins to become hot and molten. If one doesn't scrape off the excess impurities then the metal will begin to crumble before they can cast and shape the metal. Once melted it will need to be casted into a bar before being able to be put through the long process of hammering, shaping, and stretching the material to its desired shape. Refining Red Lines Heats and melts at the same temperature as Ferrum. One is required to remove the impurities as they work, less the metal will become brittle and start to crumble once heated. The cleanest way of shaping and forging is through casting an ingot and beginning to shape what is desired from such shape. The refined metal takes a black green tint. Does not require an ST signature, can be found, refined, and forged through mundane methods. Purpose (OOC) The major part of it was to add a flavorful material that could be used to create instruments / manifest awakening and infusion for druids, also just generally offer unique flavorful effects of a metal. Overall it was a personal idea that originated from one of my own mali’ame culture projects, but though Id share the idea regardless of where it goes.
  4. "I have been many things. . . held many names and titles - but never once did I think I would be standing here like this. . ." “Under the witness of her Highness, to be bound by that which exists in secrecy to grant elvenkind. . . happiness - The eighth Celian law of secrecy has been invoked- the right to be wed in secrecy.” Her head rolled as her words trailed on and on. . . years and decades having spent together before the time was finally granted - in which they could settle in peace and find solace in one another without the weight of a war invoked around them. . . . “Do you so note that if you agree your name will henceforth be Leilatha Ibarellan?” Her ears perked as she listened to the wordplay carefully, ocean gaze glittering with amusement - the lingering curtain of warmth behind those eyes something not often seen from the elfess. Her head then dipped down to offer a slight bow the words easily rolling off her tongue, “I do” She found peace in the offering - in the relationship that had stood strongly so for such a long time the two having been together and parted many times to meet their own goals. The golden haired elfess’s lips tugging into a small smile at the idea.. At the freedom they now had. Yet it seemed it had become a curse for such an elfess - that all good things came to an end; one in which led to anger and despair. How could she ignore the warning signs - ones that she had saved the elfess from so long ago just outside of the towering walls of Sutica on the land of Arcas. An angered gaze stared up at the sky as the world fell around her - at the blackness of night that now consumed the world besides the faint glittering of stars she had come to love so dearly. The twinge of sea water meeting the open breeze rolling around her as she stood so openly on the docks - hoping so carelessly that an arrow may come and pierce through her heart. Her hands reaching up to twiddle at the edge of the crown she had been given all those years ago when the proposal was made. Her thumbs running along the extravagant piece of jewelry - though her face could not be seen the faint quivering of her jaw was quite apparent, a golden curtain of bangs falling over her face as she removed the circlet. Holding it over the open waves she dropped it and watched as it sank - the faint glittering of the metal reflecting on the surface before it dipped so deep that it would never be seen again. “When did peace become war; how you took us so far, the rise of your kingdom, one mighty roar, crumbling walls disdain one's own mar. So close to one's gaze, oh that deep blue, Yet too far to dive, blesseth anew, We are not but the reminiscence, of the storm you created. Held aloft by the thundering cloud, Wilder winds trailing above the blue, swords clashing in deep dark shroud, In the darkness you strayed so far from too?” The elfess’s hands slowly reached for something that had been tucked away from a past life - one that she had left behind for the other “You broke my heart - leaving me like this. . . I would have rather insanity brought us both down together” Her hands slowly lifted to tie a bandana around where the circlet had once rested around her head. . . a sword sliding once again against the hilt she had left empty to offer nothing but peace. “I was here long before your rein and I will be here long after weightier you return or not... Ker’tennallar lye iheiuhvallei, Ito khelvallel lye hileiaehier.”
  5. [!] Eyes came to a close as the ame rested her weight against another, a hand clenching at her chest with a small frown as she felt the presence of face "Ahernan for all youve done, ill see you again old lady" Her lips tugged into a small smile - one of peace and solace "You took me in - showed me the truth of the world wrecked in havoc and blinded by politics - Ill continue what you started"
  6. great work :D!! It all looks so good and organized.
  7. "Youre gonna regeret not saying a proper goodbye y' old man" she rumbled softly the ame having her arms tightly wrapped around her partner as tears gently rolled down the sides of her face.
  8. Moderation Request Guide Hey LotC! With the recent creation of automated plugins, many new updates, less moderators, and systems going into place, I thought it important to make a post detailing how to make a modreq. This post includes what information moderation looks for, how we can cover things when you log offline, etc. By following the information included below you'll be helping moderators better manage situations and work, as well as get faster and more efficient responses. How to make a Modreq /modreq is the base command used for every request. Your issue will need to be longer than 3 words. Try to be concise and fully describe your situation so that the moderator at hand can get a good look at what is happening. General Information: Be as concise as possible. Moderqs need to include what's needed whether it be conflict, regioning, etc. Don't be vague or simply say ‘help is needed’. Don't make multiple modreqs for the same thing. We can see the first one unless you delete it. Older requests typically come first so please be patient with us. If you make the modreq where you're standing and state that then you don't need to include coordinates as moderators are able to teleport to the location of the requets. What you don't need to req for: A lot of our commands and plugins have become automated to make things easier and more efficient on player ends. Quite a few things that previously required mod reqs don't anymore, here is a generalized list. Item stacking: it's accessible through the command /stack Coloring Bottles: It's a VIP perk through the command /color [R,G,B] Signs for petty theft: regions have been altered to allow sign placements, and the new plugin allows you to add longer descriptions Region owners / membership: This can be altered by nation and settlement leaders. Conflict When it comes to conflict, we handle things on all spectrums including metagaming, powergaming, raids, crp, etc. When you make a modreq, give us an idea of what has gone down so we can offer the proper assistance. If it’s a past situation make a report on the forums found here Include what conflict you are reporting in the modreq. For example: metagaming, pugsy, powergaming, ect. Example: /modreq [Conflict] I have been downed without prior roleplay. Regioning & WorldEdit Moderation handles creating sub-regions, roads, moving boats, ferries, etc. When it comes to creating things like this we need to know coordinates and generally information on where things are around your region. Here are some things we look to have included. Coordinates for the region being made. Names for the region such as Nation_Vassal_Name. Point A to point B if a ferry is being made. Keep in mind the PRO of the region should be the one making the request for vassals and carts. If things cost mina let us know where to take it from eg. nation treasury (with permission) or your personal bank. Example: /modreq [Regioning] I need a region made in the bounds of [X,Y,Z], and [X,Y,Z] under Haense named Nation_Vassal_Name. Heists and Theft Petty theft has been created so that it can be primarily automated using lockpicks, and bolt cutters, however there are still some minor things moderators are here to manage. If you're doing petty theft, it's recommended you make the modreq when you start rather than directly at the chest so that we have optimal time to help you out. Signs, and break-ins are automated, so moderators are not needed for this part of petty theft and minor vandalism. If you're doing a heist, speak to moderation beforehand. When you make your request for heists ensure you include names of participating players and your intended location. Example: /modreq [Heist] we would like to heist [Location] with [Name, Name, and Name]. Forums Moderators manage the creation of new sub-forms, hiding posts, and watching over potentially inappropriate topics being posted. Make sure to include what you're looking for when you make the request. Ex. Hiding a lore application, making a new sub-form. For new forms sections the PRO or an RO should be the one making the request for one to be added. Example: /modreq [Forums] I need a new subform named [Name] under [Section]. Region Maintenance This includes anything such as aviaries, banks, bells, and region add-ons. When making a req for one of these please leave coordinates for the location you want the NPC placed. For bells, moderation requires a discord webhook to the channel, either include it in the modreq or have it on hand. Aviaries should have an open area that birds are able to fly from (otherwise they'll die). Example: /modreq [Aviary] I need an aviary created at [X,Y,Z].
  9. I do miss having functional herblore ;-; ! I love the added little new touches as well very witchy vibes.
  10. The druid grasped at her chest as her body went stiff, gaze panning up to the sky "Why is it always the young ones to be taken- what is to come of this generation?" her breath caught in her throat "we had so much more to talk about"
  11. What's important to understand with this one is that the husk itself is able to be damaged by anything and doesn't contain special properties of any sort which is the tree lords body, however getting to the tree becomes much more damadging as this truly could be a PK for some treelords if their tree itself is gotten to which is why its so much "harder" to kill. Given the wideness of voidal magic and the ability to blight from just about any magic countering treelords there are already a plethora of things that can be quite dangerous. Also nodes are currently active and existant still around the map. (though are facing a slow closing down due to the closeness of a potential map change) Although I do appreciate all this feedback and will take it into consideration as I make changes, thank you so much!
  12. Changelog Based on Recommendations - Effects of sharp bladed weapons on treelord skin. - Sickly appearance after leaning unattunement. - Small section on Blood magic and Genus. - Arcana Flow goggles mentioned in redlines. - More in depth on whats considered interuption during the ritual. - Added Aurum being able to damadge husk and tree.
  13. Soultree, Archfae of the Aspects Genesis of Creation A great and powerful druid wandered the woods with a gnarled staff and ancient wisdom. Natural energies seeped from his being at every step; with the nearby flora flourishing at such a sight. His greyed beard and long hair swayed gracefully within the breeze of the otherwise silent forest. Though despite his service of longevity to the Aspects, his days were numbered. The druid yearned to serve an eternity. This druid knew that the body was merely a vessel for his soul and mind; his true service laid beyond the flesh. With this, he set out on a pilgrimage under the guidance of the Aspects. He traversed lush forests, soaring mountains, and rolling hills of verdure, until his journey concluded within a vibrant, sacred grove. The elder picked a single sapling from the most ancient of trees. With this sapling in hand, the old weathered druid began to commune. His iris’ filled with the familiar warm glow of natural energies; green mists soon seeping from the pores of his skin as life was flooded into the smaller plant. Branches slowly rose, beginning to wrap around each limb of the druid. They bound his arms and legs to its center as he felt tugs against his spine. He maintained his communion with the plant, the earth, and his Aspects. His eyes ablaze with his aura. This elder let out one final cry before he was pierced by the plant’s growth. Crimson soaking the roots that dug deep within the earth. In the place of where the man once stood, a large oaken tree blossomed far beyond the ones that surrounded it. The canopy wide and lush, with both flora and fauna gathered at its base. A truly spectacular sight, even for the eldest of druids. For weeks upon weeks, this tree laid dormant. The only sound from its hardwood base being the echo of rustling leaves on the eve’s breezes. However, one spring morning saw the awakening of a miraculous scene. Light dawned over the horizon; cascading against the trunk of many trees. Though only one was worth noting. The steadfast oaken tree that soared above the rest. Almost like a droplet, a clouded yet opaque shape formed at the furthest-most point of a large branch. The tree heaved slightly at such weight, before releasing the boiling sap-like blob. It fell into the nearby waters; steam rising from the surface. A being rose from where the shape had fallen. The ancient druid awoke from his slumber; his complexion wearing a bark-like appearance with mimicked flesh, though alive nevertheless. He set out to complete the duties he had promised. This is the ancient secret of the Soul Tree. - The Druii’ithirn, Arcanum of Ancient Secrets Original story by Werbles. Rewritten by Murlocs The Second Age As time went on so too did the world, darker creations tainting the mortal realm and threatening all that lived upon the plane. The first creator proved what had been possible, the creation of a vessel that could offer him more time, more time to serve the purpose of the aspects and mani. The true roots of this power exactly what had been sought - more time for a purpose. “Let me be your eyes and ears,” spoke a voice to the skies with his head dipped low, offering a quiet murmur of solace, “to protect this realm where others will not.” His voice was carried through the realm to be directed at the aspects even if they would not offer a response to him. Granted with both an eternal life, and a deeper understanding of his connection to nature he went forward that silence, that blessing that the tree had brought to him was his response. As if the aspects wanted him to share his understanding, to share the blessing with those he trusted deeply. Ritual The druii lays upon the ground, dimly lit by the light of a full moon. Sitting a sapling upon their abdomen, holding a stake made of the same wood, they'd wait. Surrounded by three other t5 druids, another treelord would cut his hand, forming a small ring of sap around the druii. They'd lean down, letting their sap bleed onto the stake and sapling, and forming a small glyph, long forgotten to the descendants, on their chest. Praying, the three surrounding druii begin to powershare. The sap alights with a bright green glow, and with resolve, the druii impales the stake into their heart. The glyph alights, as the moon peaks in the sky, full and reigning lunar light down onto them, the sapling coming to action and embedding itself into their chest, growing firstly into the stake and heart. As the roots work down into their body, it pulls the body upright, using it as a framework for the tree bark emerging from the skin as the roots spread out to the edge of the sap circle, feeding off of the energy of those sharing it. Alas, the growth ends, and the sap dries away. A soul tree is born. Flesh turns to roots as the soul moves itself into the core of the tree, encased in a core of amber surrounded by the tree itself. Redlines: The creation takes place as a ritual, requiring 1 Tree Lord, and an additional 3 tier 5 Druids to prevent the target druid from dying. Soultree requires an accepted CA. The creation ritual is learned by all soultrees once they have an accepted CA. The character being turned into a Tree Lord must also be tier 5, aka a minimum of 4 OOC months being attuned. All parties must consent OOCly and ICly to the process. If the ritual is interrupted, it fails and the druid undergoing the transformation will die mid-ritual (PK). An interruption in this case would constitute as a druids concentration thus connection to this ritual being entirely broken. Ex. being attacked by someone during the ritual. A non-magical/not-special in terms of traits sapling must be chosen for the target druid to bind their soul to. Trees must be formed out in the open. They require exposure to the moon as it reaches its apex during the Full Moon in order to functionally stay alive. Credits Physical Traits & Weaknesses Soultrees maintain properties fairly similar to their former descendent self, though now imbued with druidic energies they face minor changes during the initial transofmration. Their soul is restructured to instead be imbued within the tree which now becomes their primary tether to this world; their body “the husk” a vessel acting as a puppet for the tree. The soultree would radiate a great deal of energy for other druids, though to any not attuned to the sounds of nature they would find that they often fit in with the natural scenery, appearing as if it is a normal tree before them. The Soul Tree must not be encased or buried deep within a cave. It must have regular exposure to the sky and its surroundings just like any tree, so it may gain the natural energy it requires to stay alive. Should an outside influence affect this it still falls in line with regular interaction rules, as the tree would not sit idly by while someone builds a roof over it. The Soul Tree cannot be moved somewhere where it does not have access to the sky. The husk is built to entirely minic what they were before, though they are able to alter their appearance minorly such as an older human druid may now appear as if he is in his younger ages. They are cured of deformities such as missing limbs will now be returned to them, and any alchemical or magical altercations would revert back to their natural form. SoulTrees are recreated to be ‘fixed’ physically, able to function and better perform their duties without any previous restrictions. As the Tree Lord is a form bound by natural energies and organic life, it’s to be noted that on top of their pre-existing druidic self, they have arguably one of the largest lifeforce pools; serving as both an advantage and disadvantage in the face of danger. While this body is entirely conscious and sentient, it’s also completely soulless and maintains an unbreakable connection with its Soul Tree. The Husk of a soul tree reconstitutes itself with a recreation of the internal organs of a regular descendant unless specified when forming. However the only two organs that are required are lungs and a brain. A treelord does not require a beating heart, as the sap inside of them will continue to flow albeit much slower than a regular descendant. Given their complexing Blunt instruments will fracture the wood-skin like it would a bone, and Sharp bladed weapons would slash through the layer of psudo skin similar to that of leather, albeit a little thicker than physical skin it doesnt offer much additinal durability. The tree Simply a Tether for the Husk into this world Acts as the “rebirth mechanic” Any tree that is non magical or has additional durability trait is unable to be used. Non-magical - No trees containing any additional magical properties can be used for this ritual. Not containing special traits - A Soultree cannot be anything that offers additional properties that can give the soultree an unfair advantage ex. hardwood/ironwood to be harder to be damaged/contain special properties, or ex. Everwinter to contain the fire resistive properties. To a non-druid, the tree would look like any other part of the scenery. To one wearing Arcana-Flow goggles they would see that the tree brims with energy, similar to singing trees and ones infused with blight healing. However Arcana-Flow would not allow someone to "know" that its a soul tree and would be considered metagame to do so. To a druid, they would sense a great deal of natural energies around the tree. Due to the density and energies around it, it’s impervious to normal tools, weaponry, and fire. The exceptions to this are enchantments (specifically to harm souls), intense voidal fire (tier 5 evocation), dragon fire or Malflame. Additionally, Thanic Sel and Necromantic magics. If the tree is destroyed without a sapling they PK If the tree is destroyed with a sapling the treelord has a 7 day respawn time while the sapling “re-grows” If someone is caught avoiding roleplay for the tree, they will receive a lore infraction and can be forced to PK by ST even if they have a sapling. The tree requires a ST signature. Suicide is a PK The Husk Mimics what the descendent was before the ritual. Can Minic the features of the tree they have Ex. a barklike skin, leaves for hair, ect Immune to Alchemy in terms of altercation and healing If the husk dies they are on a 24 hour cooldown to respawn in the tree. (can be negotiated for situations with poor roleplay, or rule breaking leading up to the treelords death.) A treelord may also shut down portions of organs they chose to form with, but this must be emoted with at least two emotes. (cant undo already existing effects) Blunt instruments will fracture the wood-skin like it would a bone. Sharp bladed weapons would slash through similar to that of leather Treelords feel the same amount of pain as they would have in their descendants' lives. Blight Flammability Necromancy Azhl & Thanium Mental Traits The mind of a soul tree is one of schisms and harsh realities. With the mind split between tree and husk, the struggles of identity are an everyday, nonstop issue. They cannot face themselves with the ability to sleep besides returning to their tree for a rest faced with being eternally awake alongside their lifeline. Oftentimes slowly losing themselves to the qualities of nature, and taking on more animalistic qualities and tendencies staying away from larger civilizations and cities. They become paranoid with the ideals of protecting their tree, and tend to spend alot of time lingering around it, a disdain for straying too far for long periods of time. Soultrees are faced with feeling the pain of their own deaths, and though they cannot remember it they can grasp the concept of where the pain comes from. In the end the mental distress becomes a bonding mechanic. Soul trees will enjoy being near other soul trees, just like a dwarf enjoys another dwarf, an elf another elf. Common Issues that they develop alongside the transformation: PTSD Anxiety Paranoia Schizophrenia Redlines: There is otherwise nothing protecting them from the pains of these mental issues. Each death commonly makes soultrees go more ‘insane’ to a point and they slowly lose themselves, often becoming so consumed they allow themselves to finally rest in the eternal forest. Soultrees will enjoy the company of other soultress and often drive themselves to isolation. Abilities [Ability][Passive] Traits of the Fae - Treelords given their connection to nature, and the fae realm oftentime will take on minor fae like traits, such as horns, a halo of leaves or flowers, some may have cat-like slits in their gaze, sharpened teeth to appear like wolves canines, or a tail. Redlines: Aesthetic Changes must be non-combat. They can look as threatening as you’d like, any use of them to give yourself an edge will be considered Powergaming [Ability][Passive] Polymorphy - With their husk being a puppet linked to their tree they are able to alter their appearance minorly and make changes and alterations as they see fit. Perhaps appearing more plantlike, or taking on various features. They are able to alter their height within 1 foot of their previous one before being treed, or their skin taking a more bark like appearance. Though in their case they are restricted to the properties of their original race. Redlines: The ability to minorly change their appearance within the range of their race. When it comes to changes outside of their race there are always deformities ex. If they wanted to appear more human their ears may instead appear as if they had been clipped, or elongated though can become more rounded. Aesthetic Changes must be non-combat. They can look as threatening as you’d like, any use of them to give yourself an edge will be considered Powergaming An emerging change outside of the tree should take two-three emote per change. This should be emoted as painful, as it is your body bending itself to change to fit your psyches state. They do not go away magically, you must return to your tree and properly Regrow and restore yourself to normal if you wish to return to normal. [Ability][Passive] Amber Crystallization - Due to their bodies being connected to their tree, they instead begin to bleed a sap-like substance. Their blood is able to clot and temporarily seal wounds, though not acting as a permanent solution. A soultree may cut their hand and allow their sap to bleed over another person's wound creating a temporary seal to prevent bleeding out. As treelords themselves bleed their sap will begin to coagulate and act almost as sabs while their own wounds heal. Redlines: This is by no means a permanent solution, however can be used to slow the bleeding and acts almost as if a scab over minor wounds. [Ability][Passive] Rebirth - Once the Tree Lord’s form has returned to nature, the Soul Tree begins the process of rebirth creating a new husk for the soultree to use. A soultree is able to create a new vessel and continue living, though now living with the pain of what caused their death. Relines: The Soul Tree requires two (2) OOC days to replenish before it can start making another husk. So if the husk dies the same day it is birthed, it will take two (2) OOC days of gathering energy, The husk otherwise takes 24 hours to regrow. [Ability][Passive] Regeneration - When facing harsh damages and injuries the soultree is able to willingly return themselves to their tree, roots wrapping around them and turning to mulch as their form is returned to the tree itself. Harsh damages including examples such as someone bringing them back to their tree after damaged from multiple Thanic wounds, lost limbs in battle if they got out before the husk itself was killed, ect. Redlines: The husk is able to willingly return to the tree to heal major injuries This is regarded to as a painful process for the treelord Healing injuries by the means of regeneration requires at least (6) OOC hours [Ability][Non-Combat] Rooting - In harsh situations soul trees are able to subject themselves to a pseudo sleep as they grow themselves into the ground and help themselves recover. This leaves them in a vulnerable state of unconsciousness as their husk retains new natural energies. Redlines: Requires at least three emotes for rooting, They can only awaken themselves from this state. When in this state the husk is entirely vulnerable to attack and unable to fight back. Druids are able to powershare and help in the process of rooting to make it easier on the husk. [Non-Combat] The sapling - Soul Trees are capable of producing a sapling which serves as an empty container for the soul, should anything happen to the original tree. Unlike ungrowing, this can be done without the Tree Lord’s consent. Regardless of consent, the Soul Tree feels a great deal of pain when a sapling is drawn from it, summoning the Tree Lord to protect the Soul Tree and attack the one removing the sapling with uncontrollable urges. A second tether can be made for the treelord in the form of a sapling which another can care for keeping a constant flow of druidic energies. The sapling then requires a constant flow of druidic energies and to be taken care of by the holder of the sapling. Redlines: Only one sapling can be active at a time, if another sapling is removed the first would wither into ashes and dust. The same would happen if the original Soul Tree is unattuned, due to it being the main conduit of the soul. The purpose of this is so that in the case of the Soul Tree being destroyed while a sapling is active and nurtured, the soul is transferred over with a limited time to be planted, similar to ‘Ungrowing’. A Sapling can be taken from a Soul Tree with both IC and OOC consent of the treelord, though the tree Lord cannot remove it on their own The Sapling can only be kept alive through druidic energies and magic. No more than one (1) sapling can be active from the Soul Tree. Once the soul has transferred to an active sapling the sapling must be replanted in 2 to 3 OOC days of the ungrowing (with exceptions), otherwise it is a permakill. The Sapling must be a ST signed item. There is a 7 day cooldown between each sapling being taken. (this is to prevent someone from constantly getting into danger, and needing another sapling- if the tree is killed twice in the same week itll be a PK.) [Non-Combat] Ungrowth - If the area becomes unsafe, a grove moves location or even the full exodus of descendants from a land. There are many reasons why one might need to move their Soul Tree. This requires the consent of the Tree Lord, as they must be nearby to calm the reactions of the Soul Tree as it is ungrown. To the Tree Lord, this feeling of growing would be similar to something deep within them being uncomfortably and painfully rip at, greatly fatiguing them. Redlines: This requires OOC and IC Consent. Ungrowing a Soul Tree requires at least one t5 druid present, and the Tree Lord of the soul tree that is being ungrown. With only one druid it is exhausting, but with powersharing the burden is spread across and made easier to bare. The Sapling Soul Tree must be replanted within 2-3 OOC days, with exceptions for players who cannot log on, or for map changes that can take longer. Ungrowing a Soul Tree cannot be ICly forced (Due to the nature of the magics involved), and the player must give OOC consent. The Sapling can only be kept alive through druidic energies and magic. No more than one (1) sapling can be active from the Soul Tree. Once the soul has transferred to a active sapling the sapling must be replanted in 2 to 3 OOC days of the ungrowing (with exceptions), otherwise it is a permakill. [Combat] Soul Tree Defense - The Soul Tree is capable of defending itself at a cost; as it is sentient. The tree is capable of utilizing its abilities as a druid to form attacks to ward off those seeking to harm it. Branches swinging down to strike assailants, roots protruding from the earth or vines moving to entangle and grasp it’s victims. When the tree is under threat, the Tree Lord Husk would feel intense stress from the tree, and be compelled to go defend it. While the Soul Tree using it’s natural defences, the Tree Lord would feel the weakness and fatigue due to the focus and energies required. Redlines: If another player attacks the Soul Tree, the player must be OOCly notified and the attacking players must receive a response. The Tree Lord is able to roleplay their tree accordingly, they may also be there OOCly to RP it as well. Player must be online for the tree to be interacted with. Should a Treelord not be able to be online / stay online for interaction, the attacking party may "freeze" the treelord from creating saplings or moving for up to [7] Days (unless consented otherwise by both parties), while pending an interaction. A Soultree interaction pending a schedule is considered "Frozen Roleplay", and thus is described as not having happened *yet* - this means one cannot reference it happening or having happened, and any surrounding (E.x. you could not recruit more people, or threaten the interaction, as it has not occurred.) The same goes for the defending party, if the tree lord made it known they were under attack while returning to their tree they may have brought others along, the defending party locked to the same principle that they would be locked to only those people. Only members of an original attacking party & origional defending party may participate in a scheduled interaction, further members may not be recruited or joined without consent of both sides. A tile affected by Raid Cooldown may only have [4] attackers come to a tree, regardless of if more were scheduled or not, or even if the original party was substantially larger. The amount of interactions one can consider "Pending" between each soultree is 1. Thus meaning, you can only have 1 scheduled interaction at a time to assault a Soultree, with up to [7] days to find scheduling per tree, again, unless otherwise consented. Misuse and abuse of cooldowns to throw offending parties between groups would be considered avoiding conflict and on grounds of punishment. All Weaknesses for the Soul Tree must be adhered to. The Player can chose to either rush over in-Character to defend the tree as the Husk, or the Husk goes to ‘sleep’ and they take full control of the tree. They cannot control both at the same time. Region Destruction Rules do not protect your tree. If your tree is discovered through confirmed role play and you consistently log off or stay offline to avoid a interaction, a ST will be called, a lore infraction will be given, and the tree will likely be PK’d. Unattunement Unattunement upon a Soul Tree is a rigorous process, and the only way to revert from being a Soul Tree. It requires the location of the Soul Tree itself, rather than just a sapling or the husk. As the blessing is revoked from the Soul Tree, the binding and energies that hold it together are released; with the soul escaping. This process is painful for all those involved; the Tree Lord, and all participants of the unattunement. Learning the Feat When a treelord learns unattunement it is regarded as extremely painful and a strain upon their soul. Throughout the process they take on a sickly appearance bark sometimes peeling, and overall nature around them may seem to sway away out of distain, feeling unwell the effects overall depending on the treelord themselves but oftentimes they are regarded as going ‘feral’ temporatily. Redlines: If Unattunement is attempted on the Husk, the Husk will die for 24 OOC hours, and the participants will still be drained as if they unattuned someone. After 24 hours the Druids will reawaken from their tree feeling unimaginable pain. All Unattunement readlines apply Unattunement is a PK. Rules regarding Unattunement Here: https://www.lordofthecraft.net/forums/topic/186715-magic-lore-druidic-communion/ Shelving For a treelord who can no longer abide by remaining active, but does not wish to join the forest yet, they may approach three trusted druids to reduce them into a stasis. By way of a small ritual slightly akin to that of the creation ritual, the treelord, husk and tree, are reduced to a fist sized seed. While in this state, the druid is completely sealed off, and unable to interact with its environment til a Calling prompts them to reawaken, where in which they can be replanted by three druids. The seed is still weak to everything the tree is, and must be kept safe. If destroyed, a PK is still applied. Saplings are not applicable while in seed form. When a Calling beckons the return, a small song will appropriate itself from the Seed, alerting others to plant them. (When the player wants to return, they may poke one of the trees who reduced them to seed form for planting to commence.) Redlines: Once turned into a seed, must stay that way for at least a month before being restored. Once being restored, must stay that way for at least a month before being turned into a seed. The two above redlines are meant to abate abuse. If any is seen, said player will effectively be denied their rights to this clause. If the Seed is destroyed, is it a PK. All weaknesses to a soul tree applies to the Seed. Saplings do not work if a Seed Form is destroyed. Requires ST signature, Lore Pixel record must have all three participant druids names put in creation. Shapeshifting When it comes to the druidic gift of shapeshifting, the Soul Tree itself will pull upon the spirit of the animal when assuming its form. The sap within the Tree Lord will liquefy and dilute more, and the mimicked flesh becomes dominant within the body. Meaning, the Tree Lord assumes the animal's body in complete form - with all flesh and blood included as they would no longer be made of wood. They do not have any differences to a normal shapeshifter, nor any strengths or weaknesses - they are the same. When the shapeshifted Tree Lord perishes, the animal corpse will remain due to the laws of the natural cycle. Their consciousness will then return to the Soul Tree once more. General Redlines Credits: Writer @MayRndz Editors/Revisions @Spoopy_Duck @Amayonnaise @RMW01 @Valannor Ideas & Support @RMW01 @Valannor @Wand @NightcastorKitty @ClassyBells @squakhawk @Drusus (Tyvm for letting me bounce ideas) To the original lore and its creators!!: There are may parts of this lore that I take no credit for because it was created by the owners of the original two posts.
  14. Definitely focuses on a different aspect of roleplay then previous additions have shown which I find quite interesting. Although I feel like some of these are just more crack versions of other medical remedies that are already possible.
  15. +1; Support the Gays, Support the Druids, Gotta love both in one.
  16. A certain red haired 'ame stared up at the sky for a moment, the light of sunlit walls reflecting within her gaze. "You're the reason im still alive, dont let me beat ya' there old man." A softened sigh exhaled from between her lips as she then tilted her head to gaze at the palms of her own two hands "Ahernan, for teaching me what you did when no-one else would." Her hands reached to gently trail along the bark of the towering maple behind her, closing her eyes for a brief moment in thought "I'm glad you left before experiencing the darkness that is to come. You never needed more of that in your life you deserve peace for once."
  17. [!] The ames gaze panned up to the sky, her lips pressing to a thin line "may you find peace" she uttered quietly, and though she did not know who had been taken by the cold grasp of death, her heart still thundered as the mournful songs of nature passed through her.
  18. Application completed. You will be contacted by Staff on the application's status and next steps.
  19. I should never have given my real email address to Rolex. Now I’m forever placed on some kind of watch list. :)
  20. Ong maybe ill make a full skin this time.
  21. Application completed. You will be contacted by Staff on the application's status and next steps.
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