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MayRndz

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  1. Discord: MayRndz#0069 IGN: MayRndz SKIN TITLE: Watermelon BID: 290
  2. DISCORD: MayRndz#0069 IGN: MayRndz SKIN TITLE: Watermelon Wheat Fields Hanbok BID: 270
  3. DISCORD: MayRndz#0069 IGN: MayRndz SKIN TITLE: Watermelon Wheat Fields Hanbok BID: 250
  4. Orriran'taliiyna Igne'onn __________________________________________________________ “Keep your wits sharp and your blade sharper.” ______________________________________________________________ The story for how the creed of the sanguine fire came to be is a short one, though it does not lack adventure. It's a tale of blood and battle during the twilight years of the first age, beginning with Miklaeil Arvellon, the leopard druid. He was a veteran of several wars and found himself fighting over years of combat, during this time he began writing down his beliefs perhaps at first with the thought that others would soon find it, and later it was published. This first tome was known as the “Creed of the Sanguine Fire'', a name meant to invoke feelings of deep passion and strength in those who followed it, later it led to a small following of druids, warriors, crafters, and a mix of all three coming together to learn from the tome and fight with its teachings. Druii who follow this can be noted later fighting in many battles involving the Hunger Tear during the Voidal Crisis of Arcas, the great Inferi Invasion, and disrupting many taints that began to consume the new lands of Almaris. The core duty of these warriors alone is to be the guardians in the wild. They hunt the corrupt and tainted of the natural world and cut them out, they purify the debris left behind through their own blood and fire, and they do it all with the very spirit of the Mani in their souls. Forged in war and passion, tempered by insight and honor those druii and devout who follow the teachings of the Orriran'taliiyna serve as armored warriors, protectors, scholars, and craftsmen in the name of the Mani and Wild Gods. The sanguine followers are meant to emulate the fierceness of a wolf, the stealth of a panther, or the power of a bear defending her cubs. They ponder on the deeper meanings of the balance and how they feel they should best safeguard its fragile beauty. What was once a simplistic style of beliefs has now become a lifestyle that many follow. Not all that brave the challenge and walk the path become druii either some simply follow the sanguine way because they feel it is right to them, though it is primarily lead by a small following of druids. The followers of the Orriran'taliiyna believe in the Aspects and the Mani Spirits as most other druii and Aspectists do closely following and respecting the teachings of the Wild Fath, only the creed’s vision on the matter alters the commonly accepted views. To much of the creed, the Aspects are not gods to be worshipped but instead are vast, conceptual forces of nature to be respected, those that create and take life according to the natural cycle. It can be said amongst the Orriran'taliiyna that the Aspects are merely two halves of the cycle, Cerridwen representing the side that creates and sustains life while Cernunnos represents the other that takes it and forces it to adapt. The Wild Gods, or as they’re commonly referred to “The Mani”, are the true recipients for the creed’s worship. They are known to have physical forms and known to grant blessings or curses upon those deserving of them, the work that only divine beings could be capable of doing. Thus the creed offers them tribute and worship, usually in the form of rituals and deeds done in the name of certain Mani. It is imperative to never ask the Mani for anything more than the most simple of blessings, for the Wild Gods are temperamental and it is hard to know whether they will give a blessing, a curse, or simply attack those who dare bother them outright. However, in the case that circumstances are so dire, it’s not specifically forbidden to seek the Wild Gods out personally. Only discouraged for the sake of one’s own well being. ______________________________________________________________ “Our purpose in life is not to be happy, that is a luxury. Our purpose is to be useful, to have compassion, to make some difference to this realm while we’re still able to.” - Sister Riptide ______________________________________________________________ Core Values “A seeker of the flame must have their utmost devotion to the Mani to succeed in their mission.” To be a follower of the wild flame means you value devotion to the highest degree. The creed is like a close knit family, those who follow it stick together akin to a pack of wolves. They defend each other fiercly through loving care and savage defense, most members and followers coming from rough backgrounds, many found as refugees. Not only do they show devotion to each other but the entirety of the pantheon is followed by those of the creed, however it is not uncommon for those to choose specific patrons to show reverence towards. “A true passion that burns within you is something that can never be undone.” Passion is the fuel to the fire of every heart that beats to the Sanguine Fire. Every emotion and action taken by the Sanguine are done with the full intensity of their hearts and soul. When found in battle they fight their foes with animalistic primal fury of tooth and claw… When with those they care about they express their love and devotion to the highest extent. Emotion can be both a disadvantage and an advantage, for the sanguine warriors they put their feelings within their actions, and channel it to their ascendancy. “No druid has been honored for the path they take but rather what they have accomplished along it.” Noone ever gains honor and respect by standing alone, rather they show their self-honor through action and word. To serve the Balance as impure beings requires a certain degree of humility and respect given toward the flora and fauna that we meet and protect within the creed. The Sanguine way teaches that one must always offer apology and reverence for the actions taken in nature. To hunt and kill a natural beast for food or material, never sport, must be followed by proper thanks given to the fallen creature for its death and its bounty used to the fullest possible capacity. To always offer proper offering and care when taking from the flora of the wild. “You can't expect to survive the worst unless you walk the path of a warrior.” To be Sanguine is to be the ultimate survivor in a world of predator and prey, to follow this path you learn what it's like to hunt and be hunted by enemies of all sorts, and even the most destructive of taints. Their core value of warriorship and survival can be interpreted a few different ways depending on the situation. For most, it’s the pure, natural instinct instilled into every creature from birth. Elves are blessed with long life, which means it should be lived to its fullest in both quality and length. “One that is pure cannot be tainted by that of another lost soul.” Following the theme of Balance, the maintenance of purity in nature is a more grim but necessary part of the creed’s duties in life. The ever repeated tale of careless or malicious mages wielding voidal and dark magics to harm, knowingly or unknowingly, the Balance is something that must be swiftly stopped before it can be told again. This often means the hunting and killing of mages, simply put. To enjoy this work is heavily frowned upon for the Creed teaches that it is a necessary evil, knowing that not all mages are the gaunt, pale sadists that they can be painted to look like. Some are simply that of the curiously inclined with no harm meant toward nature, of which the Creed must be understanding enough to offer the chance of redemption before drawing steel. Following this theme of purity, it is an accepted truth that even the attuned druii that follow the creed’s teachings are still Descendent and are inherently unnatural and impure to the Balance. This simply means that, as impure servants to the Wild Gods and the Balance, we must never assume our right to anything. Our right to life in the natural world, and to death in the Eternal Forest, must be earned by proving ourselves to the Wild Gods. “One should die just as they have lived, respected for their accomplishments and remembered as one of our own.” Death is an acknowledged part of the cycle for most sects of the Druidic Order with the Orriran'taliiyna being no exception. While it is a somber occasion for most, with many followers being closely knitted in the pursuit of balance, it is also a cherished passing. The duties listed in this tome are dangerous and those who commit to them lead uncertain lives while seeing them fulfilled. When these brave individuals, druid or not, fall on the creed’s path, they are given an honorable, respected, and grateful funeral in the hopes of ushering their spirits faster into the Eternal Forest. This somber event begins with a hunt in which the participants remain silent and utter not a single word and in full, traditional armor until their return to the site of the feast and burial. Once returned with their prey, the feast is held where the fallen are remembered with cheer as well as with sadness until the time comes to burn the body of the fallen warrior. The fire remains lit until the body is burned to nothing but ash in a natural stone basin where the burned remains may be gathered up. Once gathered, the ash will be used to fertilize one of the surrounding Miruel’ame trees that make up the burial forest of the Orriran'taliiyna. This forest, hauntingly beautiful with the fog produced from the Miruel’ame that make up its woods and the bright red leaves that fill the canopy, serves as one of the most sacred sites to the Orriran'taliiyna. Rituals and lessons of a more serious or dire nature are meant to take place within the shrouded confines of this forest’s hold, with the center being the great burial ground of the creed where the spirits of the dead are free to pass on to the Eternal Forest beyond. ______________________________________________________________ “Following along our path means you become both the hunter and the prey” ______________________________________________________________ The Sanguine Codex I. Hold those of the creed to a higher degree. Family gives you the roots to stand strong. - Family is the compass that guides us, siblings become inspiration and comfort. - Like branches on a tree we all grow differently in separate directions, however our roots always remain as one. - Aim for the highest heights to protect those you hold close. II. Learn from those in history that came before us, they will show the path of success and failure. - Unless we learn from those who came before us, we are destined to repeat their same failing actions. - To understand today you have to learn of yesterday, and the days before. - Within history you are always a student to its various teachings. III. Live life to the fullest. To be afraid of what could happen is not to live. - Don't be afraid of what could happen in the future, rather focus on aiming towards your goals. - Noone can hold you back except your own self. IV. Alone we are but one drop, but together we are an entire ocean. - The power of one alone if focused can be formidable but the power of many is stronger. - Don’t act alone, act alongside your siblings of the sanguine fire for we are stronger as one. V. Don't harm those who are innocent, and protect them as if they are your own. - We stand to run into battle, we stand to gain scars for the innocent, we stand for this because if we don't who else will? - Once you know of the atrocities of life, you cannot remain silent, speak out for those who will not speak out for themselves. VII. Never share the secrets of our creed with those who create disdain. - Tradition is sacred, secrets are to be kept, to share with an outsider what few already know is an act of treason. - To become a member of the creed silence is reverence in correlation with our ways. VII. Walk alongside the Mani and Aspects, choose never to contradict our ways. - Offer reverence to the ones we follow, for they are what we believe in defending. VIII. To issue a Challenge means you act with reason, and you fight with honor. - Never show means of deceit when a challenge is called upon, it is our sacred tradition. - A challenge is generally a fight or challenge issued over an argument that cannot be decided upon. A Hearld must issue the type of challenge after it is requested. - Death is never a means of finishing a challenge, but rather how well one can overcome a struggle. IX. We are one with the natural cycle of balance, so protect and nurture it as you will. - The balance is something we must work to preserve and repair, for some damage is undoable and some can only be helped with our action. X. Let your Passion guide you forward. - One who can let go of fear from anything that holds them back can accomplish far more than someone who is controlled by fear. ______________________________________________________________ “Clean your armor like you clean your kill after the hunt” ______________________________________________________________ TRADITION Armor and Weaponry The first of these and perhaps the most notable being the signature style of armor that most who follow the creed wear, both casually and in times of conflict or hunting. The pieces vary from person to person but all follow the same general style with T-shaped visors on the helmets and body plating that often is segmented on the chest in the case of half-plate suits. Trophies can also be spotted adorning this unique armor in the form of pelts or other such memorabilia from past successes and trials. These trophies, when taken from creatures of natural origin, are worn as signs of immense respect for the fallen creature and worn as a means of carrying their spirit with the creed warrior as they succeed through yet more trials of faith and life. Kuila Kuila crystals, coveted by druids for their interesting reactions and storage capabilities for natural mana, can be crushed in a fine, crystalline powder that may be infused within steel amidst the forging process of weapons and armor. It offers no boon to the metal except for the dim glow that will radiate from the infused metal when a druid communes near it. These kuila infused weapons, and in some cases armor pieces, are given to newly attuned students of the Orriran'taliiyna as a gift from their teachers. Ichor As the name suggests, followers of the Sanguine Fire consider blood to be the purest form of both life and death. It is the essence which maintains life in all animals, and what leaks when they pass on. Offerings to the Mani always have the blood of animal or Descendant in one way or another, and funeral rites are often done with paints and offering in blood Markings The mark of the sanguine flame follows one design and is placed at the back of the neck, often covered by hair or helmet and the dye used to make the mark can be mixed with kuila dust to allow for the tattoo to glow just as one’s weaponry does. For the attuned druids of the creed, the mark is etched with their chosen totem as a personal touch. Once this mark at the back of the neck is made, many members both attuned and unattuned continue to add onto it like sapling growing limbs. Experiences, age, and achievements are often marked into this beautiful tapestry of time. Tattoos designed by the wonderful Numirya! ______________________________________________________________ “The heat of passion burns hot in crimson blood. Through this passion, we devote ourselves, Through this devotion, we honor our ancestors, And through this honor, we grow strong. Our passion is the Sanguine Fire that our veins bleed.” ______________________________________________________________ Hierarchy Herald The Heralds act as guides for the rest of the devoted Sanguine, they are primarily made up of the attuned druii within the creed and are those who often hold the order and balance. Once a Fledgling has passed their trials, the marking can be given by a Herald of the sanguine flame. Heralds Zaelyn | @MayRndz Eonan | @ThumperJack Hunter of the Wild Flame Those within the creed who have become fully fledged members same as the protectors of the Wild Flame. Fledgling The uninitiated of the Creed are those not yet tested by the Wild Gods, and thus have yet earned the right to their Sanguine armor and weaponry. They are encouraged to accompany the initiated and the Herald, and Followers to learn the ways, and in hopes of being passed their next test. ______________________________________________________________ Credits Original Writer & Creator: @ThumperJack Additional Credits (For past and present posts): TwistedFries, Endaaron, HeftyDonut, Numirya, MayRndz If you're interested in joining feel free to reach out to me on discord MayRndz#0069, or join the discord of our creed; https://discord.gg/CnJcBRMQ Previous Lore. https://www.lordofthecraft.net/forums/topic/185849-creed-of-the-sanguine-fire/ https://www.lordofthecraft.net/forums/topic/186739-hunters-of-blood-and-flame/ https://www.lordofthecraft.net/forums/topic/197378-tome-of-the-orrirantaliiyna-igneonn/ ______________________________________________________________
  5. Happy to have the server back. Thank you to all the staff who put in work these past 2 days to get this update done! Rest is well deserved and I appreciate you all for the work you've done.
  6. I didn’t know the person well but the feeling of loss can strike those hard, and I know what that’s like. To share a verse of a poem that speaks to me - “Miss me a little, but not too long, and not with your head hung low. Remember the love that we once shared, miss me but let me go.” May he Rest In Peace.
  7. 𝗩𝘂𝗹𝗽𝗶𝗱𝗮𝗲 (Art not by me: https://www.deviantart.com/kuroi-kisin/art/Dama-vulpes-613850529) Summary & Characteristics: The Vulpidae are agile fox-deer hybrid-like creatures known for their cunning intelligence and agility in the forests of Almaris. These forest dwelling creatures have inhabited the land of the titans for hundreds of years, their nocturnal habits making them stay hidden to the eyes of the public for the longest time. These creatures are adapted diversely to many conditions, though prefer to stick to a variety of rustic wooded conditions because of the shelter of trees offered. They are known for their sleek and guarded foxlike pelts with a variety of colors resembling different vulpidae species. Upon their backs and tail they are spotted with lighter patches of fur resembling similarities to a young white-tail deer. Specific to the males upon their heads they have beautiful shaped antlers that branch out in many directions. The females have small antlers that point out on an angle, only growing till they reach about three inches in length. One may notice that their antlers will shed on a yearly basis just like deer. The legs of the Vulpidae tend to be longer than that of a fox, their standing height up to their shoulders being about 50 cm on average. The base of their legs resemble the keratin hooves of a deer in shape though are instead split into four sharp toes, with claws used for hunting purposes. The creature is not commonly found within civilization as partners due to their finicky personality, however more recently descendants have been found to be cultivating and taming small groupings of them as pets and companions. They would rather flee than befriend someone else tending to be a species that quite enjoys solitude. The only known reports of descendants being attacked by these creatures are defending a nearby burrow of young fawns. Vulpidae antlers range in a variety of shapes and sizes much like ones presented above. Temperament: In the wild, this species of creature tends to enjoy solitude and being alone, limiting their interactions with descendants and other creatures in the wilds. Instead of attacking they are more likely to flee any given situation unless placed in a location where they feel their young are threatened. The Vulpidae is able to be tamed, however their likeness towards another is likely to be because they were raised by descendants, or because of an association with food. Just like any other creature when being raised up they can be trained and develop both negative and positive habits. If it’s reliant on food and you forget to feed it, they can choose to run off. Dietary Habits: The Vulpidae species is known to be omnivores with a diet that consists of wild fruits that can be found such as berries, and they occasionally will eat the buds of flowers off of low bushes and trees in the spring and summer season. Their hunting habits include commonly small game like mice and squirrels and fish. They have extremely fast reflexes allowing them to lunge and attack with their powerful fang lined jaw. When not under pressure they will have a tendency to stay near a known source of water. They hibernate during the winter, and so commonly will be seen storing as much food as they can within the fall season in lite of prepreation. Housing Habits: The housing habits of these creatures commonly include ones similar to foxes, burrowing down partially into the ground with a bed lined with leaves, mosses, feathers, and other comfortable factors. They sleep in these burrows during the day and commonly emerge in late afternoon and night hours, only returning when they have to feed their young or when the sun begins to rise. They will specifically create their dens that usually provide some sort of predatory advantage for example finding areas at the edge of a rigid point. This keeps them safer. They can commonly be found in any of the habitats listed below. - Evergreen Forest - Tropical Deciduous Forest - Mediterranean Forest - Temperate Forest - Coniferous Forest Social and Mating habits: Vulpidae are known to be monogamous meaning that they will mate for life commonly with one female, and when this partner passes they will remain single for the rest of their life. The males once reaching the age of a full year they will go out in search of a partner, cleaning up their pelts and singing a clicking sound with the intention of attracting a female. Commonly they will have a litter of three to four ‘fawns’ once a year giving birth in the late spring season. The parents will stay with these fawns until they are roughly 7 months in age, ready to venture off into the forest on their own. These creatures tend to remain entirely solitary outside of their mating habits, and will mark territory with scent markers warning off other vulpidae species to stay away. Life Cycle: fawns are first born into a family that commonly consists of two parents and two to three other siblings, having little interaction and knowing little more than the scents of these few. They are born about the size of a hairless kitten with eyes closed and will remain like this protected in their den for about the first four weeks. During these four weeks they will begin to grow in a fluffy coat of hair, and they will start to open their eyes. They are born with little nubs in the place of their antlers. After the first four weeks they will begin to emerge from the den and start to play outside; though they will never stray far during this stage of growth. Their coats over time will increase in thickness and begin to sleek out for the next four to five weeks,and their antlers will begin to increase in length, becoming little nubs between two to five inches in length. After the first eight to nine weeks the mother will no longer nurse her fawns, instead they will start eating meat and harder foods brought to them by their parents. Occasionally they will be brought live food like mice to “play” with to increase their hunting ability before they are able to go out. The female antlers tend to finish up their growth cycle after the first two months, the males beginning to slowly branch out in size, though may seem to halt in growth for a bit giving them a chance to increase in size so the antlers won't be too heavy. In the fourth to fifth month the parents will begin to teach more to their fawns about hunting, and developing solitude driven life habits. It is common for the fawns to stay with their mother until the fall comes, and their thicker winter pelt begins to grow in, in which they will leave the den to wander off on their own. Once they reach the age of one year they will be considered fully grown with their adult pelts, and larger antlers having finally grown in. Vulpidae are known to live till about 40-50 years in length in average, though in captivity with proper care they are known to live till about 50-60 Cleaning Habits: Much like many other mammals they will clean themselves, tending to constantly groom their own pelts keeping themselves very tidy and scent based. They groom themselves by licking their own pelts. When they bed for the day they will clean themselves for hours on end before slumbering. Besides their own pelts they are generalized clean creatures, and will keep their dens and burrows very organized and tidy, nothing ever seems out of place around their homes. Due to this habit they are known to hoard objects and keep them until it gets to the point where they can’t all fit. Trivia: Vulpidae are known to be very cunning and smart creatures, and have a habit of being tricksters. They will bark, scream, and howl much like wild red foxes do. https://youtu.be/iPFTEuT3d4I They express their affection through a series of yips and barks. A vulpidae baby is called a fawn, and a grouping of them is called a rangale. They hoard objects and when owed they will often cause clusters in the home of their owners. Their pelts tend to be based on location, and generally vary based on species of existing foxes. Redlines: Domesticated Vulpidae can get as small as an average Fox, though in the wild they generally are no smaller than the shoulder height of 50 cenemeters They can live to an upwards of 50 to 60 years, though are considered elderly living past 50. A Vulpdae cannot be used to metagame location or anything similar, nor to powergame hiding or stealth. They follow all general server redlines, and rules for companions. They are not willing to fight other beings for you on command unless it's for their own protection, and or unless they cannot flee the scene. They Are able to fight in an event setting against creatures, but not used against players. (Aka. Hunts or battles against other entities.) They cannot be used during player run events for any of the reasons stated above in the redlines. They will not tolerate abuse or starvation, and will leave their owners for such reasons. Credits - All art and images used within this post are not owned by me and credit goes to their rightful owners. - Thank you to @APurrfectNobodyI took inspiration off of your lore format!
  8. Leilatha the enchantress stood in the open field, her gaze trained upon the stars and sky... in all her years she had seen death and destruction at it's finest each and every continent facing problematic battles "Is this what I was warned of? Calor Mors... the death of all things." she questioned having previously heard of a world ending event approaching while fighting with the pink haired 'ame Axilya. A certain riptide druid Zaelyn watched the sky uttering a silent prayer, the only beacon she had ever seen in her lifetime brought death.. would this sign be any different? Her ears pinned back, lips pressing into a thin line "A moment of peace would have been nice." holding a maple wood staff in the palm of her hand she prepared for whatever was to come. The homely old haense lady stood at the bar of her tavern, "Hope people come buy my alcohol more because of it" Valerie spoke
  9. 𝔼𝕏𝔼ℝ𝕋𝕀𝕆ℕ 𝕆𝔽 𝕋ℍ𝔼 𝕊𝔼𝔸 "The ocean blue is a feat of its own scale... the stature of both warrior and healer. To understand it you must live akin to the tides'' - Raiwen Av’velulaei How strange it felt as time passed on, the young ‘ame thought as she trudged along the shoreline of the eastern wilds. The miniscule grains of sand fell way beneath her feet, the sun that slowly slid down over the western horizon warming her face. She didn’t quite have a sense of how long it had been just that this journey helped her understand more about herself. It was the way of the Av'velulaei to take such a step forward in life, and so she did. A certain maple-wood staff rested in the sweaty palms of her hands, blue carvings of the ocean adorning its shaft, a tendril of lilac flowers twisting around. Planting her staff into the loose ground she took shelter beneath the weeping willow that leaned over the waterside. It’s no complication understanding that Zaelyn was an ‘ame of curiosity and recklessness. She spent her days growing up as a prankster of Arvellon with a knack for causing trouble, but with growth comes change, change both for the better and worse. The young druid lived with little care for others, her empathy lacking for the longest time - nonetheless many sought to change that... in such you can say that some succeeded. Her gaze scanned the horizon, watching muted waves lap against the rock filled shoreline, the way the white tips curved and crashed back down into pools of blue. The forest green orbs that made up her visage stayed locked in a back and forth scan, ears twitching at each crackle of a twig and chirp of a bird. “Maln, I still don’t understand why” the riptide druid muttered in a quiet tone. She never had a chance to know her father, in fact he abandoned her long before she ever could even remember the slightest bit of his face. The fact of being abandoned was never what irked her though, what did was why. What was so wrong with the red head that they would throw her overboard and into the crushing torrent of waves? She didn’t hate her maln for it, and honestly she couldn't. Without the turn of events that led her to where she was she would have never met Becclain and surely wouldn’t have become a druid. One always struggles to understand something in life, and perhaps she never would understand why he had let go, but it would never leave her mind. It was something to forever be pondered upon. Leaning over she began to drag her fingers through the sand, lifting small handfuls and watching mindlessly as it cascaded slowly back to the earth. She began her time wandering out into the forest; she came without a thought as to why, and disappeared without a word as to where. Somehow the ventring became purposeful, a chance to ponder upon the wonders of her life, to discover who she was and who she wanted to become. At first she didn't know how long it had been since thinking of herself for a change, having spent a lot of time defending others in this life. The loss of her leg is what spiraled her into a state of this realization. The night it happened she walked along the forested roads, autumn leaves crunching beneath her feet with each and every movement. A friend ventured beside her just as clueless. Two orcs jumped out from the bushes blades drawn… and from that sight two friends fought back to back for their lives. “I’m sorry I couldn't protect you better.” her voice quivered as thoughts swirled within her mind remembering everything up to the point of falling unconscious at Axilya’s feet. When she had woken up she had been bruised and beaten, bagdages adorning a multitude of wounds, one in particular at first being an injury, then simply a nuisance that lacked any feeling. Everything from her knee down on her right leg no longer served any function besides dead weight. With that being said the ‘ame grieved for many weeks before falling into a state of acceptance, later having it replaced with a limb that served much more of a function. The only thing left lingering in the end was a brief thought of wonder… why? Why couldn’t she protect both herself and others? From this stemmed nothing but motivation that kept her going, to become stronger than she already was. A softened zephyr blew up against her face, drawing her fourth from her thoughts as she watched the sun finally sink down below the horizon. The sky filled itself with colors of purple, red and orange… it brought peace to the forest that surrounded her as everything seemed to fall silent. The only sound left was the swish of the water near the tips of her toes. Over time as the moon and stars began to dot the sky, her eyelids fell heavy drawing her closer to sleep.Even in dreams the young ‘ame could not find the peace she sought out. Instead nightmares of her past would flash in her mind “Vex” a shrill screech rang out in her head through the darkness. The druid had once agreed to venture into danger to assist the other woman, falling into a trap that rendered her useless while she watched the other meet her demise. She knew the danger stepping into it many had told her not to go, but to heed others calls and ignore her determination was not an option. Not long after she had woken up just outside of the grove, a feeling of sorrow washing over her a direct understanding of what had happened to make her feel such a way. Perhaps she never spoke of it in the present time, but it was still something that haunted her. It haunted her to know she watched another die and could do nothing to stop it. Through the nightmare of her dreams she may have wept, yet it would never draw her into a state of wakefulness and remembrance. Instead she would wake each morning with only a blurry memory of her dreams to suffer them in a loop. On the 7th month she began her descent home, shoulders slumped forward out of tired energy. Her movements became more of a stammer… it wasn’t a surprise to find that the adventure had drained her but at the same time after so much thought she found herself at peace within her own mind. Upon all of her journey she never expected to find herself returning to one specific person, but instead of going home towards the mother grove she approached the gates of talons port greeted by the friendly face of someone she had not seen in awhile.
  10. Thanks for the memes and occasional VC's. I wish you the best of luck going forward!
  11. I'm genuinely offended that Zuzu forgot I'm openly lesbian! Besides that regard I love to see the post <3.
  12. Chloe I had a pleasure getting to know you weather it was here or other places, and I'm really glad I got a chance even if it were brief. I wish you the best of all luck going forward in life.
  13. Haeseni Advocacy of the Crow Karosgrad, Haense 374 E.S. : Year 25 of the Second Age (Credit to the art in the post goes to it's creator) When the cries of battle are heard, a crow passes up above through the skies… A symbolism of great change is always before us, showing us where to go next, and helping us through the harsh times that lie ahead. A warrior that heeds this call fights for the memory of those before them that have descended the ranks and passed on, they fight for the glory of their nation, and the honor of their family, and their name. Once every few years comes around a tournament hosted by the members of the Old Stout Crow Pub, and Valerie Kortrevich is hosted in celebration of strength, honor, grace, agility, beauty, and skill. The esteemed members of The Haeseni Advocacy of the Crow would like to invite citizens and warriors of Haenseti-Ruska to participate in such competition, or even spectate! Enjoy a drink, place a bet. There will be prizes following the victory of participants, and a nameplate placed on our wall of victory. There may be a bit of mina involved in the winning equation... Signed, Valerie Lleanna Kortrevich-D’Airelle OOC This event will be a PVP based turnoment. If you’d like to participate respond to this post with this information for the sake of a bracket setup.. IGN: Character Name: [!] The event will take place Saturday, May 29th, 2021 @ 4PM EST in the underground arena of the Old Stout Crow Pub.
  14. Mcname: MayRndz Talent: Singing :>
  15. [!] A flyer would be posted around the main city. The Old Stout Crow Pub Bartenders for Hire! A depiction of the old stout crow pub on a bustling night! Are you in search of a job, tired of struggling to pay your taxes and feed your family? You're in luck, The Old Stout Crow Pub is looking to hire a new batch of bartenders, experienced or not! The job is open for anyone and everyone. We only serve the finest drinks in town; after a chilly long day it's the best business to visit weather it be to have a nice cup of tea, a warm cozy place to stay while you're traveling the lands, or a competition of wits and strength... we have it all!! [!] "We sell only the finest and freshest drinks in town, and hire the best to serve it!" A depiction of the entrance of the pub near a cracking Haenseti fire. In addition to our search for new bartenders new information is being passed! Each and every tavern night members of the HRA who show up in uniform or prove their efforts will be served with a discount of the drink being 25% off. OOC: If you're looking for a job after seeing this you can either contact myself VIA Discord MayRndz#0069, speaking to any bartender they should come my way, or by finding myself in game Valerie Kortrevich D'Airelle. For anyone curious you earn based on how much you work and advertize. 50% of all your earnings will be kept weekly. Signed, Valerie Kortrevich D'Airelle
  16. I'm excited to see where the future will take you all with new plugins <3 we appreciate the hard work the members of tech team put into this server.
  17. I look forward to seeing how this will play out, with new change always brings new excitement of its own.
  18. [!] All credit for images and art do not go to me and go to the rightful creator. Upon looking into the blue black night sky after the sun had set over the horizon one may notice a single star fall astray from its sparking brethren. A tail of light trails behind it marking the sky as it seemed to shoot downward towards the ground. It happened all in the blink of an eye, falling stars often going unnoticed by descendants. One may not know that this was classified as a shooting star. The Av’velulei gathered with their heads pressed together passing murmurs of thoughts amongst themselves… for when a star shoots across the sky, it is believed to carry a message from the ancestors and seed members of past descent, guiding the descendant towards a crucial moment… or perhaps a guiding light to where their help is needed. “A message from the stars.. perhaps from Arvastan himself.” The red headed chieftess muttered sitting upon the rocky shores… it's unlikely anyone understood what she spoke of, however the riptide druid offered no explanation as her ears flicked back listening to that of her surroundings. The tides rumbled as they crashed against the rocky shoreline… for when the moon was high the tides held conflict of their own.. They seemed to bounce the same feeling that zaelyn had radiated with her wording. The chieftess ran her fingers along the blue tattoos that adorned her arms, lips pressing into a thin line… She lifted her head glancing at a hiearch of the seed “Send a missive, to those of out family and friends… we shall gather an elven day from now to discuss this.” her gaze slowly moved to look back up at the star filled midnight sky seemingly zoning out. [!] Screowls of all sorts of colors and patterns would carry letters that were neatly rolled and stamped.. (OOC: The ones who would receive these would be those within the Av’velulei discord, family or not. IF you are not in the discord and would like to be aware either findout IC’ly or message MayRndz#0069 on discord.) “To those friends of my family or not, a journey is ahead of the Av’velulei… when a star falls we find ourselves on a journey no matter how long or short it shall be. This letter comes to you with the intention of offering an invitation of sorts. Do not take this as something light or fun, we have no idea what may be ahead of us in these coming eleven weeks, but what the night sky shows the followers of the uhier celia'sul par'karinah we don’t take it lightly and choose to heed the calls of our ancestors. Should you be interested in such a journey we intend to meet an elven day from now… not to head out quite yet, but to instead discuss, prepare, and brainstorm.” OOC: This is a completely player-run event that will be managed by myself and potentially other members of the seed. Its intention is to introduce the seed while also offering an interesting adventure of sorts! The intention is to split the event into 3-4 parts depending on how it goes, each being placed on different days over the next 2 weeks. If you have any questions, feel free to message MayRndz#0069 on discord and I’ll be happy to give out some information. The first meeting mentioned in the missive will be tomorrow, Monday April 12th, at 6:30 PM EST. I'll ping in the discord about where we intend to meet. Don’t worry if you want to take part and can’t show up, there will be plenty of other days.
  19. IGN: MayRndz / TeaWithMay Category: Poetry (I'm back~ but this time worse) Piece: https://docs.google.com/document/d/17u_xAoGeYinr57YynVTb5mtXct74Jk4LPBBqMGrrpbs/edit?usp=sharing [!] Enjoy reading my non formatted, non grammar corrected writing <3
  20. MayRndz

    Skin Auction #2

    May's Skin Auction The auction shall be open from March 29th - April 2nd @ 8pm EST. Information - Bids start at 40 Minas. - Bids have to be increased by 10 Mina. - Don't edit former bids I can see when you do and I will be watching. . . - You must be able to pay the price you bid once the Auction closes FORMAT - Comment using this format if you wanna bid Discord: Skin: Bid: Lowkey Earth Bender BlueBerry Pirate
  21. Ah yes, roleplay at 3am on a Saturday.

  22. Elizabeth de Joannes watched the flames rise and lick at the starlit sky from a distance, a solemn expression written acrossed the young woman's visage, "We shall stand strong together no mater where the endless fight of life may take us." Her head bowed down slightly as she spoke the words aloud.
  23. [!] A Missive would be posted around the city, able to be seen by all. The Haeseni Advocacy of the Crow Sponsored by the Matriarchy of D'Airelle & The Old Stout Crow Pub Madame, Valerie Lleanna Kortrevich-Delatour-d’Montelliano-D’Airelle, and members of the Old Stout Crow Pub invite the citizens and esteemed warriors of Haenseti-Ruska to participate in a competition of combat and skill. The combat based tournament will take place a few saints day after the missive is sent out to the public, and the winner will be crowned the champion of the Old Stout Crow Pub until the next tournament shall be held. (Everything will be CRP based so leave your Vortex items at home :)) There will be prizes following the victory of participants! Not interested in participating? Perhaps you would like to attend and spectate… there may be bids on the table and chances for you to earn money! Signed, Valerie Kortrevich-D’Airelle, Matriarch of D’Airelle If you’d like to participate respond to this post with this information IGN: Character Name: OOC [!] The event will take place Sunday, March 28th, 2021 @4PM EST(Intended to be after the DUMA) in the underground arena of the Old Stout Crow Pub.
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