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Clearon

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About Clearon

  • Birthday 03/03/2002

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  • Discord
    clearon_hd
  • Minecraft Username
    Clearon_HD

Profile Information

  • Gender
    Male
  • Location
    Brasil
  • Interests
    Your mom

Character Profile

  • Character Name
    Clearon Steelguard; Deathweaver
  • Character Race
    Human

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  1. As Deathweaver reads the futile attempt against the immortal army of the undead, his reaction is a mixture of disdain and mockery. His dark visage twists into a sardonic smile as he contemplates the feeble efforts of the living against the might of his master, the Archlich Gashadokuro. "A mere handful of volunteers against the might of our unholy legion," Deathweaver murmurs, his voice dripping with dark amusement. "Their bravery shall crumble before the unrelenting tide of death." With a chilling chuckle, Deathweaver prepares himself for the inevitable clash, relishing the opportunity to sow fear and despair among those who dare to challenge his lord and master.
  2. Deathweaver, risen from the ashes, reads the missive with a chilling smile. His left eye, a brilliant yellow, seems to gleam malevolently from behind his bone mask. Adorned with a dark crown and cloaked in his hooded mantle, he absorbs the grim tidings. A sinister foreboding hangs in the air, and he embraces the ominous destiny that awaits. Meanwhile, Deathweaver's spectral silhouette flickers ominously, hinting at a looming resurgence, while his crown and bone mask cast eerie shadows.
  3. Clearon Steelguard of Redclyf was in the midst of his fencing practice when he received word of the new treaty. Although he was not consulted prior to the treaty, he was pleased to learn that his family had been granted new lands and autonomy. He paused for a moment to consider the implications of the treaty, and then began to think: "Does this treaty allow us to expand our territory by annexing enemy lands through force? Although I have no complaints about the agreement, I would like to clearly understand its terms." Clearon Steelguard of Redclyf, The Last Steelguard of Almaris
  4.          Dear @itdontmatta, could you please consider unbanning my buddy? He has learned his lesson from any mistakes he may have made. Remember how Jesus forgave all those who crucified him, yet you are preventing a humble LOTC player from enjoying the game due to words that were innocently used in a casual conversation with his friend. To provide context, our fellow @Drock8989 was talking with a friend and in the midst of their conversation, he quoted lines from the "Lamar Roasts Franklin - GTA 5" video¹, posted on YouTube. The point is that he did not use any "n-words," having censored those nouns in his phrases. The ban, in light of the informal nature of the situation and context, was unjust. It would be fair to say that there is some persecution happening against @Drock8989 by the STAFF. He is being accused of a crime he did not commit.

             @Drock8989 is loved by everyone and has great support within the community, precisely for being a kind-hearted person. He deserves to be treated with dignity. @Drock8989 does not deserve to be inhumanely discriminated against and removed by arbitrary and unfounded decisions. The LOTC community should be a democratic environment, and the democracy of the masses calls for the return of @Drock8989.

     

    Figure 1 – Protest in support of Drock's unbanning from LOTC.

     

    2044159945_Drocksprotest.thumb.png.45dae5aa0dc72acd6f9288cc0c575c7a.png

          Source: Photographer Unknown. Protesters rallying in support of Drock's unbanning from LOTC. World: Somewhere, 2023.

     

    ¹ Refer to: https://www.youtube.com/watch?v=sY1iLJjPzbg.

    1. Show previous comments  4 more
    2. MeteorDragon

      MeteorDragon

      But Crevel! I promise he won't say slurs this time!!!!

    3. AnonymousAlexa

      AnonymousAlexa

      @Crevel I think he's just being patriotic! 

    4. alexmagus

      alexmagus

      I think Drock should be PERMABANNED for these actions. It seems extreme, but he must be made an EXAMPLE of! 

      Watch your BACK after this one, Mr. Drock.

  5. 1. Lair PRO MC Name: Clearon Steelguard. 2. Lair Name: Krew. It can be called "The Steelguards" anyway, since they own it. 3. Proposed Lair Locations (Highlight 3 on the map): The Barony of Krew (just). 4. Lair Lore (could link to an existing creature or other lore) (1000 words minimum): 4.1. Before the events in Almaris: 4.1.2. Steelguards background: Coming from another Continent, some Steelguards begins their mission in a land unknown to them, a land that a while ago no one from the place they came from knew about. To make a reconnaissance, some brave elite of the family and still young were ordered to come in various groups composed of members of the great Steelguard family and due to a storm, the dozens of Steelguards ships came to sink, leaving only a few alives. Clearon, the new Lord of Krew was one of them, as so, he’s the one leading the Steelguard’s family in the lack of a better and older member. There were more than one ship, so it could be that other Steelguards are still alive. It’s for this reason Clearon Steelguard takes action, getting a place so that other Steelguards could have known about it and come looking for Clearon and other family members. Without the guide who led the expedition and would make it possible for the group to return back because he was dead and the other members didn’t know the way back, they began their journey to survive in this new land, because returning to their home was not possible. The mission had failed and the Steelguards was alone, but at least alive. The Steelguard family is the most powerful family on the Continent from which they came. A family made up of masters of the sword, this fame came from a few swordsmen from this family who stood out, making the Steelguard name feared and respected. The biggest reason for the rise of this family was a guy, Lazekan Steelguard. The Lazekan Steelguard would have the strength to frighten an entire Empire, being ranked in swordplay as legendary. After him there's his son, Lavadan Steelguard, who would have the heroic rank, just one rank below the legendary, and his grandson, Erun Steelguard, who would surpass both. A few years passed and several other talents emerged in this family until Clearon, the actual family leader of Steelguards at Almaris, was born. Obviously Clearon couldn't be compared to the monsters that were born before him, but Clearon wouldn't lag behind many of his countrymen. Clearon could already use Aura at the age of 18, which made him one of the elite of the family, but had no aptitude for magic. Well, he's from a swordsmen family, not magicians. His real strength lay in his physical abilities and skill with the sword. That’s why he’s fit for being so. After the Steelguard family found out about the existence of a new Continent, the family's strategists requested more information about these lands before taking action. The mission entrusted to the young Steelguards was to only make a reconnaissance, trying to find the existence of other peoples and the dangers of these hidden lands. The mission would take an average of 6 months to complete before they could return home. But a mission that would take months turned out to be a mission that would take years. And now the ones of the respectful Steelguard family would be the ones of an unknown family on this Continent, a bunch of nobody. Their mission now would be no longer to do just reconnaissance, but to grow their family name strong and make the fear the surname Steelguard gives on the other Continent to be the same in those other lands and also looking for other survivors of that storm. 4.2. After or at the middle of the events in Almaris: Clearon Steelguard, an oathed man in Haense's army, would have been traveling North to visit his colleagues of Clan Sigvardson. So then, after he takes his leave from Clan Sigvardson, he was notified by a member of Clan Sigvardson that a keep nearby would stay empty, as if the owners would just head off leaving nothing behind. For that moment, the keep that would protect something with those tall walls was nothing but a ghost keep, with its doors and gates open and nothing of value left behind. It is through his own personal goal of becoming a lord and making the name of Steelguards something of worth in Almaris that the greed to do so comes to his mind. And with such in mind Clearon marched luggage in hand to the unoccupied keep to establish a new home for him and the Steelguards there. The renowned The Barony of Krew would just become The Steelguards. Sometimes it could be called Clan Steelguard, other times it could be called House Steelguard. But for the sake of simplicity, it was just called The Steelguards. Several reasons led Clearon to seize that keep. Speaking of one reason, we have Clearon's greed to one day end up becoming the head of the Steelguard family. It would certainly be a difficult task, as the competition on the Continent where the Steelguards reside does not favor a member with such a potential to be someone, but still far from being the one who would shudder their enemies without having to use the Steelguards name. It would not be enough to be a genius to lead the family, much more was needed, Clearon lacked achievements. That's why Clearon sees an opportunity to lead the Steelguards, even if they are the poor and lost Steelguards on an unknown Continent. To do so, Clearon uses the information he has received about an unoccupied keep and the help of Clan Sigvardson to establish at least a small foundation for the Steelguards to start on their growth in the Continent of Almaris. The Barony of Krew, now called The Steelguards, was in disrepair, with wooden walls and its houses burned. The Steelguards' makeshift shelter would still need a lot of changes and tasks to be done to be able to call it a lair, from repairing the burnt parts of the keep to reinforcing the frayed walls, or replacing them with stone walls. Well, it wouldn't be an easy task in the current situation of Clearon and the Steelguards. So not much would be done, other than putting out the flames and fixing the houses so that at least it was possible to sleep inside. In the near future plans to change territory and build a better keep or replace walls with stone walls might be convenient, but not yet for the devastated Steelguards. The second and very important reason Clearon seized The Barony of Krew was for the survival of him and the other Steelguards. It's common sense that the Steelguards are known to be an arrogant type of people. But it’s not for this they're going to split up and wait for the death of the family. To survive on a Continent where they are not respected and feared, the Steelguards need to be together and plan their actions to have a better chance of not dying without a funeral and perhaps they can even be able to return home. It's that famous saying, a stick alone is easily broken, but when one put several sticks together the outcome is different. Therefore, The Steelguards would be a point that would catch the attention of any lost Steelguard, making them go to the place and find out why the place keeps the Steelguards name. And so to gather all the Steelguards that are still alive wandering through Almaris in a single place, The Steelguards in addition to serving as a shelter for them would be their meeting point. 5. Lair Build and Infrastructure (photos required): Nothing is going to change. The entrance: Lord’s Hall: Store: Rally store: Burned house that should be restored: Tavern: Barn: Cells: Secret entrance: Blacksmith: Krew photos: Arena: Bibliotec: 6. Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? (We expect a substantial answer for this, not just ‘I don’t like them’). The lair is unoccupied and losing its prestige as a building that would serve to protect something and right now is protecting anything. It’s perfect for being occupied by someone. And the Steelguards need a lair that is not subservient to any Nation. After all, joining a Nation means fighting its wars. While some Steelguards could join hands with any military, those who refrain from doing the same need a neutral territory to stay in so that they can fight for the Steelguards and not for a Nation that is not ruled by the Steelguards. Generally speaking, Steelguards will not submit to any Nation. 7. What does this lair add to the greater world around them?: In the course of time everyone has seen many battles fought due to disagreements between ferrymen and the three nations of the tripartite coalition. This enriched the LOTC roleplay, where there was a small keep impacting the entire LOTC universe. Small lairs make a lot of difference when talking about events in general. Not having an owner for the Krew would be a waste of good events that could happen for whatever reasons, from battles, diplomatic actions, etc. That's why the Steelguard family, which still has its very high potential for development, having been born just a month ago, could make a plethora of contributions to LOTC geopolitics if it receives at least a lair like Krew. The directions the Steelguards can take Almaris are still unpredictable, as they are not a family with their tails attached to any Nation and the amount of Steelguard that could end up being shipwrecked in Almaris is still undefined. By order of the Steelguards
  6. Clearon Steelguard would be finishing his sword training when he receives the formal summons for the military tribunal, as he laughs shouting: "Hahaha, will I be judged for taking a territory, as if I'm betraying Haense and not suppose expanding its lands? What's going on in Lord Marshal mind?"
  7. At Haense's gates, the hunt of the century was about to begin. As the 7 hunters head straight through the forest, find the hunt by following its tracks was no problem to attain. Leading the way said Mister Juliyus: "Everyone keep an eye out, this deer is a mean bastard". And so the 7 adventurous went in search of the legendary hart. The party followed a bunch of hunting dogs trying to found the quadruped. The traces of that great stag's destruction for wherever it did goes were drooped. As the hunters moved deeper into the forest, the marks of a large beast's passage became increasingly noticeable. The marks seen on a dead direwolf done by a large horned beast was visible. The sounds of a massive beast could be heard thundering across the forrest. So goes the brave group following this fuss that sounds bloody abhorrent. As the party rides up the hill they come across Gambi, the chonky ******* deer. And because the sudden appearance of a centenary animal, the hunters are just staring the giant stag for a few seconds, freezed, but not by fear. Gambi the morbidly obese stag paws the ground before letting out a moo and lowering his horns charging for the nearest riders to it with his massive rack of antlers. Then they manage to come their senses to react against the enemy tries of slaughters. Gambi swings his head slamming into Mister Cole with the full force of a morbidly obese deer. Fortunately, due Mister Cole's armor and strength he could beare. Mister Godric pulls the horse up closer, thrusting his sword in an attempt to stab the creature. Such an attack greatly managed to sinks the sword into deer's femur. The great Gambi charges forward slamming into Juliyus's mount which screamed as it threw him from his horse. After that, his spear remains in his hand but he ends up dislocating his shoulder because the impact force. Mister Cassio, in order to cover Mister Juliyus, throws his ax into one of the beast's legs. It was a nice throw, as it did reduce the beast stamina and strength. Hiroto-san moved after the attacking chance given by Mister Cassio with the katana held high near his head. And now with this sharpened katana, another painful lunge was added. Mister Clearon charges aiming the beast's ankle in order to try tipping the giant cervid. And his attacks was successful as two deep cut was inserted. After that the deer lets out a great moo as its ankles are nicked. Yeah, the hunters' attacks were strict. Then a great screech is heard as a streak of black feathers seemingly clawing the eyes of the monstrosity. Well, it turns revealing itself to be one of the hunting falcons coming to help the party. And we has Madam Catlaya, who could do nothing because she had somehow lost her saber. The deer starts going straight to tobble her, but by luck it's when, cause its injuries, the monster body comes to surrender. Its achilies tendon snaps, so deer collapses to its right letting out the screams of its death. And that's the summary of how 7 hunters surrounded a mythical creature that appears only once in a century managing to cut the beast to its last breath. In this hunt there was no one who had more merit or less merit. Whole group was united to take down the legendary deer and so shared a communal credit.
  8. At a bloody battle with no way to victory, goes Clearon and his group making history. Twas 15 tribals against 5 from Norland. So how did Clearon and his comrades with their few armaments against the enemy's onslaught withstand? In order to protect Dunrath against the bloodthirsty adversary, goes the fearless Clearon, at his side his irregular military. Enemy warriors came with their torches and weapons to attack the gates of the city. But regardless of enemy numbers, the honorable group of knights beat it. Leading the cavalry goes Sir Uther, and for his God he squeals: "Malchediælis vult! Gloria in excelsis Deus". Sir Richard, coming along with Sir Uther, begins to utter: "Take the ones on the left and leave the other side for me to scupper". Behind Clearon was the archer, Sir Ludvig. Aiming his overpower crossbow, he took a lucky shot, hitting the unfortunate tribal in the head, his body left cold as its brain ends without a splot. Clearon kills a squad of the bastards and is then wounded by one of the belligerents, and in a fit of rage made this unfortunate enemy insentient. And the other combatant, Madam Rævna, whom had the more enemies around her, takes down more than half, but reaching the end of the streak, when by bad luck her leg is almost cut off. Having only recoverable injuries, what would happen in the end of the battle for the noble knights was bound. And that's what happens, the entire enemy formation was left on the ground. The story ends a happy fable, the 5 man army killed the whole of 15 intruding tribals in the finale of the scramble.
  9. Clearon

    Clearon_HD

    Born into a humble family, he was taught the arts of agriculture and livestock and worked from early age in the countryside, until one day he just decided to leave this life and explore everything this world could show him. This curiosity to see the world came from the stories he had read in books and that he heard his mother tell him, stories about dueling knights, wars and other things involving militarism and adventures. He didn't want a mediocre life tied to a piece of land. His father, who was a brave soldier, decided, by choice, to leave this life and live far from danger in the countryside with his son, Clearon, and his wife, Clearon's mother. Because of his background as a swordsman, Clearon had the opportunity to learn some sword skills and developed his swordsmanship to a pretty decent level for self-defense. After manual work, Clearon practiced the fencing that his father had taught him in childhood. It wasn't as absurd as the swordsmanship of a royal guard, but it wasn't second to an ordinary soldier. Despite the sword training, his mother, a student of magic and knowledge, taught him to seek information to improve his cognitive abilities and, who knows, one day awaken a talent for a great magician. As a result, Clearon often studied at night things It could be necessary to know, such as concepts of military strategy. The son of a warrior and a mage, Clearon developed basic swordsmanship and cognitive skills. Also aspiring to grow in life, he studied what he could about The Art of War under his father's tutelage and with the few books a peasant would have access to. Not only that, for the day when he could have some knowledge about the art of magic, he just started getting things that would help develop his talents, such as intelligence due to cognitive games and insight due to board strategy games. His bloodline is somewhat strange and rare. From his father comes the blood a great swordsman warrior. From his mother descends his wizard blood. His father inherited a strength which is many times larger than that of a normal human. His mother inherited the magical talent from a great lineage of wizards. In the end, Clearon had the similarities of his mother and father. As a result, he possessed almost the physical power of his father and a talent for magic unexplained from his magician bloodline. How his parents met and developed such a mixed bloodline creating a monster is unanswered. Perhaps some mysteries hidden in Almaris can reveal a story behind this merging of bloodlines. There were no adventures and things that generated large doses of dopamine in a peasant's life. For this reason, his story as someone who will become an expert in the world and an adventurer will begin at the age of 20, when he left the protective wings of his parents and sought to take his risks to become someone capable of seeing the world as it really is, beyond the books.
  10. Clearon

    Clearon_HD

    Born into a humble family, he was taught the arts of agriculture and livestock and worked from early age in the countryside, until one day he just decided to leave this life and explore everything this world could show him. This curiosity to see the world came from the stories he had read in books and that he heard his mother tell him, stories about dueling knights, wars and other things involving militarism and adventures. He didn't want a mediocre life tied to a piece of land. His father, who was a brave soldier, decided, by choice, to leave this life and live far from danger in the countryside with his son, Clearon, and his wife, Clearon's mother. Because of his background as a swordsman, Clearon had the opportunity to learn some sword skills and developed his swordsmanship to a pretty decent level for self-defense. After manual work, Clearon practiced the fencing that his father had taught him in childhood. It wasn't as absurd as the swordsmanship of a royal guard, but it wasn't second to an ordinary soldier. Despite the sword training, his mother, a student of magic and knowledge, taught him to seek information to improve his cognitive abilities and, who knows, one day awaken a talent for a great magician. As a result, Clearon often studied at night things It could be necessary to know, such as the basics of mana's history and how it works, lower-level spells, and concepts of military strategy. The son of a warrior and a mage, Clearon developed basic swordsmanship and magic skills. Also aspiring to grow in life, he studied what he could about The Art of War under his father's tutelage and with the few books a peasant would have access to. Not only that, he could have shallow knowledge about the art of magic and things that would help develop his talents, such as herbalism and potion making in general. His bloodline is somewhat strange and rare. From his father comes the blood of Krug. From his mother descends his resemblance to Iblees. His father inherited the orc strength and even so a human phenotype. His mother inherited the magical talent of the ancient golden dragons, who knows she could even be a dragon itself? In the end, Clearon had the similarities of the three aforementioned races. As a result, he possessed the physical power of an orc, the visual resemblance of humans, and a talent for magic unexplained from his draconic bloodline. How their parents' ancestors developed such mixed bloodlines is something neither of the younger generations of these two families could know. Perhaps some mysteries hidden in Almaris may reveal a story behind this bloodline fusion. There were no adventures and things that generated large doses of dopamine in a peasant's life. For this reason, his story as someone who will become an expert in the world and an adventurer will begin at the age of 20, when he left the protective wings of his parents and sought to take his risks to become someone capable of seeing the world as it really is, beyond the books.
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