The 1st Military Reform of Redclyf
6th of Sun's Smile, 79 SA
The Military of Redclyf was once just a band of mercenaries known as The Red Company which was commanded by the first Duke of Redclyf, Friedrich I. But as the duchy slowly grew and moved their capital to the fort of Myrine, they soon realized that the army was underdeveloped and no longer fit the needs of the Duchy. Thus a reformation and reorganization of the military ensued, the overseeing and drafting of this process being granted to Ragnarr Mösu “Barbarossa”, The Aesir of Aesirs at the time.
Chapter I: Naming
Chapter II: Authority Chapter III: Organization
Chapter IIII: Mark System Chapter V: Hirð System ChapterVI: Extra Sets of Duties Chapter VII: Codes of Conduct & Military Laws
Chapter VIII: Rank Structure & Chain of Command Chapter IX: Personal Guard of The Duke
Chapter X: Medals & Awards Chapter XI: Enlistment & Oath
Chapter XII: Retirement
Chapter I: Naming
With every army and military organization comes an official name which said Military force is referred to. The Military of Redclyf is no exception. The army overall, including all its hirð’s and Hefnas, shall no longer be referred to as the Red Company but instead referred to as the Red Banner of Redclyf which is its only name and legitimate name.
Chapter II: Authority
The Red Banner of Redclyf acts under the direct authority of the Aesir of War who sits upon the council of Redclyf by the grace of the Duke. The army does not only act as a military force that is in charge of the defensive and offensive capabilities of the Duchy but also as a policing force, charged with maintaining peace & order within Redclyf’s walls & borders.
To ensure peace & public order within Redclyf, the Officers of the Red Banner are given the right to enforce laws and punish those who break them accordingly. If a treaty of extradition is in place with the homeland of said criminal, then they are to oversee the extradition. In times of crisis or uncertain and dangerous times, the Red Banners are given the right to enforce curfews, set up security checkpoints alongside roads and streets, search and question people acting suspicious and set security perimeters within the borders of Redclyf.
Chapter III: Organization
To ensure an effective military that is able to act decisively and swiftly in times of war and crisis, the Red Banner of Redclyf has an extensive and deep organization within it that allows just that. These systems vary from units and levies to promotion and rewarding and can be broken down into;
Military Edicts of the Aesir of War, serving as direct orders to all the Lithsmen & Bondi in active service to the army
The Red Banner Mark system, being a variant of the one from Norland, in which each and every Lithsmen is granted a set amount of marks for each task and duty they perform, ensuring that good & productive soldiers are rewarded for their hard work.
The Hirð system in which soldiers are split into separate units with their own set of Officers and duties, some being under the command of the Barons in Redclyf and others by High Ranking Lithsmen.
A set of additional tasks and duties which a soldier has the right to claim and take on
Chapter IIII: Mark System
The following chapter is dedicated to the Mark system which ensures good and productive soldiers are rewarded for their hard work.
Ranks and how many marks one is required to obtain them:
Marks Needed To Obtain Rank
A soldier is rewarded marks for each duty they complete or military event they partake in. Some are but not limited to;
Attending any Training: 1
Gate Duty: 1 per hour
Gathering Raw Resources: 1 per three stacks Escorting a Member of the council or the Duke and or his Wife: 2 Guarding Religious & Government Events/Ceremonies: 2
Hosting a training/Patrol: 2 (2 enlistees must show up) Participating in a Patrol: 1 Recruiting New Members into the Army: 3
Participating in a Skirmish or Raid: 3
Participating in a War Claim Field Battle: 4
Participating in a War claim Siege: 5
Chapter V: The Hirð system
The Hirð system is a system fashioned and handmade by Ragnarr Mösu “Barbarossa” to ensure that swift and decisive independent operations within the Duchy and when on campaign could be made. A Hirð is led by a Hersir or a Herling who act out the orders from the Aesir of War yet lead and give out orders in their own right. A Hirð is split into two subdivisions, A Drótt and a Hefna which are made up of either Lithsmen (career soldiers) & Bondi (levies).
A Hefna is the first formation one runs into when discussing the Hirð system. A Hefna consists of one Noncommissioned Officer and one to two enlistees under them, both either being a Bondi and a Lithsman or just one of the two but are mostly made up of Lithmen who are career soldiers due to the greater value professional troops provide when compared to levies.
Duties of those in the Hefna
The main duty of the noncommissioned officer, officially named as Huskarl within the military, is to make sure the men they lead are well drilled and ready for combat once it arrives alongside making sure they show up for military inspections and events or perhaps even battle. One could even say that they act as a mentor for the men under them.
The Enlistee or Bondi that is within a Hefna make up the bulk of a Drót and even a Hirð. Their duties vary depending on the need of the Hefna and depending on what duty they are assigned by the Huskarl but in some cases they may be given a direct order from one of the Huskarl’s superiors such as the Dróttin. The only real duty they have is to be ready for battle and deployment.
Overall Duties of a Hefna & Levies
The overall duty of a Hefna is to patrol the lands of the duchy and maintain peace within the realm and act out punishments for breaking the laws of the duchy in times of peace. When it comes to times of war the same applies although it might be changed depending on what the army requires of it. An example would be that they would change their focus to foraging or scouting while on campaign or perhaps even harass enemy military installations.
Levies, officially and commonly referred to as Bondi within the army, sometimes make up half of the troops in a Hefna if the Hefna is undermanned by Lithsmen who are the professional and career soldiers. A Hefna would be considered undermanned when it is not completely filled by Lithsmen.
A levy is not randomly selected and then thrown into one of the formations but is rather assigned to one once they reach legal age. By being assigned to a Hefna, they would have to fight in it when raised and called upon but until then, they would work their shops and fields to ensure a thriving economy and duchy.
A Drótt is the second formation that one runs into when discussing the Hirð system, being made up of six Hefnas and led by a Dróttin or an officer as other nations would call it. Due to the nature of the army, a Dróttin can be made up of only Lithsmen or a mix between Bondi & Lithsmen. A Drótt is usually around 18 people.
Duties of those in the Drótt
Now those that are in the Drótt do not diverge or differ from the duties of those in the Hefna, rather having the same duties with a few extra duties due to the fact that the Hefna’s are the ones that make up the Drótt.
The commanding officer of a Drótt is known as a Dróttin and their duty is to oversee that the Huskarls in the Hefnas are doing their job properly and do not hurt the overall quality of the army & the Hirð. To do so they are allowed to do inspections on the overall health and quality of the Drótts and to punish and replace the Huskarls, who are in charge of training the Enlistees, with higher quality soldiers to ensure that the troops under the command of a Huskarl are taught the skills of and drilled into a good soldier. Alongside that they are the one that lead the Drótt into battle and combat operations, taking orders from the Hersir/Herling they are commanded by and issuing orders themselves.
Overall Duties of those in the Drótt
Just like the Hefna, the duties of the Drótt are to ensure peace & order within the Duchy’s borders. This is because the Drótt is more or less a collection of all the Hefnas and put under a centralized leadership.
The Hirð is the collection of all the Drótts & Hefnas under it, being commanded by a Hersing/Herling who is either a High Ranking Lithsman or a Baron in the Duchy. Due to there being two different forms of commanders, some hold additional duties and responsibilities although both retain the same authority.
Differences Between A Hersir & A Herling
The differences between a Hersir and a Herling is only visible when you look at the societal hierarchy instead of the military chain of command. A Hersir is a noble and baron of the Duchy who owns an estate and may or may not field their own bannermen while a Herling is a commoner who has worked their way up to the rank they now have.
If a Hersir was to own an estate/baronage then the Hirð they have command of would be stationed there and would patrol and defend said lands. Soldiers who may have accommodations outside of said estate and none in it would be given one in the estate they are posted at, preferably a barracks to ensure that the soldier lives and sleeps at the place they are to defend. The Hersir would also be put in charge of feeding and supplying them although may request help with supplying them from the Aesir of War. Payment for the soldiers' service will not and never will be put on the shoulders of the Hersir & any attempt to do so will be seen as trying to buy the troops' loyalty for personal gain or ambition.
Now a Herling is not required to supply the men he holds command over due to the simple fact that it is very unlikely they would be able to afford it & thus all logistical duties that come from maintaining the Hirð will be the Duchy’s but mainly the Aesir of War’s duty. A Herling and his Hirð would be put in charge of the garrisoning of the capital or one of the other major settlements in the Duchy but if a settlement is not available then they shall be tasked with defending a fort or military encampment in the duchy, the Herling being made the Warden of said Fort. If neither is available then they shall simply be garrisoned in the capital. Payment would be taken care of by the Duchy.
Naming & Signifiers
Due to the likelihood of there being many Hirðs in the future and that soldiers may or may not give them unofficial nicknames to make it easier to distinguish said Hirð from another. This is why each Hirð has the right to give themselves an official nickname which cannot be changed without a majority vote within said Hirð. This right is given with good faith but does not mean each name will be permanent. If the nickname is deemed too inappropriate then it will be changed and said Hirð will be revoked the right and its soldiers & officers punished. Once a Hirð has lost this right they will merely be referred to as whatever number they are. Each Hirð will still go by a number even if they have a Nickname. An example of an allowed name would be; 1st Hirð of Redclyf “Iron Wolves”.
Furthermore each Hirð shall be given the right to choose a symbol which shall represent their spirit and unit that will be carried by the Flagerman. The same rules for names apply here. If deemed too inappropriate then it shall be changed, the Hirðs right to it revoked and everyone in said Hirð punished. An example would be a banner with the Hirð’s symbol and the coat of arms of Redclyf and or a metal figure on a staff.
Chapter VI: Extra Sets of Duties
This chapter will be dedicated to give a brief overview to the Extra duties each soldier may request to be granted. This includes logistical work to communications work.
The Bréffœrari are trusted members and messengers within the military who are tasked with delivering letters, edicts, orders and reports to those in the military. These roles are usually assigned to cavalrymen.
The Læknir are men and women within the military who possess medical knowledge and thus are tasked with the treatment of wounded alongside ensuring that each soldier within the army is physically prepared for tasks and duties. They furthermore fill in all other medical needs the soldier may require. Each Hirð is to have at least 1 Læknir.
The role of the blacksmith is rather simple in nature, given to those who possess knowledge and experience in a blacksmith. Those that take on this role will be tasked with the forging and repair of armor, weapons and tools for the army.
The stablemaster is the role that has the duty of ensuring that the soldiers that need a horse have a horse. Their duty is not only to give out horses but to breed them as well to ensure a steady supply of Warhorses for the army. Due to the importance of this role, it is only granted to Huskarls and above.
Chapter VII: Codes of Conduct & Military Laws
This chapter goes over how a soldier is supposed to act in general and when in the presence and address an officer alongside Military laws which each and everyone in the army is forced to abide by. Failure to abide by said Codes of Conduct & Military laws can lead to punishment and or a discharge.
When on duty, each and everyone in the military are to wear their uniform in accordance with their rank. When off duty a soldier is not allowed to wear their uniform yet are still expected that they uphold due behavior for they represent the military and the duchy as a whole.
Furthermore, helmets are to be worn during official duties such as patrols & guarding courts. Modifications to said uniform are prohibited to ensure decency and uniformity within the military. The only way a uniform can be personally modified is with the permission from the Aesir of War.
Addressing superiors is only applied to Non-commissioned officers and above. When addressing them, one will state their rank and either their first or last name and after this the reason for the address will be stated.
Saluting is a tradition and custom within the military which is reserved toward the officers and above such as the Aesir of War, The Aesir of Aesirs, The duke & all the other Aesirs who hold a more specific role in the council. Saluting is mainly done to officers when on official military events such as inspections or guarding courts while one shall always salute the Aesirs until they give you permission to stop or leave your field of view.
When saluting one will draw their sword and higher it to one's face, the crossguard & hilt being in front of the face before the mouth and the tip of the sword uppermost. The blade shall be vertical. Once one has been given permission to stop saluting, one shall move the blade so that it is aligned with the left shoulder before one sheathes it.
Every military in Almaris and the southern continent abides by their own military laws to ensure order and organization. Redclyf is no exception and have their own military laws
I. One shall not partake in looting or banditry when on campaign without the permission from the Hersir/Herling or Aesir of War. Depending on the severity of the crime, they can be given corporal punishment, forced to return what was looted and beg on their knees for an apology from those that were wronged.
II. One shall not shed the blood of non-combatants nor violate them in any way. Soldiers caught doing so shall be punished with death and or the removal of their reproductive capabilities
III. One shall not reveal military information and secrets to neutral and or enemy entities. Doing so shall be punished with whipping or the tongue being cut off depending on the severity.
IV. One shall not be intoxicated while on duty. Being found breaking this will result in a fine.
V. One shall not commit Insubordination nor insult their superiors. Being found breaking this law will lead to a punishment the insulted finds suitable although regulated to ensure righteous and just punishment
VI. One shall not desert the army. To be relieved of military duty, one must receive permission from the Aesir of War alongside having their oath lifted and have served a minimum of a year. Leaving the army without any of these conditions, also known as deserting & oathbreaking, will be punished with being made an outlaw and being Court-Martialed if captured.
VII. One shall not stage nor partake in mutinies. Breaking this law will result in the Hirð being subjected to decimation which involves every tenth soldier being beaten to death by his comrades.
VIII. One shall not show cowardice in battle. Doing so sets a poor example for your Hefna and will lead to your Hefna being punished.
IX. A Hersir/Herling is prohibited from using the Hirð they are in command of for personal gain or vendettas. This includes but not limited to family feuds, clan feuds, raiding outside of war, racketeering, Hiring out the Hirð as mercenaries to the highest bidder, etc. If found guilty of this then the Hersir would be stripped of nobility and of their titles before being given a dishonorable discharge and a fine. If a Herling is found guilty of this then they shall be stripped of their rank, given a fine and dishonorably discharged.
Chapter VIII: Rank Structure & Chain of Command
This chapter goes over the chain of command and the ranks within the army, starting from the highest rank one can achieve to the lowest where everyone starts from. This rank structure is dedicated to the Lithsmen, the career soldiers in the army and thus excluding levies. A brief description of each rank shall be given as well.
AESIR OF WAR
The Aesir of War is the Highest office one can obtain as a Lithsman, being the supreme commander of the Red Banner as well as any Militias that are organized in the name of the Duchy. The duty of the Aesir of War is to make sure the Red Banner of Redclyf is operational and always ready for duty in general alongside being tasked with the security of the Duchy as a whole from Internal & External threats. The Aesir of War also sits on the Duke’s council and advises him or her on military matters.
Hersir & Herling are two different terms with minimal differences yet hold the same authority and role in the army. The difference between a Hersir & a Herling is the fact that a Hersir is a noble. They lead a formation known as a Hirð who are assigned different duties by the Aesir of War within the Duchy and when on Campaign (See more in Chapter IIII). They may be put in command of the defense of a city or fort. A Hersir would not be paid in wages due to the fact they own their own estates from which they make an income from, while a Herling doesn’t. Thus a Herling is paid between 40-42 Minas in wages.
The Dróttin is the leader of a Drótt and a junior officer, being tasked with overseeing the Huskarls under them to ensure that the Non-commissioned Officers are the best there are. The Dróttin is furthermore tasked with maintaining the organization and high quality of the Drótt, doing so through inspections. (See More in Chapter IIII) A Dróttin would be paid 35 in Wages.
The Huskarl is a skilled and experienced soldier who has been made into a non-commissioned officer in the army, being tasked with ensuring discipline and drilling the soldiers of their Hefna through patrols, training and further military proceedings. They can be mistaken for being mentors. (See more in Chapter IIII) A Huskarl would be paid 28 in wages.
The Hírdman is an experienced and well respected soldier within the Army, having served for a long period of time and proven them worthy over and over again. They are like Men-At-Arms although without any commanding authority unlike other militaries. A Hírdman would be paid 20 in Wages
They may be appointed as Flagraman within their Hirð and thus be tasked with carrying the banner and or symbol of the Hirð. It is a sacred and respected duty but It is usually seen as a disgrace to the Hirð if their banner or Symbol was to be lost or captured in the heat of battle, some even believing it would give bad luck to the Hirð until it is recovered. A Flagraman would be paid 22 in wages.
The Oathedman is a Jungeman who has passed the trials of being a recruit and has shown himself worthy to be brought into the fold and the military in general, having sworn an oath to defend and fight for the Duchy until they are struck down in battle or until they are discharged. A Oathedman would be paid 15 Minas in wages.
Jungeman, meaning young man, is a newly enlisted and recruited man or woman who has decided to join the Red Banner of Redclyf. During the times of a Jungeman, they will swear an oath to defend and fight for the duchy until they are struck down in battle or until they are discharged alongside being trained by their Huskarl in the arts of individual combat, formation warfare alongside pushing them to their mental and physical limits to create strong, disciplined and reliable soldiers. A Jugneman would be paid 10 Minas in wages
Chapter IX: Personal Guard of The Duke
The personal guard of the duke is known as the Valor Aesirs and is led by the Aesir of Protection, the sword and shield of the duke. This is a band of the best knights within the realm and the most loyal, being handpicked by the Duke himself and they only answer to him as well. There is no permanent and well established way of recruiting these knights due to the fact that the Duke handpicks them. He might send them on a quest to prove their worth or host a tournament in which the winner and the best may be offered a spot. These knights are well respected within the realm although they do not hold any authority over the men and soldiers in the Red Banner of Redclyf.
Chapter X: Medals & Awards
The following chapter gives a list of Medals & Awards each soldier is able to obtain in the Military.
The Band of Duty
This small and very common, among the troops that is, award is granted to those who pass the trials of being a Jungeman and complete their first duty and order. It is a small metal armring that swirls around one's arm and has two small dragon heads at the ends.
The Fisher’s Award
The Fisher’s award is a small bronze fish hook which is granted to those who recruit a man or woman into the military. This is the first variation of the award for there are 2 other versions as well. The 2nd is a silver fish hook which is given for recruiting 5 people to the military and the 3rd is a golden fishhook which is granted for recruiting 12 people.
This award is granted to soldiers and officers who manage to climb and get on the enemy walls of a town or encampment first of all. This award is a headband made out of gold and decorated with the upper part of a Sudis and engravings, including the name and rank of the soldier it was granted to. This award can be granted to every soldier as many times as they are able to fulfill the requirements.
Dagger of Prowess
The first variant of the dagger of Prowess is granted to those who manage to strike an enemy down in battle as well as holding their ground to the end of the battle, the dagger being made out of silver with the rank and name of the owner being engraved on one side. The second variant is just like the first variant but made of gold. This is granted to those who manage to strike down an enemy soldier and officer whilst holding their ground. One will need evidence and witnesses who can confirm if one has fulfilled the requirements.
Medallion of Bravery & Sacrifice
The Medallion of Bravery & Sacrifice is an award granted to those who have shown considerable bravery in battle and held their ground when faced with bad odds and later being wounded because of it, buying time for their comrades to rally and organize. It is a simple silver medallion with the eye of the lady of the lake engraved into it.
Crown of Fellowship
This crown is among the highest awards one can be granted. It is given to those who save the lives of their fellow brothers and sisters in arms during battle single-handedly. This crown is a simple collection of crimson twigs and thorns that is made to resemble a crown yet the wearer is greatly respected.
Guardian of The Duchy
This is the highest award one can be granted, usually and mainly given to officers and commanders whose actions have saved the entire army or Hirð from annihilation. This reward is a golden chalice with rubies going around it at the top, representing the Duchy, alongside a handcrafted magical greatsword which includes engravings depicting the event that made them worthy of the award. To be granted this is a great honor and is rarely given out.
Chapter XI: Enlistment & Oath
To be recruited into the Lithsmen of the Red Banners of Redclyf and thus serve the duchy until one is struck down, discharged or retired, one must fulfill the following Criteria:
Be a resident and Citizen of the Duchy or it’s vassals
They must be able bodied and at least of 16 years of age
They must be able to understand and follow the Military Laws, Customs & Principles of the Red Banner of Redclyf.
If these criterias are met then the person who wishes to enlist may be enlisted upon their own request. Then they are given equipment, a uniform, food, housing, pay, assigned to A Hefna/Drótt/Hirð and taken the Oath of Service. The oath goes as follows;
“I, ____________, solemnly swear upon the honor and pride of my family and ancestors to faithfully serve the Mösu Clan and above all the Duchy of Redclyf and it’s Mösu Dukes, to defend him from the claws of any false claimant and Usurper, to uphold the laws and traditions of Redclyf and protect its people. To defend the eye of the lady as she defended us from the Old Ones, to sacrifice myself for Redclyf and the lady as she sacrificed herself for us all. I will proudly and honorably don the colors of Redclyf and swear to neither abuse my power as a member of The Red Banner of Redclyf nor cower in fear against the enemy.”
Upon the Oath being sworn they will be a member of the Red Banners of Redclyf at the rank of Jungeman
Chapter XII: Retirement
This chapter involves the benefits and rewards from retiring from the Military once one is eligible to do so.
A soldier has the right to retire after having served 24 years in the military as well as achieving 100 marks within the rank they wish to retire with. Every member who has completed these requirements will be entitled to a farmhouse in the countryside of the Duchy that shall not be taxed for as long as they live. Upon the death of the former member post retirement, the Duchy shall reincorporate the property into the Duchy’s possession.
Signed & Approved,
Aesir of Aesirs, Chieftain of Clan Mösu & Knight-Errant
His Grace, Duke of Redclyf-Rozania, Lord-Protector of Almar