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Found 8 results

  1. A formal letter is sent across the realm of Aevos, appealing to the nomadic and stationary tribal peoples. The following missive is written in Common, with minor grammatical errors. San bain uu, fellow people of the land. I send you this parchment with good tidings and good fortune. It is of great importance to me, as galyn takhilch of clan Tungkhuidai that I emphasize the value of a bountiful hunt. For many moons, my people have hunted and gathered many game animals and sold their precious flesh and meat to others, or fed our own families. However, in traditional Turghit fashion, such an excursion is better when shared with others of the same mind and heart. That is why, my clan, my people, and myself, extend this offering to you all in the hopes you will accept. We would like to host a nerge across the lands of Aevos. A nerge is a massive hunting expedition that involves a large encirclement of the land, followed by an enclosure of this circle, and as the hunters slowly reach the middle, they kill whatever game they find. When the nerge is finished, and the clans meet at the center, a feast is held with some of the bounty earned that day. The rest is either stored or sold by those who hunted it. If you are interested, please do not hesitate to send me a letter upon the wing. Many thanks and much peace come to you. Tungkhuidai Gantulga, Eldest Member of Clan Tungkhuidai
  2. ATTENTION!!!! My name is Kaelin Keldor, The grand warden of the Black dawn hunter association, Due to the modern dark forces the guild has not performed in peek performance and is there somone to blame for it..... ofcourse there is. LIsten and listen close, for all that seek to be hunters of the black dawn and all that shall fall prey to ous, We are back stronger than ever, more deturmend than ever, ready to take on the forces of that is deemed evil. Join The black dawn today as we made a new alley with the orc kingdom that has, allocated ous land to fullfill our dutys in the new land to come. https://discord.gg/s5KwnnUv4Q
  3. “With the Eagles' foresight, we reign victorious.” After the recent soiree during the Symposia Pragma upon the Aquilae lake, the Comital house of Vuiller has seen fit to announce the coming hunt of a certain feathery being upon the diddyfunkle laced lake; that of ducks. Whether it was due to the food provided during the celebrations being granted, the slippery beings coming out with the influx of people or otherwise, there is a bit too many upon our waters and they need culling so as to not endanger the rest of the lake life. Arms and ammunition will be provided, though it’s encouraged to bring your own for a contest of duck shooting! The weight of the quarry will be taken upon the end, seeing who is the ultimate hunter upon the lake - a prize provided in turn. The ducks caught will be prepared into a meal for those attending and the attendees will enjoy a feast of diddyfunkle duck, among other Aquilae delicacies upon the finishing of the hunt. [Thursday, Feb 23th, 5PM EST/10PM GMT] Signed, The Right Honourable, the Countess of Aquilae, Johanne Alstromeria Vuiller, Countess-Dowager of Renduzzo, Lady Procurator of Balian.
  4. THE AURVELDT SPRING HUNT A painting of a previous ball sits at the top of the missive. Va Birodeo Herzenav ag Edlervik, Viscount Isaak Amador and Viscountess Eleanora Helaine Amador are pleased to announce the Aurveldt Spring Hunt in celebration of Their Majesties, King Sigismund III and Queen Emma Karenina’s tour of our beloved kingdom. While a hunt for the finest boar of Hanseti-Ruska takes place, led by the King and Viscount Amador, Viscountess Amador will hold a tea for the gentlewomen in the gardens of Aurveldt. Guests are encouraged to bring their hounds to the event. Afterwards, the successful catches from the hunt will be butchered and served to the guests. INVITATIONS WOULD BE SENT TO THE FOLLOWING: His Royal Majesty, Sigismund III, King of Hanseti-Ruska and his noble pedigree His Grace, Ruslan Baruch, Duke of Valwyck and his noble pedigree His Grace, Ailred var Ruthern, Duke of Vidaus and his noble pedigree The Right Honorable, Jan Kortrevich, Count of Jerovitz and his noble pedigree The Right Honorable, Johann Barclay, Count of Reinmar and his noble pedigree His Lordship, Robert Ludovar, Baron of Otistadt and his noble pedigree His Lordship, Yvo Mondblume, Baron of Richtenburg and his noble pedigree His Royal Highness, Otto Morovar, Baron of Ghaestenwald and his noble pedigree SIGNED, The Honorable, Isaak Amador, Viscount of Aurveldt, Baron of Mondstadt The Honorable, Eleanora Helaine Amador, Viscountess-Consort of Aurveldt, Baroness-Consort of Mondstadt, Lady Chamberlain of Nikirala Prikaz [OOC: To be held on Thursday, September 30th at 4:30 PM EST/9:30 PM GMT]
  5. [!] Flyers were posted about the continent, all written in the same format. "Hello, I'm in need of animals. Most work, dead or alive. If they are dead, they must be intact. I'll give twenty to forty mina per animal, and only need one of each. It is whatever you're able to get. Few are off limits. Foxes and rabbits are off limits, and are unneeded. Anything larger than say, a bear is also unneeded. Any others, I'll gladly take. Send a bird to Athri Onfroi Belrose if you have anything, or find me in Sutica. A bird first is more welcome though."
  6. The Huntsman Guild of Courland The animals of the north grow wilder, men & women of Oren. The volume of game being found in the forested regions of Courland is increasing and I offer the opportunity to you to join the newly founded Huntsman Guild of Courland and help maintain the wildlife count in the stark but beautiful forests of the Northern duchy of Oren. We have a quaint hunting lodge with sufficient room to house applicants & room to expand if needed. Food is almost always available and while the weather outside may be bitter at best, there is plenty of room about the hearth for any who venture north. Members may also be requested to assist in hunting any monsters that appear in the lands nearby too so having aurum weapons may be beneficial. Equipment may be issued but hunter-customized equipment may be preferable than any standard issue equipment the guild may provide. To join, seek Carrick MacCanonach in Courland, Oren. ((Type your Minecraft Username, Roleplay Name, Race and Skype info (optional) below to apply. The guild will be heavily RP focused. See Pledgytarianism.))
  7. *posters are hung in all places of note ~The Eagle's Watch~ The bow. An efficient, yet often overlooked weapon. Elegant, but deadly.Dynamic, yet precise. Mastering it can take years, and it takes years more to apply it it in combat. We, the Eagle's Watch, can relate to the bow.We are efficient. We are dynamic. We are precise. We are Watchmen. ~ Purpose~ The Eagle's Watch are a group of soldiers and hunters dedicated to the mastery of the bow as a weapon and the lifestyle of a ranger. Spending their time roaming among the wild northern forests, hunting beasts and exploring the landscape, a Watchman preserves the lifestyle of a common man while holding to the values of a military force. We hold no direct allegiance to any lord or kingdom, preferring to let our battles choose us. The Watch is currently garrisoned in the northern city of Nerezza. ~Brief History~ The Eagle's Watch was originally planned as a small regiment in the Waldenian Military, the Order of the Black Eagle, but after the unfortunate demise of the Konigreich, the Watch's founding member, the elf Ecthallion, former member of the mighty Order, decided to take the fate of the small group into his own hands. He gathered a few surviving veterans of the Black Eagle, and thus the Eagle's Watch was born. By applying his knowledge of squadron-based military tactics, and knowledge of ranged combat, Ecthallion began developing new strategies and formation centered around bows. The Watch will incorporate these tactics into their hunts, battles, and other combat-related activities. ~Rank Structure~ The Watch has a very simple ranking structure. It is as follows- ~Watch Captain~ The Watch Captain is the official head of the Watch. He organizes hunts, makes decisions regarding the Watch's actions, and has the final word on any important decisions. ~ Watch Lieutenant~ Watch Lieutenants are experienced members of the Watch who the Watch Captain has deemed fit for leadership. They are allowed to admit new members to the Watch, and take charge when the Watch Captain is not present or available. ~Watchman~ Watchmen make up the majority of the Eagle's Watch. They are fully fledged members who have been accepted into the Watch and may participate in hunts, battles, and other activities organized by the Watch. Each Watchman is an important part of the force, a disciplined soldier, and an experienced bowman. ~ Recruitment~ The Eagle's Watch is now recruiting! Submit the form below, and the Watch Captain will evaluate your application and send a reply if you are deemed worthy of joining our ranks. Current Members Watch Captain: Ecthallion Att'riades Watch Lieutenant: Gawain Watchmen: Shea Volenduir, Eorden Greyhame. Garret Hearthstone, Algarath Blaxland, Favian Morest ((OOC MC Name: Skype: (PM it to me if you don't want it publicly displayed) Timezone: Are you good with MC bow mechanics? ((IC Name: Age: Have you had any military experience?: Are you skilled with a bow?: Why do you want to join the Watch? Is there anything you'd like us to know? ((OOC Information. This is a ranger guild. We will be doing lots of PVE, hunting, target practice, and exploring/adventuring. I have hooked up with some ETs and we'll be having hunting events as often as possible. Also, this is a group also based loosely military roleplay. We will develop formations and unique commands over time, but if you don't like that kind of thing, this guild isn't for you. Also, it is preferred if you are accurate with a bow, and not just ICly. We will be using them quite a lot, and if you aren't very accurate, and are not willing to brush up, you might be ejected from the guild, or not permitted on hunts. Hopefully this won't be a problem.
  8. Creature Hunting Ideas ((Since _zer0's awesome hunting creatures were removed and since the wiki is lacking in hunting monsters, here is my contribution! These creatures are extremely hostile and only the foolhardy would even attempt to hunt them singlehandedly, let alone tame them. Yes, druids can talk to them. But just like you can talk to an orc, it doesn't mean that the orc isn't going to kill you. These monsters would best be represented by blocks, but the last two /could/ work with an ET being a wolf or spider for each respectively. Also, the names rather suck and am willing to take any ideas for it. I will be adding my own drawings later to this to give you an idea of what I was thinking and am open to any feedback you guys have. Any resemblance to another fictional creature is purely coincidental as I made these up in my head.)) Strigzgof -Scaled lizard with quills on its tail that it can launch at its prey. Heavily armored on the top with the spikes and all, but softer on the bottom. These massive beasts usually stand 5’ (1.5m) off the ground, it’s body is 5’ (also 1.5m) wide and tends to be over 12’ (3.6m) long and weigh in at about 900 lbs for female or 1200 lbs for males. Their hide and armor usually takes on a sandy color, but it isn’t unknown for there to be other colors such as black and dark red. The spikes jutt along its back, but the only throwable ones are the ones along its whip like tail. If slain, the spikes make fearsome speartips and the armor plating rivals that of iron. Generally eats cactus and other vegetation with a voracious appetite, but also will pig out on meat when given the chance. These beasts are never seen together, as the area cannot support the diet of more than one of these, with the only exception being mating season. Despite being reptiles, these creatures are very quick and many a hunter have underestimated their speed with fatal consequences. Drops: 1-6 Strigzgof spikes 0-1 Strigzgof skull 1-4 Strigzgof armor 2-6 Strigzgof hide Snarlgi - A wolfish beast that can blend into its surroundings with natural camouflage. They generally hunt solo or with a mate. They tend to have elongated canine-ish features, but with a feline style of body that naturally is a dark grey with red stripes. Unlike a feline, they only have a stub of a tail. Physically, they have a massive maw that is dominated with four very large piercing canine teeth, two on bottom and two on top and other, smaller canines fill the rest of the mouth. A very peculiar trait of the Snarlgi is four bone like protrusions on the top and bottom of the head, just a little past the nose on top and past the chin on bottom. These bulges are extra sensory organs that heighten the Snarlgi's sense of smell to incredible proportions and allow them to 'taste' scents on the air similar to how a snake can. Some say that when the wind is right, the Snarlgi can smell a scent as far as one mile away. Their forelegs and front half of their body is stocky and very powerful when put into comparison with their hind legs. They stand on average about 3.5-5’ (or 1-1.5m if your country isn’t special) and can stand on their hind legs to a height of 8’ (2.5m, think of the size of a polar bear and you’ve got it) and weigh in on average of 600 lbs.They live in rocky and forested areas that still have a decent amount of vegetation in the vicinity to hunt the prey it needs to. If slain, it is said that the hide still somewhat contains the property of camouflage that the creature had. These animals prefer to be stealthy about their attack and are known to disappear from a fight, only to come back again when they are least expected. These beasts seem to have a preference for elven flesh but will eat any meat if hungry enough and will go to great lengths to hunt their prey. Drops: 1-4 Snarlgi tooth 0-1 Snarlgi skull 0-2 Snarlgi hide Crystal Crawler (or Moiner’s Baine for dwarves) - bane to dwarves and miners everywhere, the Crystal Crawler is attracted to ores, like a uruk is to violence. These creatures subsist on stone as their primary diet, but view ores as a delicacy, the rarer the ore, the greater the pleasure these creatures seem to derive from devouring it. (This could be used to explain why it’s so hard for less experienced miners to find ores, since only a experienced one could find a place undisturbed by a Crystal Crawler) Crawlers appear as a large arachnid (that is the same size as a giant spider in minecraft), with a carapace that usually is a rocky color. The legs end with strange crystal spikes (the type of crystal varies with the Crawler) if slain, these beautiful crystals can fetch a pretty penny. Instead of a normal spider’s head, it has a vaguely humanoid head with mandibles, dripping with caustic acid, where the mouth would be located. From this hideous orifice the Crawler’s method of digesting its food and a surprising offensive tactic comes into play. The Crawler can use the acid to dissolve stone and ore in a matter of seconds in order to tunnel, or can spew the liquid at an assailant. The creature can use this once every five to six seconds. It has been disputed that these creatures do not perish, as a crawler dead of natural causes hasn’t been found, and the crawlers constantly grow from their feeding. This could imply that there are crawlers out there that are truly massive, and woe be to the fool that awakes them. The danger with these monsters is that even alone they are capable of reducing a warrior to a pile of flesh stripped bones. However, one seldom finds a Crawler truly alone. Drops: 1-8 valuable crystals 1-4 Crawler eyes 0-1 Crawler acid sack 1-3 Crawler chitin plates
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