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Found 3 results

  1. LORE PROPOSITION - TINFOIL ARMOR A Harian Tinfoil Warrior, Circa 1600 In a world where magic runs rampant alongside the growth of an ever present aura of paranoia, it is of the utmost importance to defend oneself against mind probing huns. Innocent men and women are becoming deceived by such vile magicians, leading them to believe that they are the opposite gender if not already resulting from their pineapple illatian pastries. Tales of such illusory and probing have spread far and wide, and thus the demand for magic resistant armor is high. As a result, smiths across the land, most notably Haskill of the Freeman’s forge, have taken to pressing melted tin to a papyrus thin state so that it may be molded with ease. With this invention, denizens across the lands may sleep in peace- and in tin, to ensure that their internal viscera is not morphed to that of a bestial creature. Tin foil equipment will allow the user to deflect magical influence and attacks without flaw depending on its crumpled state. Akin to sound proofing, the more crevices and bumps a piece of tin armor holds the more resistant to magic it is. For example, a smooth sheet of tin would be useless to magic whereas its crumpled counterpart would be impervious. Despite its extreme defense to magic, it's delicate and thin state makes it quite useless against any other form of attack. To provide balance to magic users, quite literally anything (bar magic) can destroy this armor. Arrows can pierce it, fingers can poke it, and more importantly, one could rip it by simply walking. Despite its detriments, however, tinfoil armor remains the go-to headwear for those fearing illusionists. Waldenian Soundproofing, circa 1364 To craft Tinfoil Armor, one must gather tin through roleplay means, melt it, and then press it into its thin state. Once this is accomplished, one must then carefully craft it through roleplay means. Should you roll anything less than a twenty in its careful construction, the armor will be torn. Once in combat, should the armor be damaged or torn, the exposed area would then become vulnerable to magical attacks once more. Mechanically speaking, it may be possible to statgen base chainmail to have hugely negative defensive debuffs (practically none) with its durability also being modified to be destroyed within two hits. Furthermore, due to its light nature, if a mechanical armor set were to be created it would hold no speed debuffs. The way one would determine whether someone was wearing tinfoil armor or not is purely dependent on their skin, which should look something along the lines of: Should this lore be accepted, I believe it will add an additional level of role-play not yet seen on any medieval fantasy server. This document is purely science based, and now that the current year is 1600, a time in which pirates roam, the need for tinfoil equipment is necessary. However, should this lore not be accepted, I truly believe people will still craft such equipment through roleplay means even if it woiuld not provide the additional magical protection as they would hold the belief that it truly does. I have kept this short and sweet, like an innocent child, for I believe I've nailed my points across rather effectively. For those who are too lazy to read, I shall summarize in a tl;dr. Tin Foil Armor should be magic resistant depending on its crumpled state (coating your armor in tin will not do anything unless it is pure tin!). Tinfoil headgear should prevent illusion magic and mind probing from affecting the wearer. To craft a single piece of armor, or the tinfoil itself, smiths must roll a perfect 20/20 in role-play to provide validity to the tin foil's stability. Tin Foil armor has no durability nor defensive buffs to ranged or melee.
  2. CASUS BELLI Ius Gentium: The Law of Nations ((All credits to Aetosion for making this.)) Section I: Casus belli: ius ad bellum The following constitute justifications for launching a concerted act of warfare on another nation or settlement. International: •Borders - Geopolitical or military encroachment upon sovereign territory (i.e. The claiming of land by a state within the borders of another) •Reconquest - To return to ownership of the aggressor land she previously held (i.e. The reclamation of land formerly held by a state now held by another) •Property - Significant theft or otherwise deprivation of property by another state (e.g. The theft of great quantities of a commodity or product like iron or gold) •Self-defense - In defense of a confirmed military attack from another state, or in an instance of situational necessity where no other recourse is available (i.e. A response to a significant armed attack or attacks by another state) •Cultural - To defend significant cultural entities or practices from persecution of another state (e.g. A response to serious defamation of religious artifacts dear to a nation by another nation’s government, or the undue persecution of nationals within another state) Intranational: •Independence - To declare independence from a regime incompatible with the citizenry (i.e. As a response to a state oppressing its citizens with unjust laws, undue persecution, or significant administrative impropriety, the secession or separation of one body from a nation) •Deposition - To depose a regime incompatible with the citizenry (i.e. As a response to a state oppressing its citizens with unjust laws, undue persecution, or significant administrative impropriety, the removal of the monarch and administrative body or the accompanying body of laws or both to be replaced by a new governing body or structure or both) •Just law - To fight a war within the provisions established by cultural, common-law, doctrinal, or legal rules within a state. (e.g. The use of arms to enforce the observance of national succession laws) Section I.II: Limitations on Warfare •Proportionality - The violence of the war of the aggressor state should be commensurate to the offenses of the other belligerent, and there must exist a positive proportionality between expected gains of the war and evils resultant of it. •Right Intention - War should only be declared for a right intention, the correcting of suffered wrongs, and not for the express gain of the aggressor. •As Last Resort - War should only be initiated in ultima ratio, as a last resort when legitimate diplomatic measures and mediation have failed to resolve the issue. Section II: Casus Belli: ius in bello When war is declared, certain principles must be upheld during its course, and certain improprieties must be most gravely avoided. •Malum in se - Atrocities committed not for the cause of warfare but instead with the intent for sadistic amusement* will result in judgement against the offenders by all parties. •Distinction - Distinction between combatants and noncombatants must be maintained. Innocents are not to be harmed. •Conduct - Soldiers are representatives of the nations from which they hail. If the soldiers of an army are exhibiting poor and unchivalrous conduct, their fatherland can only be assumed to be unfit to extend its influence. ((The purpose of this is to facilitate the staff’s aim, as described by Shiftnative, to discourage needless war, while creating an RP manner by which to determine whether or not wars are just or needless, preferable to creating purely OOC barriers against warclaims. In this system, warclaims would not be consensual but instead moderated by this set of rules and an enforcing party that need only ensure these rules are maintained by all sides, signed by everyone in the nation leader chat, more or less. Innocent settlements would not be victims of senseless aggression, while militant or imperialistic states could not hide from the consequences of their actions. Just humor me and look at this from a neutral perspective. The lion's share of everybody I talk to has said that the war rules are currently a disgrace. I know that we can do better. We cannot sit on this status quo and be afraid of changing the rules just because it might make people/RP types we don't like more happy and comfortable on the server. Let's take decisive action and make some changes here, for crying out loud. Feel free to suggest any changes, additions or criticism in your reply, but keep it civil and mature. Read the OP thoroughly before posting, I think you'll actually like what I am proposing. It's fair for all sides and I see no reason why we should not set something like this into the rules, and fast. 4.0 is here, it's time to get real and take initiative, OR we can crumble into nothing and lose a very large fraction of the playerbase. All credits to Aetosion for making this.))
  3. Golem Industries “We do what we must, because we can.” Introduction Golem Industries is an independent research corporation, with the ambition to become the forefront of knowledge. Founded by two respectable dwarves, they aim to increase to become the spearhead of what is currently the “Age of Industry”. Through research, and commerce they to create a home for scholars and knowledge seekers. Ushering in the what they hope to be an “Age of Enlightenment.” Aims & Objectives Current Aims (Will be updated): Increase our number to fifteen. Create and build a multi-pieced golem. Create Portal device or Portals. Remain Independent. Create a Mechanized suit or something similar. Have fun. Create a Golem with enough sass to rival Paragon Yudora. Enter the Creators Palace and hold a birthday party for him. Current Objectives (Will be updated): Complete the basic construction of Golemic Research Chambers (Headquarters) within the Month. Hold an event every week, and write a post afterwards detailing what happened. Create “Jeeves” the Wood Golem. Create a butlers outfit for Wooden Golem. Within the first month, hold the event “Subject Alpha.” Begin testing on animal type golems within the first two months.· History Chapter 1 - Origins 24th of Sun’s Smile, 1460 - Dared & Tarren Starbreaker begin construction of the Golem Research Laboratory. During construction with their assistant Sharr Irongut, the idea comes to them to form Golem Industries to further their research. Rules & Regulations Overview ((OOC and IC)) Please note that this contract is one that you make with your soul on the line ((meaning it is an IC and OOC agreement)). Golem Industries does not posses any malicious intent towards it’s employees but would like to stress that these terms and conditions are here for safeguard the companies interest. And would like to inform you that the most extreme of these is only to be done in extreme cases. Rules & Regulations : Employee List & Rankings El Presidente [subject to name change] Tarren Starbreaker Dared Starbreaker Head Researcher Researcher Empty Research Assistant Beranabus Whitewolf (Booklight12) Gamril Forkbeard ( _Ritterbruder_ ) Bowman Irongut (Destroyer_Bravo) ---------------------------------- Favoured Test Subject Empty Test Subject Empty Guinea Pig Empty Location Kal’Arkon - Undercity (Headquarters). ((Screenshots to come soon.)) Application ((Yes this post is serious, and it is currently still being edited.))
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