Ned Lud 1260 Share Posted December 28, 2013 We've got a lot of work to do on the new settlement and it seems like we're down to a Sheriff, zero active Elders and only about 13 active players, so I'm keeping this out-of-character and just getting down to business. I'm a long-time server member, returning Halfling and former Lenfarthing build team member and I'm here to lend a hand as best I can, but I want to make sure our remaining members have a say in the rebuilding of our community. For the time being, I've had some dirt mounds thrown down and made a rough layout of a settlement plan that we might be able to work with. I want everyone's input before we begin building burrows, because they take a while to build and are a pain to move. If this is not what the majority of us want, we scrap the idea, level the mounds and think of something else. Yellow circles are either existing burrows or potential burrow sites. Green circles are areas that can be used as communal farmland for crops and/or livestock. The solid red lines indicates our current region and the dotted red line is a section that we may be able to absorb as part of our region. Anything else we need, such as shops, workshops, etc. can be worked in later. I've got 19 burrow sites on this layout. We current have 13 players that responded to the head count, this leaves an additional 6 burrow sites for us to expand into as our community takes on new members. Potential Settlement Layout: I need everyone's feedback on this concept before we start trying to build burrows, etc. I'm not trying to hijack the build project on my first week back, but we're not going to make any headway unless someone starts throwing down some solid ideas so that we can yay them or nay them and get to work. For the time being, until we figure out a plan, we're going to need a lot of logs, wood, gravel, clay, wool and dye, also some iron for tools. Everyone's help or input is appreciated. The sooner we rebuild ourselves a home, the sooner we can get back to role-playing and attracting and retaining new members. Gather supplies, naturalize the burrow sites, get them read for construction and let's all take part in the discussion on what we want to see going forward here. Feel free to doodle and offer alternative design ideas. The Sheriff (uracow) is still our highest ranking active member until we get some new Elders and can weigh in on this at any time, so contact him, myself or any of the regulars if you've got any issues. Right now he's the one policing the current burrows. I've simply offered to lend a hand building and I'm not sure if we have any other approved builders that are active right now or have the time for this project. Thanks. Lots of new faces, so if I haven't met you yet, I look forward to it. Just trying to grind this out and it's going to be pretty rough without voxel or creative mode and pretty much a skeleton crew. 1 Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted December 28, 2013 I stepped down but I am in fact active. Also ryanheff is not the sheriff. We also do not want the new Vale but go ahead I'm no builder and matt is semi active. I approve Link to post Share on other sites More sharing options...
Helvetius 314 Share Posted December 28, 2013 Not the Holy Hobbit Empire! Link to post Share on other sites More sharing options...
Iosif 72 Share Posted December 28, 2013 Ryanheff is not the sheriff! He's 11 years old! uracow is the sheriff atm, his name is either Richard or Rick. Also, I recently finnished off a burrow, and it dosn't look like crap! I think I can help with the to-be-made burrows should need be. I think your estimate is VERY high. Alot of burrows have multiple residents and this is a good thing. The problem with Len was that it got to big. We do need more burrows but not that many. Link to post Share on other sites More sharing options...
Ned Lud 1260 Author Share Posted December 28, 2013 Sheriff typo fixed. Fumble for Sheriff... :P MushyNinja, appreciate the help. Gonna gather supplies for now and sorta wait to make sure everyone gets their say in on what to do. Dr_Dovahkin, what do you mean no one wants the new Vale? What are some alternatives that everyone wants? Personally, we might just move in somewhere with an active player-base until the new map comes and then rebuild for 4.0. I'm a little burned out of all of this nation-building myself, after surviving three map changes and about half a dozen home destructions. It looked like the majority that was left was trying for another Vale, but if not maybe we mix it up and do something else for a bit. Link to post Share on other sites More sharing options...
Matt011011 166 Share Posted December 28, 2013 I like the layout you setup. And to address the number of burrows, I don't think that 19 is too many, just b/c they're close together in a small area. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted December 28, 2013 *tries to work out where it is from overhead screenshot, fails. Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted December 28, 2013 Sheriff typo fixed. Fumble for Sheriff... :P MushyNinja, appreciate the help. Gonna gather supplies for now and sorta wait to make sure everyone gets their say in on what to do. Dr_Dovahkin, what do you mean no one wants the new Vale? What are some alternatives that everyone wants? Personally, we might just move in somewhere with an active player-base until the new map comes and then rebuild for 4.0. I'm a little burned out of all of this nation-building myself, after surviving three map changes and about half a dozen home destructions. It looked like the majority that was left was trying for another Vale, but if not maybe we mix it up and do something else for a bit. Oops, meant to say nobody wants it overly large... Link to post Share on other sites More sharing options...
Iosif 72 Share Posted December 28, 2013 *tries to work out where it is from overhead screenshot, fails. There's a sign less then ten blocks from the literal spawn block. O.o I really do feel that is to many. Why don't we build a few more, but just work by demand? EDIT: We need to get some orc and salvus regions adjusted to do this. There's also some abandoned hpuses and stuff behind the vale that /may/ trgicaly fall over from the fact nobody has used them in years. Link to post Share on other sites More sharing options...
Heff 2460 Share Posted December 28, 2013 I love this layout! Great job Ned Lus Jesus. Sorry I haven't been very active guys been busy with real life. I'll try an get back on soon. And as for burrows our population has halflings we just don't have many active halflings. Maybe build a few less than on the layout. And Ned do you still need perms... haven't been on in awhile to add youz Link to post Share on other sites More sharing options...
Ned Lud 1260 Author Share Posted December 28, 2013 Keep in mind that this layout doesn't mean we build 19+ burrows immediately. We build what we need for now and terraform some nice, dormant dirt mounds that we can expand into as needed. I just wanted to plot them out now so that we can figure out where to begin building the things we need now without having to move them later or ending up with a wonky-jawed setup. I also think it would be best to have a single, centralized farm blob with everything in it. Just not sure how to fit it in, as we've got a row of burrows that sorta cut our region in half across the middle, as well as the two ponds and the rivers. Anyhow, let's think it over and keep throwing down ideas. Right now I'm just going to be gathering supplies and naturalizing the area for future construction. After a week or so if we've refined the layout and everyone's fine with the collection of ideas we can figure out how to begin building and maybe just take a count of who needs a burrow, etc. and just build to order as we go, expanding outward from the current burrows. Thanks for the input, keep it coming. Link to post Share on other sites More sharing options...
Valon (Yokey) 168 Share Posted December 30, 2013 Well, since I still need to build my burrow, I'll definitely take this presented chart into consideration when building. But the setup seems to be a bit close. Some burrows jut off to the right internally, and it doesn't seem to take that into account in the non-settled areas. Maybe give a burrow size limit, make them smaller than we had in Len. Honestly, some of those burrows were anything but cozy. Some were just downright spacey and empty. Having to squeeze a ton of stuff into a smaller space makes it seem much more alive. Like if you've played skyrim, and have hearthfire, you'd notice the custom houses seem really empty, even with a ton of decorations, while a smaller house, like breezehome, looks much more full in the living area, because all the space is utilized. Not only would a burrow size limit make more burrows avalible, shortening the waiting line, and nearly eliminating the need for inn rooms, other than for private parties (Not those kind, ye perv), and maybe a room or two for backup, and making the Summerset Shire not seem as empty as Len. I think that should be a goal of the new home, condensing to give a more halfling-y feel to the place. Closeness, fellowship, community, and all that hippy stuff that makes us so groovy. Right well, feel free to take what you want from that and leave the rest. Though I encourage the hearty use of it all. Link to post Share on other sites More sharing options...
Heff 2460 Share Posted December 30, 2013 Maybe give a burrow size limit, make them smaller than we had in Len. Honestly, some of those burrows were anything but cozy. Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted December 30, 2013 Well, since I still need to build my burrow, I'll definitely take this presented chart into consideration when building. But the setup seems to be a bit close. Some burrows jut off to the right internally, and it doesn't seem to take that into account in the non-settled areas. Maybe give a burrow size limit, make them smaller than we had in Len. Honestly, some of those burrows were anything but cozy. Some were just downright spacey and empty. Having to squeeze a ton of stuff into a smaller space makes it seem much more alive. Like if you've played skyrim, and have hearthfire, you'd notice the custom houses seem really empty, even with a ton of decorations, while a smaller house, like breezehome, looks much more full in the living area, because all the space is utilized. Not only would a burrow size limit make more burrows avalible, shortening the waiting line, and nearly eliminating the need for inn rooms, other than for private parties (Not those kind, ye perv), and maybe a room or two for backup, and making the Summerset Shire not seem as empty as Len. I think that should be a goal of the new home, condensing to give a more halfling-y feel to the place. Closeness, fellowship, community, and all that hippy stuff that makes us so groovy. Right well, feel free to take what you want from that and leave the rest. Though I encourage the hearty use of it all. We need an Inn room for multiple reasons actually, so if you're saying we should remove them, that's a no :P 1- Bigg'uns who want to live with us. We just say 'Ya, alright, we'll give you a burrow soon' and than just leave them there. 2-Halflings who are new. They may just be testing the waters, and may not stay, so it's best not to give them a burrow outwardly (like what happened in Len) Link to post Share on other sites More sharing options...
Iosif 72 Share Posted December 31, 2013 I think our burrows are generaly a good size atm. But we should not construct any more while we still have vacant ones. Just make sure everybody has one, then maybe keep a couple extra on hand. Link to post Share on other sites More sharing options...
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