Major Dom 1297 Share Posted January 29, 2014 like people have said the only problems i see are the expiration dates and the over-complications but salt could be a good solution to the expiration issue and i guess well see what happens with it when its tested Link to post Share on other sites More sharing options...
Dtrik 330 Share Posted January 29, 2014 What happens when gms spawn say an iron sword in, will it have a 'color'? or will it just be a regular iron sword? Link to post Share on other sites More sharing options...
Redbaron™ 690 Share Posted January 29, 2014 I'm excited for this to come out ^^ Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted January 29, 2014 What happens when gms spawn say an iron sword in, will it have a 'color'? or will it just be a regular iron sword?It'll probably be garbage. Honestly, GM's shouldn't spawn things in anyways. Link to post Share on other sites More sharing options...
Cappy 1599 Share Posted January 29, 2014 I'm not sure whether I like how complicated this is making things. I'm a fan of sticking to Minecraft's mechanics to keep things simple and understandable, but I guess I'll give it a chance to see how this works out. One of my main concerns is the learning curve for new players, having to learn an entirely new crafting system but hopefully that can be remedied through a tutorial island kind of system.On a side note, while the interfaces look nice, you realise they are going to be infuriatingly frustrating to use for anyone with lag (read: anyone outside the US or with a poor internet connection)? It'll probably be garbage. Honestly, GM's shouldn't spawn things in anyways.That's a rather blunt blanket statement. GMs shouldn't spawn in items to advantage themselves or anyone else on the server, that's a given, but parts of our job involve spawning items. For example, event rewards, GMs role-playing travelling merchants with exotic or otherwise unobtainable items and refunding items lost to glitches or crashes.There needs to be a way for GMs to spawn Nexus-compatible items. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted January 29, 2014 I'm not sure whether I like how complicated this is making things. I'm a fan of sticking to Minecraft's mechanics to keep things simple and understandable, but I guess I'll give it a chance to see how this works out. One of my main concerns is the learning curve for new players, having to learn an entirely new crafting system but hopefully that can be rememied through a tutorial island kind of system. On a side note, while the interfaces look nice, you realise they are going to be infuriatingly frustrating to use for anyone with lag (read: anyone outside the US or with a poor internet connection)? That's a rather blunt blanket statement. GMs shouldn't spawn in items to advantage themselves or anyone else on the server, that's a given, but parts of our job involve spawning items. For example, event rewards, GMs role-playing travelling merchants with exotic or otherwise unobtainable items and refunding items lost to glitches or crashes. There needs to be a way for GMs to spawn Nexus-compatible items. Yeah that was a more off-handed statement, and absolutely there will be a method haha. In terms of complication-- it's extremely simple (trust me you gotta try this stuff hehe) but you are right, it will definitely take our newbies a few minutes to adjust to a system that is different than what they are commonly exposed to. I strongly believe that it is worth it however and encourage you to step on the development server to test it out when you get the chance-- and when tythus fixes it-- I think you'll like it. :) Edit: In terms of internet connection, we'll have to see. I've managed to operate fine with a bad connection, but yes we do need to see about that. Normal crafting was also delayed if there was lag, so I'm expecting roughly the same delay as usual. Link to post Share on other sites More sharing options...
Cappy 1599 Share Posted January 29, 2014 For reference, the current auctioneer plugin can be a pain to use with lag as it is. I suspect having menus within menus will be worse. Link to post Share on other sites More sharing options...
Agent Miller 26 Share Posted January 29, 2014 THIS IS AMAZING!!!! And yes caps was necessary cause its THAT awesome!!! Link to post Share on other sites More sharing options...
Sir Verigan 21 Share Posted January 29, 2014 Holy Crap, this is Grawesome! (Great+Awesome) Ooh perfectly put...Im soooooooo excited Link to post Share on other sites More sharing options...
Roux~ 10 Share Posted January 29, 2014 This is absolutely the greatest thing ever. Link to post Share on other sites More sharing options...
Lukky 15 Share Posted January 29, 2014 I am crying with joy. Link to post Share on other sites More sharing options...
Googlesearch 141 Share Posted January 29, 2014 I am unsure if this will be worth the time but I am willing to try it, regardless if I wish to continue on the server I will have learn how to do it Link to post Share on other sites More sharing options...
Eldritch Lagomoprha 81 Share Posted January 29, 2014 If you are going to add this in then could you please add in a skills plugin like what we used to have that way a leather worker would have to train hard to make good things and so on. Link to post Share on other sites More sharing options...
Neri 3590 Share Posted January 29, 2014 If you use the Nexus interface in creative mode any item you click will be given to you for free, instantly, so it should be fine for a GM to use. GM's should be able to access all crafting stations remotely though. Link to post Share on other sites More sharing options...
GrizzlyWes 127 Share Posted January 29, 2014 I like it cant wait to test it out Link to post Share on other sites More sharing options...
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