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Meteors Opening Massive Caves


Graceful Bucko
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Since I'm apparently on a role today, with like.. 170+ views on that meteor thing here I figured I'd toss another idea into the fray that intertwines with my previous one :D

 

So, every time a meteor crashes, which is determined by randomizers the event team will probably use (or if they're bored) there's a chance that a huge cave will be uncovered by the meteor punching a hole into whatever was keeping it hidden (probably rocks). Said caves could then be used for buildings / campsites / exploration / mines, or possibly several of those. If the event team feels like it, they could even have RP specific shenanigans in the caves, like an ancient necropolis or a caches of rubble.

 

The way one would enter the caves would be through the hole the meteor would leave in the ground, which would warp to a different world entirely that would be used for all meteor-uncovered caves, like how the mines are set up. I'm able to use voxelsniper effectively, as I used to be a fairly active member on the VoxelBox, so I could just build the caves if no one felt up for it.

post-58289-0-15061200-1395264323_thumb.j

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Sounds nice for me. But we also work with the lore from the server. Still what happens after a meteor hits our random world, everything could happen any maybe something shows up.

 

Excuse me for late answer.

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So this would be a second part to the original event? I'm not quite sure when it happened but could you please put this event into the proper format for me?

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This, too, will be filed as a denied proposal. The prior reasoning applies to this thread as well. PM me for any further discussion on the matter.

Locking and moving to 'denied.'

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