Jump to content

Witchery Mod For 4.0

 Share


Helpinghands2

Recommended Posts

Hello,

 

I was talking about this with a friend of mine the other day, and wethought it wouldn't be a bad idea to get witchery mod in this.

It matches the server + is something that has to be learned but more important, it open a LOT of new oppertunities. 

With that I mean new proffesions, new charter developments, new housing, eveything!

That is why I think it would be a good idea to get the mod in 4.0.

The link is to a mod review. 

 

 

Greetings,

 

Helpinghands2

 

 

Link to post
Share on other sites

Until modding API comes out in a Minecraft update, we can't put ANY mods on the server, only plugins.

 

Sorry.

Link to post
Share on other sites

Until modding API comes out in a Minecraft update, we can't put ANY mods on the server, only plugins.

 

Sorry.

IF it comes out. They said it would be released March 2012 or something, then they said 1.3(they said they wouldn't release 1.3 until Mod API was ready), then 1.5 and now I don't think we've had any news on it in months. The new Mojang team cannot focus on a feature for more than a day before going onto a new one.

Link to post
Share on other sites

You'll have to sell this the admins with a more convincing pitch that 'we thought it wouldn't be a bad idea', I am afraid. Some techs of ages past have been a fan of the idea of client modifications (such as a LotC client or Spout) to present players with unique new content which especially favors a server as versatile as a RP one. Currently, the idea is not particularly favored.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...