Daisy 9735 Share Posted October 28, 2014 I discussed this on TS3 with Zarsies, Kowaman, Zezimus, and a few others and it is completely viable. The spells are not OP, That is the opposite of what I said. I'd rather code the actual magic plugin then waste time configuring MagicSpells for the use of a few weeks. 1 Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted October 28, 2014 How so Kowaman? If so, how would it be difficult? Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted October 28, 2014 Why do I get the feeling this is going to be shot down again somehow like all the other attempts in the past by either staff or someone else. -Source Five other attempts to do similar things in the past. Don't see why not try this out until a lasting plugin is released. Who cares that you lose those few spells and wands at the end of it if you get to at least have some fun in-between hm? :) Edit: Though, it depends on how willing we'd be to implement that haha. I won't be using my time on this project sorry, we have 3 techs though someone might be willing. Link to post Share on other sites More sharing options...
hex37 737 Share Posted October 28, 2014 So why is the actual plugin taken so long to come out? I mean, Knowaman is saying it's 'A matter of weeks now', but it has been in that state for a very, very long time. 1 Link to post Share on other sites More sharing options...
Samson Option 9652 Author Share Posted October 28, 2014 Keep in mind that Kowaman is trying to make his own plugin because the other magic plugin got scrapped. Why did it get scrapped, f*ck if I know lol Link to post Share on other sites More sharing options...
hellfiazz 879 Share Posted October 28, 2014 3 years of development and waiting to have it scrapped. Another flawless victory from our equally flawless techies. Link to post Share on other sites More sharing options...
hex37 737 Share Posted October 28, 2014 Keep in mind that Kowaman is trying to make his own plugin because the other magic plugin got scrapped. Why did it get scrapped, f*ck if I know lolOh you've got to be kidding me. I was playtesting the magic plugin pre-thales. The darn thing was working! Whyyyyyyy. 1 Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted October 28, 2014 I can say for certain that the problem is not coding the magic plugin, all spells are pretty much already coded. The problems are... How to give the magic to the players. How to evolve the magic with time. How not to break lore with the magic. How powerful the magic should be. What debuffs the players should have by having magic A lot of people are going to get annoyed by something in the plugin. Players are going to find the most abusable, or strongest spells and only use those. If you can answer those things, then the magic plugin would be released! Good luck with finding answers to those, because they are very hard to fix problems. [edit] Oh ye, even with the hero plugin all these problems would exist, so a way to fix them has to be made. Oh forgot one problem Receiving the final "Go ahead" from the admin team. Problem not because of the need, but because of the time it takes, and that each admin might want fixes, which means another vote or whatever the admins do, which means more time once more. These are the reasons as to why I think we haven't gotten a magic plugin yet. These problems would exist the same for the MS spells. Link to post Share on other sites More sharing options...
Ryn Chirr 224 Share Posted October 28, 2014 The thing is, you start over. That's not fair to those of us who have put months (in some cases years) into our magic. Link to post Share on other sites More sharing options...
hex37 737 Share Posted October 28, 2014 With magic freed up, there's no real way to regulate it, Melody. The magic plugin is something that should have gone hand-in-hand with a Magic List. It'd be easy to keep track of who has the magic and who doesn't.@GaiusTo return to the main point of the thread, Honestly? I'm not a big fan of just giving the plugin out to only the 'important' mages. It makes things a bit similar to a popularity contest. Sure, all the big names like Blundermore, Sagwort, Kalenz, etc. will get one, but there will always be little guys who RPed their learning process with diligence, but get hosed with this kind of set-up.If you really want to get out the magic early, I'd suggest making a basic branch that can do /basic spells only/ available to craft by woodworkers. You can figure out how to regulate the important spells later. Link to post Share on other sites More sharing options...
Burkester 1247 Share Posted October 28, 2014 Jistuma your points are right on point but Gaius is trying to give us something to use before the official magic plugin comes out. Everyone is complaining about a lack of a magic plugin especially since the undead got magic and there is already a magic plugin installed on the server. I agree with Gaius that the admins perhaps should start giving out some of the lower powered wands to stop the complaining. It won't be that powerful or good as Kowaman's magic plugin but it can hold the b*tching off until then. Then when the magic plugin finally does come out we can get rid of the wands and just use Kowaman's wonderful plugin. Just my 2cents Link to post Share on other sites More sharing options...
Adran 10 Share Posted October 28, 2014 I think that it's awesome that you're developing this magic plugin. I do have some reservations, though. The magic plugin will encourage PvP combat even though RP is what makes the magic seem real, mysterious, and dynamic (at least to me). Moreover, it will probably be extremely painful to balance against melee fighters, ranged fighters, healers, other magic users, etc. I think this would be awesome, but that it would work better coupled with a default RP combat (at least for magic users.) Also, stop hating on the Tech Team and LotC staff in general. Seriously. They spend hours and hours entering code into computers so that you can enjoy this game more and all they get in return is hate. You could never develop the plugins they do, and yet the only things people recognize are the wait time and the bugs. I may not have been on this server long, but I know how not to be a jerk on a forum. It's really not even that hard to be polite. And so, if you only come on the forums to complain, just...shut up. Please. Thanks, Tech Team. Lotc is awesome. 3 Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted October 28, 2014 I think that it's awesome that you're developing this magic plugin. I do have some reservations, though. The magic plugin will encourage PvP combat even though RP is what makes the magic seem real, mysterious, and dynamic (at least to me). Moreover, it will probably be extremely painful to balance against melee fighters, ranged fighters, healers, other magic users, etc. I think this would be awesome, but that it would work better coupled with a default RP combat (at least for magic users.) Also, stop hating on the Tech Team and LotC staff in general. Seriously. They spend hours and hours entering code into computers so that you can enjoy this game more and all they get in return is hate. You could never develop the plugins they do, and yet the only things people recognize are the wait time and the bugs. I may not have been on this server long, but I know how not to be a jerk on a forum. It's really not even that hard to be polite. And so, if you only come on the forums to complain, just...shut up. Please. Thanks, Tech Team. Lotc is awesome. I don't think one who has joined four days ago is in any position to tell others to shut up. I don't think you fully understand the situation here. Link to post Share on other sites More sharing options...
Adran 10 Share Posted October 28, 2014 I don't think one who has joined four days ago is in any position to tell others to shut up. I really don't want to turn this forum thread into a flame war, so I'll make this post both brief and my last on this topic. Damnit, this doesn't even have to be viewed with respect to LotC. If you have a criticism, say it nicely. Being rude and ungrateful to people who try to do things for you is just disgusting. As an example of what I'm talking about: It really isn't news that the techies won't even bother communicating with their players regarding their terrible ideas. They'll just hide in their batcaves and do their own thing, as usual. It wouldn't be a surprise if the magic plugin came out like crap. I'm sorry, but it's a pretty simple concept: Don't be a jerk. Don't do this. Write me as many hateful PM's as you want; this is all I have to say on the subject. Link to post Share on other sites More sharing options...
Anderssn 1115 Share Posted October 29, 2014 And how will decide who is considered a mage and allowed the plugin? **** that will be a lot "Im a mage too gib gib gib!" unless you get a system like the nexus magic plugin where it's as a skill that you have to learn. But oh how the players love this! But I'd rather wait for the nexus magic(Or what ever magic plugin they've been trying to make) than see everyone shoot spells, or that only some mages get the plugin while those magic users who are not so well known for using it will be left without the plugin. Because the players don't earn the skill like the do by the nexus plugin. But if you're able to make a good working system on it (I would not support having someone point out magic users, and definitely not bring back MA) and if the spells can't be spammed nor overy op, I guess it could work? Edit: Or maybe we should have PvP plugin too like the skill plugin in Asulon, but add a mage and some other classes to it, and make it a bit more fancy than the old one. Link to post Share on other sites More sharing options...
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