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[Recruiting] The Hounds


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  Brief History
  
Originally established as a frontline force for the barbarian forces of Aeldin, the Imperial Hounds were tasked with the utter annihilation of a greater force. Most fights a blood stricken stalemate, those of the Hounds were forced to adapt their equipment, strategies and unit compositions with minimal training between skirmishes. Seeing a typical casualty rate of roughly 60% per battle, the ranks were continually filled with eager but ignorant young men, the majority never seeing the end of their war.


 

For more than a decade the Imperial Hounds were the battering ram of the 14 year War, a maul used to tear down every impregnable fortress or unassailable citadel that dared to stand in the path of the Emperor. Its liege lord was likewise known as a ruthless and effective warlord; a master strategist whose razor-edged mind could fathom the hidden weakness in any foe and exploit it with savage and decisive action -- a general to whom defeat was anathema and victory worth any price paid in blood to gain it. The Imperial Hounds became a byword for punishing warfare and for mastery in siegecraft, both in defence and assault. The Imperial Hounds were arguably the most remorseless and among the most feared of the Imperial regiments. This was not simply because of their power in battle or force of arms, but also because there seemed to be no loss they would not accept to ensure eventual victory and no hell they would not endure to reach their foe.


Although specialising in entrenched and attritional warfare, the regiment also had a number of formations and tactics that enabled it to operate in concentrated and crushing force in an attack. The Imperial Hounds came to believe that victory came through sheer relentlessness. Their weapons, while not ornate, functioned without flaw. They did not manoeuvre in fanciful patterns to confuse the enemy, instead they stood their ground and waited for the enemy assaults to falter before striking back with fatal force. Any environment or situation their liege lord and his commanders could not compensate for, the Imperial Hounds would overcome through sheer stubborn resilience and painful endurance.

The 14 year war coming to it’s bloody conclusion, the remnants of the Hounds were a scar ridden mess, most of the men suffering various mental ailments and physical handicaps. Despite this, the name was carried forth as reminder, an honor to those wounded and fallen. 3 Decades passing since their hasty creation, the Hounds now face regular training with various forms of weaponry, are expected to specialize in the usage of various siege tools and are expected to make up the backbone of any frontline offensive.

As their liege lord left the lands of Aeldin, a small portion of the unit followed, hoping to make their mark in Athera.

As of 1483, The Hounds have settled Dragon's Peak.

The Hounds have occupied Petrus.

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Ranking Structure


Captain

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These men stand second to their Liege Lord. They create and maintain the standards the Hounds are expected to upkeep. The Highest attainable rank within the militant order, these men establish strategy and maintain the activity of their order.

Sergeant

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  - Sergeant of Arms    - Disciplinarian

These men look over a group of Linemen and typically fulfill a specific role for the entire Order. They are expected to keep those beneath them within a set standard and are personally responsible for training their men.

Lineman

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The Bulk of the forces. These men are trained with 2 to 3 set roles and are expected to act within standards set by their superiors at all times.

‘Runt’

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The untrained and fresh faces of the Hounds. These men have yet to earn their way into the ranks.


Uniform distributed after satisfactory training session(s) is/are met.


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Medals and Rewards of Service



Badge of Courage

Should a man stand strong against what his commander may consider ‘impossible’ or incredibly unfavorable odds, he will earn this badge.

Badge of Diligence

Should a man work tirelessly and unquestioningly in the name of the Order for an extended duration of time, he will earn this badge.

Sapper’s Blood

Gifted to any man that acted incredibly valiantly during offensive siege.

Cracked Lance

Gifted to any group that eradicates a mounted regiment of enemy soldiers whilst taking minimal casualties.

Archer’s Lament

Gifted to any group that eradicates a regiment of enemy archers whilst taking minimal casualties.

Service Badge

Gifted to any man that serves throughout the duration of a militant campaign.

Dented Shield
Gifted to those that survive what a commander would consider a one-sided siege.

Blooded but Unbroken

Gifted to any man seriously wounded, but continuing to fight within a campaign.

The Crimson Skull

Gifted to those disabled in combat service as appreciation for their service.

The Creator’s Peace

Given to those Honorably discharged from service.




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Recruitment



A figure in platemail stands before you, shouting of a militant order in need of willing souls. Should you approach the figure and accept his offer, he’d open a book and begin to write the information you’ve given him:

--

MC Name:

Time Zone:

Focused Nexus Skill(s):

--

RP Name:

Physical Descriptive:

Minor Backstory:

Anything else:



For matters of Assistance, feel free to approach The_Sultan or TgTemplar in-game.
If you'd rather just send us a PM, contact either myself or 'Sultan.'

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Standardized amassing and training Schedule.

Each sessions' purpose will range from standardized training to distributing standing order for the attendees.

Monday - 6-8 PM EST

Wednesday - 6-8 PM EST

Friday - 6-8 PM EST

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*Stanimir look to out from Woldzmir with interest, making out the new standards by his neighboring Barony

 

"Hopefully thou houndski will actually make fight better than baby dragon." he grunts. Howls of challenge echoing from the Vladovic stronghold.* 

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--


MC Name: Sandbuilder952

Time Zone: UTC +10

Focused Nexus Skill(s): For this character, (atm) non

--

RP Name: Leandros

Physical Descriptive: Tall and fit, with strong arms and back muscles. And strong, rough hands.

Minor Backstory: Leandros was born and raised on a farm, Leandros is familiary(but not good at)_farming, and the care of animals(not too good with breeding though) he taught himself basic use of the sword, having the teenage fantasy of becoming a Knight. He knows the way of cutting down trees and mining, and can cook basic foods.

Anything else: Leandros is smart, teaching himself what his parents could not, such as reading and writing(born on farm) he picks things up quickly.
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MC Name: Squeak0711

Time Zone: EST

Focused Nexus Skill(s):  Nothing ATM but will be farming.

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RP Name: Aubryn Wesley

Physical Descriptive: Aubryn isn't too too strong. But a life-long span of farm-work has gotten her a well toned-out build for herself. She isn't the tallest either, raising up to 5'8". 

Minor Backstory: Aubryn for the longest she can remember has worked on a farm with her father. Working with animals (not a lot, maintaining chickens and milking cows) Picking crops and plentiful farm work. She isn't rather educated either, but has learned a bit of language. Coming out not to be fully illiterate. 

Anything else: Nope.
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Things in Motion, the slips are handed over to 'Red.'

A brief response is sent via courier to the two current recipients,

Apologies for the delay in response. As you've likely heard, matters are in motion. Before too long an officer of the Hounds will come to you and in the event that you just don't care to wait for such things to occur, we will likely be occupying a space within Petrus. It should be nearly impossible for us to miss one another.

- 'Red,' of the Hounds.

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MC Name: watyll

Time Zone: EST

Focused Nexus Skill(s): I don't particularly use Nexus, but blacksmith or lumberjack I suppose.

--

RP Name: Kenneth Wright

Physical Descriptive: Larger build, tall, blond hair and blue eyes.

Minor Backstory: Kenneth was born in Aeldin and as a result speaks Aeldin Flexio as his first language. He was around 15 when his family came back over to the Fringe with the Chivays, and his father died fighting in the streets of Petrus during Vibius's Rebellion. Kenneth has a hatred of Raevir and served under the Storm King during the Battle of Crow's Death Hill, where he got his first taste of victory. With the return of Godfrey III, Kenneth sees it as his duty to serve, as his father always spoke of the Horen heir as an honorable man.

Anything else: Though my relationship with the human player base has not always been the best, I hope you'll give me a chance as this seems like a cool group.

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MC Name: AndrewTech

Time Zone: CST

Focused Nexus Skill(s): I've got some skill points stored up in lumberjacking on the persona slot I'll be using, but not terribly much.

--

RP Name: Francis Amirault

Physical Descriptive: Francis is fairly well-built and muscular, although not particularly tall at about 5'6. He has wavy, almost greasy black hair and grey eyes.

Minor Backstory: Francis Amirault is an aspiring soldier hoping to make a career out of a military regiment or order. The son of a Hansetian mother and an Avergunian father, Francis was born on the Island of Gallmore during the first days of the 1st Carrion Regime. In the Fringe, he served as a footman in the Winterguard and was trained in Imperial combat and drilling procedures. At one point, he was even considered for the rank of Sergeant by Commandant Oliver Blackwell before the dissolution of the Winterguard due to the disappearance of House Winter. Now, he sees an opportunity to begin his career anew in the Hounds.

Anything else: Francis speaks in a very strange, thick accent. It sounds like a mixture of Avergunian and Hansetian/Waldenian. This is due to him being the offspring of two parents from two unique cultural groups. On occasion, Francis is shy and even outspoken, but he always follows orders from his superiors, no matter who they may be or what they may order.

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The next two notes are handed over to 'Red,' a mound of paper work already atop his desk.

A short duration later response is sent,

Report to Petrus. You will be housed and training will begin before long.

- 'Red' of the Hounds.



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((Finals week for me. Friday and onward, I will pick up activity. Until then, I will not be active until some time in the evening. ))

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--

 

MC Name: Knights5544

 

Time Zone: Eastern Time

 

Focused Nexus Skill(s): At the moment, none.

 

--

 

RP Name: Wolfe av Huwaard

 

Physical Descriptive: I have a crooked nose from when Sergeant Einhart beat me with a bone, I have ... Not the strongest legs but moderately strong arms, other than that, I'm not that fit, but I can adapt. I have a few scars from some minor, "battles" I was in while serving as a guard .. *It becomes obvious that in-person, Wolfe appears quite taller than most people*

 

Minor Backstory: I grew up in Hanseti, to a family of farmers who, when I was a child, abandoned him, Wolfe served as a guard for a year outside of Petrus but was dishonorably discharged for negative behavior. *Coughs*

 

Anything else: Nothing really left to say, I'm eager to join! Also, I've already been debriefed by Sergeant Einhart.
 
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MC Name: Warlord212

Time Zone: est.

Focused Nexus Skill(s):woodworker

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RP Name: Caldwel 

Physical Descriptive: Around 5'11". He is physically fit, but not the most physical man. 

Minor Backstory: Caldwel, a former Briarwood, returned from his construction of the northern kingdom of Aesterwald. He soon came to blows with his family and soon exiled from his family. Now he wishes to regain his honor by serving Renatus. 

Anything else: I was trained in architecture. 

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An abrupt crackle of splintered wood fills the air as buildings begin to fall in Petrus, countless rats scrambling from the falling structures. Several men take axe to supports, others shovel debris into carts and a few figures stand a short distance behind the men, directing work efforts. The reconstruction had begun as instructed, plans for some sort of garden still being discussed as the section's replacement.

'Red' observes the matter from the town's square, having idle word with a few citizens of Petrus. The conversation coming to conclusion, he's approached by courier and handed two applications, one of the men already at work. Shortly after, response is sent to Caldwel,

"Approach Petrus and keep an eye out for any men of the Hounds, they will direct you as needed.

Until we meet.

-'Red' "

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--

MC Name:
Silver_Espio

Time Zone:
+11    (Sydney)

Focused Nexus Skill(s):
Don't have any yet, so I can have any.

--

RP Name:
Jonathan

Physical Descriptive:
Even though he's 16 he's really fit because of all the physical training he endures all day. Since he doesn't have much to do he just trains. 

Minor Backstory:
Move out of home at an early age and is just trying to survive now.

Anything else: 
 I'll be helpful in the battlefield! 
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An abrupt crackle of splintered wood fills the air as buildings begin to fall in Petrus, countless rats scrambling from the falling structures. Several men take axe to supports, others shovel debris into carts and a few figures stand a short distance behind the men, directing work efforts. The reconstruction had begun as instructed, plans for some sort of garden still being discussed as the section's replacement.

'Red' observes the matter from the town's square, having idle word with a few citizens of Petrus. The conversation coming to conclusion, he's approached by courier and handed two applications, one of the men already at work. Shortly after, response is sent to Caldwel,

"Approach Petrus and keep an eye out for any men of the Hounds, they will direct you as needed.

Until we meet.

-'Red' "

 

Caldwel reads the letter nodding "Alright, I hope to be of service to Renatus."

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((If you have not been contacted 3 days since posting, please send a message to either myself or Temp.))

 

*Volker sits mid-way up the steep steps leading into the Hounds Barracks as 'Red' walks up and down the line of new recruits or "Runts" He beams down at the fresh faces before him, giving off an intense stare hoping to catch any of them looking. 'Red' begins his induction speech, listing off all the responsibilities and codes that are to be memorized and enacted by every runt hoping to ever become a proper Hound. As his brother Captain comes to an end with his words, the men all stand silent and stoic hoping not to invoke the wrath of their new commanding officers. It is during this lull that Captain Volker decides to stand and slowly descend each step before stopping a handful of paces in front of them all. Volker strokes his beard once and speaks . . .

 

"You all wish to become Hounds for god knows why. You all wish to wear our colors, display our sigil, wield our weapons and call yourself Hounds. You all wish to be given the power to take lives in the name of something much greater than your own and enact the will of Godfrey the third. Listen up Runts, because I will only say this to you once.

 

As Hounds you possess that certain privilege, killing. It is something that you shall earn and it is something that you shall cherish. But like all privileges, it can be taken away. If any of you abuse this right The Hounds bestows upon you, you will quickly find that you will no longer possess it. And when it is taken away and you can no longer kill, then what good are you? What good is a Hound that cannot kill? I hope you like changing chamber pots and operating levers because that is what you will end up doing. If you want to become Hounds, you need to be better than anything you ever thought yourself of becoming, then go a mile farther. We will not accept mediocrity and neither will our Lord Godfrey and his divine grandfather Godfrey Horen, the pinnacle of Humanity. Do not let your comrades down, do not let your officers down, do not let Godfrey down and for heavens sake do not let your people down."

 

*Volker spins back around and takes a seat back on the stairs while 'Red' marches the runts towards the storehouse where they will receive their first uniform.

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*You could almost hear soft flute music on that peaceful spring morning. A warm breeze flowed throughout the Dredge Hall. With it carried the mouthwatering aroma of morning breakfast into the rooms of the soldiers. The tantalizing smell of bacon and butter begins to stir some men out of their deep slumber. A rookie shifts under his warm blanket and with content dreams. The quiet peace of the morning is shattered by a cacophony of highly obnoxious rings and dings from the dinner bell. Sergeant Einhart begins yelling at all the sleeping soldiers, "Get up you bloody wankers! There'll be hell to pay if you don't eat!"

*Einhart acknowledges Red and Volker when they enter and carefully ensures all have food on their plate before continuing, "Blessings upon our Liege Lord this fine morning. Quick announcements; We'll be surveying for promotions to linemen over the next few months. I want all runts working twice as hard to make the cut. Not all of you will. Those more likely to be promoted have read the manual and all it comes with, respect the citizens of Petrus, and act with unwavering loyalty to their superior's and Lord. Do not forget the lesson taught to the disgraced Wolfe for his insolence." The Sergeant takes a pause to drink before ending his introduction, "If you'd like to speak up about anything now is the time. Raise your hand and state your name and rank when called on before asking a question."

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