JVQ 1719 Share Posted February 23, 2015 (edited) This is the first Video in hopefully a series yet to come. You can probably guess that the next videos will cover Human, Elven and Uruk culture, unfortunately my knowledge on these races are limited. In order to complete these Videos I need help of Lore Knowledged resolute Media pals to work assiduously on Scripts. Spoiler Quote The Dwarves of Urguan, one of the four descendant races. Small in stature but feircome and feared.There are an array of Dwarves, from Forest to Cave to mountain, each possess their own culture and physical traits. Typically Dwarves take great pride in their fighting prowess, in fact their ideals are built off of honor and they evoke this in battle. Unlike many of the other Nations, the Dwarven nation "The Grand Kingdom of Urguan" utilises elective monarchy and democracy under the Articles of Urguan, which are ultimately their codes and laws which every Dwarf strives to abide under. Dwarven society is split in to 5 great clans, elder clans and various lesser clans. The most notable being Grandaxe, Ireheart, Irongrinder, Treebeard, Goldhand, Irongut and Starbreaker. 5 of these clands have a seat on the Thane's Council on which a representitive will make decisions on behalf of their respective clan. A Dwarf ranges from 3-5 feet, 5 being very tall. Most have a thick long beard and dress according to their trade. Dwarven Blacksmiths are amongts the most revered in the land, their skill on the anvil unmatched by other races. Similarly Dwarf Miners supposedly can hollow a mountain in a week, specifically Cave Dwarfs. Cave Dwarfs have darkened skin as they spend much of their time underground, they are more focused on their trade than the Mountain Dwarf. Both starbreaker and Irongut are Cave Clans, starbreaker focus a lot on smithing and golemancy unlike Irongut who are the Mage clan if you will and craft the art of magic. The main Mountain clans are Grandaxe, Ireheart and Frostbeard. Grandaxes with their fiery red beards dedicate themselves to politics and believe strongly in honor. They are perhaps the most significant political clan. The Irehearts are warriors, they have produced some of the greatest fighters that the Kingdom has ever bestowed their eyes upon. They have also produced many Kings and Lords. Frostbeards although altering themselves recently were very much like the Irehearts, their first Clan Father Karl "Orcbane" Frostbeard is perhaps the greatest Dwarven fighter in history. Forest Dwarves are rare, Clan Treebeard are an elder clan and typically live their lives withing the confines of forests or the druids grove. In order to join one of these clans a Dwarf must speak to the Clan Father and undergo the trials set for him or her. Dwarves follow the Brathmordakin, which is a pantheon of Dwarven gods and know a small amount of ancient tongue Dwarven. Dwarf folk also enjoy mass quantities of ale and food, Despite their love of celebration and intoxication, their are next to no Dwarven Women and as such Dwarves find it hard to reproduce. Dwarven society also offers various Guilds for every hobby, skill or trade. The Blacksmithing guild teaches the lads the basics of forging and repairing, showing them the ropes and then eventually progressing them to a Higher level. The Legion is the Dwarven military, the Kingdom believes in discipline and punctuality. Almost every Dwarf serves a term in the Legion, it is a gateway to many higher positions. The engineering guild innovates and inspires, the Clergy can lead a Dwarve through a Religious life. Serving the Dwarven Gods and eventually becoming a prophet. Even if you are interested in raw manual labour, then there is a spot in the Workforce waiting for you. This was the first draft of the Dwarven script, it is a nice template to go off but feel free to "go your own way" if you are attempting a script. In order to make each Video I need a script to edit to, that is the style I am going for these videos. As for filmers, contact on skype if you are interested in helping with the videos, ultimately, no filming can happen until the scripts are done and I am stumped for the other three races! Edited October 9, 2018 by JVQ 1 Link to post Share on other sites More sharing options...
marimbamonk 1501 Share Posted February 23, 2015 I can make an orc script. I'll leave it here when I'm done. If I can finish some of my other work tonight, I should be able to leave it here tonight. I'll also be voice-acting the orc one, I've heard. Link to post Share on other sites More sharing options...
JVQ 1719 Author Share Posted February 24, 2015 I can make an orc script. I'll leave it here when I'm done. If I can finish some of my other work tonight, I should be able to leave it here tonight. I'll also be voice-acting the orc one, I've heard. Fantastic, I got cracker working on the human one. Thanks booger Link to post Share on other sites More sharing options...
marimbamonk 1501 Share Posted February 24, 2015 I've got this so far. Click here Will continue working on it, but feel free to let me know if it's okay. Link to post Share on other sites More sharing options...
JVQ 1719 Author Share Posted February 24, 2015 I've got this so far. Click here Will continue working on it, but feel free to let me know if it's okay. It looks perfect Link to post Share on other sites More sharing options...
marimbamonk 1501 Share Posted February 27, 2015 The Orcs of Krug, one of the four descendant races. For centuries, the other races of the world have learned to fear their brutish ferocity, avoiding all orcs from the small and cunning goblins to the massive, clombering ologs. A race built on the foundations of glory, honor, and battle, Orcs also have a more spiritual side, showing this through the use of their ritualistic shamans. Since the days of their forefather, Krug, the Orcs have assembled in various clans, with most originating from the sons of Krug himself. These are, most notably, the clans of Gorkil, Lur, Dom, and Azog, along with others such as the Ugluk clan and the Yar clan. The orcish government has changed over time, but the common theme of a powerful monarch, called the Rex, has almost always been prevalent. Usually, the orcs adopt a militaristic culture, with the most physically powerful and glorious orcs taking the major roles in their nation. Beside them are the Shamans, wisemen who are the emissaries between the orcish people, the other races, and the spirit realm. They speak to the orcish ancestors, elemental spirits, and immortal spirits, using the power of these beings to create brews, bend the elements, and bond their brethren. The average orc finds himself at 7 feet tall, and most orcs find it easier than their human, dwarven, or elvish brothers to maintain a peak physical state. Orcs are known for their mighty tusks, coming from their lower jaw, and their iconic green skin, although some notable orcs have held skin tones of brown, red, and white, with other colors being common as well. Those born bigger and bulkier than the orcs around them are called ologs. Sometimes called ogres, these massive orcs have a low intellect but are a fearsome sight on the battlefield. On the flipside, the goblins are much, much tinier than other orcs, sometimes standing as small as 3 feet tall, but they are renowned for their intellectual ability, often creating orcish war machines and other feats of crude engineering. A focal point for the orcish race is their culture and language. Unlike their descendant brothers, who use the Common language, the orcs split off, crafting their own out of war-like grunts and growls that were more suitable to their tusks. Orcs use words like, “Ug, Throm’ka, Gug’ye, Lat, Bub’hosh,” and more in order to speak to their brethren - and the use of plain common is frowned upon. In fact, orcs that do not adopt the cultural histories of their people - called whitewashes - are hunted and killed as examples of what treachery gets you. The Orcs usually find themselves living in desert climates, having become accustomed to the hot sand, although some clans have lived in dense jungles and forests. This gives these regions a reputation for being dangerous, as the orcs almost always capture outsiders for food, slavery, or ransom. Anything else you'd like me to expand on? Link to post Share on other sites More sharing options...
JVQ 1719 Author Share Posted February 28, 2015 Anything else you'd like me to expand on? It looks grand, if you could get the recording done then we can get this show on the road! Link to post Share on other sites More sharing options...
marimbamonk 1501 Share Posted March 1, 2015 I dropped the narration in the Skype chat. Link to post Share on other sites More sharing options...
Chamosial 379 Share Posted May 25, 2016 Moved to the Archive. It shall be sorted into the appropriate category shortly. 1 Link to post Share on other sites More sharing options...
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