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The Enclave of Karakatua

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The Enclave of Karakatua
Current Settlement: Karak’Vylthawl

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https://www.youtube.com/watch?v=wxtnFs7lpA4&index=164&list=UU3swwxiALG5c0Tvom83tPGg

Leaders

The Tlatlanni:  Rameethar ((Goldie_locks))

The Tultelkos: Yuulpria  ((Theswimmingmango))

The Truluk: Lunavim ((samler))

The Varkolu: Mukar ((Adam_barnett))

The Sostelos: Kunural ((Valonqarie))

 

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Government

The Government of Karakatua is a council of trusted Kharajyr hand picked by the Tlatlanni himself. They will help the Tlatlanni maintain the peace of Karakatua as best as they can.

 

Tlatlanni  A Kharajyr normally blessed with white fur from Metztli herself, the Tlatlanni is perfection and divinity amongst the Kharajyr. The role of the Tlatlanni is to lead the Kharajyr. He will establish alliances and trade with other nations. The Tlatlanni is the emperor of Karakatua and should be respected as such.

 

The Tultelkos, the Aelkos of War As the leader of the Moonblades, the Tultelkos is responsible for anything involving political or militaristic efforts. The Tultelkos is to make sure that the island is defended well and train kharajyr in becoming Do’.

 

The Truluk, the Aelkos of Crafts The role of the Truluk requires multiple tasks, ranging from the organising of Kharajyr goods, collecting and assigning taxes, and the construction of the town via planning and labour. This Aelkos would make sure the economy is well fit for social events and town needs. They also maintain The Enclave of Karakatua’s wealth.

 

The Varkolu, the Aelkos of Faith  The leader of the Ja’ priesthood, this Aelkos is responsible for anything religion-related within the Enclave, and focuses on enforcing the will of Metztli within the Kharajyr. This Kharajyr will ensure that all Kharajyr follow the will of Metztli and will ensure that those who do not are surely punished.

 

The Sostelos, the Social Aelkos  This Aelkos is responsible in providing happiness to the citizens of Karak’Vylthawl. This is achieved by organising social events weekly. If you have a problem then the Sostelos is the Kharajyr to visit.

 

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Military

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The Do’Tavahla is the defence force of the Karakatuan settlement of Karak’Vylthawl. They are trained with weapons and different fighting styles. They are demanded to uphold all laws of The Enclave Of Karakatua and detain all those who do not. They are also demanded to defend the Enclave from foreign threats and enemies. They are expected to take place in all wars that the Kharajyr of Karakatua takes a side in, without question and hesitation. Once a state of emergency has been declared and High Temple Authority put in place, the Do’tavahla will join forces with the priesthood for the duration.

https://www.lordofthecraft.net/forums/topic/132871-dotavalah/

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Priesthood/Religion
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The Priesthood of the Moongazers are a group of Kharajyr priests devoted towards the Kharajyr Goddess Metztli. They are known for being analytical and aware of their actions. They are expected to decipher messages that Metztli sends them and guide the Kharajyr on the right path towards her blessing. They are held at a high regard as they are the vessels that bridge the gap between the Kharajyr and Metztli, save for the Tla. Most priests have some understanding of Muun’Trivazja, the magic granted upon the Kharajyr by Metztli and use them for practical purposes, to help and protect.
https://www.lordofthecraft.net/forums/topic/131792-moongazer-sign-up-journey-to-priesthood/

 

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Holy Laws

Every Kharajyr is to follow and abide by the laws below and will report anybody who breaks it to the Do’Tavahla. If non-Kharajyr set foot in the city then they are expected to follow and abide by the laws as well; failure to do so will get them kicked out or in severe circumstances, sacrificed. If High Temple Authority is declared then the Tlatlanni has the ability to create or remove any law he sees fit without question and in an instant. Whilst the duration of this is happen all Kharajyr must adhere to The Temple and the Tlatlanni’s demands without question.

- A Kharajyr may not bring harm to another Kharajyr unless decreed so by the Temple of Metztli.

- A Kharajyr may not take what does not belong to them.

- A Kharajyr may not lay with any but another Kharajyr.

- A Kharajyr may not abandon the enclave and its people.

- A Kharajyr may not question acts of the Temple or the Tlatlanni.

- All Kharajyr must worship Metztli.

- A Kharajyr may not worship the Sun God, Absyyl/Iblees.

- A Kharajyr may not consume alcohol.

- A Kharajyr may not attack non-Kharajyr unless provoked to.

- A Kharajyr must remain loyal to the Temple and to the Tlatlanni.

- A Kharajyr must be prepared to lay down their life to enact Metztli's will.

- A Kharajyr must report suspicious activity to the Temple.

- A Kharajyr must treat the Temple structure itself with absolute respect.

- A Kharajyr must recognise an Aelkos as a Kha' to be respected.

- A Kharajyr must listen to the Tlatlanni's word above all others'.
- A Kharajyr cannot represent Karakatua in political matters unless ordered to by an Aelkos or The Tlatlanni.
- A Kharajyr must not join in any war that Karakatua is not apart of, doing so will get you banished.

 

More laws can and may be added in the future.

 

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Political Relationships

The Caliphate of Khalestine - Allies

Grand Kingdom of Urguan -  Friendly

Lordship of Adunia - Neutral
Aeroch Nor - Neutral
The Princedom of Fenn - Neutral

The Warhawke Tribe - Neutral

Scholars' Society - Neutral

Iron Uzg - Neutral

The Kingdom of Oren - Neutral

The State of Laureh’Lin - Neutral

Haelun’or - Neutral

 
Edited by Goldielocks
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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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