River 555 Share Posted October 9, 2015 (edited) My Top 5 MMO's in Development As is in every day and age, mmorpg’s are a very large, sometimes fun, part of the gaming industry that often holds the most hope in revolutionary gameplay, or massive, exciting gameplay sessions with friends and others. As I wait in boredom for the Navy I’ve been doing some research and following the development of a great many mmo’s in development. Here’s MY pick, for the top 5 MMO’s to check out._______________________________________________________________________ #5. Albion Online Now, Albion isn't very MMORPG-ish, but it is very accessible to the modern generation, and feels very nostalgic, often times reminding people of old-school Runescape. A heavy reliance on GvG and PvP with a player driven economy and other interesting development choices. Albion isn't exactly what the Stream lined MMO is like these days, but it's still part of the genre and will become an addicting game, and one hell of a fun one at that too. The game will be F2P and will most likely come out sometime in 2016. https://www.youtube.com/watch?v=HSZpze0TZHk https://albiononline.com/en/_______________________________________________________________________ #4. Revival "Revival is the rebirth of the player-driven, sandbox, fantasy role-playing world. Player agency, world persistence, and absolutely zero compromises are the cornerstones of our quest for a living, persistent, dark fantasy role-playing world." -Dominates the top of their website, a very well done website at that while I'm at it. Is creating a dark fantasy, almost horror-like MMO where it's one massive open world map with NO PvP rules and no safe zones which is an interesting take on the genre. They'll operate much like an MC RP server, in where they will have Live Storytellers watch players and reward people for standing out and making the game more interesting with an event, in-game reward, ability to participate in a world event or a currency based around ones influence on the game and the world around them. The game is being developed by a bunch of old-school role players who are attempting at creating a dark, immersive world for the players to play in. https://www.revivalgame.com/_______________________________________________________________________ #3. Chronicles of Elyria This game is trying to be bold, a beautiful engine, new additions like OPC's, where your character, even when your offline can be taking contracts from other players, or performing set duties you set them to run, like running a merchant stall or shop, manual labor or other activities. A system of Aging and perma death with reincarnation, a blood line, a personal destiny story, and a world constantly changing with a 10 year story that will play over time, creating an epic story for the player, immersing themselves in an evolving story and their blood lines role in that story. A great deal of many new changes to the game but it's trying to do it all. A worthy game to pay attention to, they publish articles on mmorpg.com every week or two on a new gameplay element. It's truly immersive and different from other games. Much like the last game, Revival, MMO's are attempting at creating a living world, putting a great focus on Immersion over the stale formula for existing MMO's. https://chroniclesofelyria.com/_______________________________________________________________________ #2. Crowfall Crowfall is a different twist, something we haven't seen before and it's gotten a lot of attention for it. They have a unique system of different worlds and campaigns your characters can participate. A personal world to bring all your wealth to, gather resources and build a kingdom and towns. Multiplayer campaigns with factions where factions will fight for resources and take terretory from one another, where campaigns might last anywhere from 1-6 months, with varied win conditions and game options for these campaigns. Fully destructible worlds and interesting player collision and abilities where you can push an enemy off a bridge to their death. There's much more I could go into, but I'll let the video do it for me; https://www.youtube.com/watch?v=DDThqxoRhSMhttps://crowfall.com/#/ _______________________________________________________________________ #1. Star Citizen Star Citizen has continued, to show great progress with weekly and monthly reports to it's backers, as the most crowd funded 'thing' ever, sitting somewhere around $89 Million dollars backed by fans into the project. Star Citizen is very ambitious, will come out with a 40-70 hour campaign mode first with full voiced and motion capture, then release it's Persistent Universe, which will make it the most immersive Space-Sim to date. They're allowing people to make Mods off the bat, allowing for infinite modder supported updates, along with core updates to the game with new systems, ships, guns, story and lore bombs dropped throughout the course of 10 years. Has somewhere around 40 ships planned/completed at the moment, will have multi crew systems, walking inside ship and performing different duties at different panels, manning turrets, scavenging, pirating, salvaging, exploring, hauling, mining, you name it. A wide variety of activities and factions players can join and NPC alien factions allow for you to be, whatever you want, and be a part of the world. There will be a fully fledged FPS part of the game, one of the most immersive and detailed to date with different armors, weapons, ammo types, gadgets like holo-shields, holograms grenades exc. Space combat and the ability to land on planets (No, not like No Mans Sky), you will fly in on auto pilot, land on a free launch pad, and then resume control and make your way into custom crafted cities, space stations, pirate asteroid bases, run down poorer planets, high tech planets, everywhere in between and more. Star Citizen is far too massive to explain in one go, and your best bet is to just wait for it, even though they're still a whiles off. But Star Citizen is truly a monster to behold when you get past the trolls on the internet saying otherwise. https://robertsspaceindustries.com/ _______________________________________________________________________"If" you've managed to read all this, congratulations, if not, then you're reading this because you obviously skipped stuff. If you agree or have learned something new, comment back, or if you have an MMO on your radar that isn't here, post that as well. Feel free to ask questions about these games as I know quite a bit about all of them, and many other games in development. Edited October 9, 2015 by RIVƎRBIRDIl Link to post Share on other sites More sharing options...
Pikel Boldshoulder 175 Share Posted October 9, 2015 Ah good old SC, either going to be everything I've ever dreamed for in a game or a gigantic flop that will ruin my faith in everything. Link to post Share on other sites More sharing options...
Stump 709 Share Posted October 9, 2015 Holy Jesus Christ on a bike if Revival is what I think it is I want to sell my soul to it.Forever. Link to post Share on other sites More sharing options...
Heero 4092 Share Posted October 9, 2015 My Top 5 MMO's in Development_______________________________________________________________________ #4. Revival "Revival is the rebirth of the player-driven, sandbox, fantasy role-playing world. Player agency, world persistence, and absolutely zero compromises are the cornerstones of our quest for a living, persistent, dark fantasy role-playing world." -Dominates the top of their website, a very well done website at that while I'm at it. Is creating a dark fantasy, almost horror-like MMO where it's one massive open world map with NO PvP rules and no safe zones which is an interesting take on the genre. They'll operate much like an MC RP server, in where they will have Live Storytellers watch players and reward people for standing out and making the game more interesting with an event, in-game reward, ability to participate in a world event or a currency based around ones influence on the game and the world around them. The game is being developed by a bunch of old-school role players who are attempting at creating a dark, immersive world for the players to play in. https://www.revivalgame.com/_______________________________________________________________________ 2 Link to post Share on other sites More sharing options...
River 555 Author Share Posted October 9, 2015 (edited) "Our approach to crafting is focused on the thought that crafting isn’t just another game; it’s another way to drive the course of the world and playing a critical part of the world as it develops. This is a fundamental change in the way crafting is integrated into an MMO world. As players, we won’t simply craft and gather by clicking on an object. With each action, a skill based game is played that tries to closely mimic the core feeling of the related craft.For example, imagine that you are an alchemist. The mysteries of herbology and chemistry are yours to explore. Why should this be relegated to nothing but clicking on a plant in the world and then later clicking on a table and selecting a potion? We don’t think it should, and so as an alchemist in the world of Theleston, you’ll find that clicking on a plant brings that plant closer into view, allowing you push, pull and examine each stalk, stem and flower, deciding exactly which parts you want to harvest. You’ll examine the plants for quality, for blights and even perhaps contend with the poisonous parasites and other creatures that make their homes on the plants leaves." - Revival: https://www.revivalgame.com/features/active_crafting If you guys were interested in that game, which was announced very recently to the public, I would read up more on it. Also read the Skill based combat: https://www.revivalgame.com/features/skill_based_combat . This game has yet to make any waves 'Because' it's so new and no one really knows about it yet. I actually enjoyed navigating and reading their website, that's how well done it is. Edited October 9, 2015 by RIVƎRBIRDIl Link to post Share on other sites More sharing options...
Monomakhos 1849 Share Posted October 9, 2015 Revival would be sick if they actually manage to make it a reality. Link to post Share on other sites More sharing options...
River 555 Author Share Posted October 10, 2015 (edited) RevivalI feel like, for the most part they have their work put out for them, but in a way, they have a clear, direct set of goals and stages they have to reach. Stage 1: Make all the housing in the entire city, inside and out (unfurnished) for small houses, up all the way to mansions and estates. (Note all houses in the city can be owned by a player or NPC, you can effectively walk a couple minutes to the other side of town and go to your friends house. Owning a house means you can vote and have some kind of power or recognition in the cities government) - Completed Stage 2: Making an offline city for players to explore themselves, meh. Stage 3: Making the offline city of Stage 2 an online city where you can walk around with other people, and visit other peoples houses. Stage 4: Outside the city walls becomes explorable and crafting becomes available. I'm going to assume that this may be more realistic than what you'd expect, given the starting map for Stages 1-5 is basically 1 city and its outskirts. Given the size, I don't think there will be a wide variety of resources, or recipes available at the time. So they can spend less time incorporating multiple recipes or plants stuff, and just focus on going very detailed, crafting with fewer options, where they can eventually add new recipes much easier for the future. Stage 5: Adding combat and adventuring system. Assuming mobs will also come in this patch. Their Live Story tellers begin wandering the city creating dynamic events and responding to player actions. Stage 6: The rest of the game world areas are released to the players, and the game effectively becomes playable to the general public. The business module is f2p, but people can purchase Standing Points, which is a way of determining someones involvement in the world. People with high SP can be chosen by the live Story Tellers to become part of a quest line to help be the center of an event, as a reward for having influence in the world. the SP can be gained without buying them, and by actively trying to make the world more interesting, Story Tellers award more SP to people who participate in events and RP in the world. Conclusion In other words, they're trying to make the city a vastly detailed place early, making it perfect. So once they are familiar with everything that makes a city perfect, they can replicate the process into newer cities. For most of their development they'll be focusing on a small area and making it perfect. Since they're focusing so much on a small area, I don't know how much more land will be part of Stage 6 release, but hopefully it's a lot. **P.S. I KNOW you guys are gonna like this one lol.**There is graphic sex in the game, a mini game that can raise certain stats for your character. Consensual sex with no drawbacks like "Woops, you got AIDS!" There will be brothels where you can walk in and grab an NPC and head into the back, or do it with other players. There's also boats and you can go whale hunting for their precious resources and parts like they would have back then. There's stuff to do at sea as well. Edited October 10, 2015 by RIVƎRBIRDIl Link to post Share on other sites More sharing options...
River 555 Author Share Posted October 12, 2015 For people who are looking forward to Star Citizen, the Naysayers, and even the people who don't know much about it: Link to post Share on other sites More sharing options...
The Womping Wizard 400 Share Posted December 9, 2015 Moved to the Archive. It shall be sorted into the appropriate category shortly. Link to post Share on other sites More sharing options...
Recommended Posts