urukaresh 2 Share Posted April 11, 2016 Fallout: Redemption Forty years after the masters fall, his mutants have scattered banding in groups to survive, left without orders nor direction. But, as always, war… war never changes. The West Coast has continued to evolve, and new factions and nations have continued to spring up from the ruins of the great civilization of days past.With the master’s defeat, new opportunities have been opened up to the inhabitants of the Wasteland. However, seizing these opportunities can be risky, as raiders, slavers, and all degenerates from all paths of life seek to make their own ways in a fallen world. The Vault Dweller that brought about the Master’s demise has lead his people in Arroyo to prosperity. However, he is growing old… And he may not last for much longer… The NCR is a growing power, under the leadership of a middle-aged President-for-life Tandi. Will she continue to lead the NCR to greatness, and bring stability to the wastes? Soon, great threats will arise… But will the West Coast be up to the challenge of weathering them? Who will thrive, and who will fail, in this new, open world? Blue- Wasteland Traders Green- The Lost Vault Red- Supernas Americae Imperium Orange- Outcasts Brown- The F Vaulters Purple- Haven http://imgur.com/PeTdjHh Link to post Share on other sites More sharing options...
kbcricket 7 Share Posted April 11, 2016 WASTELAND TRADERS The wasteland traders are a very experienced group of merchants and settlers, They go into the wasteland, searching for supplies and then, bring them back their land - ''The Traders land''. They follow their leader - Kanreath, Kanreath has over 30 years of experience being a merchant by selling: Guns,Ammuntion,food and water and sometimes selling slaves and robots. Origin ''This land..'' Alexander Shockingly stated, ''Is what?'' Kanreath replies. Alexander would drop his bag full of goods, wandering all over the shattered town. ''This could be perfect for a Place!'' Alexander Said to Kanreath. ''The wasteland merchants...'' Kanreath Whispered. Moments later, They started to build a market stand, and this was the first of the wasteland Merchants. Ranks Leader This is possibly the hardest role in the faction, the leader has to accept alliances, Make Rules and many more challenging things. Kanreath is the current leader. You may become this if the leader dies and you are a co-leader. Co-leader This is a fairly hard role as you have to a LOT of paperwork, The co-leader's are in charge in recruiting and housing. The current co-leaders are Alexander and Borin. You may become one if you have been in great service. Inspector This Job is fairly easy as you just walk around the traders land and inspect the merchants shops and stalls. You may become one if you supply 1 year of experience. TRADERS These are the traders what are found around the traders land - Chef, Ammuntionist, Gunslinger, Woodworker, Doctor, Hunter, Tinkerer, Architect, Artist, Author, General and many more. Link to post Share on other sites More sharing options...
Sovereign_of_Solaris 39 Share Posted April 11, 2016 SUPERNAS AMERICAE IMPERIUM Throughout the Territory of the Supernas Americae Imperium citizens worked diligently in their prospective roles within society. The leaders whom run the Imperium dwell within Vault 7 which is the primary government building as only high level members of the Government, Military, and Imperium Science Department have access. Vault 7 is located South of Port Angeles within the Olympic National Park. The Americae had 3 major cities which are Port Angeles, Olympia, and Seattle. The latter being its Official Capital although all government orders come from Vault 7. Many villages and minor areas outside the 3 cities are populated with scatter citizens of the Imperium. Americae Imperium's people are divided into a Ranking System which determines a citizens role in society which is determined upon graduation from what amount of education it can offer its citizens. Rank numbers does not necessarly mean superiority over another, simply classification for organization. Rank I: Operarius, which means laborer in English. This is lowest rank a citizen is given. While certainly not least important these citizens fill the roles of farmers and the most basic labor force for the Imperium which includes but is not limited too..Construction, Farming, Lumber, and Janitorial Duties. Rank II: Vestibulum, which means Specialist in English. The 2nd rank a citizen can earn is generally the Managers and Overseers of Rank I. These men and women coordinate efforts along with their respective government supervisors to distribute supplies and materials across the Imperium territory. Rank III: Bellicus, which means Military in English. These men and women are the sword and shield of the Imperium. When a citizen is opted for Rank III they are drafted into the Imperium Legion for training. The Rank is merely formal for civilians as the military is a seperate entity directly under control of the Preator and his Council. Rank IV: Philosophorum, which means Thinker in English. The brightest and more intelligent citizens of the Imperium are selected for Rank IV which includes Scientist, Doctors, and Engineers. They strive to improve the Imperium and work to bring a healthy standard for the civilians of the Imperium. But also serve the Councillor of Technology in matters of Pre-war technology and Medicinal Efforts. Rank V: Consiliariorum, which mean Councillor in English. Rank V is given to a select few for their Patriotism and Intellect, by the Preator to personally serve as his Council. The Council leads its civilains in times of crisis and peace. This rank can be revoked or given at anytime by the Preator. Rank VI: Praetor, which means Leader in English. The Preator leads the Imperium's Military and oversees every aspect of its organization and use. He also has direct control over his Councillors and Civilians, however it is tradition to leave civilian matters to the Council unless intervention is needed. Only once before has a new Praetor taken power. In the event of the Praetor's death or inability to lead his people the current Praetor selects his successor upon taking office. And is free to change his 'Heir' at any time. The Praetor upon taking office abandons his old name and chooses a new one of his choice, by tradition most take on the names of ancient Roman Figures or Legends which is then followed by the number previous Preator's he has succeeded. Government Positions & Current Leaders Councillor of Agriculture: Naomi Carson Councillor of Technology: Donavan Chang Councillor of Civil Affairs: Markus Hower Councillor of Foreign Affairs: Dianna Miles Councillor of Imperium Security: Khromov Denisovich Leader: Praetor Caesar II The Imperium is strictly a Human dominated Faction with extreme bias towards non-humans. Some exception apply in the frontier regions as tolerance is more common due too lack of resources. Which also gives room for Bandits and other Vagabonds to conduct acts of heresy or violence against the Imperium. As such the Legion is spread out amongst the towns and villages on the borders to enforce the laws of the Imperium by all means necessary. The Official Documents of the Imperium list 3,600 men and women as Soldiers of the Legion, which are armed with 10mm Pistols and Batons and Kevlar. 1,000 are stationed in Seattle 800 are stationed in Olympia 500 are stationed in Port Angeles/Vault 7 The Remaining 1,300 Legionnaires are posted across the Imperium's borders and at outposts within its territory. 150 Men serve under the Councillor of Imperium Security whom oversees the Imperium Secret Security Department, also known as ISS Agents. These men are trained in Sabotage, Espionage, Assassination and Advanced Recon techniques. While the program is not fully fledged yet the Agents will soon taking part in various missions to train and set a golden standard all future ISS Agents shall live up too. ACTIONS Laborers are being organized to create a Mine in Olympia National Park as it is covered in mountains many suspect it to be rich in resources such as coal and Iron. Surveys and tests take place in several areas in an attempt to establish a location for a Mine to be built (MOD PLZ) The Military focuses heavily upon Border Security in order to secure internal trade routes and isolated villages from Bandit attacks (MOD PLZ) Seattle, Port Angeles, and Olympia are constructing metal sheeted walls around the Inner sections of the Cities for added fortification (2 Pages) 100 Scouts are sent out in a Search Pattern that will be showed via map. 20 ISS Agents will follow suit and investigate more 'delicate' discoveries such as Techical Documents, Pre-War Technology, and Vaults/Vault-tec related discoveries. Any scouting party that encounters a Settlement or town outside the territory of the Imperium is NOT to engage in any interaction what so ever and immediatly report it to Vault 7 Command. (MOD PLZ/1 Page) Link to post Share on other sites More sharing options...
MTVSHBG 10 Share Posted April 11, 2016 Brotherhood Outcasts As the Initiate walked into the Outcast HQ he looked around in awe. The Outcasts had been a rumor that the Elder Council had done it's best to squash. The few rumors that had been left alone, had painted the Outcasts it quite a bad light. The rumors had stated that they made it a point to attack the Brotherhood, and did everything they could to undermine their efforts during operations. However, in the lowest ranks, the rumors of what their true purpose might be still persisted. Some people said they existed to help the citizens of the wastelands. Others said that they existed to subjugate them. A few even said that they existed to destroy super mutants, which the Brotherhood hadn't really been handling recently. Based on what the Initiate could tell, however, they were trying to help. Around the courtyard, injured setlers could be seen, being given treatment with what little supplies the Outcasts could spare. Around the courtyard, and on the roof, Knights could be seen, armed, in case they were attacked. A group of Knights, and some Paladins, were packing up, getting ready to leave the base, and head into the wasteland. Elder Aleks walked past the group, and whispered into the ear of a nearby Paladin, wearing T-45 power armor painted with the Outcasts distinct orange and black pattern. The Paladin nodded, and walked towards the group. Elder Aleks turned, nodded to the group, and trotted off. "Welcome, deserters of the Brotherhood. We, are the Outcasts. Our goal, is to try to protect the innocents of the wastelands. This means that we fight all forms of threats. Super Mutants, Raiders, even the Brotherhood, are just a few among the threats the average citizens faces. Our goal is to protect those citizens, and cleanse the wasteland of those who threaten peace. My rank and name is Paladin Joan Helena. You can call me Joan. To those who wish to stay, and help us with our goal, welcome to the Outcasts. To those who wish to start life anew, welcome to the wasteland. We'll be glad to help you along. To those willing to work with us, please come over this way, so we can try and place you where you belong." With that, Joan walked with a small group of the rescued deserters, while another small group walked towards some other waste landers. The Initiate looks to both groups, before following Joan. Most of the deserters become knight-initiates, but the Initiate, and a few others, become scribe-initiates. The Scribe-Initiate (Jordan) follows his boss to the research center, and selects field scribe as his specialization. ACTIONS 1. Build Metal and Chain walls around Outcast HQ and any other settlements under Outcast protection. (2 Turns) 2. Work begins on repairing the Radio Station in Outcast HQ so a signal can be sent out over the Wasteland to communicate with Outcast group sent elsewhere. (MOD) 3. Repairs of Hill Air Force Base (Outcast HQ) Including any Defensive structures, Hangars, the Armory, etc. (MOD) 4. The Scribes would begin attempting to get the computer network online so they could begin storing data in both digital, and physical forms. (MOD) 5. Annual scouting around the HQ is performed, as usual. (MOD) RESOURCES 300 Suits of T-45 Power Armor and a supply of Fusion Cores Non-Automatic Military Rifles (Sniper, Combat, Etc.) 300 Outcast Military (Knight-Initiate, Knights, Paladins, (Is liable to expand)) 300 Outcast Scientists (Scribe-Initiate, Field-Scribes, Scribes) 300 Citizens Link to post Share on other sites More sharing options...
justDEWit 133 Share Posted April 11, 2016 F-Vaulters The leader of the F-Vaulters, Barbra (nicknamed Bon Bon), lead the rebellion against the Overseer. After taking hundreds of casualties, they won their freedom. They left the vault soon after, emerging from it into the wasteland, but not before taking what they needed. Bon Bon had a toothy smile on her face as she led her and her allies into the dangerous wasteland. Ranks Head Wanderer - Bon Bon - This is the current rank for the person that leads the group of previous vaulters. They handle the missions and has the last say in all group decisions. Also, general of the army. Researchers - This is the current rank for those volunteers who wish to continue on the progress that their Overseer had left on. Also those that surrendered during the rebellion. (79 people.) Military - These are for the trusted individuals who wished to serve their leader. They are given thin kevlar vests, 10mm pistols, and security helmets. Some are also sent out in mere kevlar vests and with a baton if scouting. (119 people.) Wanderers - This rank is given to those that just joined the group. They are the civilians of the F-Vaulters. They make chemicals, trade with other Wanderers, or just live their lives. (1,300 total Wanderers. 840 humans, 500 regular mutants.) Tasks Begin to walk as a group towards the southwest. Continue research on the human genome, and test it on any volunteers. (Trying to create Super Mutants.) Find any abandoned town along the way, and search them. Resources Research on the human genome. (From Vault 75.) 200 kevlar vests, 10mm pistols, batons, and security helmets. About 10 small radios, one given to Bon Bon. 4 Light Armored Personnel Carriers. Link to post Share on other sites More sharing options...
Kaldwin_ 241 Share Posted April 11, 2016 The Haven John 'Atlas' gazed at his followers, a slight smirk appearing on his cracked face. They treated him like a god, which was something he liked because it means a couple less people whose eyes have to be gouged out with a spoon. Before the war, Atlas was a small low-level researcher who worked for Vault-Tec. He intended to get to the Vault once he heard them, but his boss made him keep working, saying it was a 'training' exercise. It wasn't. Miraculously, Atlas survived the bombs, but the effects left him both mentally and physically scarred. Skip a couple centuries, he now was the leader of a large community in Wyoming and Idaho. He attracted all kinds of people, from ghouls such as himself, to even mutants. Well, the mutants don't exactly "live" there, they are just tanks the military uses. Most people there were addicted to chems such as Jet, Psycho and Buffout. Most would people would complain how it's "unhealthy" for Atlas, but the radiation side effects made that problem go away, luckily. RANKS Atlas: This isn't more of a rank, as Atlas probably, actually, he ISN'T going away anytime soon. John makes sure no one plans to over-throw him with any means necessary. Punisher: Atlas' closest friend, even though it changes from person to person a lot. The Punisher is the title given to the one who does John's dirty work for him, whether it be capturing his enemies or acting as a body-guard. Fighter: The second-in-command of the military, the first being Atlas himself. If John doesn't feel like giving the military orders on a certain day, the duty falls upon the Fighter. The Rescuers: This is the entire military, consisting of mutants, humans, and ghouls. This is where the insane side of Atlas comes in. Most Mutants are just used by the military to fight, as mutants love to blow stuff up and don't really care how grotesque stuff is. Humans and ghouls are similar to soldiers in any other military. They are all disciplined and follow orders to the point, and if they don't, the Punisher gets him and brings him to Atlas. However, the ghouls in that division are non-feral ghouls. Atlas has a group of people who go out and capture feral ghouls and bring 'em back to Haven to 'fight' for the military. They are locked up and are sent in cages to enemies; use your imagination to see what happens next. The armor they use is extremely makeshift, consisting of metal, leather, and clothe. They use old military garb for some, and most have makeshift masks for protection from acid rain or sandstorms. The Workers: These are the citizens of Haven. They can do anything, from selling food, weapons, armor, making some more chems for the people, or even trying to research new ways to make Haven better and more safe for the people of the Wasteland. TASKS Construction of metal and chain walls begin. Workers are sent into nearby abandoned towns to find scrap materials. This can be anything from building materials, or pre-war weapons and armor. Some Rescuers are sent to find any thriving communities. The construction of a radio tower begins. When finished, this tower will broadcast recruitment messages as well as some good ol' fashioned pre-war music for a lone wanderer wishing for some entertainment. Link to post Share on other sites More sharing options...
MTVSHBG 10 Share Posted April 12, 2016 Brotherhood Outcasts The Scouts that had been sent out returned with grave news. The news buzzed all around HQ. A group of Super Mutants had claimed Salt Lake City. Such a large group, so close to Outcast Territory was not something that could be left alone. Leaving such a large problem unchecked was not something the Outcast could afford. Elder Aleks quickly assembled a group for an operation. If nothing else, this operation would hopefully give them a full idea of what they were dealing with. The Outcast's best Knight-Marksman were gathered, their Sniper Rifles ready, as well as Paladins, equipped with their standard Outcast T-45 Power Armor, and Combat Rifles. Elder Aleks had other plans though. He sent a group of Knight-Scouts to investigate Antelope Island. He also made sure to read through the report of the group that had been setting up a base in Ogden, to the North. They had claimed the Union Station and the surrounding area as their main base is Ogden. Elder Aleks wanted a full report on what Ogden would have to offer, and designated a large portion of Ogden's forces to exploration and reclamation for the time being. ACTIONS 1. 25 Knight-Scouts were sent to Antelope Island (There is a bridge) to investigate, under orders to avoid unnecessary conflict. They were to give a general over-view of anything on the island (Locations, Animals, Edible Plants, Etc.) (MOD) 2. 30 Knights, and 10 Paladins, were to search Ogden for anything of value. (Important Locations, such as factories, libraries, etc.; Important Resources, such as rare metals, food, medicine, water, and especially fusion cores; Equipment, such as weapons, and armor) (MOD) 3. 20 Knights armed with Sniper Rifles, and 30 Paladins, armed with Outcast T-45 Power Armor, and Combat Rifles, would be sent south, to handle the Super Mutants. (MOD, Strategy Below) 4. The Scribes located at HQ would begin putting as much information as they could on the re-established network. 5. Union Station would begin setting up fences around their base, using old cars, and trains stored in the station museum to create walls. STRATEGY FOR INITIAL ATTACK ON SLC SUPER MUTANTS The 20 Knights would find locations within a certain area, with good cover, and clear shots at the Super Mutants in Salt Lake City. The Knights would be split into two groups. 10 Snipers, and 10 Spotters, and paired off. When each Pair found a good location, they would begin firing on the Super Mutants, prioritizing those with better weapons, such as the Super Mutant with a Gatling Laser, at which point the 30 Paladins would move into cover positions to provide fire support, if necessary. Once the Super Mutants located the origin point for the Sniper fire, and began firing back, the Spotters would also begin firing. Once the Super Mutants came close enough for the Paladins to be able to accurately target them, the Knights would begin to fall back collecting any weapons and ammo dropped by other Knights, if any Knights were too injured to flee on their own. Once the Knights had retreated to a safe distance, 5 Paladins would collect the wounded, assuming there were any, and begin carrying them to safety, while the remaining Paladins provided covering fire. Once the wounded, were safely moving away, the 25 remaining Paladins would steadily move back, providing fire. If the operation managed to force the Super Mutants to retreat, 10 Paladins would move in to collect weapons, and ammo, prioritizing better equipment (Obviously), while the Knights would return to the 10 Snipers, 10 Spotters system, and provide overwatch for them, so as to attempt to avoid getting snuck up on. The remaining 20 Paladins would act as body guards for the Knights. Population per Location Outcast HQ, Hill Air Force Base: 200 Military, 200 Scribes, 250 civilians Union Station: 100 Military, 100 Scribes, 50 Civilians RESOURCES 300 Suits of T-45 Power Armor and a supply of Fusion Cores Non-Automatic Military Rifles (Sniper, Combat, Etc.) 300 Outcast Military (Knight-Initiate, Knights, Paladins (Is liable to expand)) 300 Outcast Scribes (Scribe-Initiate, Field-Scribes, Scribes) 300 Citizens Link to post Share on other sites More sharing options...
Sovereign_of_Solaris 39 Share Posted April 12, 2016 Supernas Americae Imperium The great sealed door for Vault 7 opened as the gears and machines powered on, an ISS Agent and 2 Legion Soldiers marched escorted into the Vault. The ISS Agent kept a professional face the entire trip, the soldiers too in awe to pay attention until they reached the Preator's Chambers. An armed guard moves aside "You may enter.." The Agent and the Duo move into the room standing at attention as the Praetor stands at his desk. "So these are the 3 whom collected the information.." he would take a seat looking over the files "We knew Seattle was wild..atleast the over 75% of it we don't control...but..these numbers are troubling." he looks up at them "Agent 14, what do you think our best course of action is?" The Agent stepped forward "I believe we should strengthen the power of our military to its max potential." he glanced back at the two soldiers "With no offense to the Legion..but I believe the new recruits should require longer training periods before being pushed into service." The Praetor nods "I agree.." he looks to the Soldiers "You are Dismissed.." Moments later the door is closed and the Praetor and Agent 14 are alone in his office. "I have a task for you...Agent 14." The Young Agent looks to his leader "Whatever it is Praetor..I will do my best to accomplish this." Praetor Caesar smiles and hands his a file "Take this to the Councillor..these are his official orders." The Agent nods and bows before exiting the room in a swift but brisk march. Meanwhile in Seattle, the Legion's presence has become greatly increased after receiving intel on the mass of criminal gang, Super Mutant and Mercenary activity within the Forbidden Zone of Seattle. Seattle now hosts a garrison of 1,500 Legion Soldiers. Port Angeles Hosts 400 Soldiers Olympia Hosts 400 Soldiers as well. The ISS has now begun an extensive training program to increase its Agents effectiveness in their Duty's A Ranked Agents are the most deadly in terms of the Missions they undergo. A Ranked Agents are tasked with the elimination and silencing of SAI Enemies and Internal Hostiles, Anti-Government Citizens, Enemy Leaders, and High Profile Targets. D Ranked Agents specialize in tactically eliminating enemy assets, rendering enemy vehicles and facilities useless. Or for general purposes and understanding, they are damn good at blowing **** up. E Ranked Agents are the more cunning and intelligent Agents within the ISS. Their tasks are to infiltrate and assimilate themselves into enemy culture/society to gain intel and knowledge of the enemy. These men are the best scouts and infiltrators within the Imperium. X Ranked Agents. These Agents have achieved the pinnacle of advancement within the Imperium. Having been trained and gained experience in all fields of operation these elite few are chosen by and serve the Praetor's purpose for missions too dangerous or too delicate for anyone else to undertake. In the civilian sector of the Imperium, Overseers and Engineers begin working diligently to attempt to restore pre-war factories and facilities to store materials and hopefully begin production of new equipment and weapons for the Imperium. ACTIONS A 3 Year Training Program is put into place for ISS Agents. The Imperium High Command will issue Agents to individual assignments as the 150 ISS Agents are divided into three separate Ranking, A, D, and E. This training is to greatly enhance their knowledge of their prospective fields. While in this training program they will still be called upon to serve in live missions for the Imperium, as field experience is invaluable compared to any training they can receive at home. (6 Pages) Engineers and Workers within the Imperium work to re-establish Factories and Manufacturing Facilities to bring them up into working order. These will be fully restored and left to be maintained until a proper usage can be made for them, i.e Constructing Equiptment, Firearms, Ammunition, and more advanced construction materials. (MOD PLZ) Seattle, Port Angeles, and Olympia are constructing Radio Towers for better coordination and ease of communication. (2 Pages) A 2 Year Training Program is being set in place as citizens of the Imperium are being drafted into the Legion to increase its efficiency and effectiveness. As Part of this new doctrine, all current Imperium Legionnaires are required to do bi-weekly training drills to remain in top physical condition and maintain discipline. (4 Pages) Link to post Share on other sites More sharing options...
justDEWit 133 Share Posted April 12, 2016 F-Vaulters It seemed like months until they reached a safe location successfully. Bon Bon was looking over her people, most weak and tired from the long walk. So they chose to set up camp where they were. The military were given shifts in order to get sleep, and guard the Wanderers endlessly. "Get started with the research." Bon Bon stated firmly, looking towards the FEV tanks. They had guardsmen posted around the scientists, ready to fight them with their batons if anyone had chosen to go rouge. She simply walked away from the site, leaving it to her scientists to complete the experiment. She walked a bit away from the group, armed with a 10mm pistol and wearing a kevlar vest as she held her small radio in her hands. She then started to attempt to tune, it to the right signal, to attempt to get into contact with anyone. Some military units had also been sent out earlier, to scout for any possible dangers in their path. Tasks Contact anyone within reach of their spot on the map with Bon Bon's small radio. Gather more research on the FEV, taking animals from the environment and testing on them. Put the guards on multiple shifts, protecting the group at night. 27 military units are sent out to scout ahead of the group. Only one is armed with a 10mm pistol, the others have batons. Resources FEV tanks, previous research on the FEV experiments. 200 kevlar vests, batons, security helmets, & 10mm pistols. 10 small radios. 4 Light Armored Personnel Carriers. Link to post Share on other sites More sharing options...
urukaresh 2 Author Share Posted April 12, 2016 Mod Post Haven: The Scouts would return bringing news of abandoned Robotics Factory That could potentially still be made to be useful. Supernas Americae Imperium: Factory Repair (4 Pages) F-Vaulters: The FEV Experiments on Smaller animals would result mostly in Deaths do to the Harsh Nature of the FEV however several Dogs Managed to Survive Mutating into Mutant Hounds (5) However The Radio Broadcasts would manage to attract a Small band of Traders looking to offer Food and Water In exchange for Safe Passage East Where an Old Military Base is said to be. Outcasts: The Military Operation would go Extremely Well with the First few shots bringing down the Laser Gatling Super Mutant and the Others Moving to attack or Flee They would be gunned down with nearly No casualties, Most of the Paladin's However Suffered Minor Injury and Repairs needed to the Power armor. The Palidins would bring back the Laser Gatling gun and a Several Pipe Rifles as most of them were damaged in the fight. Link to post Share on other sites More sharing options...
Kaldwin_ 241 Share Posted April 12, 2016 The Haven "So, which one of you guys found that robotic factory?" Atlas asked, pacing back and forth between the scouts. "That would be me, sir." one responded. "Well, two things, kid. One, don't ever call me 'sir'. This ain't no god-damn military I'm running. Second, come up to my office later, you earned yourself some jet," Atlas told the scout. He immediately walked up to his 'briefing' room, which is actually just an old bathroom that was taken apart and some maps were put on the walls. He looked towards the Fighter. "Listen, take some of your best men, and some Workers along with you and salvage anything you can. Look for metal and wood, but most importantly, look for blueprints. We're gonna make our own machines, man." The Fighter nodded, and walked off. TASKS: 1. A group of 100 mutants and 50 workers are sent to the robotics facility to salvage wood, metal, and blueprints. 2. Once everything is salvaged, builders would be sent there and begin to build walls and watch towers around the entire factory. 3. Some researchers begin to test FEV to increase the strength of the mutants, and anything else, for that matter. 4. Some recruiters are sent in the surrounding area of the Haven to find anyone looking to join. 5. Scouts are sent farther out to find anymore intel or locations that could prove useful. 6. Higher-tier weapons begin to be researched. This includes actual weapons, instead of pipe-rifles. Link to post Share on other sites More sharing options...
justDEWit 133 Share Posted April 12, 2016 F-Vaulters "Alright! Let's start moving then." Bon Bon said calmly to the traders, gesturing for her military squad to start heading toward the old military base. She was bringing 25 regular mutant recruits on the journey. They were all armed with 10mm pistols & the standard issue vault armor. The military men continued their regular shifts over the city, protecting the people successfully the first few nights. The scouts had come back to the semi-permanent camp, finding absolutely nothing. However, some of the super mutants were automatically put into the army, seeing as they were stronger. Tasks Begin to lead the traders onto the military camp, with the military squad of 25 regular mutants and 5 mutant hounds guarding the Armored Personnel Carrier. Put a few of the regular mutants into the army, increasing the number of the current military. Have the military continue the shifts, guarding the camp at day and night. Resources 4 Armored Personnel Carriers. FEV tanks, previous and current research on the FEV experiments. 200 kevlar vests, batons, 10mm pistols, & security vests. 10 small radios. Link to post Share on other sites More sharing options...
MTVSHBG 10 Share Posted April 13, 2016 Brotherhood Outcasts As Paladin Joan carried the Gatling Laser in, and the others followed close behind, the crowd amassed around them broke out in cheers, as they realized the operation had been a damn near perfect success, with minimal injuries, and retrieval of the Gatling Laser. along with several other weapons (Just pipe-garbage though). Elder Aleks waited at the front of the base, a large smile across his face. "Paladin Joan, I'm glad to hear of your success, and proud to count you among the Outcast. In recognition of your incredible prowess, I have a great honor to bestow upon you." Elder Aleks cleared his throat, and waited for the chatter to quiet down. "As you all know, since I first founded the Outcasts, I have been missing a few major parts of the chain of command. Today, I rectify part of that problem. From this moment on, Joan, I name you Head Paladin. I put my trust in you to help guide the Outcasts, and the Wasteland, to peace, and safety." Joan, bows her head, tears in her eyes, as the crowd cheers around her. "Elder Aleks, I thank you for this immense glory. I will do my best to serve both the Outcast, and the Wasteland." ---------------- Several minutes later, Elder Aleks, and Head Paladin Joan had retreated to the main offices, to discuss some of the reports that had been reported. "The Scouts sent across to Antelope Island have returned sir. They bring reports of Deathclaw nests, and Mireluk nests (confirmed by Mod). There was a Marina right near the bridge they used to cross. It well positioned, and with a little time and resources, could make a decent base. They also discovered a small fortified bunker, but were unable to explore further, as the Deathclaws and Mireluks proved to great in numbers in that area to handle the problem. The Union Station Branch also reports several locations that may prove valuable. They found a warehouse filled with raw metals and plastic. They also found several semi-intact libraries and factories, several other intact warehouses, all sealed, and a hospital which seems to be claimed by super mutants." Elder Aleks sighed, and rubbed his temples. "Super Mutants... it's always damn Super Mutants... And Deathclaws too? The Wasteland is truly being merciless recently. Salt Lake City is occupied by the damn Supers to the south, Antelope Island is occupied by Death Claws and Mireluks to the west, and we even have Super laying claim to building in our territories... Fine, we'll deal with things one at a time. Fortify defenses to the south, in case those Supers decide to travel too far North. Send a group of Knights and Paladins back to Antelope Island. Have them clear the Marina, and establish a base there. As for Ogden, send them a small reinforcement force, and have them clear that damn Hospital. I'll leave the specifics of that one to you. Bring me the reports on each operation after you've received the results." Head Paladin Joan nodded, and left the room. She headed towards the barracks, where she passed along each Operational details. While there, she also assigned two body guards to protect Elder Aleks. ACTIONS 1. Defenses guarding the South would be fortified. 2. A group of 20 Knights and 20 Paladins (Power Armor, of course) were sent across the bridge, to Antelope Island, where they would sweep and clear the Marina in proper military fashion. (MOD) 3-1. Union Station would receive 10 additional Paladins (PA) and 10 Knights. Once receiving these reinforcements, all available paladins would launch a full scale assault on the S. Mutant controlled hospital. (Strategy Below) (MOD) 3-2. After the operation, assuming it was a success (success being described in STRATEGY below), the Scribes would begin moving all salvageable books, and technology (Terminals being the most likely technology recovered) from the libraries and factories, under guard. After salvaging the libraries and factories, the materials from the warehouse (Raw Metal and Plastics) would be moved to Union Station. 3-3. Once all materials were recovered from accessible locations, assuming nothing that could halt operations happened, the Paladins would be permitted to enter the sealed warehouses using force. (No gunfire or explosions. Make-shift battering rams and power armor would be used.) 4. Small groups of Knights would be sent out to the surrounding territories (avoiding Salt Lake County, and any large scale conflict) and look for any settlements. If any are discovered, the Knights would offer them a place within the Outcast. If a settlement did not flat-out accept or deny, the Knights would offer Outcast assistance with any local issues, such as raiders, S. Mutants, etc. (MOD) 5. Some of the scribes (150) remaining at Outcast HQ would begin the long, and cautious process of safely reactivating the bases Reactor. (MOD) 6. Five suits of Power Armor Frames would be taken by the Scribes at Outcast HQ where testing would begin to modify the frames to [Classified] (Discussing in PMs with MOD) STRATEGY 50 Paladins (PA) and 20 Knights would be sent to the Hospital. The 20 Knights would take up positions around the major entrances to the Hospital, and would get into position to launch the assault, prepared to gun down any S. Mutant that attempted to escape the Hospital. 10 Paladins would also be assigned this role. The remaining 40 Paladins would carefully enter the building, and sweep it in common military fashion. The goal would be the eradication of every S. Mutant in the Hospital, and the reclamation of any valuable resources that could be discovered there. The operation would be considered a success if no more than 5 S. Mutants escaped. Population per Location Outcast HQ, Hill Air Force Base: 180 Military, 200 Scribes, 250 civilians Union Station: 120 Military, 100 Scribes, 50 Civilians RESOURCES 300 Suits of T-45 Power Armor and a supply of Fusion Cores Non-Automatic Military Rifles (Sniper, Combat, Etc.) 1 Gatling Laser Link to post Share on other sites More sharing options...
Sovereign_of_Solaris 39 Share Posted April 14, 2016 SUPERNAS AMERICAE IMPERIUM Outside of Olympia, New recruits train within the Legion's Military Compound. Instructors watch over their troops as new requirements and exercises are put into place to strengthen and discipline the Imperium's new soldiers more effectively. The drills are longer, and the requirements for standard Legion soldier's is higher, not all are cutout for it. But those who make it are better quality soldiers. Meanwhile in Seattle, fortifications are completed as the Legion holds a much larger presence in the city in hopes of deterring random attacks of harassment. Soldier's scale and patrol the walls day and night in shifts. With the Radio Towers in all three cities now complete the entirety of the Imperium is in constant communication. No Signals are publicly broadcast-ed as of yet. On the outskirts of the Imperium's borders, a group of soldiers and ISS Agents prepare to disembark on an expedition into the Wasteland in hopes of discovering other communities, lost technology, valuable finds and information, as well as mapping the newly explored areas for future references. ACTIONS A scouting party of 100 Legionnaires and 25 ISS Agents disembark from Imperium Territory on a scouting mission. As detailed below with map The Scouting parties are to follow the same rules of engagement as before. Report any and all finds and map the areas accordingly. Interaction with any newly discovered faction or group is forbidden and is to be reported back immediatly. ISS Agents once again will handle delicate information and findings such as Blueprints, Advanced Technology, Vaults and Pre-War Relics. (MOD PLZ) In Seattle, A small team of 5 ISS E-Ranked Agents are given a mission into Seattle as they are to attempt to infiltrate the Bandits Hierarchy to the best of their ability without taking any unnecessary risks and simply gather as much info as they can before attempting to relay it back home via Courier. (MOD PLZ) A civilian representative is sent to the Mercenary Bands within Seattle in hopes of offering payment and support to them in their battles against the Super Mutants and Bandits. Though they would strongly encourage focus against the Mutants. (MOD PLZ) Link to post Share on other sites More sharing options...
urukaresh 2 Author Share Posted April 14, 2016 Haven: Factory walls begin Construction, Scrap is collected, The recruiters would find no one willing to join. The Weapons reaserch would come to a grinding halt due to them not having even one example of a weapon that is beyond Pipe Weaponary and they would report this. (Scouting and FEV testing will be resolved when you have done as i asked in our PMs) Outcasts: The Marina Sweep would go as planned Palidins go in, Shoot some Mirelurks and Set up shop the Hospital Assault would go similarly though they would Lose 10 Knights in the Initial Firefight Losses Knights 10 The Armor Modification testing would begin 2 Pages The Reactor would begin repairs 8 Pages F-Vaulters: The Trip there would be uneventful and upon finding the Military base they find the traders turning on them guns drawn shouting something like "No one can know this place exists" and firing. a small gun fight would ensure but the Mutants and There hounds finish the fight quickly enough with minor injuries and upon inspection of the base they would find a WORKING Fusion powered radio Beacon and Fully powered doors with Concrete walls, A perfect place to set up shop themselves now that the traders won't need it Supernas Americae Imperium: The ISS agents would bled into the raider groups Decently well enough. The Scouts would find an old Military Bunker however there rules prevent them from getting too close do to a small band on raiders currently calling it home Link to post Share on other sites More sharing options...
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