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Let's Play Lone Wolf

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199

You grasp the frightened guard in a secure head-lock and threaten to

break his neck if he does not answer your questions. He immediately

promises to tell you everything he knows. He says that the new Zakhan

fears that you are an assassin, sent by his enemies in the west. He

claims to hate the new Zakhan himself. He is only a simple gaoler, he

says, and knows nothing more.

If you have the Kai Discipline of Sixth Sense, turn to 39.

If you do not possess this skill, turn to 9.

 

We do have Sixth Sense.

 

H+1 15/20

 

39

The man is lying. He knows that other guards are sure to turn up at

any moment. As soon as you loosen your grip, he will attempt to

overpower you and raise the alarm.

If you wish to continue questioning him, turn to 9.

If you decide to kill him, turn to 78.

 

Well, we didn't find out anything, but we may be able to avoid being attacked if we kill him now?

 

H+1 16/20

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. . .

 

B-But... I kind of want to know where the hell our STUFF is. I'm sure if we just don't loosen his grip, we can continue questioning him...

 

Screw it. Let's not take any risks.


KILL THE LIAR and then put his pants on fire, just for the Hell of it.

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. . .

 

B-But... I kind of want to know where the hell our STUFF is. I'm sure if we just don't loosen his grip, we can continue questioning him...

 

Screw it. Let's not take any risks.

KILL THE LIAR and then put his pants on fire, just for the Hell of it.

I was thinking of continuing to question him too, but I don't like the idea of going onto the same page as not knowing he was a liar would lead us.
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Two updates in one day!

 

...Fine, forum. One update in one day and one 50 minutes after the start of the next day!

 

Kill him!!

 

78

Your attack is swift and deadly. Before the guard can scream for
help, you have silenced him for good with an open-handed chop to the
neck.


If you wish to leave the bodies and escape along the corridor, turn to 150.


If you wish to search them, turn to 102.

 

Search the bodies, or run away quickly before those guards our sixth sense told us about turn up?

 

H+1 17/20

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Why isn't there an option for taking off his clothes and wearing it as a DISGUISE?

 

That would've helped us a bit, actually... BUT OKAY BOOK. Just look through his body. No biggy, I guess.

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102

A thorough search of both bodies uncovers the following items:

  • 1 Sword
  • 1 Dagger
  • 1 Warhammer
  • 6 Gold Crowns
  • Gaoler’s Keys (Special Item)

You may take any of the above items. Remember to mark them on your Action Chart.

The Gaoler’s Keys should be worn attached to your belt. You remember to

lock the cell door before you hurry off along the corridor.

Turn to 150.

 

We gain 6GC.

We gain Gaoler's Keys

 

We also need to choose which of the weapons we're taking. Remember we already have a sword, so only have room for one more unless we drop it.

 

150

 

The corridor heads north but soon ends at a junction where another

passage runs across from east to west. Cautiously, you peer around the

corner, but there are no signs of any guards. At the end of the east

passage you can see a flight of steps descending out of view; to the

west, you see a closed door.

If you wish to go east, towards the stairs, turn to 93.

If you decide to go west, towards the door, turn to 122.

 

Well, this is pretty much a which way choice again.

 

H+1 18/20

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Where the heck is our stuff? I feel as though it'll be DOWNSTAIRS.

I bet behind the door is the guard's quaters because no castle will have their guards climb up a whole god darn flight of stairs to get to the prison cells.

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You forgot to give a vote on the weapon(s) we should take, by the way.

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Whoops!

 

My bad. Since we have absolutely nothing, just take ALL OF THEM.

 

Who knows when we might need a warhammer, dagger, and a sword simultaneously? 

 

Double derp. We can't take all of them. Take the warhammer! 

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