Ever 2648 Share Posted November 15, 2016 Hey guys, simple post tonight. The custom fast travel plug-in has run into a few snags, so in the mean time we'll be using default sign travel. Once the plug-in is finished, all fast travels will retroactively have the custom fast travel plug-in applied to them. Hopefully this should help alleviate the long travel time between locations as well as liven up some less-than-active areas. Any questions, suggestions, comments, or complaints, please post 'em below! Also check out: Rule Page Update Fenn Warzone October Player Retention Link to post Share on other sites More sharing options...
Shalashask 1112 Share Posted November 15, 2016 1st for Trump Link to post Share on other sites More sharing options...
z3m0s 1957 Share Posted November 15, 2016 Thank you. :) Link to post Share on other sites More sharing options...
2samspan 241 Share Posted November 15, 2016 Time to figure out a way to monetize fast travel Link to post Share on other sites More sharing options...
Ever 2648 Author Share Posted November 15, 2016 2 hours ago, Harold said: history repeats itself yet again, it was removed for a reason when will we get the manpower plugin? The map went without fast travels (besides Malin isle -> Tahn, Ceru, Asul) because the playerbase opted for a more-compact map with no fast travels. Unfortunately that doesn't work too well with the multi-island system. Island to island travel is impossible without the use of soulstones and even traversing through a mainland island is somewhat of a pain with how empty the land tends to be. I still firmly believe that our custom fast travel plug-in will properly balance fast travel. We'll have to put up with "overpowered" fast travels in the mean time, though. As of now, there are no plans for a manpower plugin. There were miscommunication issues during the development process that led to problems. The tile system should still be considered in a 'test-run' phase. It's very likely that it will receive major tweaks, additions, or amendments in the future, and, if a manpower tracker would prove useful, it will be looked into again. After some discussion with a few tech team members, the plugin IS being worked on. The original one was scrapped, but a revised manpower tracking plug-in is indeed in the works. I apologize for giving the wrong answer here; I was out of the loop on my own accord and spoke on behalf of people who were more knowledgeable on the state of the plug-in. Link to post Share on other sites More sharing options...
Publius 4098 Share Posted November 15, 2016 8 hours ago, Harold said: history repeats itself yet again, it was removed for a reason when will we get the manpower plugin? lol even dreadlanders just went to Johannesburg to rp bc mobility was so garbage, and the manpower plugin will just disenfranchise many people in an already shrinking and disgruntled playerbase Link to post Share on other sites More sharing options...
Textarea 719 Share Posted November 15, 2016 15 hours ago, Ever said: We'll have to put up with "overpowered" fast travels in the mean time, though. +1 i don't think fast travel is "overpowered" i think the time that it talks to walk across land is overpowered, and i'm glad that it's being nerfed :) Link to post Share on other sites More sharing options...
Pieman 1134 Share Posted November 15, 2016 Yesssssssssssssssssssssssss bring it back :/ Link to post Share on other sites More sharing options...
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