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CLAN RAGUK


herculean_wud

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Kuntklobbera’Raguk sluggishly journeyed into the contemporarily assigned urukish territory; a standoffish visage fixed like gritty concrete to his crimson countenance. His movement was languid, somewhat begrudging in nature, and his collective mannerisms seemed altered - turgid with determined wroth. He had come for the sole purpose of claiming the title of wargoth from Turkurz: the hammer of Raguk, a renowned smith and excellent labourer. This, in his opinion, was where his toiling was to remain - not in leadership. He made haste to confront the fair albeit weak-willed Raguk warlord:

 

A klomp was declared;

 

Fists were thrown;

 

A victor was decided - Kuntklobbera’Raguk.

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Clan Raguk

 
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Angh Gund Grizh.”

 

The unbroken of Clan Raguk, a notoriously merciless band of behemoth, hardy uruks, and their equally fearsome larger olog counterparts. Their hide is stained with a deep red hue, much akin to the blood that smears their palms, or the molten blood-steel that comprises their weaponry. The bloodlust and militaristic prowess that naturally sears through their bulging veins grants them a bloody reputation that rivals the other clans.

 

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History

 

Decades ago, the Raguk company was alone feared for its plentiful population. The redskin’s encampment stretched over the horizon and filled the vast expanse of yellowish desolation - a tide of red. A tide of 2000 figures, crimson like the blood that smeared their digits following a day of hard toiling.

 

Back then, they were referred to as the vanguard, and correctly so. They were the driving cogs of the Wagh Uzg; who bore an unimaginably incredible military prowess. The cogs never faltered, or grinded to a halt.  They were a continuously operating and well oiled machine, forged from two clans: that of Glogol, a clan notorious for trading in a human cargo; and that of Garr a group of fearless warriors.

 

---

 

For a multitude of years the Raguk - or the ‘unbroken’ - stood stalwart and firm, like a suit of the finest plate. They never buckled… that was until the day Malgunuz disappeared.

 

As quickly as the clan founder vanished, so too did the Raguk warriors. Many migrated to other clans, bolstering their numbers, therefore dwarfing the once mighty troupe.

 

The wargoth who followed Malgunuz was a lazy drunkard, caring more for whoring, drinking and slaving than clan ideals. His reign lasted briefly, and his advisor - Dhurburz - tugged the reins from him.

 

---

 

 

Dhurburz’ lead was lengthy but unfortunately boasted little fruit. He was known for his strength and wroth but had little experience of leading a clan - he was merely the advisor to the ignorant prior wargoth. Kharak, a young man then, defeated the aged, grizzled orc in hand-to-hand combat, thus seizing power from Dhurburz.

 

---

 

Kharak prevailed; a little too much, though.

 

His success was like a raging wildfire. He began as a mere grunt, akin to every uruk, but he climbed the ranks at an unimaginable pace. He shoved aside competition for wargoth like they were insects, and garnered a sizeable group of redskins. Kharak had tugged the clan from beneath the tide, to open air. Many who left those years prior, flocked back like sheep to a shepherd.

 

He soon after ascended to Domimus and acted as interim ruler in the absence of the Rex, and eventually officially climbed to the pinnacle of orcish hierarchy - Rexdom.

 

His lust for domination was overwhelming. It drove him to contriving a plague of the earth which would consume all those he deemed unfit. Alas, his attempt failed, and it led to the subsequent cessation of Vailor.

 

---

 

The world was in tatters, and much alike to the other populations, the orcs were too. Many had perished to the merciless pestilence. The orcish moral was too ruined. No one stood to the task of Raguk leader.

 

But from the shadows, Malgunuz arrived, seemingly out of nowhere. He spoke tales of how the Sky gods had prosecuted him for past perversion of their laws, and tightly constrained him to a floating cell.

 

He too climbed the steps to Rexdom.

 

---

 

Malgunuz, whilst Rex, handed Turkurz the position of wargoth. He was a young Raguk - not in regards to age, but in regards to his acquaintance with leadership.

 

It wasn't long until Malgunuz disappeared once more, this instance assumed to be in Stargush’Stroh.

 

---

 

The orcish race was forced into the outermost region of Tahn following the Oren-Orc war- a region of barren, sediment laden plains.

 

Upon a plot gifted to the uruks by the dwarves is where they dwell.

 

Turkurz retained the title of Wargoth.

---

 

 
 
 

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CULTURE AND CLAN TRADITIONS

 

Trials

 

Those not of pvre Raguk blood, as stated by clan law, are to prove their virtue by consummating a triad of tasks. These tasks may be whatever the Wargoth or clan elders deem fit, but they must fall under three categories: a trial of strength, a trial of intelligence and a trial of courage.

 

Mounts

 

The desolate plain of Vailor bore no fruit for the Raguk; they had been allotted no mount, for each current were within the grasp of other clans: the braduk had their thick-skinned compatriots; and the Lur had their agile wolves - perfect beasts for hunting, but the Raguk remained without the company of a beastly companion. It is said the Wargoth of yore averted his interests from scouring the barren plain to otherworldly thespians - the spirits. And it is also said that they provided. The urukish leader returned from the plain of lifelessness with a fresh born  creature walking lamely in its infancy. It appeared like an elephant, but strode with heightened grandeur within its gait in comparison to its counterparts, and seemed - though ever so slightly - larger. A proud creature it was born, and a proud creature it remained.

 

The myrzym are, conveyed straightforwardly, bred for conflict. Their tall stature safeguards the rider from high swinging blows and their thick hide protects them from strikes of lower course. Their tusks are as sharp as razors, and viciously boast a knack for impaling oncoming traffic.

 

Though their purpose remain generally within combat, they possess cultural importance to the Raguk. They are a clear representation of the spirit's ability, and are thus respected as much as the wargoth of the clan.

 

 

Myrzym appear often adorned in a collection of awe-instating jewellery: typically formed from precious materials, and a product of Raguk smithing. Fine velvets and silks are usually draped across their bulky frames, and painstakingly conceived paints cover their leathery hide.

 

In the event that a myrzym is slain in an offensive altercation, the owner is expected to mourn the loss of their companion. The remains are traditionally crafted into ceremonial armour which is donned for 15 days and 15 nights. Thereafter, the uruk is expected to tame a further myrzym.

 

 

Current Myrzym

 

Twiggikruncha

Naur

Mammar

Haur

Bonka and her litter.

Hudrim

 
 
 

Kruukz

 

The kruuk, an iconic blade of Raguk culture, known notably by its curved edge and ability to slaughter an opponent mercilessly and with relative ease from upon a mount.

 

However, their use against a heavily armed soldier on foot renders them almost completely useless due to its shape. To overcome this slight fault, most Raguk bear a further short or longsword.

 

Wagh paint

 

Warpaint is a key feature in orcish society, often signifying the uruks prior achievements or status - the peculiar orks of Raguk are no different. They boast paints of varying colours and shape, albeit a triad prosper moreso than other adopted styles.

 

The open hand: its name describes its form, a palm with every digit uncurled. Generally, it is painted or tattooed upon the skin in white and bone or quartz dust.

 

The bloody face: a simple paint, however a more fear-inducing individual. Orks with ‘the bloody face’ rendered upon their forehead bear it to signify their feverous bloodlust, AND ability to suppress it.

 

The hammer: an etching embedded beneath the hide deluging the shoulder. It resembles an eccentrically decorated smithing hammer with the face of an ork chiselled upon its side.

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CLAN LAWS AND PROCEEDINGS

 

Clan Laws

 
  1. The clan comes above all else.

  2. Cessation of a brothers life except in times of clan-feuding is strictly proscribed.

  3. Mating with those outside of the orcish race is forbidden.

  4. Duplicity is not to ensue.

  5. Foolishness is not tolerated.

  6. Disrespect is not tolerated.

  7. Shoddy craftsmanship is not tolerated.

  8. Respect the hammer and anvil.

 
Punishment

 

  1. Extent of clan condemnation determines severity of punishment.
  2. The offender is tied to a felled log and set adrift upon the vast blue expanse to die of famine, or exposure to the elements.
  3. Castration and branding.
  4. Extent of deceit determines severity of punishment.
  5. Lashing.
  6. Lashing or partial removal of tongue for lesser disrespect. Entire removal of tongue for severe disrespect.
  7. Poorly formed item is destroyed and the creator is lashed lightly.

 

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Clan Roster

 
Wargoth: Kuntklobbera’Raguk
 

Angash: Turkurz’Raguk

 

Elders:

 

Nagg’Raguk

Boneuk’Raguk

Gukdan’Raguk

Malgunuz’Raguk

 

Grunt:

 

Xorag’Raguk

Nazg’Raguk

Gijaak’Raguk

Truhnka’Raguk

Nargulg’Raguk

Grodizh’Raguk

Orok’Raguk

Aukha’Raguk

 

Dead or missing brothers:

 

Kharak'Raguk

Wud'Raguk

Khorgak'Raguk

Gripgrup'Raguk

Korlath'Raguk

Cragus'Raguk

Druklar'Raguk

Ingoth'Raguk

Flonk'Raguk

Grogl'Raguk

Duxt'Raguk

Vhor'Raguk

 

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CLAN ARTEFACTS

 

The final bottle of Wud’s piss grog:

 

An ale previously brewed proudly by the knuckleheaded Grubgoth Wud’Raguk. Since his death, the bottle within the current Wargoths possession is thought to be the last.

 

The horn of Raguk:

 

A war horn constructed from the tusk of the traiterous uruk ‘Kilug’ who challenged Malgunuz and threatened the lives of the elders, but subsequently failed in his attempt and succumbed to Malgunuz’ blade.

 

Mar’zuuk:

 

An incredibly powerful bow once wielded by the almighty Kharak’Raguk the World Destroyer.

 

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USEFUL RAGUK POSTS:

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Shagarath hums of amusement after hearing the good news, planning to speak soon with this new wargoth. Looking above him: the staff of the fabled Kharak of Raguk still hangs there, as a totem.

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"Diz will be a hozh year."

The Newly appointed Angazh said, smiling brightly as the pressure of Wargoth was relieved from him.

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"Well. They told us new things were coming. War Uzg back and stuff..."

Orok said from far, in Sutica precisely, working on some ferrum weapon on a smithy.

"So, grab that hammer for me, Grendun, you glob."

He said to a Dark Dwed as the same went running dor it.

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Gukdan would grin upon hearing the news, glad that their is a new face to look upon as Wargoth.

 

"Ah tik ub change, dat am hozh"

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2 hours ago, assasinnoah said:

"Daht peepz hozh, bud whub ub Hudrim?" Grodizh says as he doesn't see his Myrzyms name in the list

A shitty Tuk gobo renders the appropriate edit upon the parchment under the supervision of Kuntklobbera.

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Moved to the Archive. If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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