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CLAN TYPES AND STANDINGS


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CLAN TYPES


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Clans are a cohort of Orcs whom have taken a particular ancestor, spirit or ideology as their namesake, to represent themselves as a collective. There are many great clans within the Uzg, Clans of Legend- Gorkil, Yar, Lur- all reputed clans that have been recorded in antiquity innumerably. Clans of which great leaders have stemmed.

 

Clans are for life, and abandoning one's clan is a foul dishonour- unless under a dire or unique pretext -and is not left overlooked. Especially by the Rex.

 

For one to create a clan, they must rise through a three-tiered system:

 

WARGOTH

 

Wargoth clans are the most fabled and prestigious clans who have become staple in the nation. They are active and contribute in not only man-power, but resources and intelligence as well. To be a Wargoth clan, the respective clan must be well established, well known, have high numbers and contribute to the Uzg's efforts as a whole. A Wargoth is an Orc to be respected for they have gone through gruelling trials and tribulations to have their clan achieve that rank. However, the title of Wargoth is not permanent, and it can be removed should the clan fall out of favour and cease to contribute or fall too low on numbers.

 

WARCHIEF

 

Established clans that are yet to prove their worth are Warchief clans. They are a valued cog in the ever turning wheel of the , but have not truely earned their keep yet. To become a Warchief clan, a clan must have been around for some time and contributed a great deal, but do not have the prestige and renown that a Wargoth clan has, nor do their overall contributions match that of a Wargoth clan. However, if a Wargoth clan falls out of favour, they will become a Warchief clan.

 

CHIEFTAIN

 

Chieftain clans are new blood clans, whom were recently made. They are faceless and unknown, yet they should not be discouraged. All clans begin at this level, and must prove themselves and work their way up.

 


 

OOC

 

 

Spoiler

 

Activity is defined by both the clans active player-base (as a percent of overall player-base), and time active on their clan orc character in the capital, over a 2 week period:

 

Chieftain- 4 members minimum; activity must be at the utmost; 90% of members active (4 or more). To be considered active, any four or more clan members must play on their clan orc character for a minimum of 30 minutes, three or more days per week, over a two week period. This activity should occur predominantly in the orc capital, and cannot exclusively be comprised of events and war activity.
 

These clan members DO NOT have to play together (at the same time), or on the same day; however, engaging in clan-related activity helps to build interest and activity in the clan, so it is recommended.

 

To advance from Chieftain to Warchief- 6 members; at least 60% of members active (4 or more). To be considered active, any four or more clan members must play on their clan orc character for a minimum of 30 minutes, three or more days per week, over a two week period. This activity should occur predominantly in the orc capital, and cannot exclusively be comprised of events and war activity.

These clan members DO NOT have to play together (at the same time), or on the same day; however, engaging in clan-related activity helps to build interest and activity in the clan, so it is recommended.

 

To advance from Warchief to Wargoth- 8 members minimum; at least 50% of members active (4 or more). To be considered active, any four or more clan members must play on their clan orc character for a minimum of 30 minutes, three or more days per week, over a two week period. This activity should occur predominantly in the orc capital, and cannot exclusively be comprised of events and war activity.

These clan members DO NOT have to play together (at the same time), or on the same day; however, engaging in clan-related activity helps to build interest and activity in the clan, so it is recommended.

 

To sustain Wargoth- 8 members minimum 50% of members active (4 or more).  To be considered active, any four or more clan members must play on their clan orc character for a minimum of 30 minutes, three or more days per week, over a two week period. This activity should occur predominantly in the orc capital, and cannot exclusively be comprised of events and war activity.

These clan members DO NOT have to play together (at the same time), or on the same day; however, engaging in clan-related activity helps to build interest and activity in the clan, so it is recommended.

 

 

 

 

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I'm happy you decided to go with the old system instead of reducing everything to three clans. Big +1

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"If th' weak can nub gain power, they should nub have it." The Keshigboss said proudly.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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