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Earth Evocation Lore


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Earth Evocation

 

Introduction:

 

Since the dawn of magic, the art of evoking stone was always there, much like fire, water, and wind. The uses of earth are far and wide, limited to the caster’s creativity. From Granite Spikes to glowstone lights. It can evoke various stones and rocks for offense, defense, even utility purposes.  

 

Description:

 

Earth Evocation is the process of evocating rocks the mage studies. To do so, one tears the very stones from the void, most of the times making the items one evokes rigid and jagged; though, one can evoke smooth rocks from the infinite potential. Once evoked from the void, the user can decide to grow and shape their stones, or crumble them rather than doing so in the void; however, when one decides to crumble rock, they cannot clump it back together, or fuse small pieces of stone together. In addition, when trying to evoke ores and gems, there is a lot of energy used to do so, which makes evoking refined ores and metals impossible. In addition, when evoking gold - its properties do not come with it, unable to deal harm to spectral entities. Sand is an interesting entity in Earth Evocation, conjuring the plethora of grains will be taxing for the beginners, only able to be feasibly done when the user has a fair bit of time and experience under their belt, roughly at novice (1 month). Making refined shapes of the evocation is also a difficult feat, requiring a conjurationist to be able to make refined and intricate stones; the same goes for quicksand, requiring knowledge of water evocation to use. The evocation provides many uses with what it can evoke, and especially with what the user can make with it.

 

Application:

 

There are many uses for Earth Evocation, from combat, to defense, and utility. While there a mass of abilities one can create, here are a few of the most known uses:

 

Pebbles (1-2 emotes): Conjuring pebbles from the void, these jagged items can be used to harass and daze opponents, if not provide knockouts, should they be flung with enough force. The user is able to summon several pebbles at once, with seven being the maximum - requiring full two actions to reach the limit.

 

Rocks (2-3): A larger pebble, the caster can summon a singular rock the size of a softball; however they are able to conjure more with one per additional action, or even enlarge the pebbles one conjured to make multiple rocks. These stones will cause blunt force damage, having the potential to knock opponents back and break bones with enough force.

 

Spikes (2-3): The magister shapes the rock they conjure into an arrow sized spike, able to summon multiple with additional actions. These can be used for penetration purposes, able to dig into unarmored targets, and being able to dent in armor ever so slightly.

 

Shields/Barriers (3-4): By enlarging and shaping rocks, one is able to create a shield roughly the size of a scutum, able to defend oneself from various forms of damage, as much as a hunk of rock generally would protect someone. WIth more time, the barrier can grow thicker and tougher.

 

Boulders (5-6): By growing stone to a large size, perhaps the size of five or six feet and rather thick, one is able to make a boulder, able to deal great damage to its foes, easily knocking folk over, perhaps ending them. Usually, these boulders are slow acting, abe to be hurled slower than a crossbow bolt, but with more mana the caster can fire it swiftly.

 

Sand(varies):

The user is able to evoke sand, able to be used for blinding opponents and causing mass nuisances. Small sand blasts will generally take two actions.

 

Examples:

 

Evoking a rock:

 

Jim tenses his arm, staring at a brick wall. As he does so, a pebble tears itself into existence.

 

Reeling his arm back and taking aim, the pebble seems to enlarge, now the size of a softball. With a flourish, the rock hurls at the brick.

 

Making a shield:

 

Jim tenses his arm, a jagged pebble manifesting into existence.

 

Curling his hand in, the rock becomes larger - now becoming fist sized; though it does not stop, continuing to expand to larger heights.

 

The stone continues to reach out until it reaches its climax; now at the size of a scutum shield, with the same width accompanying it.



 

Tier Progression:

 

Tier 1: The user has just begun, this is the stage where they must study the element; through their work, and with all effort, they will be able to evoke a singular pebble.

 

Tier 2: With knowledge at their hand, the user can now use their mana better than before, allowing them to evoke various pebbles with much effort; in addition, they can begin evoking rocks, and with much effort - evoke spikes.

 

Tier 3: Now a novice, the evoker can manifest rock and spikes with less effort, able to evoke multiple spikes and stones from their persons. By this stage, the user can maker barriers and sand. The evoker might begin to experiment here with some of their expendable mana.

 

Tier 4: An adept in their field, this magister can cast the magic with some ease, able to evoke various rocks, shards, and sand. It is likely here, the evoker has delved into crafting boulders, and will likely be able to make a few large ones before becoming exhausted.

 

Tier 5: Mastery. Spells require far less fuel, and a majority of the standard spells, save for very large spells. A mage can evoke spells far away with moderate difficulty, though such takes additional time to do.


 

Redlines:

Cannot evoke ‘Earth’

Cannot evoke refined metal.

Requires line of sight.

You aren't immune to your own element.

Cannot manipulate real earth. 

 

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Missing red lines that apply to all evocations, like cannot control materials in the real realm @ArcanicFable

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21 minutes ago, Tox said:

Missing red lines that apply to all evocations, like cannot control materials in the real realm @ArcanicFable

0
 

Added some in. Anything else I missed?

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Just now, ArcanicFable said:

Added some in. Anything else I missed?

0
 

 

Everything else looks good... For now..

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On 8/2/2017 at 3:27 PM, The Fire Mind said:

Once evoked from the void, the user can decide to grow and shape their stones, or crumble them rather than doing so in the void; however, when one decides to crumble rock, they cannot clump it back together, or fuse small pieces of stone together.

 

Can you give some insight as to why this isn't a thing any longer? If you can grow the stones, you should be able to cause them to combine. It happens naturally underground all the time; Veins of minerals growing into others. That's what void mages do with their elements, replicate their natural properties and forms.

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4 hours ago, Luxury said:

 

Can you give some insight as to why this isn't a thing any longer? If you can grow the stones, you should be able to cause them to combine. It happens naturally underground all the time; Veins of minerals growing into others. That's what void mages do with their elements, replicate their natural properties and forms.

 

Might be misunderstanding what I'm putting down. I'm not saying it's  out of question, but when you actually break the stone down to rubble, you probably won't be able to reform it back to into a spike for example. This is done because fusing rock together is probably not possible after the stone is sheared apart and removed from one another.   

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