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luv

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so with the new update from flam i had a few comments and concerns, like i’m sure most of us do, unfortunately the thread is closed for debate. these are just my points i wanted to make and ask – see if anyone else agrees with me, or if i am just an idiot. comment anything else that might directly pertain to you as i stuck to the magic section which primarily pertained to me. i’m writing this on my phone so bare with me.

 

points of concern:

 

  1. the buff of combat magic and combat potential with magic. the example given was to remove magics that can one shot or take out entire crowds. this seems silly to me as i don’t know a single magic that can one shot anyone without significant emotes pilling on top of each other that can do this. blood magic is the only magic that really comes to mind when i think of this and the only spells that can one shot take at least 5 to sometimes 8 emotes to preform. druidic magic at its later tiers can be DEADLY, but you rarely see that due to the nature of the magic and its community, but magics that are dark would make sense to do that due to the various drawbacks them come from having them (not including what is explicitly written in the lore pieces of these respected magics). also, side note, what magic can take out entire crowds of people? i’ve never seen this happen. remove combat capability is silly because many players chose magic because they can’t pvp or don’t understand how sword combat works and with the disadvantages mages are put against physically in combat and also time was due to needing multiple emotes this screws a PHAT community of players. 
  2. to group magics together into schools doesn’t sound too bad at first, but a better idea would be integrating a more enforced tier system. there are plenty of players who have magical aesthetics and all their magics fit a certain archetype, but there are players who enjoy being versatile. perhaps integrate a system where people can be the jack of all traits, but master of none while “rewarding” players who stick to specific schools instead of forcing them to do such.
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17 minutes ago, Luv said:

remove combat capability is silly because many players chose magic because they can’t pvp or don’t understand how sword combat works and with the disadvantages mages are put against physically in combat and also time was due to needing multiple emotes this screws a PHAT community of players. 


I agreed with everything except the point highlighted above.

It’s a players fault if combat capacity is lowered and they are left with a weak character. Magic isn’t the answer to getting a powerful, succesful character. This should encourage people to learn more mundane combat skills and to not be edgy kids who can easily wipe out people who took the time to learn combat iRP, which I find to be better and more enjoyable RP than having magic, honestly.

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  1. lol combat. LOL magical combat. Combat rp is a joke. It always has been. It always will be. Anything that focuses on combat is inevitably going to turn into an ooc competitive memefest. Magic rp is best when it has nothing to do with combat. Also “it takes a bunch of emotes to charge up” is not a relevant balancing factor to OP spells. The maximum strength of ANY spell (or power, or artifact, or literally anything) should be reasonable, not OP.
  2. MORE regulation and rules aren’t gonna make magic any more fun. “Balancing” magic by giving “rewards” towards certain behavior is simply B.S. Let people do what they want to do- including getting rid of the silly “mages must be weak as **** nerds who never go the gym” type **** which enforces certain types of characters. Maybe this kind of mentality makes sense if you approach magic (and lotc in general) from a “must balance combat” D&D perspective but I prefer rp to pvp.
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Definitely 1 hit kills need to go regardless of how many emotes you use, that's simply bad and doesn't provide any rp to the target of them since you haven't interacted with them during a good amount of emotes.

 

Imo mages should be able to use their 5 magic slots as they wish without restrictions besides some magics taking more slots than others, so if schools further lock away stuff then i will be against it.

 

I made a feedback post about the same announcement if you would like to check it out, however i didn't bring up the part related to combat.

 

Ps: might want to ping flamboyant.

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3 hours ago, AGiantPie said:
  1. lol combat. LOL magical combat. Combat rp is a joke. It always has been. It always will be. Anything that focuses on combat is inevitably going to turn into an ooc competitive memefest. Magic rp is best when it has nothing to do with combat. Also “it takes a bunch of emotes to charge up” is not a relevant balancing factor to OP spells. The maximum strength of ANY spell (or power, or artifact, or literally anything) should be reasonable, not OP.
  2. MORE regulation and rules aren’t gonna make magic any more fun. “Balancing” magic by giving “rewards” towards certain behavior is simply B.S. Let people do what they want to do- including getting rid of the silly “mages must be weak as **** nerds who never go the gym” type **** which enforces certain types of characters. Maybe this kind of mentality makes sense if you approach magic (and lotc in general) from a “must balance combat” D&D perspective but I prefer rp to pvp.

 

seconded

the ppl I looked up to when I first joined the server refused to RP combat with randoms. now I know why

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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