TreeSmoothie 4947 Share Posted August 23, 2021 Spoiler [Listen to this while reading!] “Born of cold and winter air, and mountain rain combining. This icy force both foul and fair, has a frozen heart worth mining!” ‘The Tsecsars’ Brutes of the North Authored by TreeSmoothie Co-Authored by Jcbeno [for making sure I didn’t forget about writing + great first drafts of certain areas!] Lair Lore The five following links display our main lore & what we practice - I (TreeSmoothie) & co. also intend on writing a more in-depth religion for what No2TypeB wrote on Skjoldier’s beliefs! “So cut through the heart, cold and clear! Strike for love and strike for fear!” Proposed Location The yellow circle is our most preferred, blue is second, and red is third. “See the beauty, sharp and sheer -- split the ice apart, and break the frozen heart!” Lair Build & Infrastructure: We hope to begin building once a piece of land is settled on (as the terrain in this part of the map is _very_ extreme and would be difficult to adjust to if we’d prebuilt), but here’s a general gist of how our build will look using examples of things I’ve built in the past. I’d like to reiterate, these are not pictures of the actual build (as it doesn’t exist yet). Just examples of what we’ll likely start out with. These are also very old builds! These 2 tents were built by Unwillingly! This is Aq’sarnitt, an Inuit/Viking-esque town I lead with a few friends on a separate server. Thrawcliffe will start out as a tiny ring of tents that we (hope) can be gradually added to with very tiny pastes / pastes in waves once a month or two if adequate RP is done to grow the lair like how Nomadic Lairs are allowed to move once a month. Personally, I and the other players dislike how settlements just suddenly pop up without RP (i.e., how nations arrived at Almaris with builds pre-made). So, we hope to change it up a twinge and promote better ‘survival’ RP by doing this! Alongside the ring of tents, we hope to expand downward to create a true ‘thieves’ pit’ - literally, an underground market, where much more rare artifacts and creations (like those of Infernal / Common alchemy) will be sold and services like infiltrations, assassinations, etc. could theoretically be offered. Though they're not going to be displayed outright (I've gotten a few alchemist-players angry in my messages for publicly offering services, haha), we still hope to make obtaining them a bit easier for players without connections to those groups. Much later, if we decide we finally want to build up to settlement, we’ll use these walls that I made below; though any other plans for expansion aren't very detailed, as our playerbase is fairly small at the moment. “Beautiful, powerful, dangerous, cold! Ice has a magick, can’t be controlled!” Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? The Holy Orenian Empire: Tsecsars have had multiple aggressions with the Empire, from insults to lesser skirmishes. With their Matron’s banishment from their borders, they’ve only become more hostile; generally, disliking any and all of Heartlander ilk. Alongside that, Orenian land is expensive, and has no land in the North that would suit Thrawcliffe. TLDR: `Rivals`, No land that suits Lair’s environment, Taxation, Canonism The Kingdom of Hanseti-Ruska: Though some Tsecsars are fiercely loyal to the Hanseni state, their beliefs don’t quite align. Tsecsars aren’t Canonists, and also wouldn’t have the expenses to purchase land from the Royal family nor pay its upkeep of a few hundred coins each Saint’s week. Alongside this, they own very little tundra-land, and even less capable of being settled, leading the Tsecsars to look elsewhere in the cold domain of the Bride. TLDR: Taxation, Canonism, Limited land Elvenesse & Druidic Order: Though they share beliefs with the two parties in that the Mother’s earth ought to be respected, the differences in ideologies towards both natural practices and that of the void cleave a distinct barrier between possible lasting relations between the Tsecsars and those of the Druidic Order and Elvenesse. Along with this, they have no tundra-land that suits Thrawcliffe. TLDR: Void-practicing, Tropical Climate, Elven nation Krugmar, Sutica, & Talon’s Port: The tropical climate of the three states makes it an unsuitable place for the cold-hardened Tsecsar people. The tributes and taxes that are asked for as well would be a drain on the funds of the group and make roleplay difficult. TLDR: Only takes Tributary States/Taxation, Inactive, Tropical climate, Canonism / Shamanism Norland: Norland is somewhat inactive, and considered inhospitable because of their religion. Tsecsars hold no knowledge on what the Norlandic folk practice, but their impressions on them are incredibly poor - as the Red Faith worships the Father, and in Skjoldic culture, the Father could be almost compared to Canonism’s Devil. Lastly, Norland despises mages. TLDR: Inactive, Fatherism, Anti-Magick Urguan: Urguan is currently a bit overcrowded with vassals, giving less room to expand and makes Thrawcliffe less of an ‘inhospitable thieves’ den’ and more of one of the few dozen random lairs dotted around their land. They also do not possess land in the tundras, making it a no-go to settle within even if overcrowding, tax, and religious conflict weren’t pre-existing issues. TLDR: Overcrowded, Limited land, Taxation, Brathmordakist Haelun’or: The group does not consist of (open) High Elves, hence being under them will limit possibilities and likely lead to conflict. The Mali’thill are strict and uptight, as well as racial purists, meaning unpure human-presenting folk like the Tsecsars would be unable to request land from them. Along with this, the space their tiles boast is incredibly small and lacks tundraland. TLDR: Mali’thill supremacists, Limited land, Athiests “Stronger than one, stronger than ten, stronger than a hundred men!” What does this lair add to the greater world around them? The Tsecsars & their accompanying people diverge from other inuit/celtic/etc.-based cultures such as Haense and Norland, leading to a less refined setting from the eyes of the observer. I feel that LOTC lacks a true ‘merchant’-y center like last map's Sutica, a hub of crime & dangerous wares, and a little lair - far, far off, in the furthest reaches of the tundra, could definitely serve the aesthetics and the 'vibe' of one well. They work in acquiring all sorts of rarities in their town, in hope to branch out through its sources in order to create an underworld of black markets of which people can find suspicious goods and other items, potions being one of their main exports. With certain allegiances with other morally gray organisations, we hope to encourage non-road-bandit criminal RP; something I've never quite found to thrive before . . . Organized crime! We're incredibly excited and we hope that our little playerbase gets to thrive and do its thing if it gets accepted! “There’s beauty and there’s danger here, split the ice apart, beware the frozen heart.” https://discord.gg/77b4fx55fE 26 Link to post Share on other sites More sharing options...
SoulReapingWolf 2258 Share Posted August 27, 2021 Lair application completed. It will be sorted according and a World Team member will contact you on it's status. 1 Link to post Share on other sites More sharing options...
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