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[✗] [Amendment] Atronach Forging and Atronachs


Samler
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Atronach Strength Calibration
Changes:

Ice Atronachs’s page

Originally: 
Atronach Weaknesses
Redlines:

 

Spoiler

An ice atronach has around the strength and constitution of an adept mage (T3). Their core can sustain four hits before they are incapacitated. 



New:
Atronach Weaknesses
Redlines:

 

Spoiler

An ice atronach has around the strength of a voidal mage within their first four [4] years of connection, while able to wield two-handed weapons they would be unable to maintain the same speed and power of an average descendant warrior. Their core can sustain four hits before they are incapacitated.



Earth Atronach’s page.

Originally:
Atronach Weaknesses
Redline:

 

Spoiler

-An Earth Atronach is only just short of the strength of a golem, though are typically a big slower than their dwarven counterparts. Their core can take four hits before being rendered incapacitated. 


-Requires water evocation, transfiguration,and atronach forging to create, and requires a valid MA to play as well as a valid creator.



New Redlines:
Atronach Weaknesses
Redlines:

 

Spoiler

-An Earth Atronach is about equal strength to that of an orcish warrior, twice that of a normal descendant, though are typically a bit slower than their dwarven counterparts while maintaining a normal block speed in CRP. Their core can take four hits before being rendered incapacitated. 


-Requires Earth evocation, transfiguration,and atronach forging to create, and requires a valid CA to play as well as a valid creator.




Telekinetic Atronach’s Page.

Originally:
Telekinetic Strength [Passive]
Mechanic:

Spoiler
  • Although objectively weaker than Earth Atronachs, Telekinetic Atronachs possess an ideal balance of agility and strength, giving them the movement speed and strength on par with an orcish warrior.

 

 

New:
Telekinetic Strength [Passive]
Mechanic:

Spoiler
  • Although lacking most casting abilities of their brethren, Telekinetic Atronachs possess an ideal balance of agility and strength, giving them the movement speed and strength on par with an orcish warrior.

 


Originally:
Amplified Telekinetic Strength [Combat]
Mechanic:

 

Spoiler

A great feat of strength may be performed, such as slowly moving a boulder out of the way, or bending steel bars to allow passage. This level of strength would be just below that of a Dwarven Brawn Golem.


Redlines:

Spoiler

In terms of equivalency, the strength boost would lift the Atronach to be just under a Dwarven Brawn Golem’s strength.



New:
Amplified Telekinetic Strength [Combat]
Mechanic:

Spoiler

A great feat of strength may be performed, such as slowly moving a boulder out of the way, or bending steel bars to allow passage. This level of strength would be equal to that of an Olog, roughly four times your average descendant warriors.


Redlines:

Spoiler

In terms of equivalency, the strength boost would lift the Atronach to be just about equal to an olog’s strength, four times a descendant



PURPOSE:
Currently the lore is very inconsistent with it's strength, Ice atronachs refering to a tier with wildly swinging strength as both 4 and 8 weeks is within T3. The Earth and Telekinetic ones being weaker than each other by their comparisons.
Amplified Telekinetic Strength refers to a type of golem which was renamed to something else and then saying 'not quite'. I have also made direct references to descendant strengths to make the lore piece more persistant should the points of references be changed or removed.

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This lore has been denied. 

 

We do not accept strength to be quantified in this manner.

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