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9.0 Combat Rules Update

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Spoopy_Duck

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1 hour ago, Spoopy_Duck said:

If you can think of a way to word it or something along the lines I can forward it through I at the current moment cannot brain enough to think of a way to write rules.

simplest way imo would be to simply add a disclaimer below the initial rule such as something along the lines of:

 

"Being involved in combat entails that both parties are actively attacking one another, including magical spells of any type. Simply spectating combat does not count towards combative involvement."

 

that way it covers the ground of whether or not being within range of combat or spectating or even being caught in the crossfire counts as involvement. but yes I do recall this being an extensive issue. I can't speak on how frequently it happens now, but I do know players who did this those few years ago still actively play the server (feel free to DM)

 

not sure how strong of an opinion other people have on this so it's not like I'll throw a fit if it doesn't make it into the rules but I just thought it's worth at least mentioning

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The CRP rules need some work.
I stumbled upon some CRP. Being a guard i wanted to jump in and help the citizens, but due to the new rules i couldn't intervene, because it was already locked. So i just watched two people get bonked, their souls sucked out and the two 'criminals' went poof(because spooks powers) with the two people waking up from the attack. So i guess for my character, somehow, absoloutly nothing happened :) and that really annoyed me. I UNDERSTAND why the new rules are in-place - to stop CRP becoming too crowded/ooc-rallying, but this was literally a crime being commited in the middle of the street without ANY consequences. Either make the 'locked' timer longer(though people will just lie about it then) or put a cap on how many people can take part of non-event CRP. Cap could be like 8 people max, or depends on active combatants. For example: in a 2v2, only one or two more can join to keep it somewhat equal.
(edit: If a close one or if you're a guard and a citizen is being attacked, you should be able to join. It would make no sense for them to not try and stop it.)

TL;DR: These new rules take out some danger/unpredictability of CRP and gives murder hobos and villain RPers a hard-on, because they can just murder someone in the middle of the street and then ****-off without consequences.

Edited by MrMojoMordor
friend gave a good idea.
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MRP is NOT real. MRP is NOT real! Mechanical Roleplay does NOT exist!

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