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[Admendment] Fire Evocation - Winter Decorations 1


PrimnyaQuorum
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Purpose

Over time across the Voidal Magics, inconsistencies have popped up in the form of redlines that make little sense, contradict their own lore, or otherwise are wrong (looking at you, 5 emote spell that takes 4 emotes). This round is aimed specifically at standardizing emote counts, as well as fixing out these inconsistencies. Nothing new is being added to any magic, this is simply a go-through of the magics to make reading them more straightforward and sensible.

 

Cauterize

Old: 

Spoiler
  • Two-inch deep wounds require three emotes to seal [1 connect + 2 cast], three-inch deep wounds require four emotes to seal [1 connect + 3 cast]. Anything larger cannot be sealed by Cauterize.

New: 

Spoiler
  • Two-inch deep wounds require three emotes to seal [1 Connect + 1 Charge + 1 Cast], three-inch deep wounds require four emotes to seal [1 Connect + 1 Charge + 2 Cast], taking two [2] active emotes of burning the wound to seal it. Anything larger cannot be sealed by Cauterize.

 

 

 


 

 

Flame Projectile

Old: 

Spoiler
  • Requires three emotes to cast [1 connect + 2 cast]. Additional projectiles require another emote to conjure, though no more than three may be charged at once. When firing multiple projectiles, they may be fired in a single direction so long as said directions remain within the mage’s line of sight. Multiple projectiles may be fired all at once or during different times (so long as the former is in only one direction at once), though sustaining them for long periods of time is very draining.

New: 

Spoiler
  • Requires three emotes to cast [1 Connect + 1 Charge + 1 Cast]. Each projectile requires an additional emote to conjure, with no more than three able to be charged at once. Once a maximum of 3 projectiles have been summoned, no more can be summoned and the spell must be cast again. Projectiles can be held back for 3 emotes before they fizzle out.

     

    When firing multiple projectiles they may be fired in a single direction so long as said directions remain within the mage's line of sight. Multiple projectiles may be fired all at once or at different times, so long as the former is only in one direction at a time.

 

 

 


 

Flame Trail

Old: 

Spoiler
  • Flame Trail requires four emotes of charging [1 connect + 3 cast] regardless of the shape. Shapes themselves are limited to direct lines or encasements. The flame itself can only reach about a meter in height, though may extend for up to five meters if used in a straight line. If used as a circular barrier, the ring may have a three block radius from the center, which is either the caster or the target.
  • If made a firry wall, the spell can only be placed vertically or horizontally. The wall cannot be placed diagonally.

New: 

Spoiler
  • Flame Trail requires four emotes to cast [1 Connect + 2 Charge + 1 Cast] regardless of the shape. Shapes themselves are limited to direct lines or encasements. The flame itself can only reach about a meter in height, though may extend for up to five meters if used in a straight line. If used as a circular barrier, the ring may have a three block radius from the center, which is either the caster or the target.
  • If made a fiery wall, the spell can only be placed vertically or horizontally. The wall cannot be placed diagonally.

 

 

 


 

Flame Blast

Old: 

Spoiler
  • Requires four emotes to cast [1 connect + 3 cast]. Only one may be charged and cast at a time.

New: 

Spoiler
  • Requires four emotes to cast [1 Connect + 2 Charge + 1 Cast]. Only one may be charged and cast at a time.

 

 

 


 

Smokescreen

Old: 

Spoiler
  • Requires three emotes to cast [1 connect + 2 charge/cast], making it excellent for a quick distraction. It may also be held back for up to [3] additional emotes after its initial charging, before being released. If held for too long it will merely dissipate.

New: 

Spoiler
  • Requires three emotes to cast [1 Connect + 1 Charge + 1 Cast], making it excellent for a quick distraction. It may also be held back for up to [3] additional emotes after its initial charging, before being released. If held for too long it will merely dissipate.

 

 

 


 

Flamethrower

Old: 

Spoiler
  • Requires four emotes to cast [1 connect + 3 cast]. The flamethrower itself may held back for up to two emotes before needing to be fired lest it explode. The attack can be sustained for up to four emotes assuming the mage has adequate concentration and mana. 

New: 

Spoiler
  • Requires four emotes to cast [1 Connect + 2 Charge + 1 Cast]. The flamethrower itself may be held back for up to two emotes before needing to be fired lest it explode. The attack can be sustained for up to four emotes assuming the mage has adequate concentration and mana. 

 

 

 


Credits

PrimnyaQuorum - Writer

lord_of_losers - Feedback

 

 


 

 

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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