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Rigorous

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About Rigorous

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Profile Information

  • Gender
    Male
  • Location
    The Wilderness

Character Profile

  • Character Name
    Sul aen Sov
  • Character Race
    Acaelanite Wood Elf

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  1. The minion, Bhutt'Lur, lets out an annoyed shriek but did not resist corporeal punishment.
  2. Bhutt'Lur (No Relation) lets out a cacophony of rough laughter from his lips. Maniacal laughter.
  3. Friend 1: Alistair I shall be your friend. I am a Dragon. I am a thousand years old. I live in Tor Praeth. We shall go questing together. Inshallah!
  4. Would it be possible to add a bit of a free-form clause so long as it fits the theme of Azdrazi lore? Think that could be cool too. Otherwise, think it's dope, in agreement with it.
  5. I like the idea and with new Azdrazi lore, it works. But I think that Ascent should allow for variation in transportation for the land-bound Azdrazi who do not have wings. For instance, they can utilize the power of their Drakeshrine to transport themselves in a manner that is consistent with their Soul Stone mechanic instead of wings.
  6. The Elder Azdrazi Alistair considered all the events that transpired in the Underdark. Deep in the bowels of the earth, the warrior had engaged the Dread Knight he was faced with head-to-head. As a nimble woman in armor had suffered the first blow from the animated suit of armor's rancid claymore, Alistair had intervened on her behalf with his greatsword and entered a fierce mele with the creature. To Alistair, this was merely another fight to delay time to preserve the flesh and blood of the less hardy Heralds who had accompanied the Nephilim on their dastard quest to the deep. Alas, as he stepped backwards and allowed the monstrous armor to detonate, he heard a cacophony of voices as the Azdrazi of Tor Praeth lamented their convert's death at the hands of the Mori'quessir marauders. "Drakon!" One voice wailed, as another shouted. "He is dead!" It was rare for the ancient Dragonkin to feel much remorse. Much less when he was not polymorphed into a human shape. The lives of normal people were simply far too short to elicit any sense of sympathy from Alistair on most occasions. Though he was reluctant to take the lives of others, Alistair believed that to lament death was a waste of time - some forces of nature were simply inescapable. But that did not change the lingering feeling of failure that he felt roll through his nerves like a plague beneath his leather skin and his stone heart. For a brief moment, he experienced a human feeling of shame. Not unlike the sensation he had experienced when he lost close friends of his to the trials in Tor Azdraeth. Wasted potential, he lamented. His greatsword Spite whispered to him, "Yet all the same: Inevitable." Alistair moved to help conduct the man's last rites and made a solemn vow to the An Gho, "I shall not let this happen again." How would his species survive if they could not even keep their Whelpings alive? If the man were to die, it should have been to hatch Drakon as a Nephilim. Not becoming some rancid corpse dragged to the surface for funeral rites. The warrior tightened his jaw and then beset his new task without question; but his thoughts lingered on the ally he had failed to save.
  7. b ball and the gym, b ball and the gym, you want to go play b ball, go the gym, and cook a big fat steak, oh yeah, $7 chuck-steak, organic grassfed

    you wanna cook it

    giphy.gif?cid=ecf05e47d7n70jhqirjh1zrcyy

    1. Borin

      Borin

      Cheers boss gonna sit and stare at this for 5 minutes

  8. for my trans-masc friends, remember, i recommend hitting the gym, playing some basketball, frying some eggs, and then showering in the dark with a beer and lofi beats playing you'll walk out feeling powerful enough to transcend the gender spectrum altogether happy visibility day!
  9. I think the rpsign feature is one of the most innovative things I've seen in years. I'd love it if we could find out a way to make the signs transparent so that we can put words on tiles and stuff like that too.

    I'm shocked more people aren't trying to push the boundaries with these things. I'm integrating them into the next event zone Mirvam and I work on.

    1. Samler

      Samler

      Legit one of the best recent additions

  10. Grisha sat in his office chair with his scuffed black boots kicked up onto his desk. He pondered the fact that he had never caught the Inferi who had troubled the town of Illivira. Bondage, he considered in quiet contemplation. How many have led fleeting lives? Far from the light of Acaelan. Grounding their souls in the Nether. Each torch in his room flickered, the flames glowering at him with a fiery intensity, and intensifying his thoughts. Pity the fool who readily makes decadent peers, he decided. To consort with evil from time to time to maintain peace is no sin. But to readily engage with Iblees and cavort with his servants, now that is irredeemable. The Ferryman flipped a coin and then checked it on the top of his wrist. He saw the glowering bearded face of a Mareno soldier bearing a half-axe. Death, then.
  11. To be clear, the tone of my post is not directed at people posting here, but more so at the people who behave in the way I am describing. I apologize for any confusion!
  12. Not every role-play experience is intended to be pleasurable. If I am playing Baldur's Gate 3 for instance, or Dark Souls 3, there is going to be a moment my character "dies" and respawns. On LoTC, the gravity of consequence is often not applicable whatsoever. My friend Sam killed his enemies multiple times but they never perma killed, and then once they killed him he did - this is not a equal scale for consequence, some people PK and others do not. A consequence of that freedom to keep a persona and not have to re-roll is that sometimes, you will die to competitive people in obscene and unfun ways. When I see the "Game Over" screen in mini-games, I get mad too. Except in this community for some reason, instead of calling hacks, people cry and bemoan the fact they have to face adversity whatsoever. I advise the people who despise bandit rp so much to actual rp consequences and politely communicate with the people they're role-playing with. A lot of the time, if you show an openness for discussion and a willingness to negotiate consequences, other players will respond positively. When both sides act uncharitably, as is characteristic of LoTCers who spend the majority of their own free time with their own proverbial foot in their mouth repeatedly shooting themselves over and over and making the game unfun for everybody, you cannot complain if your enemy does not extend you that charitability themselves. TL;DR It's a video game, you don't always die, soulbinds exist, and if you just chat with people and make the best of a bad situation, you're stoic and cool. If you complain about every little thing, sincerely from the bottom of my heart go **** yourself, you're a loser.
  13. Alexander Montalt sends a letter to his father Sir Philip Montalt to make him aware of the proceedings.
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