UnBaed 8957 Share Posted February 25 Add the following redline to the Mysticism Lore: Should a Mystic wield the art of Blood Magic, the spell Augmentation is limited to being boosted up to Tier 4; not even the blood arts may grant them the boons of immortal strength of Wightdom. It's an addition I've been wanting to get implemented for a long while, honestly. I've just been forgetting to do it until tonight. Reason behind is that a Mortal Mystic is capped at T4 for spells, and in order to normally cast T5 spells - the character must be PK'd through a complex and dangerous ritual of being transformed into a Wight. Meaning, great sacrifice and effort leads to the reward of (even more) powerful spells. I feel like a genus of blood shouldn't have a mortal character match an entity of converging souls in strength. Lore referenced, for ease of review: Spoiler 18 Link to post Share on other sites More sharing options...
Aengoth 2883 Share Posted February 25 shelf when 3 Link to post Share on other sites More sharing options...
Islamadon 4442 Share Posted March 12 Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter. Link to post Share on other sites More sharing options...
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